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BH1: Mad Mesa

BH1: Mad Mesa


Mad Mesa Gazette Volume 6 -- Scott Randolph - Editor -- Number 12 Jack Maxwell in Coma More fire was recently added to the Kane-Russell feud. It seems that several unidentified men jumped Malachai Kane and a Bar-K hand by the name of Jack Maxwell. The two men were taken completely unawares and beaten until they were unconscious. One attacker continued to kick the men when they...   [click here for more]
Wizards of the Coast  $4.99

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BH2: Lost Conquistador Mine

BH2: Lost Conquistador Mine


WARNING! OF THE CITIZENS AND MINERS COMMITTEE To all HORSE THIEVES, CARD SHARPS, CLAIM JUMPERS, BUNCO ARTISTS, BANDITOS, AND RENEGADES The C. & M.C. of the town of Dead Mule, vigilant in the preservation of peace, property, and good order earnestly warn all Felons, Vagrants, and disorderly Drunkards that their wild and lawless ways WILL NO LONGER BE TOLERATED!...   [click here for more]
Wizards of the Coast  $9.99

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BH3: Ballots & Bullets

BH3: Ballots & Bullets


"They're stealin' the ballot box .... " And vote theft is only one of the perils stalking the town when the folks of Promise City must choose between BALLOTS... and BULLETS. It's 1882 and Cochise County, Arizona is the wildest part of the wild west. Rustlers are everywhere Indians and badmen lurk in the hills. Robberies are common. Against this setting, two hostile political factions struggle for...   [click here for more]
Wizards of the Coast  $9.99

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BH4: Burned Bush Wells

BH4: Burned Bush Wells


No two ways about it: the town of Burned Bush Wells sits snugly in the back pocket of Mr. Lyle Underhay, businessman. Now, unlike some of the other merchants in the town, Underhay's dealings have been pretty underhanded. Now your band of riders stands al the edge of town, a cold norther at your back that cuts through even the wolf pelts slung across your saddles. The skins will draw a decent price...   [click here for more]
Wizards of the Coast  $9.99

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BH5: Range War!

BH5: Range War!


Promise City Herald Volume 1 No. 42 --Promise City, Oregon -- Setepmber 2, 1875 Jack MacRess, Publisher RANGE WAR! GOOD NEWS: The Civil War is over and you have inherited 640 acres of wheat fields, apple orchards, and Douglas firs in Grant County, Oregon. A family legend leads you to believe your great-uncle buried his fortune somewhere on the land. BAD NEWS:...   [click here for more]
Wizards of the Coast  $9.99

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Blood Sundown

Blood Sundown


It’s way past high noon... The sky turns blood red and a chill wind blows in from the prairie as night falls over the Weird West. It’s a different world out here, far from 'progress' and the churning factories of the East. Something slumbers beneath the sprawling deserts, the black copses of pinewood. Something... ancient. When the sun goes down, people walk who...   [click here for more]
Filigree Forge  $16.00

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CyForge: Cypher Creator Cards

CyForge: Cypher Creator Cards


Over one and a half MILLION cyphers! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! I love giving my players cyphers that are at least a little bit randomized, but are...   [click here for more]
Monte Cook Games  $14.99

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D20 to Yuma - Trouble at Mission Wells

D20 to Yuma - Trouble at Mission Wells


Load up your six-shooters and ready yer fireballs! Mission wells is a complete sandbox campaign setting for the "D20 to Yuma" RPG. Hunt monsters, track down outlaws, and try and keep the peace as range war threatens to shatter this little corner of the New West. Included in the book are maps for the town of Mission Wells, and the vast territory of "Dragonsnake County" in the Republic of...   [click here for more]
Kitsune Press  $17.00

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Dime Adventures: Arth Poster Map

Dime Adventures: Arth Poster Map


Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe for adventure! Now you can have your own 12"...   [click here for more]
Tab Creations  Pay What You Want

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Dime Adventures: Circles in the Sky

Dime Adventures: Circles in the Sky


The heroes are going to be among the very first to circumnavigate the globe by airship! This is an astonishing feat of the modern era, and along the way they will encounter ruined temples, airship pirates, sinister cults, border wars, mysterious curses and demanding expedition sponsors. But perhaps the biggest threat is what awaits them when they complete their journey. Dime Adventures:...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Consequence Cards

Dime Adventures: Consequence Cards


A key component of the Dime Adventures rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten...   [click here for more]
Tab Creations  $7.99

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Dime Adventures: Cryptid Codex

