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Shattered Heart Adventure Path #1: The Ties that BindClick to magnify
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Shattered Heart Adventure Path #1: The Ties that Bind

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Michael Allen the winner of the Pathmaster Adventure Writing contest brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind.


A genesis of fellowship for four to five 6th level player characters. 

Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society. 

The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders' and ancient traps at mystical sites all test the PCs’ skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother. 

Also Included in this Adventure: 

  • Richly detailed relationships with recurring NPCs. 
  • Politics, mystery and skill challenges to test the players’ (and PCs’) versatility. 
  • A method to track the PC’s influence on the future development of Picollan society. 
  • A new minor artifact and an ancient magical boon. 
  • Notes on scaling for parties of 6 or more. 
  • Maps by D&D 5e cartographer Jared Blando (Hoard of the Dragon Queen, Rise of Tiamat).

 

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Reviews (1)
Discussions (1)
Customer avatar
Scott W June 02, 2015 10:18 pm UTC
In which pseudo-era is this set? Dark Ages, Victorian, Napoleon, etc. ?
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Customer avatar
Michael A June 03, 2015 7:58 pm UTC
Short Answer: This is a fantasy setting mixing (for example) halfling caravels, dwarven galleys, viking-like raiders and ancient cylcopean standing stones.

Long Answer: The Adventure Path is set in the world of Aventyr, a campaign setting developed by AdventureAWeek.com. When designing the country of Picollo, the halfling homeland, I envisioned it as a bucolic shire-like nation with the attitudes of British colonialism or imperialism in the 18th and early 19th century thrown in with regards to how the halflings view members of other races (whom are only officially allowed in the country as indentured servants, or as freedmen when their term of indentureship is complete). Picollo has been recovering from the Great Schism when, five hundred years ago, a continent-sized dragon smashed into the Picollan archipelago, nearly wiping the halfling race from Aventyr. Hundreds of years of war and slavery under the threat of the Hoyrall, an insect-like race spawned from the mind of an alien god soon followed....See more
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44
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15.2 MB
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File Last Updated:
June 16, 2015
This title was added to our catalog on June 01, 2015.