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A Study in Storytelling [BUNDLE]

A Study in Storytelling [BUNDLE]


This special bundle product contains the following titles. A Study in Storytelling: Volume 1 Regular price: $1.99 Bundle price: $1.59 Format: PDF A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals...   [click here for more]
Dancing Lights Press  $15.92 $12.72

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A Study in Storytelling: Volume 1

A Study in Storytelling: Volume 1


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 2

A Study in Storytelling: Volume 2


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 3

A Study in Storytelling: Volume 3


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 4

A Study in Storytelling: Volume 4


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 5

A Study in Storytelling: Volume 5


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 6

A Study in Storytelling: Volume 6


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 7

A Study in Storytelling: Volume 7


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 8

A Study in Storytelling: Volume 8


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Hot Pursuit: Adventure Design Guide Regular price: $1.99 Bundle price: $1.59 Format: PDF In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run,...   [click here for more]
Dancing Lights Press  $9.95 $7.95

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Adventures Reimagined: Strange Stories [BUNDLE]

Adventures Reimagined: Strange Stories [BUNDLE]


This special bundle product contains the following titles. Strange Stories: Adventures Reimagined Volume 1 Regular price: $1.99 Bundle price: $1.59 Format: Watermarked PDF A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. Strange Stories breaks down works of short fiction into plot...   [click here for more]
Dancing Lights Press  $7.96 $6.36

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Behind Enemy Times

Behind Enemy Times


Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign. Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted...   [click here for more]
Pelgrane Press  $12.95

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Building Characters [Black Box Edition]

Building Characters [Black Box Edition]


Create memorable characters with great story potential! At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story...   [click here for more]
Dancing Lights Press  $5.99

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Census of the realms: d1100 fantasy names

Census of the realms: d1100 fantasy names


Eleven tables of [approximately] d100 names for a total of about 1100 fantasy names. Great for one-off games when players can't think of names, or for those sudden NPCs who pop up out of nowhere. Most names are neutral to race and gender, so you may feel the need to adapt as needed. This download contains both a PDF and EPUB. ...   [click here for more]
Mixed Signals  Pay What You Want

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Cinema and Sorcery: The Comprehensive Guide to Fantasy Film

Cinema and Sorcery: The Comprehensive Guide to Fantasy Film


From the dawn of feature films, fans—be they artists, gamers, visionaries, writers, or dreamers—have drawn inspiration from the big screen. Now, between the covers of Cinema & Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day. Learn the who, the what, the where, and the how of your favorite fantasy...   [click here for more]
Green Ronin  $12.95

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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Fate Adventures #1—The Search (PDF+EPUB+MOBI)

Fate Adventures #1—The Search (PDF+EPUB+MOBI)


Will you survive? This product contains files in PDF, EPUB and MOBI format. This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse...   [click here for more]
Pluma Press  $2.00

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Pluma Press  Pay What You Want

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Fate Adventures #2—The Heart of Fire (PDF+EPUB+MOBI)

Fate Adventures #2—The Heart of Fire (PDF+EPUB+MOBI)


Are you ready for a steampunk action? This product contains files in PDF, EPUB and MOBI format. The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory...   [click here for more]
Pluma Press  $2.00

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Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)

Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)


Ancient gods and treacherous ambitions. This product contains files in PDF, EPUB and MOBI format. The Sobek Sons is an adventure set during the First Egyptian Dynasty (32nd century BC), a turbulent period, after the unification of Upper and Lower Egypt. Pharaoh Narmer is the first mortal to rule Egypt, after a long period of domains of the gods. Pharaoh Narmer unified Upper...   [click here for more]
Pluma Press  $2.00

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Fate Adventures #4—Who Stole my Monkey (PDF+EPUB+MOBI)

Fate Adventures #4—Who Stole my Monkey (PDF+EPUB+MOBI)


You do not remember how you ended up in this situation. You are in a car – and what a car! It is a Mustang 74. You are well dressed: your suits are expensive. The car’s engine rumbles, but there’s no pavement beneath you. The Mustang is in free fall, more than 10 miles high. Beside you in the vehicle there are eight pounds of frozen cod, now scattered all over the car (which leave...   [click here for more]
Pluma Press  $2.00

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Forthright Open Roleplay Core Rulebook

Forthright Open Roleplay Core Rulebook


Until the concentration camps in the United States close, all proceeds Room 209 Gaming earns from sales will be donated to the ACLU and RAICES as they work to close the camps. You Are In Control Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with...   [click here for more]
Room 209 Gaming  $9.99

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Forthright Open Roleplay Creative Commons Edition

Forthright Open Roleplay Creative Commons Edition


You Are In Control Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the 2018 ENnie-Nominated Creative Commons Edition of Forthright...   [click here for more]
Room 209 Gaming   FREE 

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need...   [click here for more]
Gameplaywright  $9.95

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Game Group Management

Game Group Management


When I first started roleplaying, the rule book showed me all about using the game mechanics. I learned how to create incredible characters, balance challenging encounters, and put together fantastic adventures. In spite of the fact that roleplaying is social in nature, it didn’t tell me how to organize a game group. There was no information on how to deal with interpersonal conflicts, or manage...   [click here for more]
Dancing Lights Press  $3.99

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Heller's Mill

Heller's Mill


Welcome to the town of Heller's Mill, a small and isolated town shrouded in darkness and mystery. Come and see if you can solve the dark legends that haunt the town or even manage to make it out alive. Explore abandoned mines, ancient forests and haunted locales all while dodging ghosts, psychotic killers and unknown creatures in an effort to find out the truth about whats going on in the town. The...   [click here for more]
Chaosium  $5.00