Dime Adventures: Cryptid Codex


The world is full of odd beasts and mysterious denizens. Monsters are stranger and far more common than most people imagine. Often these cryptids lurk at the edges of civilization, other times they walk among us. Dime Adventures: Cryptid Codex provides a wealth of new beasts to challenge even the bravest heroes! Cryptid Codex is a key supplement...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Expedition Beyond Mount Terror

Dime Adventures: Expedition Beyond Mount Terror


Antarctica, the final continent, is the mother of all blank spots on the map. Its frozen reaches are largely unexplored, and most the land has yet to be seen by human eyes. The heroes are part of an expedition that seeks to travel to the interior of the continent. In this, they will face rival expeditions, plotting secret societies and the challenges of the frozen wastes. But nothing can prepare them...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: GM Screen Inserts

Dime Adventures: GM Screen Inserts


These GM screen inserts are an invaluable tool for game masters looking to run Dime Adventures: Pulp Alternate History Roleplaying. Presented in letter-sized landscape format, they are designed to fit most popular customizable GM Screen products. Featured information includes: Character creation information Full listings of equipment properties Combat, inventions,...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Mystic Secrets

Dime Adventures: Mystic Secrets


There is more to Arth than meets the eye. Just below the surface exists all manner of paranormal abilities, from psychic powers to a myriad sorcerous traditions. Dime Adventures: Mystic Secrets is here to help tell stories of heroes who wield these powers, using them in the name of good, progress or civilization. Mystic Secrets is a key supplement...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Prairie Dogs Ripped My Flesh!

Dime Adventures: Prairie Dogs Ripped My Flesh!


Murcia, IL: Wanted: Farm hands to solve prairie dog infestation damaging crops. One week of work. Good pay. Travel, food and board provided. Write to John Mills, Mills Farm, Murcia, IL to apply. A straight forward enough job posting. But there is always more to the story, and even easy jobs with good pay can be dangerous. Sometimes very dangerous. Dime...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Quick-Start

Dime Adventures: Quick-Start


The year is 1904, but in a world that never was! Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is...   [click here for more]
Tab Creations  $3.99

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Dime Adventures: Rains of Africa

Dime Adventures: Rains of Africa


Something sinister stirs in the Horn of Africa. When the walking dead threaten settlements along the coast, the papacy cannot sit by and let its sole colony be overrun by shambling evil. Under highest secrecy, it sends a crack team to free the region from its arcane bonds. But first this team must infiltrate foreign lands, climb a mountain that has never been summited and conquer rampaging man-eaters....   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Ready-Made Heroes

Dime Adventures: Ready-Made Heroes


Want to run a quick scenario, but don't have the time to write and stat out a full band of heroes? Are you starting up a new campaign, but your players don't know what they want to play? Here are thirteen pregenerated heroes ready to have adventures around the globe! Dime Adventures: Ready-Made Heroes is a supplement for Dime Adventures. Its features...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Strange Night at the Creedmoor Hotel

Dime Adventures: Strange Night at the Creedmoor Hotel


What begins as a normal-seeming night at an aging hotel quickly turns into a race against time to stop a sorcerous cabal from altering the reality of everyone on the premises. Along the way the heroes will confront hidden villains, unexpected allies and fiendish plots. But can the heroes stop this interdimensional menace, or will the cabal overwrite the heroes’ reality with their own? Dime...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: Wild Hunt

Dime Adventures: Wild Hunt


The heroes have been captured by the nefarious Laird Dougal Colquhoun, a sinister villain who traces his lineage back to the ancient aos sìth of the Celtic Kingdoms. They have been disarmed, brought to his private island, fed and now they are to be hunted by the Laird as the most dangerous game. But there is more to the island and its keeper than meets the eye. The heroes...   [click here for more]
Tab Creations  $9.99

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Dime Adventures: World's Fair

Dime Adventures: World's Fair


The 1904 Saint Louis World’s Fair is to be a wonder of the modern age! People of all stripes are flocking to it from around the world, including the heroes. But where heroes go, villains tread as well. A sinister force is at work in the shadows, perverting the dream of the World’s Fair into a dream of world conquest, and only the heroes can stop it! Dime Adventures: World’s...   [click here for more]
Tab Creations  $9.99

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Do Not Let Us Die In The Dark Night Of This Cold Winter

Do Not Let Us Die In The Dark Night Of This Cold Winter


“The harbinger of our agonizing death is the crow's shriek. The storeroom in the center of our small town has been ransacked; the shelves lie naked and the empty barrels din like hollow bones when thumped. Folk scurry from home to home through the knee-deep snow, begging for scraps of food and furniture to burn. Many of the elderly have fallen ill and no end to their fever can be found. Our pain...   [click here for more]
cone of negative energy  $20.00

