This is the v0.1 release. It is playable, but will be expanded upon as I write more random tables and refine the rules with playtesting. This is a lightweight ruleset for fantasy RPGs. Its goal is to be playable with minimal equipment or in a situation where dice aren't feasible, such as bushwalks, road trips, or in prison. Because of this it loses some of the texture of more complex... [click here for more]
All-in-one rule book, using the elegant and flexible d6 system
Mobile friendly digital character sheet (1-click to calculate a skill check!)
Interactive world map for keeping track of past missions and to show the global shift in power
Random enemy generator (ideal for random encounters)
Cryptor: a tool similar to the enigma for enciphering / deciphering... [click here for more]
10 keyed rooms, 11 strange lichens, salt poppets, magic bat guano, 3 other magic items, cassowary skulls, and a sea witch who wants her father back by any means necessary.
With cartography by Pat Eyler (@mountain_foot) and internal art by Anna Aphelion. Invaluable editing feedback was given by Michael Lombardi (@barbariankb).
This dungeon makes some references to mechanics such as saving... [click here for more]
Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics.
Alongside the... [click here for more]