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 Title    Publisher    Price  
Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
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Fenix English Edition 3, 2017

Fenix English Edition 3, 2017


The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s...   [click here for more]
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Fenix English Edition 5, 2017

Fenix English Edition 5, 2017


The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle. In their...   [click here for more]
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Fenix English Edition 6, 2017

Fenix English Edition 6, 2017


The Cults Issue Creating Cults Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures,...   [click here for more]
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