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Age of Exploration Print and Play

Age of Exploration Print and Play


Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. You can print them yourself of get a professionally printed set in a tuckbox from DriveThruRPG This is the latest version of Age of Exploration. The downloadable...   [click here for more]
Age of Exploration  Pay What You Want

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All We Love We Leave Behind

All We Love We Leave Behind


All We Love We Leave Behind is a single-player roleplaying game consisting of writing letters to a person who has left you. Focusing on themes of isolation, abandonment, independence, and the passing of time, AWLWLB is a unique solitary emotional experience. The game uses a standard deck of playing card to randomize events in your writer's life and give you more things to write about to your absent...   [click here for more]
World Champ Game Co  Pay What You Want

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Archons of Nikud Jumpstart

Archons of Nikud Jumpstart


THIS FILE CONTAINS PLAYTEST MATERIAL AND WILL BE UPDATED AS THINGS CHANGE LEADING UP TO THE KICKSTARTER. Eras of the Archons Welcome to Archons of Nikud. In this setting for Savage Worlds Adventure Edition you’ll take the role of anthropomorphic beings from the world of Nikud. These demi-god like beings are the rulers, heroes, and villains of their homeland. We hope to release...   [click here for more]
High Level Games  Pay What You Want

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Beyond the Wall - Dangers Near and Far

Beyond the Wall - Dangers Near and Far


A compilation of Scenario Packs and tools for game masters in games of Beyond the Wall and Other Adventures. The world is perilous and vast… Wicked goblins and capricious fae threaten the village. Your neighbors have troubles of their own and need your help, whether they know it yet or not. Sometimes, the very dead rise as ghosts or shambling corpses, seeking to break...   [click here for more]
Flatland Games  Pay What You Want

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
Flatland Games  Pay What You Want

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Bulletproof Blues

Bulletproof Blues


THIRD EDITION REVISED! Bulletproof Blues Third Edition (Revised) is an easy to play superhero roleplaying game set in the world-famous universe of Kalos Comics -- creators of Paragon, Rook, Antiope, Doctor Arcane, and the rest of the Justifiers. Your character will face sinister organizations like Aegis and GORGON, and interact with mysterious entities like...   [click here for more]
Kalos Comics  Pay What You Want

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Card Story: Journey Winner card

Card Story: Journey Winner card


Winner: double-sided card. Can be used with Card Story: Journey or any other game to award the winner! https://www.drivethrucards.com/product/302632/Card-Story-Journey Rules: The game winner is awarded with this card. If someone else wins the next game, the card has to be handed over. Tip: You can use multiple Winner cards as victory points,...   [click here for more]
TOLG GAMES  Pay What You Want

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Chariot: Fantasy Roleplaying in an Age of Miracles

Chariot: Fantasy Roleplaying in an Age of Miracles


Atlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction. You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see. Your...   [click here for more]
Howard David Ingham  Pay What You Want

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Conventional Thinking

Conventional Thinking


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: *...   [click here for more]
Simon Burley Productions  Pay What You Want

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Conventional Thinking Volume 2

Conventional Thinking Volume 2


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: * What...   [click here for more]
Simon Burley Productions  Pay What You Want

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Dime Adventures: Arth Poster Map

Dime Adventures: Arth Poster Map


Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe for adventure! Now you can have your own 12"...   [click here for more]
Tab Creations  Pay What You Want

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Fate & Fortune

Fate & Fortune


Fate & Fortune is a rules-light system with a heavy emphasis on story-telling. It is a game system that works best in genres that have frequent risks or challenges to overcome, such as Horror, Action-Adventure, Mystery, and the Wildly Supernatural. Players take on the roles of accidental or intentional adventurers who are frequently poorly equipped to deal with their circumstances and...   [click here for more]
RedPathGames  Pay What You Want

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Fate Core Tutorial

Fate Core Tutorial


The great folks at Evil Hat have produced Fate Core, an excellent set of rules for narrative/improv-based role-playing. The only thing that these rules miss is a tutorial, so we made one! This one-sheet comic-book tutorial is designed so that you can bring it to your table and leave it lying around, letting players refer to it quickly during the game. It introduces to pretty much all the rules...   [click here for more]
Space-Time Will Tell  Pay What You Want

