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Thrill of the Thirties! 2D6 Adventure in the Pulp Era

Thrill of the Thirties! 2D6 Adventure in the Pulp Era


Pulp fiction (often referred to simply as "pulps") were stories published in cheap magazines from before the turn of the century to the 1950s. The term “pulp” didn’t describe a genre; it was simply slang for the cheap wood pulp paper on which the magazines were printed. Such works were descendants of the 19th century penny dreadfuls and dime novels, and the direct ancestor of the...   [click here for more]
Michael Brown  $1.50

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Cthulhu Live 3rd Edition Companion Suite

Cthulhu Live 3rd Edition Companion Suite


The stars are right for the eagerly anticipated release of the Cthulhu Live 3rd Edition Companion Suite! This collection of computer applications and support materials was created specifically for the thoroughly revised, expanded, and improved 3rd Edition of the Cthulhu Live live-action role-playing game (LARP). Skirmisher partnered with Mantra Design Studio to produce this collection...   [click here for more]
Skirmisher Publishing  $9.99

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$layers: The Dead of Night

$layers: The Dead of Night


$layers: The Dead of Night for Savage Worlds $layers: The Dead of Night delves into a world where bloodsucking undead are humanity's deadliest, most-secret enemy. Mankind fights back with organized, heroic Hunters as the tip of the spear (or, more accurately, stake.) But there are also the $layers, men and women who kill the undead for money. They don't care how bad things are so...   [click here for more]
Misfit Studios  $9.99

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'Parker Pack #1

'Parker Pack #1


Designed for use with Trailer Park Shark Attack!, 'Parker Pack #1 delivers 8 new pre-generated character cards ready for the TPSA! character deck. Add them to the original 24 characters or substitute for 8 others -- either way, fresh meat for the adventure. The trailer park is flooded with sharks! Can you survive? Pick a character at random....   [click here for more]
Dog House Rules  $1.99

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'Parker Pack #2

'Parker Pack #2


Designed for use with Trailer Park Shark Attack!, 'Parker Pack #2 delivers 8 more pre-generated character cards ready for the TPSA! character deck. Add them to the original 24 characters or substitute for 8 others -- either way, fish food for the sharks and more fun for the players. The trailer park is flooded with sharks! Can you survive? Pick...   [click here for more]
Dog House Rules  $1.99

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(G-Core) Guardian Universe X: Surgeon's Gazetteer

(G-Core) Guardian Universe X: Surgeon's Gazetteer


The Guardian Universe is large, but parallel universes make it almost infinite. Get insight into these realities presented by The Surgeon, a mysterious mastermind looking to become God Almighty. The product ties together all the Guardian Universe RPGs and brings Hard Luck Ink’s Rally Cry setting into the fold. Product is FULL Color Get stats for The Surgeon, Cathedral (his ship) and his...   [click here for more]
Dilly Green Bean Games  $1.90

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(G-Core) Monsters Twilight 8

(G-Core) Monsters Twilight 8


It's another October and that means Monsters Twilight returns! Welcome to Guardian Universe X (2010) and the horror behind the scenes. The Jesus Orb has been recovered and someone has used it to bring back everyone who had contact with it in 1940. But that type of stretch of Holy power comes with unholy results. This product is FULL color Includes 8 NPCs Requires: G-Core PRIME Suggested:...   [click here for more]
Dilly Green Bean Games  $1.70

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Fictional Comic Book Titles

100 Fictional Comic Book Titles


Um...do you have the latest issue of Organization Underground? Looking for a classic super hero story? Check out The Amazing Adventures of General Fantastic and Sergeant Stupendous. More of a Sci-fi fan? How about a modern epic like Limit Runner: Beyond the Outer Rim. We've even got something for the teeny-boppers with lightweight hits like Sunny Valley High...   [click here for more]
Pink Dice Bag Publishing  $0.99

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100 Oddities for a Chaotic Mutation

100 Oddities for a Chaotic Mutation


Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles! There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we...   [click here for more]
Skirmisher Publishing  $1.99

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100 Pamphlets or Seminars on Dealing with the Supernatural

