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The Order of The Link Rule Book

The Order of The Link Rule Book


Welcone to The Order of The Link Zalobs (Members of The Order of The Link) travel across dimensions, planes of existence and time periods to fight the forces of imbalance. They may swing medieval broadswords or pilot a star cruiser - whatever is needed to restore the balance. Zalobs discover imbalances while in The Neutral, a place in the void between dimensions. While there,...   [click here for more]
The Order of the Link  $10.00

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Zalob Chronicles I

Zalob Chronicles I


Contains one adventure and three campaigns for The Order of The Link "The Light" introduces new players to the Order. In "The Necrozaat" the Zalobs cross more than dimensional barriers to defeat a time-trapped megalomaniac and his trans-dimensional army in his attempt to conquer the world! "The Quantum Lords" campaign finds the Zalobs challenged...   [click here for more]
The Order of the Link  $6.00

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The Dominion Sourcebook I

The Dominion Sourcebook I


The Home world of The Dominion beckons... "The Dominion" is a sourcebook of the planet Uranta. a single planet in a star system of one galaxy in one dimensional universe that in its early days happened to be at ground zero for a catastrophic trans-dimensional event that occured in an alternate universe. This event opened a ragged door between three dimensions, that was...   [click here for more]
The Order of the Link  $15.00

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Guildbook: Haunters

Guildbook: Haunters


do yOU WaNt tO PlaY wiTh MadNEsS? Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.   And All Pandemonium Breaks Loose! Some...   [click here for more]
White Wolf  $12.99

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Fear to Tread

Fear to Tread


Demons Rush In The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above their demonic nature and defy the lords of the Abyss. Are you one of them? Where Angels Fear to Tread Fear...   [click here for more]
White Wolf  $19.99

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Book of Hallowed Might

Book of Hallowed Might


By Monte Cook 61-page divine-magic sourcebook for all levels Free preview http://www.montecook.com/arch_stuff33.html Table of Contents Art gallery Free web enhancement: "Nactrina Onash, Blessed of Thalander" Other links for this book: http://www.montecook.com/archive_mpress.html#BOHM Those who wield power channeled from the gods command the very forces of creation. The Book of Hallowed...   [click here for more]
Malhavoc Press  $13.99 $10.99

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Legacy of the Dragons Bestiary

Legacy of the Dragons Bestiary


By Monte Cook and Mike Mearls 160-page bestiary Free preview Table of Contents Art gallery Free web enhancement: "The Unnamable" Other links for this book: http://www.montecook.com/archive_AU.html#Legacy The hideous ghoul worm . . . the deadly blade trolls . . . the prowling kahrn, which literally feeds on combat and anger. . . . This monster supplement provides dozens of new adversaries and allies...   [click here for more]
Malhavoc Press  $23.99 $16.99

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Book of Hallowed Might II: Portents and Visions

Book of Hallowed Might II: Portents and Visions


By Monte Cook and Mike Mearls 64-page divine-magic sourcebook for all levels Free preview Table of Contents Art gallery Free web enhancement: "'The Damned' Creature Template" Other links for this book: http://www.montecook.com/archive_mpress.html#BOHM2 Those who serve the gods represent divine power in the mortal world. Theirs is a great responsibility, and an awesome might. This new sourcebook...   [click here for more]
Malhavoc Press  $11.99

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Book of Iron Might

Book of Iron Might


By Mike Mearls A combat sourcebook for all character levels Table of Contents http://www.montecook.com/mpress_BOIM_TOC.html Other links for this book http://www.montecook.com/mpress_BOIM.html Who needs eldritch might? Barbarians, fighters, rangers, paladins, and warriors meet their foes head on, relying on nothing but their cool nerves and skill at arms. Few opponents can ignore a sword...   [click here for more]
Malhavoc Press  $13.99 $11.50

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Northern Lights Confederacy Leaguebook

Northern Lights Confederacy Leaguebook


"Tango Sierra Niner, you are clear all the way home." Home. Jayne Pawn smiled at the word, keeping her Eagle straight and steady toward the Norlight border. The johar grass a thousand meters below her was blooming, giving the Northern Plain a wild kaleidoscopic tinge. Rolling hills broke the flatness of the fields and Jayne could see how railways and interstates linked the various...   [click here for more]
Dream Pod 9  $19.95 $11.95

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FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $14.99

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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
Wizards of the Coast  $9.99

