Title |
Publisher |
Price |
Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!
Turn ordinary tavern visit into remarkable, exciting roleplaying experiences.... [click here for more] |
LoreSmyth |
$11.99
|
DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the Print on Demand version of this title.
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness... [click here for more] |
Wizards of the Coast |
$9.99
|
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more] |
Wizards of the Coast |
$19.99
|
Written by Luke Crane, David Peterson; illustrated by David Petersen.
320 pages; full color
For Mouse Guard fans who own the original Mouse Guard Roleplaying Game Box Set, or anyone who'd like to enlist in the Mouse Guard for the first time, the second edition of the rule book is available separately as a PDF with all-new art from David Petersen.... [click here for more] |
Archaia Entertainment LLC |
$19.99
|
Remarkable Shops & Their Wares is the ultimate inspirational sourcebook to create and roleplay fantastical shops. A richly illustrated book, featuring eight ready-made and remarkable shops to use in any campaign world. Complete with staff NPCs, items, and exciting quest hooks.
This is the sequel to our best-selling Remarkable Inns and it raised over $100.000 on... [click here for more] |
LoreSmyth |
$15.99
|
This is the full version of Godforsaken. Check out the free preview.
Dragons. Magic wands. Singing swords and flying carpets. And above all—heroes!
What fantasy worlds inspire you? The classic high fantasy of Tolkien, Zelazny, or Jordan? Modern fantasy like the Harry Potter series, The Dresden Files, or Buffy the Vampire Slayer? Paranormal romance? The whimsy of settings like Discworld... [click here for more] |
Monte Cook Games |
$18.99
|
The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.
Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon... [click here for more] |
Wizards of the Coast |
$9.99
|
This is the full version of Arcana of the Ancients. Check out the free preview.
There are powers even greater than magic . . .
In the misty recesses of time, before the kingdoms and lands you know—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and... [click here for more] |
Monte Cook Games |
$19.99
|
The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood.
This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of... [click here for more] |
Wizards of the Coast |
$14.99
|
Adventure at your doorstep!
Inside are 5 fantasy settlements, each with a complete description, index of NPCs, and adventure hooks appropriate for the area. Use them as a town the party encounters along the road, a base of operations, or turn them into something of your own.
Each location comes with high resolution map for your use.
Cities & Towns is part of Dungeons... [click here for more] |
Dan Coleman Productions |
Pay What You Want
|
What is Explorers of the Realm? It is a sourcebook for use with any Micro Chapbook RPG System rulebook(s). It helps you create a randomly generated overworld map for your game in between dungeons and provides new rules for towns, churches, and companions. Much of the gameplay works in the same manner as described in any Micro Chapbook RPG book.
You will need between 1 and 6 of the core rulebooks... [click here for more] |
Micro RPG |
$0.99
|
Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting... [click here for more] |
Wizards of the Coast |
$15.99
|
THE SECOND SET OF DUNGEONS ON DEMAND ADVENTURES!
The second volume of Dungeons on Demand includes the these four dungeon adventures:
Mischief Makers - Level 2 Adventure Dungeon
No Laughing Matter - Level 5 Adventure Dungeon
That Sinking Feeling - Level 9 Adventure Dungeon
Old Habits... [click here for more] |
Dan Coleman Productions |
$11.96 $10.99
|
Explore a sprawling fantasy city, presented in amazing detail and steeped in lore and atmosphere. Delve into the extensive dungeons beneath its streets. And maybe, when you’re ready, ascend the Spire that looms overhead, the heart of an ancient and restless evil.
In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner... [click here for more] |
Monte Cook Games |
$59.99
|
Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old. The Auran Empire Primer provides an introduction to:
The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes.
The history of the Auran Empire and... [click here for more] |
Autarch |
$2.50
|
Cups of Clearwine is a sourcebook for RuneQuest: Roleplaying in Glorantha, detailing the lives of ordinary people who can help you have extraordinary adventures. Cups has details for a dozen households, each with plot hooks for the area and beyond. Every household was created to add to the interest and playability of the area.
