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Tomb Robbers of the Crystal Frontier

Tomb Robbers of the Crystal Frontier


WELCOME TO THE CRYSTAL FRONTIER! Adventure in a desolate magic-stained wasteland where fabulous crystal spires and fortresses plummet from the skies to tempt the desperate and the bold with magical gems and golden treasures. Find your fortune or find your death as you plunder the fallen sky tomb of an Empyrean despot. SCHEME with the unnatural denizens of the Crystal Tomb!...   [click here for more]
Ratking Productions  $7.50

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Star Trek Adventures MISSION PDF 029 Synthetic Diplomacy

Star Trek Adventures MISSION PDF 029 Synthetic Diplomacy


The Federation Council’s recent decision to outlaw the manufacture of synthetic life forms has jeopardized negotiations with the technologically-advanced Noariya, whose society has relied heavily on android labor for generations. Delicate negotiations on the planet Noaru must be undertaken to persuade the Noariya’s leaders that Federation membership is still worthwhile. In the wake...   [click here for more]
Modiphius  $4.99

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Tome of Beasts 3 for 5th Edition

Tome of Beasts 3 for 5th Edition


A Flock of Ferocious Monsters for 5th Edition! DM: “Inside the chest, you find a handful of potions.” ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—” DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.” WIZARD: “Gah! I should have listened to my father and become a rug merchant!”...   [click here for more]
Kobold Press  $29.99

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Galder's Gazetteer

Galder's Gazetteer


This major 5e supplement for advanced players & GMs expands the game by adding new actions, condtions, and martial options. Integrated with the expanded rules there are a host of new player options, a GM toolkit, and two one-shot adventures in this 192pg full-color book.   The wizard Galder has traveled to many, many worlds. Along his journeys he has taken...   [click here for more]
Zipperon Games  $34.99 $24.99

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The Terminator RPG: T2 - Judgment Day

The Terminator RPG: T2 - Judgment Day


The Terminator RPG: T2 - Judgment Day The T2 - Judgment Day sourcebook gives you what you did and didn't know you needed for your Terminator campaign: expansive time travel rules, a cold war from the future to the past and back again, and everything there is to know about humankind's final decade of decadence—the 1990s. It is the official roleplaying game sourcebook for...   [click here for more]
Nightfall Games  $24.99 $20.00

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Star Trek Adventures MISSION PDF 023 Lurkers

Star Trek Adventures MISSION PDF 023 Lurkers


“Are you pretending to do a “Captains Log?” A routine maintenance overhaul on a subspace relay station identifies a much bigger problem on a nearby planet. Starfleet data leaking from the relay station is being used as entertainment by a pre-warp civilization and only junior officers can fix a problem that (yet again!) endangers the Prime Directive....   [click here for more]
Modiphius  $4.99

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Micronomicon: A Compendium of Magic

Micronomicon: A Compendium of Magic


“An incredible resource for fantasy roleplayers of any game!” -- D.J. Butler, Dragon Award-winning author of the Witchy War series A supplement for Tiny Dungeon 2e and other tabletop RPGs, the MICRONOMICON is a feast for the imagination, overflowing with ideas for your fantasy game.   Packed with magical goodness, the MICRONOMICON includes:  150+ new spells and scrolls 100+ new Traits,...   [click here for more]
Exploding Seed  $16.99

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Prison of the Hated Pretender

Prison of the Hated Pretender


A sculpted tower's blank eyes stare down from the lonely in dry hills beyond the last withered turnip fields, the doorway in its eternally screaming mouth beckoning daredevils and foolish fortune hunters.  Haunted, shunned and anathema -- spending a night in The Prison of the Hated Pretender will certainly give you bragging rights in the coast's dusty hamlets, and if the rumors of ancient gold...   [click here for more]
Hydra Cooperative  Pay What You Want

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BattleTech: Tamar Rising

BattleTech: Tamar Rising


Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s...   [click here for more]
Catalyst Game Labs  $14.99

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Star Trek Adventures MISSION PDF 025 Children of the Wolf

