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Scenariusz - przygoda do Wolsunga 1.5

Scenariusz - przygoda do Wolsunga 1.5


Gracie o najwyższe stawki! Ale kto ustala reguły? Scenariusz to niezależna przygoda do Wolsunga 1.5. Niezwykłe Damy i Dżentelmeni zagłębiają się w niej w sieć intryg prowadzących aż do serca epoki przemysłowej. Tajemniczy morderca jest godnym przeciwnikiem i zawsze wydaje się być o krok przed śledczymi, a to nie koniec kłopotów! W miarę badania sprawy okazuje...   [click here for more]
Zgrozy  Pay What You Want

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Zgrozy: Plotkawiarnia - dodatek do Wolsunga

Zgrozy: Plotkawiarnia - dodatek do Wolsunga


Wszystkie kawiarnie Urdy stykają się z kieszonkowym wymiarem Plotkawiarni – astralnym, pozaczasowym miejscem, do którego spływają wszystkie wymieniane w kawiarniach plotki, a czasami także plotkarze. To feeryczne więzienie dla osób, które cały czas swojego życia poświęcają na czczą kawiarnianą gadaninę, ale zarazem miejsce, w którym zdeterminowane Damy i Dżentelmeni mogą polować...   [click here for more]
Zgrozy  Pay What You Want

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Strange Stones

Strange Stones


I have a mild obsession over standing stones. As a kid I loved exploring the forests around my home - dreaming of finding something incredible, but happy to find the stone foundations of an old building, a line of rocks that were once a fenceline, and a clearing in the woods around a huge stone that didn’t rise above the rest of the area, but prevented trees from finding root. While the woods...   [click here for more]
ZERObarrier  $4.99

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The Cult of Ohzv Map Cards

The Cult of Ohzv Map Cards


Who knows what the cult is up too underground? Whispers through the grapevine hint at Necromancy! The Cult of Ohzv package consists of 24 cards, each of which is six inches square. Each map card consists of two sides depicting ether the ground level cultist shrine, or the underground cultist dungeon. This tabletop gaming supplement was designed for role-playing or tabletop wargaming, with artwork...   [click here for more]
WyldFurr  $6.25

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The Dark Mansion Map Cards

The Dark Mansion Map Cards


The Dark Mansion is a large (or small) white washed marble building on a large estate surrounded by open grassy fields. Who knows what is going on inside the building? Time to explore! The Dark Mansion Map Cards package is a tabletop gaming supplement, designed for use with role-playing or tabletop wargaming that employ a one inch map scale. Package Contents Each pack contains 20 square cut...   [click here for more]
WyldFurr  $5.25

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Flash Dungeon (Sample)

Flash Dungeon (Sample)


FREE SAMPLE VERSION An interactive dungeon map to use on your computer instead of paper, pencils and markers. Full version (Level 1) keeps track of up to five player characters' movements, and every dungeon dweller on the level, including all 37 rooms. Shows you which doors are opened, and which traps have been triggered. Even shows you the area of effect for a player's light source or spell...   [click here for more]
Wydraz   FREE 

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Flash Dungeon: Level 1

Flash Dungeon: Level 1


An interactive dungeon map for Dungeon Masters to use on a computer instead of paper, pencils and markers. Keeps track of up to five player characters' movements, and every dungeon dweller on the level. Shows you which doors are opened, and which traps have been triggered. Even shows you the area of effect for a player's light source or spell effects. NOTE: This dungeon includes 37 pre-populated...   [click here for more]
Wydraz  $0.79

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The Daggers' Lair

The Daggers' Lair


A Dungeon Adventure There is a criminal element in all cities, and in one city, one of those elements is a growing gang of goblins. Unlike common goblins living in the forests and caves, these are civilized goblins. They are integrated into society, and many are hard working contributors to society. But there is also a sizable lot that have taken to underground dealings and dark...   [click here for more]
Wydraz  $2.07

