With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror by removing the reliability of technology but adds opportunities for political intrigue, survival themes, and exploration. Don't let the zombie infested colonial era fool you, its only as comedic as you want... [click here for more]
Are you ready for steampunk action?
The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),... [click here for more]
Your next move can be deadly.
In this issue you will find:
Martial Styles in Fate;
Create groups, gangs and factions;
Define your combat style using Fate rules;
Create martial arts as extras.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated).... [click here for more]
The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]
What if every crazy conspiracy theory is true?
The Grand Conspiracy is a tabletop role-playing game of ordinary humans discovering the truth about aliens, government cover-ups, and anal probes.
The system is based on Fudge (the toolkit with which Fate was built).
Each player-character has the following attributes:
A Desire,... [click here for more]