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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $9.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $7.99

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Dragon Mountain (2e)

Dragon Mountain (2e)


"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the...   [click here for more]
Wizards of the Coast  $19.99

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X10 Red Arrow, Black Shield (Basic)

X10 Red Arrow, Black Shield (Basic)


A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D...   [click here for more]
Wizards of the Coast  $9.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $9.99

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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
Wizards of the Coast  $7.99

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SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
Wizards of the Coast  $9.99

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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
Wizards of the Coast  $9.99

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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $19.99

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Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
Wizards of the Coast  $4.99

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DLS2 Tree Lords (2e)

DLS2 Tree Lords (2e)


If the Silvanesti are experiencing rebirth, the Kirath are the midwives. The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of DragonkindThe Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar—landscapes twisted by magic, once-verdant lands now gray...   [click here for more]
Wizards of the Coast  $9.99

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WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
Wizards of the Coast  $9.99

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Castles Forlorn (2e)

Castles Forlorn (2e)


Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies...   [click here for more]
Wizards of the Coast  $14.99

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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes...   [click here for more]
Wizards of the Coast  $14.99

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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $12.99

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FR15 Gold & Glory (2e)

FR15 Gold & Glory (2e)


The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame. Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:...   [click here for more]
Wizards of the Coast  $9.99

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Advanced Bestiary (d20 3.5)

Advanced Bestiary (d20 3.5)


Bring On the Monsters! Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create...   [click here for more]
Green Ronin  $36.95

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Pirate's Guide to Freeport

Pirate's Guide to Freeport


Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set...   [click here for more]
Green Ronin  $32.95

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Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head


Advanced Adventures #3: The Curse of the Witch Head is a 12-page OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex was performed in a remote and secret place, its chambers and corridors filled...   [click here for more]
Expeditious Retreat Press  $12.00

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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward...   [click here for more]
Mongoose  $27.29

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Block by Bloody Block

Block by Bloody Block


You can look out over the city and see what you want to see. Maybe you see the bright lights, and it gives you hope. Maybe you see the tall buildings casting their powerful shadows, and it makes you feel small. But high up, it’s not that you can’t see the forest for the trees—it’s that you can’t see the trees for the forest.   Best way to see what’s...   [click here for more]
White Wolf  $14.99 $14.99

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Panzer® Miniatures Rules Base System

Panzer® Miniatures Rules Base System


Tank-to-tank combat on a tactical level. The Panzer® Miniatures Rules is a modular game system designed for small unit actions using microarmor, 1/285th or 1/300th scale troops. For two or more players, it is a comprehensive and yet quick to-play set of full-color rules. Scale: The vehicle and towed-gun scale is 1:1 with infantry at squad, 1/2 squad and section level. No need to fill out...   [click here for more]
StrikeNet Games  $26.20

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Panzer® PaK 1: East Front Organizations

Panzer® PaK 1: East Front Organizations


The booklet is packed full of information all in full color. Inside are all the German TO&E charts covering the German forces from 1940 through 1945. You can field everything from elite Pionier Battalions to Volks Grenadier Regiments. Enjoy the detail of the Reconnaissance Battalions to the simple Fusilier Company, it’s all here. Just so you won’t think that the Soviet forces have...   [click here for more]
StrikeNet Games  $19.79

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Panzer® PaK 2: Kursk Campaign Guide

Panzer® PaK 2: Kursk Campaign Guide


Undoubtedly the most recognized confrontation of the war on the Eastern Front, Kursk typically triggers visions of massed armor flowing across the open fields of the Russian steppes. Never in the history of the conflict had the German and Soviet high commands committed the magnitude of tanks, assault guns and a multitude of self-propelled weapons. Both sides were staking the very outcome of war on...   [click here for more]
StrikeNet Games  $16.46

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Panzer® PaK 3: Normandy to Berlin

Panzer® PaK 3: Normandy to Berlin


The decisive battles around Arracourt commenced on 15 September 1944 when elements of the German 15th Panzer Grenadier Division clashed with the reconnaissance units of the USA 2nd Cavalry Group. After initially withdrawing, the Germans again advanced near the town of Luneville, with the 111th Panzer Brigade committed as reinforcements. This is all you will need to recreate all of the combat action...   [click here for more]
StrikeNet Games  $14.25

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Panzer® PaK 4: Lend Lease Forces

