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KOBOLD Guide to Game Design, Vol. 2
by Kobold Press

Game Design Secrets You Need to Know!

Want to take your design pro? Learn how to sharpen your pitch, how to playtest most effectively, and how to give publishers what they want as a professional freelancer.

The KOBOLD Guide to Game Design discusses both the art and commerce side of RPG freelancing. It even tells how to stay productive -- and how to blow a deadli

KOBOLD Guide to Game Design, Vol. 2
 
 Hottest Classic D&D/AD&D, PDF
 
 Newest Titles in This Section
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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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OUBLIETTE Issue 8

OUBLIETTE Issue 8


OUBLIETTE - A magazine for old school fantasy roleplayers. 46 jam-packed pages! Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required. Full Contents: Tales from Hell Cartoon Editorial The Maslow Dungeon Monster Club #14: The Death Gate The Lands of Ara - Special Feature Newland Campaign Setting Part...   [click here for more]
Gold Piece Publications  $3.00

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Alternate Occupations

Alternate Occupations


ALTERNATE OCCUPATIONS A rules supplement for Dungeon Crawl Classics One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose...   [click here for more]
IDD Company  $2.00

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The Majestic Wilderlands [BUNDLE]

The Majestic Wilderlands [BUNDLE]


This special bundle product contains the following titles. Scourge of the Demon Wolf Regular price: $10.00 Bundle price: $7.06 Format: Watermarked PDF Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves,...   [click here for more]
Bat in the Attic Games  $17.00 $12.00

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The Heart of Darkness

The Heart of Darkness


This is a module for AD&D2e or FG&G designed for a party of 4th-7th level PCs. The secluded valley of Strathwait is far removed from every day life. There, nothing ever changes: an endless progression of seasons leaves its lonesome inhabits to their business. Yet the village of Culcomb, its only settlement, has a grim past that will soon come clawing its way to the surface—literally....   [click here for more]
Josh Graboff  $1.99

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Lost City of the Dwarves Codex

Lost City of the Dwarves Codex


This free supplement, to be used with the adventure-novel Lost City of the Dwarves Part 1: Discovery, will give you a better idea of what the Path of Legends world is all about. You can review the complete adventuring rules, check out the magical items to be found within the lost city, and even try your hand at the word puzzles, although you’ll need the complete story to claim...   [click here for more]
Pen & Forge Productions   FREE 

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Hercynian Grimoire #1

Hercynian Grimoire #1


Welcome to the first issue of the Hercynian Grimoire, a new, irregular publication dedicated to providing new and cool stuff for your Castles & Crusades and Labyrinth Lord games! Yes, you read that right – every article in every issue will have dual stats, primarily in Castles & Crusades terms, with notations and additions...   [click here for more]
James Mishler Games  $7.95

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Bandits and Battlecruisers

Bandits and Battlecruisers


BANDITS + BATTLECRUISERS = ADVENTURES IN SPACE Bandits and Battlecruisers is an Old School Role Playing Game, based on Bandits & Basilisks mini-game and the classic Terminal Space supplement. On its 140 pages you will find: Detailed character creation rules; Monster creation aids (plus 18 monsters - not the well-known monsters from the Original...   [click here for more]
Underworld Kingdom  $10.00 $6.66

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BLUEHOLME™ The Necropolis of Nuromen

BLUEHOLME™ The Necropolis of Nuromen


The Necropolis of Nuromen is a modular quest designed to let the referee introduce a group of 1st level characters to the thrills of Underworld exploration as they attempt to unravel they secrets of the evil necromancer’s lair and deal with some bandits, too. To play this adventure you also require the BLUEHOLME™ Prentice Rules or the BLUEHOLME™ Compleat Rules....   [click here for more]
Dreamscape Design  Pay What You Want

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The Treasure of Welthorp

The Treasure of Welthorp


Coming into possession of a treasure map that purports to lead to a cache of treasure hidden by the famous brigand and adventurer Morvan Blackmane, your party sets off on the journey, which lasts several days and is relatively uneventful. When you arrive at the destination, a stream crossing unmistakably marked on the map, you realize something’s very, very wrong. There shouldn’t...   [click here for more]
BRW Games  $2.49

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Lair of the Mist Men (DCC RPG)

Lair of the Mist Men (DCC RPG)


The first Sunken City Mini-Adventure is here! Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance! The day has come when you...   [click here for more]
Purple Sorcerer Games  $3.50

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The Revelation of Mulmo DCC RPG

The Revelation of Mulmo DCC RPG


Death comes to us all… but what price are you willing to pay to bring back one you have lost? In The Revelation of Mulmo, brave adventures risk magic, monsters, and the passage of time itself to bring a fallen comrade back from the dead. This module describes a fallen elf hill, with descriptions of 60 locations, additional patron information, and a new spell. It makes...   [click here for more]
Dragons Hoard Publishing  $9.99 $5.00