100 Pamphlets or Seminars on Dealing with the Supernatural


If the occult or the supernatural is common enough that organisations arise to deal with it, whether these by private or governmental in nature, then such organisations will probably produce training material, perhaps of variable quality, to help recruits and people deal with supernatural encounters. This is a collection of 100 such items intended for a modern setting, but transferable to others....   [click here for more]
Azukail Games  $1.00 $0.75

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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100 Things to Find in a Pulp-Era Private Eye's Office

100 Things to Find in a Pulp-Era Private Eye's Office


This is a list of items that could be found in a private investigator's office during the pulp era, from around the 1920s to the 1950s. These can be used to flesh out a location or provide places to search for clues. Some of the items are useful, whilst others are more scenic in nature. Some items may alter depending on the time period, and notes are provided as to the most likely things to find at...   [click here for more]
Azukail Games  $1.00 $0.75

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100 Things to Find on a Modern Witch

100 Things to Find on a Modern Witch


"Now is the time. This is the hour. Ours is the magic. Ours is the power."-The Craft This list features 100 items that might be found in the pockets, purse, or backpack of a bonified modern witch. Some items may not seem particularly magical at first glance (four six-sided dice, an empty envelope), while others come right from the sort stores that advertise tarot readings...   [click here for more]
Pink Dice Bag Publishing  $0.99

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100 Things to Find on Someone in the 1920's

100 Things to Find on Someone in the 1920's


Let's see what's in his pockets. That might give us a clue to who he was. This list features 100 items that might be found in the pockets or purse of someone in the 1920's. Some items are fairly boring (mints, subway tokens), while others tell a story (handwritten directions to a secret club, newspaper clipping about a recent theater opening), but all of them let you know something about the...   [click here for more]
Pink Dice Bag Publishing  $0.99

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100 Things to Find on Someone in the 1950's

100 Things to Find on Someone in the 1950's


Let's see what's in his pockets. That might give us a clue to who he was. This list features 100 items that might be found in the pockets or purse of someone in the 1950's. Some items are fairly boring (folding comb, pack of gumdrops), while others tell a story (notepad with minutes from a meeting, bottle of prescription meprobamate), but all of them let you know something about the person...   [click here for more]
Pink Dice Bag Publishing  $0.99

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1879 RPG Big Trouble in Little Soho

1879 RPG Big Trouble in Little Soho


Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far...   [click here for more]
FASA  $13.99 $6.50

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1879 RPG London or The Haunted City

1879 RPG London or The Haunted City


London's calling – collect! This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of...   [click here for more]
FASA  $31.99 $15.99

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20 Real Diseases and Their Effects

20 Real Diseases and Their Effects


The diseases on this table all actually exist. The symptoms, contagiousness and untreated mortality rates are estimated based on World Health Organization statistics, so roll a d20 and see what happens! You can find more cool stuff like this at neverengine.wordpress.com, and you can check out my other drivethrurpg products by clicking here. ...   [click here for more]
Never Engine  Pay What You Want

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly, I...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
Chaosium  Pay What You Want

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5th Evolution: WW2

5th Evolution: WW2


WW2 Adventure, Characters, and Source Material - Add WW2 to your 5E campaign. Includes a comic, playable adventure, pregen characters, rules for character generation, firearms, tanks, and source material for your 5E campaign. 5th Evolution is an expansion of the 5E rules set, it is not a stand-alone game. Ideally, a set of 5E core books are required, though a thorough System Reference Document like...   [click here for more]
Limitless Adventures  $5.99

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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
Chaosium  $39.99 $19.99

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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
Chaosium  $39.99 $19.99

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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
Chaosium  $39.99 $19.99

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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Cathay: Jewel of the East (Swashbuckling Adventures) Regular price: $8.63 Bundle price: $8.63 Format: PDF At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden...   [click here for more]
Chaosium  $80.54

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A Big Misunderstanding (Tephra Adventure)

A Big Misunderstanding (Tephra Adventure)


Two adventurers are walking the streets at night, each going about their own business. As they pass, the buildings around them explode as a hulking villain emerges. The adventurers are faced with two options: flee for their lives, or die fighting! You should buy this adventure if you fit into either of the following two categories: You want to run up to 8 adventures for two 1st-level. This...   [click here for more]
Parlor  $1.99

