Title |
Publisher |
Price |
Any necromancer worth their salt will be there . . .
Something strange is going on at the 10th Annual International Funeral and Crematory Trade Show, held at the resplendent Tampa Bay Hotel. Federal agents suspect the event serves as cover for a secret gathering of cultists, and want the heroes to investigate. Of special interest are two German attendees, former members of the (now defunct)... [click here for more] |
Chaosium |
$3.99
|
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
|
Hostargo is a weird-tech-western tabletop role playing game about the tough and talented operatives of the Special Encounters Agency (SEA); enforcers of law and order in an overcrowded city-state.
The game takes place in a post-steampunk age of weird electromagnetic technology and bizarre magic, where new heights of wealth and power are being... [click here for more] |
The Mysterious Lever |
$19.99
|
66 stores. 9 levels of underground parking. What the hell could go wrong?
It’s 1985; the San Avalos Mall recently opened on a prestigious chunk of Los Angeles real estate. To solve the usual problem of limited space, workers dug nine underground parking levels. Unfortunately, they dug too deep, and breached the natural fault line stretching beneath Southern California. A fault... [click here for more] |
Garnett Elliott |
$2.99
|
Note: This setting book requires the core Everywhen rules.
It’s 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones—and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren’t the usual breed of Lovecraftian investigators. They’re Norse. And they smell gold!
Welcome... [click here for more] |
Garnett Elliott |
$10.00
|
66 stores. 9 levels of underground parking. What the hell could go wrong?
It’s 1985; the San Avalos Mall recently opened on a prestigious chunk of Los Angeles real estate. To solve the usual problem of limited space, workers dug nine underground parking levels. Unfortunately, they dug too deep, and breached the natural fault line stretching beneath Southern California. A fault... [click here for more] |
Garnett Elliott |
$2.99
|
From globe-hopping tomb raids to gritty noir tales, masked vigilantes to occult detectives, PULSE-POUNDING PULP! delivers all the frantic action of the Dirty 30’s. Utilizing the rules-lite, cinematic Everywhen system (based on Simon Washbourne’s Barbarians of Lemuria), this setting book contains 41 new Boons and Flaws, 24 careers, and 6 fully realized adventures, as well as rules for weird... [click here for more] |
Garnett Elliott |
$9.00
|
Heroes of Hellas is a Roleplaying game set in the mythical Greek heroic age with an updated dark and gritty feel.
This is a supplement for the Barbarians of Lemuria Legendary rule system.
This PDF has fully navigatable Bookmarks.
The Heroic Age is a time of Heroes and Kings, of ancient science and dark magic. Once again mortals have gained a foothold in the wilderness. City strongholds... [click here for more] |
Power Glyph Studio |
$10.00
|
**Please note, the PoD has a plain dark cover**
Seven single session adventures for Barabarians of Lemuria: Mythic Edition.
Bloodhunt!
Somewhere above the canopy of scarlet and jade foliage the sun must be glaring. A line of porters, hunters, and trackers slash their way through the steaming jungle, pausing only to wipe sweat from their brows or slap at insects.... [click here for more] |
Garnett Elliott |
$18.37 $12.63
|
“Taking the zombie genre to new depths.”
It’s 1986; American and Soviet nuclear subs collide deep in the Pacific Ocean. When the warheads aboard detonate near a fault line, the resulting atomic tsunami drowns L.A. with a 200-foot wave of radioactive water. And riding the crest comes The Surfing Dead!
Player characters are refugees, fleeing freeway gridlock as... [click here for more] |
Garnett Elliott |
$2.99
|
Nine adventures spanning space and time across the pulp multiverse! From 3500 BC to 2210 AD, just about every genre is in here, including Bronze Age sword and sandal, gothic horror, cyberpunk, wuxia, chanbara (samurai), fantasy, and gritty sci-fi. Pre-generated characters and optional Spot Rules are provided to better simulate the ‘feel’ of each setting. Though written for the rules-lite, cinematic... [click here for more] |
Garnett Elliott |
$8.00
|
Note: This setting book requires the Triumphant! Revised and Expanded Edition to play.
Pick a card, any card!
Shonen Punch brings you the anything-goes world of anime and manga superheroes, in its own unique setting. Characters of wildly different power levels work together defending Ichiban City against supervillains, kaiju, and terrorist organizations bent on... [click here for more] |
Garnett Elliott |
$10.00
|
The Barbarians of Lemuria: Mythic Edition GM Screen Inserts contain full-color, three panel, landscape format pages for third party Customizable GM Screens. ... [click here for more] |
Beyond Belief Games |
Pay What You Want
|
The second installment of our yearly collection of articles and adventures for the Empire! system, the 1810 Miscellany focuses on taking your game to new and exciting places. Create new characters in the Deaths Head Legion or step into the American Revolutionary War with the Hessen Jagers. Cross swords with some of the most despicable villains of their time or sail the seven seas aboard the 'Old Barky',... [click here for more] |
Omnihedron Games |
Pay What You Want
|
¡REGLAS, BENDITAS REGLAS!