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A Gathering of the Marked (DCC RPG)

A Gathering of the Marked (DCC RPG)


"A Gathering of the Marked looks fabulous! I love the appendices and handouts!" - Stephen Newton, Thick Skull Adventures Rich and poor, bond and free: every few months an unsuspecting few awake to find a ragged circle of midnight black scrawled on their foreheads; a dark summoning whispering on the edge of their consciousness. All who live in the shadow of the...   [click here for more]
Purple Sorcerer Games  $4.99

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Lost City of the Dwarves Part 2: Deliverance

Lost City of the Dwarves Part 2: Deliverance


You have found the lost nation of Dwarves deep within their ruined city and defeated many of their enemies in the process. And while you stumbled into their realm as a novice adventurer with only the clothes on your back, you are now a 5th level Hero who has accumulated a small arsenal of enchanted weapons and items. It’s hard to believe that your adventure is only half over. The crucial finale...   [click here for more]
Pen & Forge Productions  $5.99

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Plague & Shadow: Wererats

Plague & Shadow: Wererats


Vile Vermin to Plague your Players With Plague & Shadow: Wererats, you can offer new challenges to the players in your old-school fantasy role-playing game. A brief overview of wererat culture and motives, new subraces of wererats, and new magic items will give the enterprising game master a few surprises for players in their Labyrinth Lord or...   [click here for more]
Barrel Rider Games  $2.00

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Midnight Vigil

Midnight Vigil


Midnight Vigil is an experimental roleplaying story game where players recall the life of someone they’ve lost. The game is played in character and is not an attempt to replicate an actual vigil for real people. It is played over the course of one hour and each person takes on the role of someone at a candlelight vigil remembering someone special. It can be exceptionally useful for writing backgrounds...   [click here for more]
post world games  Pay What You Want

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The Manor Issue #4

The Manor Issue #4


This is the biggest Manor yet and more artwork packed into this issue than the first three combined. This first hald is an adventure, Incident at Butch Creek. The party is asked to assist the Hamlet of Low Ridge to rid the area of a few dangerous predators. But there is something not quite right. There is more to this adventure. A secret. A dangerous secret that could kill them all....   [click here for more]
GM Games  $5.00 $2.50

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CM6 Where Chaos Reigns (Basic)

CM6 Where Chaos Reigns (Basic)


You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. ...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Where is Margesh Blackblood?

Where is Margesh Blackblood?


Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian's head. The knight and his men have searched for the bandit king, but found nothing. To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even...   [click here for more]
GM Games  Pay What You Want

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Lost City of the Dwarves Codex II

Lost City of the Dwarves Codex II


This free supplement, to be used with the adventure-novel Lost City of the Dwarves Part 2: Deliverance, will give you a better idea of what the Path of Legends world is all about. You can review the complete adventuring rules, check out the magical items to be found within the lost city, and even try your hand at the word puzzles, although you’ll need the complete story to claim...   [click here for more]
Pen & Forge Productions   FREE 

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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home! Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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HHQ6 Wizard's Challenge II (2e)

HHQ6 Wizard's Challenge II (2e)


There is trouble in the frontier town of New Haven. A beast from the Badlands is terrorizing the simple farmers, and reports say the creature is immune to the local militia's weapons. The baron of the land has called upon a wizard to solve what his soldiers could not. Can the skills of one wizard let him or her find and kill what a contingent of skilled warriors could not? "Wizard's Challenge...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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JD1 Cess-Pit of the Bog-Mother

JD1 Cess-Pit of the Bog-Mother


What strange being has taken up residence in the long-ruined swamp-circled castle, and what is its connection to the increase of Orc raids in the region? JD1: Cess-Pit of the Bog-Mother is a dungeon on a swamp & muck theme for characters of level 1-3 for all advanced fantasy role-playing games by classic TSR artist Jeff Dee! The adventure includes a full-page color map and a black & white...   [click here for more]
UNIGames  $2.49

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Volo's Guide to Cormyr (2e)

Volo's Guide to Cormyr (2e)


You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Dungeon Crawl Classics #76.5: Well of the Worm

Dungeon Crawl Classics #76.5: Well of the Worm


A Level 1 Adventure In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying,...   [click here for more]
Goodman Games  $6.99

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C&C Fantasy Races Unlocked! Kobolds

