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Denizens of Barsaive Volume One (Pathfinder RPG Edition)

Denizens of Barsaive Volume One (Pathfinder RPG Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $24.99 $14.99

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Denizens of Barsaive Volume One (Savage Worlds Edition)

Denizens of Barsaive Volume One (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $24.99 $14.99

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Denizens of Barsaive Volume Two (Pathfinder RPG Edition)

Denizens of Barsaive Volume Two (Pathfinder RPG Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $24.99 $14.99

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Denizens of Barsaive Volume Two (Savage Worlds Edition)

Denizens of Barsaive Volume Two (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $24.99 $14.99

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Earthdawn Journal #5

Earthdawn Journal #5


Issue #5 dated Aug/Sept/Oct 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Legends of Barsaive 03: Lip Service

Legends of Barsaive 03: Lip Service


What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search. Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic. It can also be used as a stand alone scenario using Earthdawn 4th Edition . This adventure is set for 3-8 characters of First to Second Circle. Lip Service takes place...   [click here for more]
FASA  $2.99

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Mists of Betrayal (Revised Edition)

Mists of Betrayal (Revised Edition)


YOU WANT US TO GO WHERE? The amulet of finely-wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, Wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take you into the dark domain of Queen...   [click here for more]
FASA  $20.00 $12.00

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Namegivers of Barsaive

Namegivers of Barsaive


THE NAMEGIVERS Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are...   [click here for more]
FASA  $39.99 $23.99

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Player's Advantage: Fighter

Player's Advantage: Fighter


Blood and Honor Delve into your favorite classes with new rules, alternate class features, prestige classes, and other exciting additions. For the new player, you'll find helpful information to develop your character from both a rules and roleplaying standpoint. Experienced players will discover ample new options to breathe new life into old classes. Game Masters, do not despair, there are helpful...   [click here for more]
Samurai Sheepdog  $15.00 $12.00

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The Book of Many Things

The Book of Many Things


Current Summary 23 Races 14 Classes 67 Archetypes 49 Feats, Convergence, Spells, Class Options, Items, Equipment and more Description Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want. Haven’t found it yet? We’ll add it! The Book of Many Things is a repository of options for the Pathfinder Roleplaying...   [click here for more]
Samurai Sheepdog  $15.00 $12.00

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Wardens of the Wild (PF/5e)

Wardens of the Wild (PF/5e)


Wardens of the Wild is a lorebook of all things elven. Within these 216 pages are the details of their rich history, culture and relations with the other races along with some excellent fiction. As a lorebook, it is a compilation of vast amounts of new and existing elven character options all in one easy to reference sourcebook. This title is compatible...   [click here for more]
Total Party Kill Games  $39.99 $14.99

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Earthdawn (4. Edition) - Lebendiges Earthdawn 2 - Lippenbekenntnis (PDF) als Download herunterladen

Earthdawn (4. Edition) - Lebendiges Earthdawn 2 - Lippenbekenntnis (PDF) als Download herunterladen


Lebendiges Earthdawn ist eine lebendige Kampagne, die auf dem GenCon 2016 gestartet ist. Im Verlauf mehrerer Abenteuer werden die Spieler mit verschiedenen Fraktionen in Haven am Rande Parlainths konfrontiert werden. Der aktuelle Bürgermeister Torgak ist alt geworden. Wer wird ihm nachfolgen? Die Taten und Entscheidungen der Spieler werden die Zukunft dieser Grenzstadt beeinflussen. Zusätzlich...   [click here for more]
Ulisses Spiele  $3.31

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Axe of the Dwarvish Lords (2e)

Axe of the Dwarvish Lords (2e)


The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can...   [click here for more]
Wizards of the Coast  $9.99

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Birthright: Book of Priestcraft (2e)

Birthright: Book of Priestcraft (2e)


Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can...   [click here for more]
Wizards of the Coast  $9.99

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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
Wizards of the Coast  $6.99 $4.99

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Blood Enemies: Abominations of Cerilia (2e)

Blood Enemies: Abominations of Cerilia (2e)


Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien....   [click here for more]
Wizards of the Coast  $9.99

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Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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Greyhawk: The Adventure Begins (2e)

Greyhawk: The Adventure Begins (2e)


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
Wizards of the Coast  $4.99

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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
Wizards of the Coast  $9.99

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Player's Secrets of Baruk-Azhik (2e)

Player's Secrets of Baruk-Azhik (2e)


Long before humans invaded Cerilia, the dwarves of the land had carved out a peaceful life for themselves, marred only by the persistent savagery of orog tribes. Since the human incursion, life has changed little for the natives of Baruk-Azhik, sequestered safely beneath the inhospitable mountains known as the Iron Peaks. Baruk-Azhik is a domain of untold riches; there seems to be no end to the precious...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Binsada (2e)

Player's Secrets of Binsada (2e)


The many-headed Hydra slithers in the Harrowmarsh on your western border. The Sphinx prowls its blasted lands, breathing a venomous wind upon the lush savannah. The Harpy's birds of prey circle in coastal salt breezes, raiding laden ships. It seems as if Binsada, your land of simple, nomadic cattle herders, is hemmed in by monstrous enemies on all sides. Binsada is a realm where honor means more...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Endier (2e)

Player's Secrets of Endier (2e)


Welcome to Endier, one of the smallest domains in Anuire. Carved from the tracherous forest known as Spiderfell, it is precariously balanced between three of the more powerful realms of the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent. It is said that with great risks come...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Roesone (2e)

Player's Secrets of Roesone (2e)


Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. as the ruler of the land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court and shadowed powers are moving against you. It will take strength, courage and determination to keep your crown on your head - and...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)


Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
Wizards of the Coast  $4.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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The Rjurik Highlands (2e)

The Rjurik Highlands (2e)


The winter wind screamed mercilessly outside the tribal longhouse. Inside, the clan huddled comfortably around a blazing fire and heard the heroic legends of the skalds. "On a night worse than this," began the woman's tale, "our ancestors defeated the ice giant Gruumvok. The creature had already devoured their herds, smashed their village, and crippled some of their best warriors....   [click here for more]
Wizards of the Coast  $9.99

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Warlock of the Stonecrowns (2e)

Warlock of the Stonecrowns (2e)


High in the Stonecrown Mountains, a new source of dark magic stirs, wakes, and spreads its wings to shroud the land in shadows. The Warlock of the Stonecrowns, an awnshegh regent who is as evil as he is powerful, is draining other regents' sources of magical power, choking their ability to cast the most powerful form of magic of all - realm magic! If that isn't enough, the Warlock threatens to...   [click here for more]
Wizards of the Coast  $4.99

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