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A Cold Fire Within

A Cold Fire Within


A Mind-Bending Campaign for Pulp Cthulhu By Christopher Smith Adair Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isn’t the only one seeking answers in the past. A Cold Fire Within is a campaign for Pulp Cthulhu. Set in 1935, a missing persons case leads to the discovery...   [click here for more]
Chaosium  $17.99

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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial,...   [click here for more]
Chaosium  $2.50

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A Savage Guide to Dinosaurs

A Savage Guide to Dinosaurs


Looking to introduce dinosaurs to your next Savage Worlds game? A Savage Guide to Dinosaurs features nineteen fully statted dinosaurs including classics like the Triceratops and the Tyrannosaurus Rex. Also included is an original adventure titled Dino World! "Dino World, once humanity’s greatest achievement, is now surrendered to the dinosaurs who once served as exhibits. But not everyone...   [click here for more]
Pinnacle Entertainment  $1.00

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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
Chaosium  $1.00

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A Study in Storytelling: Volume 1

A Study in Storytelling: Volume 1


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 2

A Study in Storytelling: Volume 2


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 3

A Study in Storytelling: Volume 3


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 4

A Study in Storytelling: Volume 4


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 5

A Study in Storytelling: Volume 5


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 6

A Study in Storytelling: Volume 6


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 7

A Study in Storytelling: Volume 7


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 8

A Study in Storytelling: Volume 8


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Twisted Mirror

A Twisted Mirror


The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure. Keywords: Porte, Violence, Spirit ...   [click here for more]
Chaosium  $3.99

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Achtung! Cthulhu Skirmish: Rise of the Black Sun

Achtung! Cthulhu Skirmish: Rise of the Black Sun


Rise of the Black Sun - the first campaign book for Achtung! Cthulhu Skirmish A new power wakens in the Forest of Fear. It is December 1944 and the Reich is on the verge of collapse, as the Allies rumble to a halt on the very borders of Germany. As his foes settle into winter quarters in the quiet Ardennes sector, Hitler plans one last bold counterstroke to crush and humiliate...   [click here for more]
Modiphius  $4.99

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Achtung! Cthulhu Skirmish: Secret War Operations

Achtung! Cthulhu Skirmish: Secret War Operations


Are you ready to fight some of the Secret War’s greatest battles? The first part of this FREE tome contains seven missions from Secret War Operations, a series of training and tutorial missions designed to help owners of the core rule book acquaint themselves with the mechanics of Achtung! Cthulhu Skirmish. Herein you’ll use the missions...   [click here for more]
Modiphius   FREE 

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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Adventures of the Pulp Age!

Adventures of the Pulp Age!


THIS IS PRINT ONLY PRODUCT! Movie matinees. Dime novels. Comic books. Cheesy stories. Remember when bizarre was the norm and you never knew what was around the corner? The classic adventure stories never went away. Now, you can relive them in your gaming sessions with our Adventures of the Pulp Age! This book combines three highly-praised adventures packed chock full of action and adventure:...   [click here for more]
GRAmel  $24.99 $19.99

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AEGIS Field Manual - for Airship Daedalus RPG

AEGIS Field Manual - for Airship Daedalus RPG


The official AEGIS Field Manual is a guide for Airship Daedalus players and GMs who want just a bit more pulpy crunch in their campaigns. From special skills and training to new gear, mystical artifacts, mission briefings and more NPCs than you can shake an XG-7 gas gun at! Includes: Special training and placement in one of 7 AEGIS divisions and 22 specialist career tracks...   [click here for more]
Deep7  $4.00

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AEGIS Interplanetary Guidebook - for Airship Daedalus RPG

AEGIS Interplanetary Guidebook - for Airship Daedalus RPG


Rockets and Rayguns and Martians... OH MY! When the Elder Martians invaded Britain in 1894, they weren’t prepared for utter defeat. Nor that Britain would reverse-engineer their technology and spark a space race in the 1930s! While Allied rockets powered by alien crystals explore the solar system and A.E.G.I.S. still holds the line against evil of every kind, a new threat - the Third Reich...   [click here for more]
Deep7  $7.95

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