Once a peaceful grove, this wilderness area was teleported from its place on the surface to a cavern deep below a mountain. The magic used to accomplish such a feat corrupted the life of the grove. Over hundreds of years, the plants took over the cavern and the wildlife thrived, including the monsters that now call it home.
The Living Cavern is a fantasy location and audio collection that can be used... [click here for more]
Welcome to Plate Mail Game's Hooks Throughout History: Horror. Inside, you will find 100 hooks covering all of human history. These hooks can be used as one-shot games or added to ongoing campaigns. Need a night of fright? Look no further.
This product can be used with any role-playing game. ... [click here for more]
Welcome to Plate Mail Game's Hooks Throughout History 2: Fantasy & Magic. Inside, you will find 100 hooks covering all of human history. These hooks can be used as one-shot games or added to ongoing campaigns. You can easily modify them to use with any fantasy world. Also, Check out my Hooks Throughout History 1: Horror and People, Places, and Plots.
This product... [click here for more]
Sam opens the door and sees a headless abomination shambling towards him. The GM calls for a Resolve Check from their player. The player picks up precentile dice and hopes for a low number. He only has 35 resolve points left. He throws the dice: 55%. "Noooooo!" bemoans Sam. He has rolled too high. The GM picks up a d8 and rolls to see how much resolve damage the player takes: 6. Sam rolls on the reaction... [click here for more]