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Hope&Glory: Above the Clouds

Hope&Glory: Above the Clouds


When the earthquakes and the tsunami came, the northern Republic of Iezo was all that survived of Japan. A small nation founded on modern technology and the ancient samurai spirit, Iezo thrived and is now ready to take its place at the side of the great nations of the New World. The maiden voyage of the airship Himiko is the perfect opportunity to impress both its allies and its enemies. But...   [click here for more]
SpaceOrange42  $2.99

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Hope&Glory: Glass Houses

Hope&Glory: Glass Houses


ESPIONAGE! Reaping the fruits of a century of hardship that followed the Catastrophe, the Raj is a nation projected towards the future. Where diplomacy fails to navigate the treacherous waters of alliances and rivalries, the agents of the Star Chamber must step in, and do what it needs to be done. Observe friends and foes. Gather intelligence. Discover secrets. Take action. Sometimes working...   [click here for more]
SpaceOrange42  $2.99

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Hope&Glory: Number the Brave

Hope&Glory: Number the Brave


WAR! The long winter that buried the capitals of Europe under a thick blanket of ice and shattered a civilization also brought spring to the Sahara for the first time in millennia. Working with the African Council of Nations, the Italian refugees are turning the desert into a garden. But the barbaric remains of old colonial power want to snatch a bite of this new prosperity, one outpost at a...   [click here for more]
SpaceOrange42  $2.99

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Hope&Glory: Part of the Machine

Hope&Glory: Part of the Machine


POLITICAL INTRIGUE! Buried beneath the ice of Europe’s perennial winter, the Imperial Palace of Tsaritsin is a wonder of engineering and art, and a house divided. In the upper floors, the aristocracy enjoy a fantasy-like life of parties and trysts, gossip and duels, trying desperately to forget about the horrors of the Catastrophe. In the lower levels, the chemically-enhanced worker class...   [click here for more]
SpaceOrange42  $2.99

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Hope&Glory: Sketches of China

Hope&Glory: Sketches of China


PSYCHIC POWERS! When the Heavens signalled the Manchu’s Mandate had been revoked by bringing perennial winter to the Chung Kuo, the Taiping Regime seized power, bringing a new age of peace and harmony to the land. Their psychic powers carefully nurtured and artificially enhanced, the Eyes of the Emperor act as investigators, judges and jury. They work in pair with the Hands of the Emperor,...   [click here for more]
SpaceOrange42  $2.99

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Hope&Glory: When in Rome

Hope&Glory: When in Rome


EXPLORATION! Lost Europe lies dreaming beneath a one-hundred-feet layer of ice. The plains and the rivers, the farms and the roads. And the cities. With their royal palaces and their museums, their libraries and art galleries. A priceless treasure, for a bold man to make his own. Captain Trevanian is such a bold man - a Tai-pan from the Honourable East India Company, his airship cargo is in...   [click here for more]
SpaceOrange42  $2.99

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Lighthouse System Core Book

Lighthouse System Core Book


A simple, universal storygame system. Core Mechanic Roll a d20 and add modifiers. If the result is high (11+) you succeed. If the result in low (10 or less) you fail. When the result is even, you narrate the outcome. When the result is odd, the guide narrates the outcome. Risk When you declare your action, you bid a die. The size of the die dictates...   [click here for more]
Dancing Lights Press  $5.99

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Lighthouse System Playsets [BUNDLE]

Lighthouse System Playsets [BUNDLE]


This special bundle product contains the following titles. Foragers Guild Fantasy Roleplaying Regular price: $5.99 Bundle price: $4.49 Format: PDF Foragers Guild Fantasy Roleplaying is a high fantasy story game. As members of the Guild, you explore the ancient world of Desteon seeking out powerful artifacts. Opposing you is the Moirologist Society, a secret organization...   [click here for more]
Dancing Lights Press  $39.93 $29.99

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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MYNT: Maybe Yes No Twist

MYNT: Maybe Yes No Twist


The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero....   [click here for more]
Third Culture Kids  Pay What You Want

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Perseverant RPG

Perseverant RPG


A story game about desperate survival in a harsh land. Create your wilderness, share your plight, and persevere. What kind of Wilderness will you create? How will you survive? Perseverant helps you tell a complete and compelling story of survival, self-sacrifice, drama, and betrayal in a single session. Perseverant is a tabletop roleplaying...   [click here for more]
Sigil Stone Publishing  $14.00

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Premise: 100 Weird Fiction Plot Ideas

Premise: 100 Weird Fiction Plot Ideas


Stories at the intersection of fantasy, science fiction, and horror! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what...   [click here for more]
Dancing Lights Press  $3.99

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Setting Design [Black Box Edition]

Setting Design [Black Box Edition]


Design dynamic settings that support telling great stories! Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise for your...   [click here for more]
Dancing Lights Press  $5.99

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Seven Wonders

Seven Wonders


Different times call for different games Have you ever wondered... how the children from Narnia coped back in the real world? what it's like to voyage into a black hole? how dystopias are created, and destroyed? what you would sacrifice to protect your family? what heroes talk about on the eve of a life-altering battle? how to defend your village, when your...   [click here for more]
Pelgrane Press  $14.95

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Story Design Volumes 11-20 [BUNDLE]

Story Design Volumes 11-20 [BUNDLE]


10 Best Selling Titles to Help You Plan and Structure Adventures! Use classic, time-tested plot structures to create your own stories! Works with any system, any setting, and any genre! Each volume walks you through building a different type of story! Only pay for titles you haven't previously purchased! This special bundle product contains the following titles. , Story...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Story Design: Breakout Stories

Story Design: Breakout Stories


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $0.99

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