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Arcana of the Ancients Creatures and Cyphers FREE PREVIEW
by Monte Cook Games

Monte Cook returns to the world's most popular RPG with a bunch of weird and wondrous science-fantasy creatures and items you can use in your 5E game today. For free. Download Arcana of the Ancients: Creatures and Cyphers now!

Arcana of the Ancients Creatures and Cyphers FREE PREVIEW
 
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"BlaszczecArt Stock Art: Undead Bundle"

"BlaszczecArt Stock Art: Undead Bundle"


There is a 30 different art of the undead. Actually subscription contains: - Drowned Dead - Ghost Lady - Ghoul - Monstrosity - Skeleton - Undead - Undead Warrior - Wraith - Zombie - Fungal Undead - Undead Hound - Undead Seadog - Draugr - Spider Queen - Mummy Queen - Lich - Hinkypunk - Banshee - Undead Footman - Undead Horseman - Undead Ancient Guardian...   [click here for more]
BlaszczecArt  $135.00

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'The Burbling Bog Scents the Change in the Air' [Murky Bog]

'The Burbling Bog Scents the Change in the Air' [Murky Bog]


A murky bog. Its miasma hangs in the glittering thickets and creeps over pans crusted from viscous mucal sumps, secretions of the living mounds lying deep within. Crust-cutters enter to strip the pans for fertiliser; scuttlers breed. The claggy land shifts, snorts. It sniffs... Condensed to one page for slipping in among other materials, this sandbox-oriented content is intended as an easily...   [click here for more]
Polycosm Publishing  $0.59

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(5e) Extra Fighter Archetypes

(5e) Extra Fighter Archetypes


Expand your fighter's options with two new archetypes. Features Use your piety or determination to power yourself with the devoted warrior Embody the power of dragons and use their iconic breath weapons with the dragon vanguard Two original illustrations by Kelsey Peterson Printer-friendly version My products are cheaper on itchio...   [click here for more]
Zargo Games  $1.75

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(5e) Lair of the Lightsbane

(5e) Lair of the Lightsbane


Deep in the Anthorian Bordlerlands, the town of Nowhere is a place where many adventurers have made their base of operations. It’s said to be safe behind the walls. A place to restock, rest, and spend the treasures plundered in this wild and savage region. But all is not as it appears, and you have woken up in a small dank cell, your mind fogged, your weapons gone and a dark cult intends you...   [click here for more]
Geek Fight Club  Pay What You Want

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(5E) Never Ask Directions - 5th edition compatible

(5E) Never Ask Directions - 5th edition compatible


When the party finds themselves lost and unable to locate their next adventure, this sidetrek introduces the halfling Carum Half-hand who is all too eager to point them in the right direction. And that direction follows an agenda of his own... This short 12-page sidetrek is compatible with the 5th (and earlier "classic") editions of Dungeons & Dragons. It is intended for a party of 5 characters...   [click here for more]
John Ross Rossomangno  Pay What You Want

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(5e) Ranger Odditorium: Backgrounds and Beasts

(5e) Ranger Odditorium: Backgrounds and Beasts


The wilds contain all sorts of oddities, and rangers are the masters of the wild. Augment your rangers with two new backgrounds and five new beasts compatible with the Beast Master archetype. The Outcast is an eccentric outdoorsman background for someone who wants to live as far away from society as possible. The Scavenger is a practical survivalist background that can easily turn junk into useful...   [click here for more]
Zargo Games  $8.00

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(5E) The Blacksmith's Burden

(5E) The Blacksmith's Burden


When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night... This 24-page sidetrek details the various NPC's and features...   [click here for more]
John Ross Rossomangno  $3.95

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(5e) The Nowhere Special 01

(5e) The Nowhere Special 01


Looking for side quests to keep your low level characters busy? Need to boost their experience a little before the next big thing? Deep in the Anthorian Borderlands, in the abandoned Duchy of Silkmire, the town of Nowhere is one of the few places where folk can usually take a moment and breathe without worrying about the strange and dangerous. Or so you thought. It’s a good thing you’re...   [click here for more]
Geek Fight Club  Pay What You Want

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(DoD) Amazons & The Great Ape!

(DoD) Amazons & The Great Ape!


