Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series.
In Gunwave, you play with a pilot character and a mecha.
Each pilot character... [click here for more]
Sixty Mile Sky is a game designed to create unique problems, provide players with interesting, story-based tools, all while revolving around a story-driven narrative. This table-top RPG is designed to create both gritty, street level mysteries, and cascading space opera. Pilot giant robots, fast talk your way through dangerous markets, use powers that few understand, and even less control. ... [click here for more]
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.
Machinations... [click here for more]
Ghosts in Darkness is an introductory scenerios designed to provide a starting point for new campaigns.
It is meant to introduce the GM and players to the primary elements of the Nova Praxis setting while also setting up a chilling villain that can haunt the PCs for years to come.
Missing and presumed dead, the PC's minds are restored from backup. They awake with no memory of what happened... [click here for more]
Cry havoc and let slip the titans of war! The Mecha Construction Guide offers rules for constructing and piloting giant robots in and out of combat, compatible with Pathfinder.
Treated like a cross between a vehicle and a creature, mecha introduce a whole new level of interest to combat, mostly by virtue of the fact that they're giant awesome robots. *Drop mecha into any Pathfinder compatible game,... [click here for more]