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Werewolf the Apocalypse: Fang & Claw Volume 1 Trade
by Moonstone

Contained within are stories of three of the thirteen different werewolf Tribes, a trilogy of bone-breaking and heart-wrenching action tales that will leave you in a pool of your own sweat! This volume contains the critically acclaimed first three graphic novels: Black Furies, Bone Gnawers, and Children of Gaia.

Werewolf the Apocalypse: Fang & Claw Volume 1 Trade
 
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Cinematic Environs - Arctic Lands

Cinematic Environs - Arctic Lands


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series...   [click here for more]
Critical Hit Publishing  $8.45

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Tome of Madness

Tome of Madness


Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia,...   [click here for more]
Legendary Games  $12.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $39.99 $39.99

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Goblin Markets

Goblin Markets


Let the buyer beware Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market. A...   [click here for more]
White Wolf  $11.99

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Colonial Gothic: Lovecraft

Colonial Gothic: Lovecraft


Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young. His work has inspired many. From writers ranging from Stephen King, Robert Bloch and Ramsey Campbell; to electronic games, movies, comic books and tabletop games. So important is this influence he is known simply by one name. LOVECRAFT. Now it can be told. A history so secret that knowledge of...   [click here for more]
Rogue Games, Inc  $24.99

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Feasting at Lanterngeist (5E)

Feasting at Lanterngeist (5E)


A Feast of Horror! A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they...   [click here for more]
Legendary Games  $10.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $1.99

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes: Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone...   [click here for more]
Schwalb Entertainment  $1.99

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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes: Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature...   [click here for more]
Schwalb Entertainment  $1.99

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Raiders of R’lyeh: Gamemaster’s Guide & Complete Rules

Raiders of R’lyeh: Gamemaster’s Guide & Complete Rules


SEE A PREVIEW HERE: http://raidersofrlyeh.com/img/ror-preview.pdf RAIDERS of R’LYEH is a stand-alone roleplaying game and sourcebook in which mercenary rogues explore forbidden frontiers, unearth ancient artifacts, and outwit villainous scum. Derived partly from the Runequest rules that have been released under the Open Game License, the game is crafted to emulate...   [click here for more]
Cipher Bureau  $59.98

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Barrowmaze Complete GM Screen Inserts

Barrowmaze Complete GM Screen Inserts


The Barrowmaze Complete GM Screen has everything you'll need to run this megadungeon. The four exterior art panels by Stefan Poag show cool homages and callbacks to the early iterations of Barrowmaze. The four interior panels are custom created by Greg Gillespie in his homegame. These include commonly consulted Barrowmaze tables as well as tweaked Labyrinth Lord (TM) tables and other cool stuff....   [click here for more]
Greg Gillespie  $9.99

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Geist: The Sin-Eaters

Geist: The Sin-Eaters


It's a story that begins with death -- with your death. Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks? Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city? The story begins...   [click here for more]
White Wolf  $29.99

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
Onyx Path Publishing  $39.99

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D6xD6 RPG Expanded Edition

D6xD6 RPG Expanded Edition


From Origins award winning designer Lester Smith, with former Dragon Magazine editor Dale A. Donovan—and 21 contributing authors—comes an innovative one-stat role-playing game featuring: Five-minute character creation. Quick-and-easy tactical combat rules. Endless setting possibilities The D6xD6 role-playing game is centered on a single stat, Focus....   [click here for more]
Lester Smith Games  $60.00

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Oubliette Second Edition

Oubliette Second Edition


Your immortality is not in question. But what will you do with your new power now that you're trapped in the World of the Forsaken? Oubliette. A dungeon with no way out. A place to put things to forget about them. A grand castle filled with destitute immortals. A world that is heaven, hell, or something in between. Throughout the ages, the power of belief has waned for certain subjects....   [click here for more]
Voidspiral Entertainment  $30.00

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Planetary Heroes

Planetary Heroes


Eight amazing pregenerated characters ready to explore new worlds! Planetary Heroes is our latest set of 8 fully fleshed-out, ready-to-play pregenerated characters, created specifically to shine in the Legendary Planet Adventure Path. Featuring classic races...   [click here for more]
Legendary Games  $11.99

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Occult Character Codex: Occultists

Occult Character Codex: Occultists

Legendary Games  $12.99

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The Demonologist Base Class

The Demonologist Base Class


The Demonologist base class is a new hybrid class by Total Party Kill Games. The Demonologist is a master of the infernal arts, a summoner of great power, who uses not eidolons, but demonic servants. He wields the dark arts like a witch, capable of maelific hexes that bind mortals and demonic ilk alike. Within these pages lie a fantastic new class that is both fun to play and who...   [click here for more]
Total Party Kill Games  $18.99

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Uncanny Echo Anthology: Supernatural Urban Fiction Roleplaying

Uncanny Echo Anthology: Supernatural Urban Fiction Roleplaying


204 pages, full-color, 39 pieces of art (B/W on #50 paper; standard and premium editions on #70), revised versions of each Uncanny Echo game (issues 0-9), and 45 pages of support text. Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine,...   [click here for more]
Samjoko Publishing  $36.99 $26.99