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Synthetic Dream Machine: Eternal Return Key - BAREGHOST EDITION

Synthetic Dream Machine: Eternal Return Key - BAREGHOST EDITION


Synthetic Dream Machine: Eternal Return Key a psychedelic roleplaying game with dice and a referee   * Strap on your riot pleather suit. Activate your eater sword. Get on your thermonuclear bike. Raise your verdazul baobab salient crest. And ride towards the tremor of civilization to discover why your dry husk was reawakend in a vat of preservative oil. There is a...   [click here for more]
WTF Studio   FREE 

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The Memorialists - Dead City Memories, Vol. 1

The Memorialists - Dead City Memories, Vol. 1


“Ebét of the Hundred Gates, Mistress of the River of Life, City of the Living God, fallen to the hordes of Iks the Ninth, Ruler of the River of Death from Across the Poison Sea. Woe is become our fate!” —scrawled on the Lime Wall of the Temple of the Everliving Cat. ---/--- The slow horizon has eaten the living god. The millennial city falls. Gore runs in the archaic streets. Bones...   [click here for more]
WTF Studio  Pay What You Want

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Cloud Empress: Land of Cicadas

Cloud Empress: Land of Cicadas


Expand your journey into an expansive, Nausicaa-inspired fantasy campaign setting ruled by giant magic cicadas, for the Mothership Sci-Fi Horror RPG 1E. Travel through an immersive world full of complex travelers, ancient relics and giant magical cicadas.  "Cloud Empress is a startling vision bursting with imagination and wonder. watt has pulled off something truly unique - both familiar...   [click here for more]
worlds by watt  $11.99

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World of Farland: Realms Under Shadow Campaign Supplement

World of Farland: Realms Under Shadow Campaign Supplement


Explore Realms Never Before Seen in the World of Farland! The World of Farland, conquered by evil and ruled by the Lords of Sin, has been online for nearly 20 years. It's a best-seller here at DTRPG.  But the setting has focused on European-style fantasy up to this point.  That changes now... The evil Wintervale has conquered the continent...   [click here for more]
World of Farland  $9.99

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World of Farland: War of Immortals Prequel Campaign Setting

World of Farland: War of Immortals Prequel Campaign Setting


The World of Farland like you've never seen it before. The World of Farland Campaign Setting is a popular, award-winning campaign setting for D&D 5e. In the main Farland Campaign setting, evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. But this is the...   [click here for more]
World of Farland  $8.99

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Classic Encounters Revisited: The Inn

Classic Encounters Revisited: The Inn


Alehouses, inns, barrooms, saloons, pubs, taprooms, bars, roadhouses, taverns... Every world has its watering holes, those places where everyone knows your name (or at least one of your names). These are the places where characters plot their rebellions, conquests and adventures. In some circumstances, they can be the sites of a group’s fiercest and most memorable battles, not wielding swords...   [click here for more]
Wolf & Raven Games  $1.50

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Encounter Briefs: Orcs

Encounter Briefs: Orcs


Wandering or random encounters are often given short-shrift—thrown together haphazardly with very little to no preparation, other than finding an entry in a list of monsters, rolling dice to see how many show up and then playing out a boring, non-immersive exchange. Encounter Briefs are designed to give GMs tools to improve the quality of their spontaneous encounters, or provide small set-pieces...   [click here for more]
Wolf & Raven Games  $1.00

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[Megalist] 108 Magical Schools & Other Places to Learn Magic

[Megalist] 108 Magical Schools & Other Places to Learn Magic


This is exactly what it says on the tin: a list of 108 magical schools and other places to learn magic. While they assume an urban fantasy kind of setting on Earth, they can be easily adapted for other universes.  Inside, you'll find schools like... The Newton Program for Young Scholars: This school has no official name, but nonmagical people know it as an after-school program for...   [click here for more]
WMB Saltworks  $1.95