Cups expands the area halfway up the city, between the newest areas... [click here for more] |
Chaosium |
$10.00
|
For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,... [click here for more] |
Azukail Games |
$4.99 $3.99
|
It's Good to Be the King!
Ultimate Kingdoms takes your 5E campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you'll find a comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness to establish your cities, filling them with loyal citizens and... [click here for more] |
Legendary Games |
$29.99
|
A Vast Realm of Living Temples and Carnelian Tombs!
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past.
This campaign setting for the 5th Edition of the world’s first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles,... [click here for more] |
Kobold Press |
$29.99
|
Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.)
Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the... [click here for more] |
Sasquatch Game Studio |
$19.95
|
Set in the tribal city of the Colymar, The Dregs of Clearwine is a sourcebook for Runequest: Roleplaying in Glorantha, covering the mini slum that lies north of the Ram's Head Inn. It features ten households, 25 fully explored NPCs with stats for RQG, and a host of minor characters. There are dozens of plot hooks and community events to help link characters to this area, and the people and even animals... [click here for more] |
Chaosium |
$8.00
|
Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless... [click here for more] |
Kabuki Kaiser |
$4.00
|
Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to... [click here for more] |
Design Mechanism |
$14.99
|
Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them!
The Thule 5e Player's Companion... [click here for more] |
Sasquatch Game Studio |
$7.95
|
This is the full version of Expanded Worlds. Check out the free preview.
Where will your campaign take you? What worlds will you build?
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher... [click here for more] |
Monte Cook Games |
$17.99
|
This is the full version of Gods of the Fall. Check out the free preview.
The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.
Then Elanehtar fell to earth like a vengeful... [click here for more] |
Monte Cook Games |
$17.99
|
Welcome to the savage age of Thule! In this fierce land, bold heroes face dangers ranging from sub-human beastmen to saber-tooth cats to elder horrors sleeping in jungle-covered temples. Doom draws near as the eternal snows advance southward with each passing year, but for this one bright moment, Thule still lives - and it is a fierce, intense, and marvelous moment indeed.
This supplement expands... [click here for more] |
Sasquatch Game Studio |
$7.95
|
The Empire is the heartland of Warhammer Fantasy Roleplay and its portrayal is key to the success of any campaign. Sigmar's Heirs brings the Empire to life like no other sourcebook, detailing the greatest nation of the Old World in all its glory and majesty — as well as its vulnerabilities and failings. This is the definitive reference for the Empire. Inside this book you'll find:
• A history... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.95
|
To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
Deep beneath the streets of the City-State of Cryptopolis, sanctuary of the lich-thieves and abode of the Red Goddess, sewers and ancient ruins mingle together into a labyrinth of horrors and wonders.
PLAY SOLO WITHOUT A DM
Bring your own character and play solo without a DM with this huge random-generated adventure spanning a full campaign and backdrop setting.
Maybe there are... [click here for more] |
Kabuki Kaiser |
$5.00
|
This is a list of 36 (d66) hooks and rumours that characters could hear whilst asking around in various places, whether they are looking for specific information or just general rumours. The rumours may or may not be true, which is up to the GameMaster, and they can be used to add colour to the setting or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images... [click here for more] |
Free League Publishing |
$1.25
|
Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen. Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds. Yet, Kislev is more than appalling winters... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.50
|
The Sunken City Adventure Omnibus & Guide contains four complete beginning adventures and a host of new material to enhance your Dungeon Crawl Classics campaign. Features include:
Every best-selling Sunken City Adventure (Perils of the Sunken City, The Ooze Pits of Jonas Gralk, A Gathering of the Marked, Lair of the Mist Men) combined and refined into a single... [click here for more] |
Purple Sorcerer Games |
$12.99
|
ADVENTURE IN A REALM OF INTRIGUE
Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister... [click here for more] |
Wizards of the Coast |
$14.99
|
When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large... [click here for more] |
Azukail Games |
$1.49
|
Adventure awaits between the devil and the deep blue sea…
In the near future, when most of the Earth’s land has been stripped of its resources, an intrepid few look to the depths of the oceans for energy and precious metals.