Star Trek Adventures MISSION PDF 025 Children of the Wolf


A mission to resettle Romulan refugees into a sector with a troubled history leads to a discovery that may cause even more problems. Difficult decisions lie ahead if you wish to avoid more conflict.  Your ship has been tasked to assist in the massive effort to evacuate and resettle citizens of the Romulan Star Empire ahead of the imminent supernova of the Romulan sun. This is a fringe...   [click here for more]
Modiphius  $4.99

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BattleTech: Technical Readout: Clan Invasion

BattleTech: Technical Readout: Clan Invasion


INVADERS FROM BEYOND  On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner...   [click here for more]
Catalyst Game Labs  $9.99

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Terrible Tomes

Terrible Tomes


TERRIBLE TOMES - Your Study Session for Insanity Delve into the eldritch depths of forbidden lore with Terrible Tomes — a comprehensive guide to esoteric literature within the world of Call of Cthulhu. This supplement offers both Keepers and Investigators a treasure trove of knowledge from the most obscure, sanity-shattering manuscripts hidden in the world's darkest corners. Inside,...   [click here for more]
Chaosium  $2.49

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Star Trek Adventures: Strange New Worlds - Mission Compendium Vol. 2 Supplement

Star Trek Adventures: Strange New Worlds - Mission Compendium Vol. 2 Supplement


Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.  Solve the mystery of a viral plague among a population of aliens who...   [click here for more]
Modiphius  $16.00

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Menagerie of Exiles

Menagerie of Exiles


The pirates speak of a rich treasure hidden in an ancient and ruined temple guarded by some fell beast. They even speak of giving you a share of the booty and slaves they’ve already taken aboard if you help them rid the world of the monster guarding the treasure. There’s silver to be won here. Their ship, the Sultan’s Pleasure, is swift and sturdy, a proper predator hunting the fat merchantmen...   [click here for more]
Lamentations of the Flame Princess  $6.99

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Star Trek Adventures: The Gravity of the Crime

Star Trek Adventures: The Gravity of the Crime


Will you violate the Prime Directive? Welcome commander...  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.  When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Call Back Yesterday

Star Trek Adventures: Call Back Yesterday


RESPOND TO A DISTRESS SIGNAL ON ZETA GRUIS VII "Captain’s Log, Stardate 42802.3. We have diverted to the Zeta Gruis system in response to a distresscall from its seventh planet. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant. The distress call appears to come from a city in the southern polar regions, still cool...   [click here for more]
Modiphius  $4.99

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MC2 Monstrous Compendium Volume Two (2e)

MC2 Monstrous Compendium Volume Two (2e)


The other half of the core monsters for AD&D 2e, originally released as looseleaf sheets to fit in the original Monstrous Compendium binder. Product History MC2: Monstrous Compendium Volume Two (1989) is the second monster manual for AD&D 2e. It was published in August 1989. Moving Toward AD&D 2e. During the AD&D 1e era (1977-1989), TSR...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Star Trek Adventures: Hard Rock Catastrophe Supplement

Star Trek Adventures: Hard Rock Catastrophe Supplement


Unlock the Mystery of the Rock Creatures! “Captain’s Log, Stardate 8054.1. We have received a distress call from Rikyu, an independent Saurian colony beyond the Federation border. Planetary governor T’Rimushei is requesting assistance with a natural disaster endangering the planet’s cities, although she was vague on the specifics of the threat. The Saurians are...   [click here for more]
Modiphius  $4.99

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The Terminator RPG: Campaign Book

The Terminator RPG: Campaign Book


The Terminator RPG: Campaign Book is a 136-page PDF of 15 interlinked missions for The Terminator RPG.   In the Dark Future, the Resistance stands on the cusp of victory. Skynet’s defense grid is vulnerable and John Connor has a plan to smash it and win the war. But the insidious AI has decided to play dirty, experimenting with...   [click here for more]
Nightfall Games  $19.99

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Star Trek Adventures MISSION PDF 019 Native Soil