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Frontier

Frontier


Frontier is a campaign setting for the D&D 5th Edition rule system, set in the Old American West! The recently-revamped supplement includes: 7 Human Cultures 7 Classes 9 New Backgrounds New Skills New Feats Old West Weapons & Armor An American Frontier Bestiary Other new mechanics include rules for drinking, gambling, literacy, mass combat, and more. Special...   [click here for more]
BTD Press  $15.00

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Gilded Suns: A Victorian Campaign Setting

Gilded Suns: A Victorian Campaign Setting


ENTENTE! Enter a world of steam and intrigue! Explore Perthessalus, a world where firearms, airships, and sorcery mix in a steampunk setting. Huge armies clash for honor and glory in the civilized lands, while bandits and marshals duel in the frontier. All the while, technology marches on. In this book, you will find everything you need to adventure in the world of Perthessalus, including:...   [click here for more]
Golden Celestial Games  $30.00

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ICRPG Worlds

ICRPG Worlds


INDEX CARD RPG WORLDS is here! The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment and dungeons! THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west. ALFHEIM: 16 complete kingdoms with...   [click here for more]
RUNEHAMMER GAMES  $19.50

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Larger Than Life: Mutants & Masterminds Edition

Larger Than Life: Mutants & Masterminds Edition


Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and...   [click here for more]
High Rock Press  $25.95

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Nuclear Sunset: Pacific Northwest (Mutant Future)

Nuclear Sunset: Pacific Northwest (Mutant Future)


The world may have ended, but life goes on. The world of Nuclear Sunset expands with this new supplement from author Darrin Drader. Explore the Pacific Northwest and encounter tribes of savage mutant frogs, the samurai legion, the Silicon Syndicate, and a bestiary’s worth of mutant creatures! Meet the factions that have carved the Pacific Northwest...   [click here for more]
Vigilance Press  $14.99

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Sagas & Six-Guns

Sagas & Six-Guns


Sagas & Six-Guns is a Savage Worlds Adventure Edition setting and rulebook about a mythical and uninhabited frontier settled by Scandinavian cultures. A mash-up of the Old West and the Old Norse, Sagas & Six-Guns is what happens when Beowulf takes on Grendel with a pair of six-shooters and his trusty axe. The setting and rule-book is written...   [click here for more]
Gallant Knight Games  $24.99

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Super Powered Bestiary

Super Powered Bestiary


Welcome to the Dragonlands! Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest. The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of...   [click here for more]
Rogue Genius Games  $39.96

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The 1PG Compendium

The 1PG Compendium


Since 1999, the 1PG line from Deep7 Press has been a delivery system for hours of movie genre roleplaying entertainment at a low investment of time and money. Now, for the first time, all of the Deep7 1PG titles have been collected in a single volume. Agent S.E.V.E.N. Battleforce Bravo Bloode Island Broadsword Buggin' Daisho Dime Heroes...   [click here for more]
Deep7  $30.00

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The Dawnline: Feral States

The Dawnline: Feral States


There are as many monsters in the world as there are dunes in the twilight. Some are simple to deal with. They wear human faces and inhabit human bodies, and the only thing monstrous about them is that they hunger. They can be bargained with, or else driven off with blade and fire. Others are stranger. Predatory cities, statues that masquerade as men, sapient clots of cacti, and husks of living...   [click here for more]
Voidspiral Entertainment  $25.00

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The Masterclass Codex: Sixteen New Character Classes For Your Fifth Edition Campaign

The Masterclass Codex: Sixteen New Character Classes For Your Fifth Edition Campaign


ALCHEMISTS, SAVANTS, MONSTER TAMERS, NOBLES, GUNFIGHTERS, TINKERERS AND MORE! This compilation of the books A TOUCH OF CLASS and A TOUCH MORE CLASS contains 16 full character classes for your 5E games! These new classes are fully detailed with exciting class-themed abilities! Each of these classes also contains a range of subclasses to further customize them. Play as the brilliant...   [click here for more]
EN Publishing  $49.99

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall...   [click here for more]
Monte Cook Games  $5.99

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Veranthea Codex: Forever Dark

Veranthea Codex: Forever Dark


Into the Depths of Veranthea As many horrors dwell in the world beneath the surface as wonders, the very history of Veranthea woven throughout its endless passages. Ancient monsters, bizarre magics, strange creatures, and worse are the denizens of the Forever Dark, a place aptly named for the all-consuming shadows that drape its tunnels in an all-pervading darkness that only the most powerful...   [click here for more]
Rogue Genius Games  $19.70

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