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All We Love We Leave Behind

All We Love We Leave Behind


All We Love We Leave Behind is a single-player roleplaying game consisting of writing letters to a person who has left you. Focusing on themes of isolation, abandonment, independence, and the passing of time, AWLWLB is a unique solitary emotional experience. The game uses a standard deck of playing card to randomize events in your writer's life and give you more things to write about to your absent...   [click here for more]
World Champ Game Co  Pay What You Want

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
Flatland Games  Pay What You Want

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Carcère : cartes de Cut-up 1

Carcère : cartes de Cut-up 1


Cartes pré-découpées pour le jeu de rôle onirique Carcère. Utilisable pour d'autres jeux comme outil d'improvisation. Il existe quatre decks : 2x Cut-ups 1x Visions (illustrations surréalistes) 1x Billes-mondes (générateur de mondes oniriques) ...   [click here for more]
Batro Games  Pay What You Want

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Chariot: Fantasy Roleplaying in an Age of Miracles

Chariot: Fantasy Roleplaying in an Age of Miracles


Atlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction. You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see. Your...   [click here for more]
Howard David Ingham  Pay What You Want

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CHRONOS: Devil Days Skein Book

CHRONOS: Devil Days Skein Book


Hey out there cats kittens! Welcome to the world of Devil Day's, the rocking, demonically imbued, fifties hellscape. Join the ranks of the Damned, join a gang of your fellow devils, and learn how to use your demonic powers to keep the big bosses downstairs happy, and keep those weak humans off of your back. Devil's Day's is a world book that works with the CHRONOS Universal LARP system. ...   [click here for more]
Most Improbable Publications  Pay What You Want

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Conventional Thinking

Conventional Thinking


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: *...   [click here for more]
Simon Burley Productions  Pay What You Want

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Conventional Thinking Volume 2

Conventional Thinking Volume 2


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: * What...   [click here for more]
Simon Burley Productions  Pay What You Want

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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But,...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Dime Adventures: Arth Poster Map

Dime Adventures: Arth Poster Map


Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe for adventure! Now you can have your own 12"...   [click here for more]
Tab Creations  Pay What You Want

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Eldritch Micro Mechanics: Potion Sizes

Eldritch Micro Mechanics: Potion Sizes


Ever wanted potions to have more than a single use? Now you can! Not only can you now make potions with up to 5 uses, but they have additional benefits with a few trade-offs. Increasing market cost, weight, and crafting time trades off with the ability to "refill" potions for a discounted cost and price! As well as being able to chug up to 3 doses per round. An additional option is to get...   [click here for more]
An Eldritch Dream Games  Pay What You Want

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Fate & Fortune

Fate & Fortune


Fate & Fortune is a rules-light system with a heavy emphasis on story-telling. It is a game system that works best in genres that have frequent risks or challenges to overcome, such as Horror, Action-Adventure, Mystery, and the Wildly Supernatural. Players take on the roles of accidental or intentional adventurers who are frequently poorly equipped to deal with their circumstances and...   [click here for more]
RedPathGames  Pay What You Want

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Fate Core Tutorial

Fate Core Tutorial


The great folks at Evil Hat have produced Fate Core, an excellent set of rules for narrative/improv-based role-playing. The only thing that these rules miss is a tutorial, so we made one! This one-sheet comic-book tutorial is designed so that you can bring it to your table and leave it lying around, letting players refer to it quickly during the game. It introduces to pretty much all the rules...   [click here for more]
Space-Time Will Tell  Pay What You Want

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Les Petits chasseurs d'émotions

Les Petits chasseurs d'émotions


Le monde est devenu gris, sans âme. Les gens se sont regroupés dans les villes, délaissant peu à peu les campagnes, et lentement, insidieusement, leur vie se déshumanise. Métro, boulot, dodo : les citadins s’enferment dans une vie en pilotage automatique, où entraide, conversations et choses simples de la vie ont complètement disparu. Petit...   [click here for more]
Pierre Gavard-Colenny  Pay What You Want

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Looking for Home

Looking for Home


A solo story game about smoothing out a crumpled past Lingering memories still haunt while trying to experience something new somewhere else. The games treats the frailty of crumpled paper to represent the endurance of resources and relations. As the player continuously unwrap his past, at some point there might be possibility for closure… maybe a way to go back, but perhaps liberty to find...   [click here for more]
Encho Chagas  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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Mesopotamians

Mesopotamians


A game about undead warrior kings trying to make it as a rock and roll band, inspired by a song by They Might Be Giants. Through some terrible black magic, the evil sorceress Azita has resurrected several ancient Mesopotamian warlords to serve as generals of her undead army, leading her conquest of the modern world. Instead, you started a rock band. Now you’re driving across...   [click here for more]
Teapot Dome Games  Pay What You Want

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Misfortune - Dramatic Roleplaying

Misfortune - Dramatic Roleplaying


Misfortune is a roleplaying game that focuses on character. It employs simple and novel rules to give the feeling of agency to the players, Where what happens to their character is truly in their own grasp. The players are their own greatest allies and worst enemies. They decide their characters’ fates, in both good and ill. Misfortune is a game that takes features of media,...   [click here for more]
Artificer Games  Pay What You Want

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be...   [click here for more]
77studios  Pay What You Want

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Tales of Entropy

Tales of Entropy


Tales of Entropy is a story game for 2-6 players. Each player takes a central role in depicting a dramatic scenario that sets the scene for murder and romance, friendship and conflict. The central characters are set against each other from the start, but it is up to the players—and the dice—whether the tense starting situation spirals into chaos and destruction or a blaze of glory at the...   [click here for more]
Petteri Hannila  Pay What You Want

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The Evolution of Species

The Evolution of Species


The Evolution of Species is an Adventure for THE CODE OF STEAM AND STEEL. You’ll need those rules (or some othe Steampunk RPG) to play this adventure. This adventure is one I created as part of my “Choose Your Adventure” Table-Top Role-Playing Game experience. I tour various events offering to run introductory games for people unfamiliar with this wonderful hobby....   [click here for more]
Simon Burley Productions  Pay What You Want

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The Plotonomicon

The Plotonomicon


Oops, the heroes have ruined the story, again. They managed to get Camelot invaded by the peaceful Seelie while King Arthur was at war, to kill teenage Karl Marx while vacationing in Space·Time or to blow up the Magical University where the entire campaign was meant to take place. Also, they have just entered the Unknowable Dungeon of Unspeakable Death, for which you have no maps, or they are...   [click here for more]
Space-Time Will Tell  Pay What You Want

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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