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Mask of the Other

Mask of the Other


In 1974, something came out of the sea during the invasion of Cyprus, killing Greeks and Turks indiscriminately until it was bombed into dormancy and entombed. In 1988 a rock band disappeared while filming on an abandoned island-town off the coast of Japan. In 1991, a squad of US infantry was attacked in Iraq by a bulletproof, invisible entity. "Mask of the Other" connects these disparate...   [click here for more]
Greg Stolze  $16.99 $16.15

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Cinematic Environs - Mountains

Cinematic Environs - Mountains


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series...   [click here for more]
Critical Hit Publishing  $8.95

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Eclipse Phase: Argonauts

Eclipse Phase: Argonauts


Argonauts: Science for the Greater Good is a sourcebook for Eclipse Phase players and gamemasters: Discover the history and secrets of the Argonauts, transhumanity’s foremost scientific organization. Organization and Politics: Understand the people and policies driving this faction. Super Science: Learn about Argonaut projects in...   [click here for more]
Posthuman Studios LLC  $9.99

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The Primal Order

The Primal Order


The Primal OrderTM reigns supreme. Also known as TPO, The Primal Order is the premiere resource for using religions and deities effectively and creatively in roleplaying games. Explore how deities gain power, learn why they need worshippers and temples, discover why they provide their priests with spells, and much more. TPO also offers detailed guidelines for the creation of artifacts,...   [click here for more]
Hostile Work Environment  $19.99

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You & I: Roleplaying Games for Two

You & I: Roleplaying Games for Two


Fifteen two-player roleplaying games are perfect for friends, lovers, roommates, and weird first dates! In You & I: Roleplaying Games for Two, you will find: Surreal games of mysterious powers and liminal locales Cozy games of love and friendship Adventurous games of battle and pursuit Fraught games of intimate drama Tragic games of fleeting connection across...   [click here for more]
Ginger Goat  $28.00

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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $49.95 $44.95

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Legendary Planet: The Assimilation Strain (Pathfinder)

Legendary Planet: The Assimilation Strain (Pathfinder)


A strange sickness afflicts the frontier settlement of Holver's Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village's latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the...   [click here for more]
Legendary Games  $14.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $1.99

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $1.99

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $1.99

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $1.99

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $1.99

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $1.99

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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes: Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone...   [click here for more]
Schwalb Entertainment  $1.99

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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes: Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
Schwalb Entertainment  $1.99

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $1.99

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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes: Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
Schwalb Entertainment  $1.99

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $1.29

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Storm Spell Cards

Storm Spell Cards


The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes: Fog Shock Forked Lightning Freezing Fog Saint Astrid’s Flame Call Lightning Poisonous Fog Hailstorm Lightning Bolt Acid Rain Leaping Lightning ...   [click here for more]
Schwalb Entertainment  $1.99

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The Pipeline: A Call of Cthulhu Scenario for the 1980s

The Pipeline: A Call of Cthulhu Scenario for the 1980s


In the Fall of 1986, contact was lost with Exxon Pumping Station #31 near Telegraph Creek, BC Canada. The media reported that a radical environmental group called the North Wind sabotaged the facility, leading to the deaths of several Exxon employees and a number of civilian contractors. The official statement made it clear that all members of the North Wind were...   [click here for more]
Chaosium  $14.95

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1920s Investigator's Companion

1920s Investigator's Companion


An Essential Guide for Players When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books,...   [click here for more]
Chaosium  $22.44

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Beyond the World's Edge

Beyond the World's Edge


Go Beyond the Edge of the World! What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of...   [click here for more]
Schwalb Entertainment  $19.99

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Alien Bestiary Companion

Alien Bestiary Companion


It Came from the Stars! The Alien Bestiary Companion brings you an incredible array of sci-fi and space-themed monsters and menaces for the Pathfinder Roleplaying Game! The creatures you’ll find within are perfect for whenever your heroes make a foray into the dark tapestry of space or have to defend their home from alien invasion by eldritch horrors from beyond...   [click here for more]
Legendary Games  $49.99

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Maschine Zeit

Maschine Zeit


NOTE: THIS IS THE FIRST EDITION OF THE GAME. THE SECOND EDITION IS HERE. The ghosts hate intruders You are an intruder They hate you You can watch the game's trailer here. The year is 2110. In 2105, over a tenth of the world's population died when a number of space stations orbiting Earth went dead. The radiation that killed them had an unexpected side effect: The victims now haunt the...   [click here for more]
Machine Age Productions  $29.99 $15.00

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Eldritch Skies (Savage Worlds Edition)

Eldritch Skies (Savage Worlds Edition)


Battlefield Press presents its ENnie Award 2013 winning setting now for the Savage Worlds game engine. It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone. They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947. In 1958, as quietly...   [click here for more]
Battlefield Press  $25.00

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $1.99

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
Schwalb Entertainment  $1.99

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $1.99

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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes: Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth...   [click here for more]
Schwalb Entertainment  $1.99

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $1.99

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $1.99

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