C&C Fantasy Races Unlocked! Kobolds


Races Unlocked! Kobolds introduces a new player character race to your Castles & Crusadesgame: kobolds. Now you can skip the standard racial fare and play something different! Be a small, fierce kobold instead of a bland human or dour dwarf. Additionally, the pdf includes the optional ability to trade out standard racial abilities, allowing you to make your kobold more suitable...   [click here for more]
Christina Stiles Presents  $2.00 $1.00

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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RR3 Van Richten's Guide to Vampires (2e)

RR3 Van Richten's Guide to Vampires (2e)


At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a...   [click here for more]
Wizards of the Coast  $10.95 $9.99

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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Ability Score

Ability Score


Ability Score is a generic RPG system based on the classic Dungeons & Dragons ability scores. It simplifies characters down to a few stats and uses a simple resolution mechanic similar to that of Apocalypse World, Dungeon World, and their ilk. This system includes ability scores for several different genres: classic epic fantasy, science fiction, survival horror, and...   [click here for more]
Brent P. Newhall's Musaeum  $2.99

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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders of Amn, and...   [click here for more]
Wizards of the Coast  $9.99

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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
Troll Lord Games  $9.99 $6.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Dungeon Delvers Deck

Dungeon Delvers Deck


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable D&D variant packaged as a print-and-play deck of cards. Dungeon Delvers packs a lot into its deck: rules for attacks and saves, 4 classes, 14 spells, healing, and conditions....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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Blood & Treasure Complete

Blood & Treasure Complete


NOTE - THIS IS THE OLD FIRST EDITION OF BLOOD & TREASURE! Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including...   [click here for more]
John M Stater   FREE 

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Castle of the Mad Archmage Adventure Book

Castle of the Mad Archmage Adventure Book


The legendary megadungeon is here at last! More than thirteen levels and over 1,500 keyed encounters of perils, monsters, traps, and treasure to bedevil your players. Find levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons... the Mad Archmage himself. Originally released as a free electronic book in serial...   [click here for more]
BRW Games  $9.95

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RA1 Feast of Goblyns (2e)

RA1 Feast of Goblyns (2e)


Beware the Mists of Ravenloft, for they will envelop you in terror! In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed...   [click here for more]
Wizards of the Coast  $9.99

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FRA3 Blood Charge (2e)

FRA3 Blood Charge (2e)


The Stone Sceptre has been recovered! But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati\'s border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stands between him and the Hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible If Ra-Khati is to be...   [click here for more]
Wizards of the Coast  $4.99

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Mind Lords of the Last Sea (2e)

Mind Lords of the Last Sea (2e)


The Wanderer's Chronicle Beyond the Scorched Plateau, across the Burning Plains, in the shadow of the Thunder Mountains, the largest body of water beneath the crimson sun sparkles like a desert mirage. But the place is real, for I have seen it. I felt the cool spray on my skin, tasted the salt mist on my lips. It is the Last Sea, a remnant of a long-lost age hidden far to the north of Tyr --From...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
Skirmisher Publishing  $0.99

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Frozen Fortress of the Winter Warlord

Frozen Fortress of the Winter Warlord


Cold Be Hand and Heart and Bone! Frozen Fortress of the Winter Warlord is an adventure module for 4 - 6 characters of 9th - 12th level for Labyrinth Lord and other old school fantasy role-playing games. Utilizing rules in both the Labyrinth Lord core rules and the Advanced Edition Companion, this huge adventure pits the characters...   [click here for more]
Barrel Rider Games  $4.95

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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players' and DM's booklets-96 pages in all! Large, full-color map A complete...   [click here for more]
Wizards of the Coast  $4.99

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DS1 Freedom (2e)

DS1 Freedom (2e)


Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst less for water than they do for freedom. Now, after a century of slave labor, sorcerer king Kalak's great ziggurat nears completion. He has promised the city...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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The Nightmare Lands (2e)

The Nightmare Lands (2e)


It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped...   [click here for more]
Wizards of the Coast  $7.99

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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
Wizards of the Coast  $10.95 $4.99

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Psionic Artifacts of Athas (2e)

Psionic Artifacts of Athas (2e)


"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other...   [click here for more]
Wizards of the Coast  $9.99

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Crawljammer zine no. 3

Crawljammer zine no. 3


Crawljammer is a bi-monthly zine dedicated to spacefaring adventures using the Dungeon Crawl Classics RPG system. It's for players and judges and anyone who wants to bring their game to the next level (the next level being Mars, or Venus, or that weird colony on the Moon, or...well, you get the idea): WHAT'S IN ISSUE #3? The PSYCHIC KNIGHT, a character class of great heroic fighting ability...   [click here for more]
Moon Dice Games  $3.95 $2.00

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ACKS Domains at War: The Complete Set

ACKS Domains at War: The Complete Set


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword...   [click here for more]
Autarch  $16.00

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