This new frontier carries as many dangers as it does opportunities, including the crushing pressure, colossal squids, and ruthless tactics of your rivals at Quest,... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
|
"In the godtime, before time began, Snake Pipe Hollow was wrought as a trap for the forces of Chaos, where the howling, gibbering army was broken by mortal beings' faith in life, and a remnant left pocketed below the earth, concealed from the scorching sun. Occasionally, for Chaos knows no rhythm, the subterranean cells and caverns spawn or summon monstrous things..."
Snake Pipe Hollow... [click here for more] |
Chaosium |
$4.99
|
MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown... [click here for more] |
Wizards of the Coast |
$9.99
|
Characters do not spend all their time in the wilderness or dungeons; they will also spend time in cities, towns and other urban areas. Urban experiences can be glossed over, but it can be more interesting to develop the cities into alternative places for adventures, not simply places to resupply and recuperate between travels. Adventuring in urban areas can be a different experience, as townsfolk... [click here for more] |
Azukail Games |
$1.99
|
"This is one of those rare purchases that I honestly think should be more expensive and it would still be totally worth it." - Humanitarion Orc
"It might just be the perfect introductory adventure for folk new to tabletop and to the Dungeons Crawl Classics RPG in particular." - Just Another Old School Gaming Blog (full review below)
The tiny village of Bitterweed Barrow is unaccustomed... [click here for more] |
Purple Sorcerer Games |
$4.49
|
WHAT IS RULES of the HOUSE?: It is a list of quick, alternate rules plugins for your Micro Chapbook RPG games. The game system is specifically designed to be modified and updated based on what you want out of the game. As such, here are a few simple pointers to help you along.
Some Items Included Are:
New rules for rolling high to succeed instead of low.
New rules for making dungeons shorter and... [click here for more] |
Micro RPG |
$0.99
|
Deep Dive is a guide to building your own dungeon crawl adventure in the Telas de Montas microsetting for Tiny Dungeon 2e. It includes new enemies, new traps, new traits, new magical weapons and armor, adventure hooks, and new rules for generating random regions and rooms in the City of Wonders. (Requires Tiny Dungeon 2e.)
REVIEW: "The 18 pages of Deep Dive are filled with goodies... [click here for more] |
Gallant Knight Games |
$2.99
|
Markets are common in many settings, a place for buying and selling goods for those who lack a shop. This supplement has descriptions of what 100 different market stalls could be selling. The stalls are predominately those that would be selling to those who are less wealthy, namely the sort of people that would predominately visit a market, and the goods could be found in many places, from villages... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The Southlands - Realm of Mystery and Adventure
Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt.
Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,... [click here for more] |
Kobold Press |
$24.99
|
Out in the wilder lands and even within the nominal bounds of civilisation, characters may stumble across ruins. These could be ancient ruins that have been abandoned for many years, or more recent ones that show signs of force. Ruins may have succumbed to nature, or borne the brunt of an attack. This supplement has 100 different ruins, from small to large, that a GameMaster can use to decorate the... [click here for more] |
Azukail Games |
$1.99 $1.49
|
Kingdoms brings you a complete system for creating cities and founding and ruling a nation of your very own. Designed for the 5th Edition rules, Kingdoms provides rules for settlements of every size, from tiny wayside villages to a sprawling metropolis, detailing prosperity and corruption, law and learning, and a wide range of government types and special characteristics. In addition,... [click here for more] |
Legendary Games |
$14.99
|
The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt.
In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers.
Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted,... [click here for more] |
Wizards of the Coast |
$9.99
|
Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
|
Take your Cornerstone game to the next level with Cornerstone Fantasy.
Cornerstone Fantasy is the first full expansion and genre pack for Cornerstone Basic. It has everything you need to get started playing a Cornerstone game in a high-fantasy setting right away.
Six species: each with unique rules and species benefits
Five classes: including several class features, a new take... [click here for more] |
Sigil Stone Publishing |
$3.00
|
Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book!
In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks... [click here for more] |
GRAmel |
$5.99 $4.98
|