The Dragon Spine Mountains of Voldaria contain many dangers. Great Apes and Amazon tribes. (You decide which are most dangerous. :) An oversized collectible jpg image designed and licensed to allow the user to make a quality full color HD 24x18 inch print for “personal” use. This image is not poster quality, it is photographic print quality. (The type of print usually found in galleries...   [click here for more]
Stainless Steel Dragon  $2.50

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(DoD) Dragon Vs Griffons

(DoD) Dragon Vs Griffons


An iconic matchup and classic battle between griffons and dragons. An oversized collectible jpg image designed and licensed to allow the user to make a quality full color HD 24x18 inch print for “personal” use. This image is not poster quality, it is photographic print quality. (The type of print usually found in galleries selling for well over $50). It may be printed at that size at...   [click here for more]
Stainless Steel Dragon  $2.50

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(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island

(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island


Tash Shardborn has this to say: “In a very real sense, the Keister is the island. But in an equally, and more accurately, real sense the island is the island. Witness the cosmopolitan jumble of Floom, the aromatic mysticisms of the Garden of Smellemental Glee, the monumental juts and caverns of the Knobby Rumple... Behold dank rites and unspeakable atrocities as you scramble your way...   [click here for more]
Mutha Oith Creations  $14.95

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(ME1001) - Mithgarthr RPG Core Rulebook

(ME1001) - Mithgarthr RPG Core Rulebook


Mithgarthr: The Roleplaing Game Durgat Bloodbeard and Glarnack fra Farthklan looked at each other and smiled. “Aye, we have plenty of gold in our bags,” Durgat said, turning his head towards the group of bandits that were blocking their passage on the road. “But not a goddamn coin of it will ever touch your hands,” finished Glarnack with a hearty laugh. The two Barbarians...   [click here for more]
Mithgarthr Entertainment  $19.99

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(ME1001) - Mithgarthr RPG Core Rulebook - Free No Art Version

(ME1001) - Mithgarthr RPG Core Rulebook - Free No Art Version


Mithgarthr: The Roleplaing Game Free No-Art Version! Interested in the Mithgarthr RPG, but not sure if you want to pull the trigger on a purchase? This version is the FULL GAME, sans art (or bookmarks in the PDF). Durgat Bloodbeard and Glarnack fra Farthklan looked at each other and smiled. “Aye, we have plenty of gold in our bags,” Durgat said,...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(ME1002) - The Gooblitts of Punchstein

(ME1002) - The Gooblitts of Punchstein


The Gooblitts of Punchstein - An Introductory Campaign for the Mithgarthr RPG! Reichenbach is a town of about 3,000 people nestled snugly in the foothills of the Suderberg Mountains, in the western reaches of the Duchy of Punchstein. Settled along the Klaarwasser, a tributary of the Punchzug River, Reichenbach is known for having a friendly population, their annual spring-time Kindervolk Glücklichfest...   [click here for more]
Mithgarthr Entertainment  $4.99

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(ME1003) - Mithgarthr Character Record Sheet

(ME1003) - Mithgarthr Character Record Sheet


Of course you will need somewhere to keep track of your Mithgarthian hero! Here's the perfect sheet to use. Free PDF download, print as many as you need (and if your players die as often as mine, you'll need a LOT). ...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(ME1006) - Mithgarthr Player's Rulebook and Campaign Journal

(ME1006) - Mithgarthr Player's Rulebook and Campaign Journal


Are you a player in a Mithgarthr campaign? Don't need rules for monsters, traps, and the like? The Mithgarthr Player's Rulebook and Campaign Journal is just for you! All of the rules of the game that players need, none of the stuff they don't! Includes blank journal and mapping pages so that this book may serve as a chronicle of your adventures in the exciting realm of Mithgarthr!...   [click here for more]
Mithgarthr Entertainment  $19.99

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(ME1007) - The Lodge of Bagbod Smashfish: A QuickDelve Adventure

(ME1007) - The Lodge of Bagbod Smashfish: A QuickDelve Adventure


The Lodge of Bagbod Smashfish: A QuickDelve Adventure No matter how well prepped a GM in, players always have a way of heading in a direction that wasn't planned for. Enter QuickDelves! These micro adventures are perfect for filling in the gaps between the main points of your campaign. Each QuickDelve features a stocked adventure area and just enough fluff to spark ideas and let you mold the adventures...   [click here for more]
Mithgarthr Entertainment  $1.99

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(ME1008) - The Tribe of the Feather

(ME1008) - The Tribe of the Feather


The Tribe of the Feather: Being a continuation of The Gooblitts of Punchstein Hagall, friends! Have your players eliminated Tuz Sickfang and saved Reichenbach? Were they victorious against the vicious Bärbeorn? Did they delve into Belengar’s tomb only to find that their magic item was in another castle? Then have we got an adventure for you! Bürsten is a quiet logging village...   [click here for more]
Mithgarthr Entertainment  $4.99