Star Trek Adventures MISSION PDF 019 Native Soil


Assisting an archeological team on the planet Avalon leads to a shocking discovery and entangles the crew in a momentous cultural dilemma. Your orders are to assist an archaeological team being led by an old friend of one of the ship’s command personnel. The planet’s original civilization was wiped out thousands of years ago by a radiation burst. Thankfully, the planet is no longer...   [click here for more]
Modiphius  $4.99

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $9.99

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Star Trek Adventures: Another Roll of the Dice Supplement

Star Trek Adventures: Another Roll of the Dice Supplement


Experience time travel and engage Tzenkethi raiders! “Captain’s Log: We have been ordered to suspend our routine patrol of the Tzenkethi border and proceed to the nearby Federation colony Natsumi’s World, where we will take aboard two agents of the Federation Department of Temporal Investigations. As usual, the DTI has provided no details, stating merely that we...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Stolen Liberty

Star Trek Adventures: Stolen Liberty


Will Your Crew Dare to Break the Prime Directive? “This is Interlunar Probe Twelve. We are in immediate distress. We are caught in Zafrel’s gravity well. Our orbit is decaying into its outer atmosphere and we are unable to generate sufficient thruster power to break free. We are in full eclipse from Jinidar and unable to contact Master Control. If any other listener is somehow...   [click here for more]
Modiphius  $4.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ...   [click here for more]
Sentinel Hill Press  $4.99

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Sabre RPG 3e Starships

Sabre RPG 3e Starships


Venture to the stars! Beyond the blue skies of home lies a vast, almost limitless realm of adventure; Space. Countless worlds lie waiting to be explored, new contacts to be made, battles to be fought and resources waiting to be plundered. Bold space heroes need mighty ships to take them to the stars and in this manual, you'll find all of this and more! Buy better ships or upgrade...   [click here for more]
Dragonsbane Entertainment  $4.99

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Star Trek Adventures MISSION PDF 020 Better Days

Star Trek Adventures MISSION PDF 020 Better Days


Complications suffered while traveling through the Bajoran Wormhole lead to a historically significant mission to Bajor itself. Starfleet has directed your vessel to carry out a survey mission to the Gamma Quadrant. It should be a relatively simple exploratory mission but, having left Deep Space 9 behind, your passage through the Bajoran Wormhole causes some damage to the ship which forces you to...   [click here for more]
Modiphius  $4.99

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing...   [click here for more]
Sentinel Hill Press  $12.49

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The Terminator RPG: Mission Report 001

The Terminator RPG: Mission Report 001


Mission Report: 001, In the Pale Moonlight, is the introductory mission to the Tech-Com: Mission Reports campaign written by Andrew E. C. Gaska and E. L. Thomas. This first mission can act as a follow-up to a scenario that's gone bad, as a divergence to a mission already in progress, or it may be played on it's own. Missions for the Tech-Com: Mission Report...   [click here for more]
Nightfall Games  $4.75

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Demon: Interface

Demon: Interface


The Unchained don't take anything for granted.  They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories...   [click here for more]
Onyx Path Publishing  $4.99

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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
Wizards of the Coast  $9.99

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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
Catalyst Game Labs  $24.99

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Sabre RPG 3e Encounters

Sabre RPG 3e Encounters


This booklet contains a horde of scifi NPC templates to use with the Sabre RPG Scifi edition. The NPC's provided here are detailed enough to be used by players for simple, quick-start games, or as enemies to be encountered during an adventure. You'll also find random loot tables to provide on-the-fly rewards for your players! ...   [click here for more]
Dragonsbane Entertainment  $0.99

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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character kits...   [click here for more]
Wizards of the Coast  $4.99

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The Terminator RPG: Mission Report 002

The Terminator RPG: Mission Report 002


Mission Report: 002, Rush Hour Express, is the second mission in the Tech-Com: Mission Reports campaign written by Andrew E. C. Gaska and E. L. Thomas. With the PCs inducted into the Time Displacement Commandos, they find themselves on an urgent mission to board a moving land train and recover a vital secret that could lead Skynet back to the secret base of the TDCs.  With...   [click here for more]
Nightfall Games  $4.75

