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Publisher |
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FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of level 3
This adventure can be run to completion in 3-6 hours.
The long cold is approaching!
As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of... [click here for more] |
AAW Games |
$6.99
|
A 5th Edition compatible adventure for four to six PCs of Levels 1-2
The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies. Clues lead the group through Svorian Forest and across Murky... [click here for more] |
AAW Games |
$6.99
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition compatible adventure for four to six PCs of Levels 1-2
The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies.... [click here for more] |
AAW Games |
$6.99
|
When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night...
This 24-page sidetrek details the various NPC's and features in... [click here for more] |
John Ross Rossomangno |
$3.95
|
Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.
Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with... [click here for more] |
AAW Games |
$6.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.
Waves of supernatural darkness sweep over the subterranean... [click here for more] |
AAW Games |
$6.99
|
A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4
A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer,... [click here for more] |
AAW Games |
$6.99
|
FOR FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4
A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events,... [click here for more] |
AAW Games |
$6.99
|
A 5th Edition compatible adventure for four to six 5th level PCs
When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship which strike... [click here for more] |
AAW Games |
$6.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition compatible adventure for four to six 5th level PCs
When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired... [click here for more] |
AAW Games |
$6.99
|
What do a twenty year old wrecked ship and an exquisite musical instrument have in common? You will have to catch up to a certain bard to find out but there may be other old secrets that need to be dealt with before all is done! This finely crafted adventure is geared for characters up to fourth level and easily added to any campaign setting. Players will love this adventure, which will have them guessing... [click here for more] |
Creative Mountain Games |
$3.99
|
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.
1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen the little folk of Silverton, and only the town drunk and a Dwarven prospector have avoided the debilitating malaise. Do you have the wits and will to uncover... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party. If you enjoy... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.
This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player party.
If... [click here for more] |
Expeditious Retreat Press |
$7.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party. If you enjoy this module, look for more releases in... [click here for more] |
Expeditious Retreat Press |
$6.00
|
ENnie Nominee Best Adventure, Silver ENnie 2006
Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls at https://www.youtube.com/watch?v=Yb-sCNfE0bM This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and one Elite Game Master so... [click here for more] |
Expeditious Retreat Press |
$8.00
|
Don't go in there!
Low level characters are pretty fragile, and gray oozes punch above their weight class. But sometimes, a party sees the glint of gold at the back of the cave and wades in.
Print & play 5th edition micro-module with almost no prep at all!
Experienced DM? Great for a one-shot evening when some of your players couldn't make it, or to help make a smooth... [click here for more] |
Deus Ex Minima |
$3.00
|
100 Rounds is a Roleplaying adventure for the world's most famous RPG, is it designed for 4-6 characters levels 4-6, and takes up to 100 initiative rounds to run.
***
You’ve been hired as additional security for this special city counselors meeting or whatever... easiest gold you’ll probably earn in your life. You settle into a cozy room next to city hall and get some shut-eye.
A while later... [click here for more] |
Crafted Crossroad Publishing |
$4.90
|
Add some challenge into your game with 101 Cursed Items!
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun... [click here for more] |
Zenith Games |
$2.99
|
Why are there so many spells for flinging flame, but none for harvesting crops?
101 Spells for the Common Man brings arcane power back to the people.
Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make good... [click here for more] |
Zenith Games |
$3.99
|
One Silent Night
...a new star appears in the sky.
Your divination tells you it heralds the end of the age of sorcerers and kings; that, if unchecked, the child whose birth it announces will unite the world as Their kingdom.
You have only a dozen days and as many nights to journey across dangerous lands and haunted deserts, to follow the star to the Savior’s cradle…... [click here for more] |
Fantasy Heartbreaker |
$6.39
|
13 WEIRD ONE-SHOTS
The ancient world of Harth withers beneath its dying sun…but it’s not dead yet.
The land is still riddled with villages in danger, cultists in caves, angels gone mad, eldritch horrors making strange deals, raging dragons, bandits in the woods, and cruel monsters lurking in every shadow.
These 13 adventures span a wide variety of locations, environments, creatures,... [click here for more] |
Dungeon Age Adventures |
$10.00
|
13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting... [click here for more] |
Pelgrane Press |
$24.95
|
Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.95
|
Recover the hidden power of the Elf Queen!
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.
Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now... [click here for more] |
Pelgrane Press |
$16.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
|
Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more] |
Pelgrane Press |
$20.95
|
Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is... [click here for more] |
Pelgrane Press |
$6.95
|
A TTPRG about tearing down the towers.
"It is March 3rd, 2046ce. on a different earth, and yesterday the last magic lamp went out, tomorrow the force fields that surround the great wizard cities will go down. Magic has left this world, and not a second too soon. For over a millennia......"
Play as characters facing the challenge of modeling their changing world to better include the... [click here for more] |
Housebreaker |
$4.50
|
The Suns Never Set on the British Empire!
On the far side of an interdimensional portal from Earth, Victorian-era British troops with steampunk vehicles face off against Babylonian descendants with weird-science technological zombies! In the war of coal and steam against rail guns and undead, who will win? That's for you to decide!