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Finding Home: Two Examples of Play

Finding Home: Two Examples of Play


Have you ever wanted to sneak into the houses of people who are playing the Chuubo's Marvelous Wish-Granting Engine RPG and secretly transcribe their games so you can lie around in bed and read them later? Have you ever wanted to know what kinds of things the gods get up to on their visits to Arcadia, or how the survivors of lost worlds make their way to...   [click here for more]
Jenna Katerin Moran  Pay What You Want

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FreeFATE (English)

FreeFATE (English)


FreeFATE is your gateway to exciting adventures, suspenseful tales and thrilling action! The FreeFATE rules are a cut down & condensed version of the FATE System (Fantastic Adventures in Tabletop Entertainment), intended to appeal to gamers who prefer uncomplicated rules and to act as an introduction to the full system. ...   [click here for more]
Vagrant Workshop  Pay What You Want

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Gossamer Options: Characters (Diceless)

Gossamer Options: Characters (Diceless)


PDF Pay What You Want can be found HERE! Infinite Worlds means Infinite Options. Gossamer Options: Characters is a different kind of supplement for Lords of Gossamer & Shadow. Originally created as a set of fan blog posts by designer Mark Knights, about 30 character builds presented at three different point levels (Low, Medium, and High), providing you with over 90 ready...   [click here for more]
Rite Publishing  Pay What You Want

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Guardians: Power of Fear

Guardians: Power of Fear


A Guardians superhero adventure for levels 1-3 Includes: 10 super-powered NPC’s, A new super power, & Multiple Maps Marcus Grimwood, once known as the Teklord until he retired from superhero duties, was a genius super inventor from a family of wealthy industrialists. After tragically losing his partner, and the failure of his brilliant inventions to be accepted by the...   [click here for more]
Night Owl Workshop  Pay What You Want

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Heaven's Shadow

Heaven's Shadow


Selected as one of Tommy Brownell's Top Six of 2013! Heaven's Shadow is the first game published under the Bedroom Wall imprint. Written and designed by John Berry, this is a game of faith and assassination set in the modern world. Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate...   [click here for more]
Bedroom Wall Press  Pay What You Want

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Kaigaku Premium Edition

Kaigaku Premium Edition


Kaigaku brings dramatic samurai action back to your tabletop! It's based on the innovative Black Hack rules set originally created by David Black. This game is easy to learn and you can get a party of characters created and a game started in just minutes. This samurai RPG allows you to become a mighty bushi, a devious courtier, a stealthy ninja or a powerful ascetic martial artist and defend the...   [click here for more]
Thunderegg Productions  Pay What You Want

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Looking for Home

Looking for Home


A solo story game about smoothing out a crumpled past Lingering memories still haunt while trying to experience something new somewhere else. The games treats the frailty of crumpled paper to represent the endurance of resources and relations. As the player continuously unwrap his past, at some point there might be possibility for closure… maybe a way to go back, but perhaps liberty to find...   [click here for more]
Encho Chagas  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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Mesopotamians

Mesopotamians


A game about undead warrior kings trying to make it as a rock and roll band, inspired by a song by They Might Be Giants. Through some terrible black magic, the evil sorceress Azita has resurrected several ancient Mesopotamian warlords to serve as generals of her undead army, leading her conquest of the modern world. Instead, you started a rock band. Now you’re driving across...   [click here for more]
Teapot Dome Games  Pay What You Want

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be...   [click here for more]
77studios  Pay What You Want

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MSG™: The Deoffensified Edition

MSG™: The Deoffensified Edition


The classic game of corporate irresponsibility, back and better than ever! It’s five minutes from now. You live in a perfect world. You live in the free world. Every new day brings you new challenges. Every new job brings new ­opportunities. You’re the master of your destiny, your own boss. The future is bright. The future is yours. You just have to keep...   [click here for more]
Howard David Ingham  Pay What You Want