Panzer® PaK 4: Lend Lease Forces


This booklet is packed with information, all in full color. Inside you will find Soviet TO&E charts covering the Soviet forces using lend lease equipment. You can field tank, anti-tank, anti-aircraft, motorcycle, SU, sapper, mortar, mechanized units and powerful Guards variants. You won’t lack for variety with this expansion. In addition you get an additional eight Lend Lease vehicle unit...   [click here for more]
StrikeNet Games  $12.78

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Panzer® PaK 5: British Drive to the Rhine

Panzer® PaK 5: British Drive to the Rhine


The decisive battles in and around Caen commenced in June 1944 immediately following the Normandy Landings and were not resolved until early August 1944. Units of the British 2nd Army clashed with the German 7th Army and the 5th Panzer Army in a series of highly contested battles. Caen was the objective of the British 3rd Infantry Division on D-Day due to its position on the River and its roll as...   [click here for more]
StrikeNet Games  $13.95

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Panzer® PaK 6: France 1940

Panzer® PaK 6: France 1940


The German invasion of <country-region w:st="on"></country-region>France and the Low Countries changed the face of warfare for the remainder of WWII, and one could argue for the remainder of the 20th Century. With blitzkrieg tactics, the Germans slashed through the reeling defenders. The rank-and-file French solider demonstrated great courage and they had some excellent equipment. In fact,...   [click here for more]
StrikeNet Games  $14.08

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DC1  Dark Conspiracy, 1st edition rulebook

DC1 Dark Conspiracy, 1st edition rulebook


Shapes that rip and tear. Shadows that live in corners. Windows in space and time that lead to realms of madness and decay. A dark lurking horror that feeds off the echoing anguish of a billion tortured souls. This is the center of a twisted, sinister conspiracy which threatens the very existence of all humankind. Set in the near future, the world of Dark Conspiracy is dramatically altered...   [click here for more]
Game Designers' Workshop (GDW)  $21.95

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Advanced Adventures #9: The Lost Pyramid of Imhoptep

Advanced Adventures #9: The Lost Pyramid of Imhoptep


The Lost Pyramid of Imhoptep is An OSRIC(tm) module designed for 4-6 adventurers of levels 4-7. Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was...   [click here for more]
Expeditious Retreat Press  $12.00

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Glories of the Most High

Glories of the Most High


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Glories of the Most High: Luna MSRP: $2.89 BUNDLE PRICE: $5.99 The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an...   [click here for more]
White Wolf  $19.99

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The Primal State

The Primal State


A Campaign for Classic-Era Call of Cthulhu, Ideally set in Vermont, 1925-1930 To the Southern New-Englander entering Vermont for the first time there is sense of mystic revivification. On the towns of the lower coast the blight of mutation and modernity has descended. Weird metamorphoses and excrescences, architectural and topographical, mark a menacing tyranny of mechanism and vice-royalty...   [click here for more]
Chaosium  $21.95 $19.99

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Spirits & Dreams of the Viking Age

Spirits & Dreams of the Viking Age


Viking Magic & Horror for Cthulhu Dark Ages This Cthulhu Dark Ages supplement focuses on magic and horror in the Viking Age. It describes the Norse world and its magic. It examines shamanistic traditions in Northern Europe and hypothesizes an Otherworld, its inhabitants, and its connections to the Cthulhu Mythos. It offers a set of spells for Investigators and their adversaries....   [click here for more]
Chaosium  $19.95 $17.99

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Splinters of Faith 1 Pathfinder Edition

Splinters of Faith 1 Pathfinder Edition


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
Frog God Games  $9.99

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Splinters of Faith 1 Swords and Wizardry Edition

Splinters of Faith 1 Swords and Wizardry Edition


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
Frog God Games  $9.99

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Splinters of Faith 5 Pathfinder Edition

Splinters of Faith 5 Pathfinder Edition


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
Frog God Games  $9.99

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Splinters of Faith 5 Swords and Wizardry Edition

Splinters of Faith 5 Swords and Wizardry Edition


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
Frog God Games  $9.99

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The Modern Path - Heroes of the Modern World 2.0 [PFRPG]

The Modern Path - Heroes of the Modern World 2.0 [PFRPG]


Welcome to the Modern Path - Heroes of the Modern World "2.0 Edition" What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference...   [click here for more]
Game Room Creations  $8.99 $6.99

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