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(ME1009) - The Tomb of Dagobert: A QuickDelve Adventure

(ME1009) - The Tomb of Dagobert: A QuickDelve Adventure


The Tomb of Dagobert: A QuickDelve Adventure No matter how well prepped a GM in, players always have a way of heading in a direction that wasn't planned for. Enter QuickDelves! These micro adventures are perfect for filling in the gaps between the main points of your campaign. Each QuickDelve features a stocked adventure area and just enough fluff to spark ideas and let you mold the adventures...   [click here for more]
Mithgarthr Entertainment  $1.33

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(MELL007) The Mines of Valdhum

(MELL007) The Mines of Valdhum


At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave...   [click here for more]
Mithgarthr Entertainment  $4.99

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0 Everything [BUNDLE]

0 Everything [BUNDLE]


THIS BUNDLE HAS BEEN UPDATED! CONTAINS ALL 0E CONTENT AS OF APRIL 4, 2019! Good News: Wizards of the Coast is selling a PDF of the orginal, "0e" edition of the world's most famous fantasy role playing game! Bad News: My uncle died on March 29, 2019. My wife and I couldn't make the funeral, so we sent a bouquet of flowers. Because our budget is very tight, it turns out we don't...   [click here for more]
Ivanhoe Unbound  $17.40 $10.95

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1 Session Dungeons #1 - The Barrow Mound

1 Session Dungeons #1 - The Barrow Mound


Simple, mini adventures designed for one session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #10 - The Fastness of Daymair Keep

1 Session Dungeons #10 - The Fastness of Daymair Keep


Mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition the maps...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #11 - Candle Cove Caves

1 Session Dungeons #11 - Candle Cove Caves


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #12 - The Theosopher Stone

1 Session Dungeons #12 - The Theosopher Stone


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98 $2.99

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1 Session Dungeons #13 - Champions of Fallen Hill

1 Session Dungeons #13 - Champions of Fallen Hill


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #14 - The River Runs Red

1 Session Dungeons #14 - The River Runs Red


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #15 - The Ritual of Harrow Mogg

1 Session Dungeons #15 - The Ritual of Harrow Mogg


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan to bring your game to life. All maps are also provided in a print-at-home PDF. Saturday Session...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #4 - Trollstone Catacombs

1 Session Dungeons #4 - Trollstone Catacombs


Simple mini adventures designed to be played in a single session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #6 - A Kraken on the Causeway

1 Session Dungeons #6 - A Kraken on the Causeway


Simple, mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #7  - The Ruins of Karnak

1 Session Dungeons #7 - The Ruins of Karnak


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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10 All-New Absurd Monsters

10 All-New Absurd Monsters


Remember when monsters didn't have to take themselves so seriously? Well Octopus Apocalypse is bringing back those glory days with 10 All-New Absurd Monsters Presenting 10 all new unconventional creatures with challenge rating from 1-10, all with original full-color illustrations! Inside you will find: Blood Stone: Like a giant rock, but with tentacles and magic. Dumbfounded: A creature so...   [click here for more]
Octopus Apocalypse  $4.00

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10 All-New Absurd Monsters 2

10 All-New Absurd Monsters 2


Presenting the most anticipated roleplaying product of the year: 10 All-New Absurd monsters 2! Yes the long-awaited followup to 10 All-New Absurd Monsters is here, bringing you 10 more all-new monsters that are weird, perplexing, or just plain silly. Inside you will find: Ferocious Palm: Much like a regular palm tree, but significantly more aggressive. Froglob:...   [click here for more]
Octopus Apocalypse  $4.00

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10 All-New Giant Arthropods

10 All-New Giant Arthropods


Tired of using the same giant arthropods over and over again? Giant ants and spiders losing their appeal? Well then this is the product for you! 10 All-New Giant Arthropods presents... well, 10 all-new giant arthropods, ranging from the CR 1/2 giant stink bug to the CR 12 giant mantis shrimp. Inside you will find: 2 kinds of giant barnacle! Giant Carnivorous Butterfly Giant Carnivorous Caterpillar Giant...   [click here for more]
Octopus Apocalypse  $4.00