Fate Avanzado es un cajón repleto de herramientas con las que dar vida a tus partidas. Este libro contiene una gran variedad de ejemplos listos para usar, así como ideas y reglas opcionales que podrás personalizar para llevar tu campaña al siguiente nivel, independientemente del género.
Diseña el sistema de habilidades que tu campaña de exploración espacial... [click here for more] |
Nosolorol Ediciones |
$1.08
|
“Under bright skies, the silted harbor of Skara-Issk glitters along her rotting wharves and ruined avenues. But the eye is drawn west, upwards, towards the massive tower that served as a lighthouse back when ships’ prows cut the waters of the bay. Come nightfall, the tower’s apex flares with a brilliant bluish-white that no hand tends, and no fuel feeds. Who can say what the lighthouse... [click here for more] |
Garnett Elliott |
$2.53
|
The Biotech Singularity System Module Includes:
Rules for character Augmentation, including 15 bioware augmentations, 11 nanoware augmentations, 18 geneware augmentations, and over 20 cyberware augmentations!
Unique Perks and Weaknesses to enhance your Singularity campaign.
Ideas for challenges, plot points, character archetypes, and the ramifications of an augmented universe.
Features
This game uses... [click here for more] |
End Transmission Games |
$7.99
|
The Mind Games Singularity System Module Includes:
Rules for psionic powers in the Singularity System - 50 unique Psionic Talents!
New, Skills, Perks and Weaknesses to enhance your Singularity campaign.
Psionic-powered weapons, items, and implants.
Features
This game uses a streamlined, fast-generating, extremely customizable, proprietary d6 system (the titular Singularity System)... [click here for more] |
End Transmission Games |
$7.99
|
The Heroes are traveling through the mountains of Besharoon, where they chance upon a village of peaceful herders. A mysterious archway and rumors of fantastic wealth draw them even higher into the crags, to the site of an ancient ruin.
The characters discover crypts guarded by masked mummies, but the biggest surprise is a slender bell-tower that appears when moonlight bathes the central plaza.... [click here for more] |
Garnett Elliott |
$2.53
|
Being pursued by a murderous war-party of grooth, the Heroes are two days into the chase. They have only slept in snatches, tasted few scraps of food, and are cold, tired, and thirsty. Always, it seems, the grooth war-party is close on their heels. Feral eyes glinting in the near-distance. The PCs are just breaking a hasty camp, when a scouting party of grooth come upon them.
Shades... [click here for more] |
Garnett Elliott |
$2.53
|
Greyl wood - precious, rare and prized by the nobility of Satarla. The catch? Greyl grows only in a coastal forest near the Festrel Swamp, haunted by nocturnal horrors.
Working with the merchant captain Saval Krael, will your dreams of wealth be realised?
The Unholy Greyl is a one session adventure for Barbarians of Lemuria: Mythic Edition.
... [click here for more] |
Garnett Elliott |
$2.53
|
Wind-driven rain pounds the dark outcroppings of reef, churning the nearby shoals into froth. Despite the gloom, occasional lightning flashes reveal a small forest of splintered ship’s masts, shattered keels, and barnacle-encrusted hulls. This watery hell is a ship’s graveyard!
Less than a quarter-league’s walk (or swim) looms the silhouette of a massive funerary barge. But why... [click here for more] |
Garnett Elliott |
$2.53
|
Barbarians of Lemuria: Mythic Edition, Character Sheet.
Includes the pre-generated characters Krongar the Barbarian, Argol Arran, Molina Goth, Pellem Pharn, Sharangara of Oomis, Jandar Joth, Rork Kozaar and Arak-Aree. ... [click here for more] |
Beyond Belief Games |
FREE
|
Bite of the Crocodile God is a short demo adventure by Guy Milner intended to teach the workings of our Fate based Hunters of Alexandria RPG. This adventure takes 35-45 minutes to play, using the pre-made characters from the main rulebook, so its ideal for a quick first season adventure after character generation as well as a standalone demo for groups wishing to try out Hunters.