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DNH1 - The Lost Temple of Forgotten Evil (Pathfinder)

DNH1 - The Lost Temple of Forgotten Evil (Pathfinder)


Dark Naga Adventures presents...  DNH1: The Lost Temple of Forgotten Evil "A Pathfinder Roleplaying Game adventure for 4-6 players of level 4-6" The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know...   [click here for more]
Fat Goblin Games  $9.99

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Little Fears Nightmare Edition

Little Fears Nightmare Edition


The critically-acclaimed game of childhood terror is back in Little Fears Nightmare Edition! Monsters are real and they hunt children like you from the shadows. As a child, you have your wits, your belief, and the friends by your side. No adults can help you. No one else can save you. It's just you and the monsters. Scritch-scratch.   Scritch-scratch.  ...   [click here for more]
FunSizedGames  $12.00

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MC1 Monstrous Compendium Volume One (2e)

MC1 Monstrous Compendium Volume One (2e)


What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll find great monsters -- dragons, giants, trolls, killer oozes, shadows, and who knows what else! This first Monstrous Compendiium gives DMs and players 144 pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read,...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Expedition to Undermountain (3.5)

Expedition to Undermountain (3.5)


Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also...   [click here for more]
Wizards of the Coast  $14.99

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Shadows over Stillwater

Shadows over Stillwater


Against the Mythos in the Down Darker Trails Setting Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails—the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West. Featured is a three-part campaign—The...   [click here for more]
Chaosium  $17.99

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Trade Winds An Items & Services Compendium

Trade Winds An Items & Services Compendium


Have you ever found yourself searching the annals of your favorite table top game on a quest for the perfect item? Have you found the shelves of the item section lacking? If so, then this is the guide for you! As the name implies Trade Winds is an Items & Services Compendium! This book features an unique monetary system that may be quickly implemented into any medieval fantasy table top...   [click here for more]
Faulty-Wire Games  $14.99 $9.99

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Faiths & Avatars (2e)

Faiths & Avatars (2e)


What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars. Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Asteroids & Azimuths

Asteroids & Azimuths


This set of space-themed tabletop RPG guidelines were written using our personally crafted 10xEx play system. We wanted to offer an easy way for a GM to craft their own star crossing adventures, so the 10xEx system is simple to use and malleable to changes. In this module, everyone will use sets of D10s and assign points to a chart of increasing expertise. We will go over the system and how it works,...   [click here for more]
Some Nerd's Basement  $5.00

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Terra Arisen: Wreck in the Ring

Terra Arisen: Wreck in the Ring


The interstellar transport Tallmadge's Splendor crashed on an asteroid moonlet of a remote gas giant in a barely-explored frontier system. Twenty-four years later, a belter hires some intrepid adventurers to help him salvage the wreck. Navigating and inspecting a dead ship – most of which is in hard vacuum – is not an easy job. Worse, the belter's team members have ulterior motives, and...   [click here for more]
Stellagama Publishing  $2.99

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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Promethean the Created 2nd Edition Condition Cards

Promethean the Created 2nd Edition Condition Cards


You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. ...   [click here for more]
Onyx Path Publishing  $2.99

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Sabre RPG Earth & Monsters

Sabre RPG Earth & Monsters


Add some new flavors of magic to your Sabre RPG game with this supplement. Bring the power of summoned monsters to any fight with the Summoner, or amplify the subtle vibrations in crystals to devastating effect with the Geomancer! This guide contains skills, talents and spells for both of these dynamic new professions. ...   [click here for more]
Dragonsbane Entertainment  $1.99

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Citybook III: Deadly Nightside

Citybook III: Deadly Nightside


18 businesses and establishments in the part of town where you’re most likely to be caught dead! 36 suggested scenarios, and over 60 fully-developed NPC personalities. All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using.  ...   [click here for more]
Flying Buffalo  $11.95 $4.95

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Demihuman Deities (2e)

Demihuman Deities (2e)


This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms. Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,...   [click here for more]
Wizards of the Coast  $7.99

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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
Wizards of the Coast  $9.99 $5.99

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