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10 All-New Space Monsters

10 All-New Space Monsters


Beware those things what lurk amongst the stars. 10 All-New Space monsters brings you 10 new extraterrestrial terrors for The Pathfinder Roleplaying game. Inside you'll find: The Saucer Men a new monster race with a set of new technological equipment! New rules for “vehicle” creatures.! A wide selection of space anemones! A bonus updated version of the Amawyte! Plus...   [click here for more]
Octopus Apocalypse  $4.00

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10 All-New Undead Monsters

10 All-New Undead Monsters


Behold, the spookiest dungeonous octopus title yet! 10 All-New Undead Monsters! Inside you will find: Crawling Tongue—Giant and swarm. Sukoshinbutshu Mummy—the mummy that is also a monk. Phantasmagoria—Horrifying swarm of ghosts. Phantom Limb—Ghost limbs, an arm and a leg. Shrieking Crypt Skeleton—Quite possibly the loudest skeleton. Visceral...   [click here for more]
Octopus Apocalypse  $4.00

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10 Fantasy-Kräuter

10 Fantasy-Kräuter


Hier finden sich 10 naturheilkundliche Methoden, teils auf Kräuter, teils aber auch auf Tieren beruhend. Die verschiedenen vorgestellten Pflanzen oder Tiere haben dabei oft mehrere, manchmal auch ganz mundane Anwendungen. Eine Bereichung für jede Fantasy-Runde! Insbesondere wenn sie einen Alchemisten oder Kräuterkundler enthält. ...   [click here for more]
Leibhammer  $0.59

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10 Urban Encounters

10 Urban Encounters


10 setting-neutral encounters that can be used with little to no prep. Detailed stat blocks, treasure, 30 further adventure hooks, and a new game mechanic. ...   [click here for more]
Limitless Adventures  $1.99

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100 Adventure Hooks

100 Adventure Hooks


This product contains 100 hooks to help GMs overcome their writer's block when designing a new adventure. It will also prove itself as an useful tool to kickstart a campaign or the next quest the adventurers will have to take on ! ...   [click here for more]
Metal Turtle Games  $1.00

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100 Castle Names

100 Castle Names


This PDF gives you 100 different Fantasy Castle Names for your games. ...   [click here for more]
Art of War Games  $0.50

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100 Chaotic Happenings to Experience

100 Chaotic Happenings to Experience


Wild magic, chaos zones and dreamlands can all have weird events happen, events that may make little sense elsewhere. These could be simply strange or possibly even damaging. This is a collection of 100 different events that could happen in such areas. Even though some events may only make sense to happen outside, by their very nature they are nonsensical so could potentially happen anywhere. Whether...   [click here for more]
Azukail Games  $1.25

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100 Cold Wilderness Locations

100 Cold Wilderness Locations


Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes...   [click here for more]
Azukail Games  $1.99

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100 Columns and Pillars to Find in a Dungeon

100 Columns and Pillars to Find in a Dungeon


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
Azukail Games  $1.25

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100 Crate Finds

100 Crate Finds


With this publication, you will find ideas on how to fill the crates and boxes of your world. Let the looting begin! ...   [click here for more]
Metal Turtle Games  Pay What You Want

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100 Cults to Encounter

100 Cults to Encounter


There are more religions across the world than there are stars in the sky. From those who recite prayers to the spirits of their ancestors, to those who revere the great trees of the primeval forests, it can seem like there are rarely two groups of people who practice the same faith. Among these ancient traditions and established churches, though, are those who believe in the bizarre, the strange and...   [click here for more]
Azukail Games  $1.99

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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
Azukail Games  $1.25

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100 Curious Items to Find

100 Curious Items to Find


This is a collection of curious items that characters could find, possibly in a treasure hoard, possibly for sale in a shop of the more obscure type, perhaps in the possession of an NPC. They range from small to large in size. Some clearly have value; others apparently have none. Some may or may not. Whether a particular item has value is up to the GameMaster. They can be used as odd items to find,...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Descriptions for Daggers

100 Descriptions for Daggers


Characters may find daggers in treasure hoards or loot them from the bodies of those they have slain. These daggers may be magical in nature, or they may be ordinary, but they are rarely described in detail. This is a list of 100 different daggers, or knives, that are described in more detail. Some have definite oddities to their construction. They could be used to describe magical daggers, or simply...   [click here for more]
Azukail Games  $1.25

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100 Descriptions for Keys

100 Descriptions for Keys


Locks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don't fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These...   [click here for more]
Azukail Games  $1.25

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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
Azukail Games  $1.25

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