Hunters... [click here for more] |
D101 Games |
FREE
|
The Collective Endeavour Journal brings together articles, adventures and supplements for some of the hottest games to come out of the UK in the past few years: Hot War, 3:16, Cold City, Solipsist, Duty & Honour, Mob Justice, Dead of Night and Contenders. It also includes a fully playable quick start ruleset for Pulp! A skirmish wargame of two-fisted action. Collective Endeavour are a group of... [click here for more] |
Omnihedron Games |
FREE
|
The Everywhen GM’s Screen features several handy charts and references, and can be printed with up to 5 letter sized panels depending on preference; panels 6-10 are meant to face outwards. Panel #7 lists Hero Point options for players’ convenience.
A short sci-fi adventure, The Canopus Outbound, is included. ... [click here for more] |
Garnett Elliott |
FREE
|
Though stumbling across a desert oasis seems like a stroke of luck, the canyon and palace complex nearby holds deadly secrets. Heroes must pierce the illusions surrounding a powerful lamia if they want to leave this accursed vale alive!
Welcome to the first installment in the ‘SC’ series of classic Sword and Sorcery adventures. The characters and places described herein would feel right at home... [click here for more] |
Garnett Elliott |
FREE
|
Forced to flee a howling sandstorm, heroes take shelter in an abandoned desert fortress. But they soon discover they’re not alone. A protean horror stalks the empty stone halls, and the unless the storm’s refugees can unite in common cause, this ancient evil will pick them off one by one.
Fortress Oblivion is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and... [click here for more] |
Garnett Elliott |
FREE
|
Sun-drenched savannahs give way to Shadwe, a troubled city in the grip of a sinister crocodile cult. Can heroes slay the living God known as Mamba Nyepe, or will their bones join countless others at the bottom of her sacred lake?
Dread in the Water is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems. Four pre-generated characters... [click here for more] |
Garnett Elliott |
FREE
|
A sorcerer’s villa lies unguarded, with priceless loot lying around for the taking! Well, that’s what the local second-story thief says, anyways. But this dwelling happens to be haunted by an unbound demon, and he’s prepared a special welcome for would-be intruders!
Villa of the Damned is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen... [click here for more] |
Garnett Elliott |
FREE
|
The dread gardens of Sforza the Scarlet Dreamer have drawn many a would-be thief, looking to filch the priceless gem hidden somewhere on the grounds. Their bones now fertilize the soil, nourishing a menagerie of deadly transplants from the lowest levels of hell!
Hellflower is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems. Four pre-generated... [click here for more] |
Garnett Elliott |
FREE
|
Ulthmar’s newest thieves’ guild, the Five-Finger Free Company, has just pulled off a bold heist—and now the whole city’s hot to find their hideout! Heroes must outwit a host of desperate rogues while threading danger-fraught dark alleys to seize the stolen loot, if the rest of the underworld doesn’t beat them to it!
Wild Night in Ulthmar is a brief Sword and Sorcery adventure for... [click here for more] |
Garnett Elliott |
FREE
|
Amidst a green desert of dense jungle lies mighty Tletzlan, home of the legendary ‘sky-serpent,’ Apozca. Armed with so-called magic weapons, the deity’s priests have taken over and pushed all other Gods aside. But what is the real origin of this visitor from the sky? I’m not saying it’s aliens, but . . .
Sky-Serpent of Tletzlan is a brief Sword and Sorcery adventure for use with the Barbarians... [click here for more] |
Garnett Elliott |
FREE
|
An advanced siege-engine, centuries ahead of its time, lies unclaimed on a bloody battlefield. But when heroes set forth to salvage the Brazen Beast, they discover a festering evil, much worse than the mundane horrors of war—and it wants the Beast for itself!
The Brazen Beast is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems.... [click here for more] |
Garnett Elliott |
FREE
|
Here's a bunch of NPCs for your Sovereign City Campaign. Many are mentioned in the Core Rulebook or the Sovereign City Setting Guide. Now you know all about them! ... [click here for more] |
Beyond Belief Games |
FREE
|
This Heroes & Villains Guide contains new Powers and options for "Omni-Powers".
Mainly though, it is a book of 20 more NPCs (mostly Superiors at various Power Levels) for Triumphant!
Do with it what you will! ... [click here for more] |
Beyond Belief Games |
FREE
|
The Good, the Bad, and the Fomorian!
Welcome to the cinematic, rules-lite Everywhen system, a universal RPG powered by the Barbarians of Lemuria engine. The Fomorian is a quickstart solo adventure, set against a space western backdrop. You play as Seamus Rann, an intergalactic bounty hunter, as she tracks her quarry on an alien world. By the time you finish,... [click here for more] |
Garnett Elliott |
FREE
|
It's 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones--and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren't the usual breed of Lovecraftian adventurers. They're Norse. And they smell gold!
This is a free preview for Wyrd Sails, a setting book using the rules-lite, cinematic Everywhen... [click here for more] |
Garnett Elliott |
FREE
|