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Musha Shugyo RPG Gaming Playmats

Musha Shugyo RPG Gaming Playmats


The Musha Shugyo RPG Playmat set is a collection of A3 format (mini-poster size) playmats for your Musha Shugyo RPG fights! As you may already know, MS can be played as a simple action-packed tabletop game too, avoiding the roleplaying part of the game! These playmats are your perfect gaming companion in any situation as they’ll help you set up everything you need to beat your opponents to...   [click here for more]
Acchiappasogni  Pay What You Want

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Open Anime

Open Anime


The Open Core System returns with a new multi genre game that supports all your favorite Manga and Anime. Open Anime is effects-based to help you create that 'perfect' character using attributes, skills, abilities, and disabilities. Open Anime is 'classless,' a point-based system that can allow players and GMs to create a wide variety of characters and world. Open Anime uses a simple, time-proven base...   [click here for more]
Battlefield Press  Pay What You Want

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Peer Pressure - A Breakfast Cult Episode

Peer Pressure - A Breakfast Cult Episode


A primer and sample mystery for Breakfast Cult. In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye. But the Academy hides dangerous secrets,...   [click here for more]
Liberi Gothica Games  Pay What You Want

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Playing the Market

Playing the Market


Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings? Playing the Market may be just what you’re looking for. With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control...   [click here for more]
Hudspeth Games  Pay What You Want

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Rusałka

Rusałka


On the night of the full moon, the rusałka dance by the edge of their enchanted pool. On these nights, people from the village come to ask their aid. The rusałka possess many strange magical talents, but the gifts they grant rarely turn out the way the petitioners hoped Rusałka is a storytelling game for 3-6 player about tragic...   [click here for more]
Teapot Dome Games  Pay What You Want

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Tales of Entropy

Tales of Entropy


Tales of Entropy is a story game for 2-6 players. Each player takes a central role in depicting a dramatic scenario that sets the scene for murder and romance, friendship and conflict. The central characters are set against each other from the start, but it is up to the players—and the dice—whether the tense starting situation spirals into chaos and destruction or a blaze of glory at the...   [click here for more]
Petteri Hannila  Pay What You Want

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The Evolution of Species

The Evolution of Species


The Evolution of Species is an Adventure for THE CODE OF STEAM AND STEEL. You’ll need those rules (or some othe Steampunk RPG) to play this adventure. This adventure is one I created as part of my “Choose Your Adventure” Table-Top Role-Playing Game experience. I tour various events offering to run introductory games for people unfamiliar with this wonderful hobby....   [click here for more]
Simon Burley Productions  Pay What You Want

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Christopher Grey  Pay What You Want

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Theater of the Mind Magazine - Issue #2

Theater of the Mind Magazine - Issue #2


Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is used to describe an immersive role playing experience that takes place entirely within the imaginations of the players and story teller, requiring...   [click here for more]
Critical Hit Publishing  Pay What You Want

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Theater of the Mind Magazine - Issue #3

Theater of the Mind Magazine - Issue #3


Welcome to the October issue of Theater of the Mind. The theme for this issue is "Unspeakable Horror" and so we take no repsonsibility for any nightmares that may result from reading this magazine. Good luck. Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative...   [click here for more]
Critical Hit Publishing  Pay What You Want

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Theater of the Mind Magazine - Issue #4

Theater of the Mind Magazine - Issue #4


Welcome to the December issue of Theater of the Mind. The theme for this issue is "Greed." Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind”...   [click here for more]
Critical Hit Publishing  Pay What You Want

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Toonpunk

Toonpunk


Toonpunk is a tabletop role-playing game set in a dark and humorous science-fiction future, where cartoons have come to life in the dystopian 24th century. The laws of our world and the madcap pseudo-realities of ink and paper have collided, to create a world that is trapped between complete nightmare and complete joke. Players take on the role of anarchistic super-criminals on a mission to get rich...   [click here for more]
Bendy Giraffe Games  Pay What You Want

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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