FASA Games, Inc., presents the 1879 Miniatures Core Rulebook.... [click here for more] |
FASA |
$20.95
|
Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far... [click here for more] |
FASA |
$6.50
|
Welcome to 1879
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonias who've been living there for over three thousand years. Now the might of the Empire... [click here for more] |
FASA |
$19.99
|
London's calling – collect!
This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British... [click here for more] |
FASA |
$15.99
|
This isn't your great-great-grandfather's London!
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world of fertile plains, towering mountains, giant insects, and Babylonians with weird science zombies. Seems they got there first, three thousand years ago,... [click here for more] |
FASA |
$22.75
|
Saurids on the Grosvenor Express
The Akkadian Connection, Book Two
Following up their leads on the Bang Snuff drug smuggling ring, our heroes journey through the Rabbit Hole and into the Gruv, hoping to track down the problem at the production source. Of course, it can't possibly be that simple. The group creating the drug are involved in plots thicker than a London pea super, and the fate of the entire... [click here for more] |
FASA |
$14.99
|
Legends say when the Otherworld threatened the Firmament, The Lord DEUS bade us take up steel and spell, defend the weak, and prove even the lowliest knave could someday be a Legend.
Legends is a super-slim, self-contained RPG about warriors, mages, clerics, and rogues questing in a medieval fantasy world. It's 3 pages and a cover,... [click here for more] |
Pretendo Games |
$2.00
|
It’s been a generation since the ark fell. Long enough to lose knowledge of space flight; more than long enough for this planet to change you. Small settlements dot a strange landscape, desperate for travelers like you to trade resources, share knowledge, and master the exotica of a lost civilization. Adapt to this world, and humanity may survive what those who came before could... [click here for more] |
Pretendo Games |
$2.00
|
3 BONES is a bare-bones fantasy role-playing game for a handful of players with a handful of dice. All you need are 3 six-sided dice and some paper for a character sheet: a business card that is blank on one side should be enough! It's perfect for running a one-shot adventure on short notice. Character generation is quick and easy so you can start playing right away. If you want to play "a charming... [click here for more] |
Pufferfish |
$3.00
|
Benjamin Medrano has made something incredible with 365 Magic Items. Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts. You’ll find magical sets, such as the celestial crescents and set of the fool. You’ll find sets of sin ranging from envy to wrath. Within are... [click here for more] |
Zenith Games |
$4.99
|
Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting... [click here for more] |
Deeply Dapper Games |
$12.00 $10.00
|
Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting... [click here for more] |
Deeply Dapper Games |
$18.00
|
3rd Era PDF Mega-Bundle
d20 Classics Return in the 3rd Era PDF Mega-Bundle!
From 2000–2008, Green Ronin used the then-new Open License and the d20 System Trademark License to publish sourcebooks, settings, and adventures compatible with Dungeons & Dragons 3rd Edition and its 3.5 revision. With the advent of 4E, the d20 STL went away, and we rebranded our titles with the 3rd Era logo. Now you... [click here for more] |
Green Ronin Publishing |
$697.85 $30.00
|
The 4C Expanded 2.0 rules set is designed to be used for multiple genres, from super heroic role playing, to sci-fi or fantasy. Inside these pages are rules to cover almost anything your players might throw your way. Use it for a standalone game or mix it in with one of your old time favorites!
4CX 2.0 is the standard for several of my upcoming settings, including Galactic Odyssey, a sci-fi space... [click here for more] |
Keck Publishing |
$10.00
|
Candy Land, Corrupted!
When a mysterious comet caused a cake-like castle to spring up out of nowhere, the villagers of Coyaigne were understandably concerned. When nothing came out and nobody could get in, they soon became accustomed to the giant confection. But something did get out, and the castle's secret threatens to infect the surrounding countryside with a deadly sweet tooth.
It's... [click here for more] |
Michael Tresca |
$10.00 $7.95
|
Can You Solve the Mystery of Mastherik Manor?
A mysterious mansion has sprung up on the border between two kingdoms, Calximus and Drakungheist. The mansion is on the site of a dwarven mining colony that disappeared years ago in an avalanche. Two opposing magic schools sent by the kingdoms, Venefigrex and Zaubereich, have hired the PCs to track down the necromantic secrets it holds. But the... [click here for more] |
Michael Tresca |
$19.99 $14.95
|
All proceeds of the sale of this product go directly to the writer and editor of Quest for Power, who suffered a traumatic brain injury in 2006.
A Classic Returns!
Quest for Power was ahead of its time. A hybrid of board, card, and role-playing game, it sought to emulate the randomness of gaming encounters while providing enough structure so that... [click here for more] |
Michael Tresca |
$7.95 $4.99
|
The first in a hopeful series of 6-Pack Adventures, pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
*Battle Map
* Tokens
* Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
Battle's End has... [click here for more] |
Postmortem Studios |
$1.99
|
One of our 6-Pack Adventures, pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
Battle Map
Tokens
Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
In Black Rock Bandits ties of family... [click here for more] |
Postmortem Studios |
$1.99
|