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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?"      - Some clueless sod   Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that this book explains:...   [click here for more]
Wizards of the Coast  $9.99 $6.99

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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $9.99 $6.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts, and...   [click here for more]
Wizards of the Coast  $7.99

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas?  Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
Wizards of the Coast  $9.99

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ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

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Atlas of the Dragonlance World (1e)

Atlas of the Dragonlance World (1e)


Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become...   [click here for more]
Wizards of the Coast  $4.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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Bastion of Faith (2e)

Bastion of Faith (2e)


Who are the priests your player characters turn to for cures and healing? What is the temple like where they line up for holy water? What is the patron church for the zealous party paladin? Where did your party's clerics and priests train, and where do they go when the time comes to learn higher mysteries? Bastion of Faith has answers to these questions and many more! Bastion of Faith a complete...   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Book of Priestcraft (2e)

Birthright: Book of Priestcraft (2e)


Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can...   [click here for more]
Wizards of the Coast  $9.99

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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Player's Secrets of Muden (2e)

Birthright: Player's Secrets of Muden (2e)


Player's Secrets of Muden "Some regents would find the conditions in Muden a bit to their disliking -- sharing the rule can be uncomfortable. Depending on the motivations of the regent, and on what he wants to achieve for himself and the realm, he can use Grabentod’s sentiments to his benefit. Since the pirates have tried to assassinate Melisande Reaversbane more than once, chances are good...   [click here for more]
Wizards of the Coast  $4.99

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Bleak House (2e)

Bleak House (2e)


Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their...   [click here for more]
Wizards of the Coast  $12.99

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Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


NOTE: This title is a scanned PDF. Some text and images might be slightly blurry as a result. So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played...   [click here for more]
Wizards of the Coast  $9.99

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Caravans (2e)

Caravans (2e)


Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike--and...   [click here for more]
Wizards of the Coast  $7.99

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Carnival (2e)

Carnival (2e)


Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers...   [click here for more]
Wizards of the Coast  $4.99

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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home!   Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its subterranean...   [click here for more]
Wizards of the Coast  $9.99

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Castles (2e)

Castles (2e)


Inside you'll discover a "King's Ransom" in Castles and Accessories! EXPLORE THREE SPECTACULAR CASTLES... "Darkhold" in the Forgotten Realms setting: Towering stronghold of the nefarious Black Network "Drungar" in the Dragonlance setting: Bastion of defense against Thenol's undead armies. "Hart" in Greyhawk setting: A paladin's shining, star shaped fortress. See each castle brought to life in its...   [click here for more]
Wizards of the Coast  $4.99

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Classic Dragonlance [BUNDLE]

Classic Dragonlance [BUNDLE]


This special bundle product contains the following titles. DL1 Dragons of Despair (1e) Regular price: $2.99 Bundle price: $3.89 Format: Watermarked PDF You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek,"...   [click here for more]
Wizards of the Coast  $89.84 $69.99

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CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
Wizards of the Coast  $4.99

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Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
Wizards of the Coast  $9.99

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Cormyr (2e)

Cormyr (2e)


One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
Wizards of the Coast  $4.99

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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world!   Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information, maps,...   [click here for more]
Wizards of the Coast  $4.99

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $9.99

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Desert of Desolation [BUNDLE]

Desert of Desolation [BUNDLE]


This bundle contains the titles below, in the formats listed by each. I4 Oasis of the White Palm (1e) Regular price: $5.00 Bundle price: $4.33 Format: Watermarked PDF Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your wounds...   [click here for more]
Wizards of the Coast  $15.00 $12.99

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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the...   [click here for more]
Wizards of the Coast  $4.99

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DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $9.99

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DMGR9 Of Ships and the Sea (2e)

DMGR9 Of Ships and the Sea (2e)


The open sea, primal and unknown, beckons.   Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting...   [click here for more]
Wizards of the Coast  $9.99

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #365 (4e)

Dragon #365 (4e)


What's Coming Next by Chris Young Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms. Ecology...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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