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Pathfinder Tales: A Matter of Knives ePub

Pathfinder Tales: A Matter of Knives ePub


Argulk Hroalund operates Hroalund’s House of Blades, the most storied knife and dagger store in all of the Molthuni capital of Canorate and the entire country beyond. Assisted by his slave, halfling Tantaerra Loroeva Klazra, the blade merchant and master trapsmith provides the city's elite and commonfolk alike with unparalleled quality and security. Upon receiving a mysterious coffin-shaped shipment...   [click here for more]
Paizo  $0.99

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Pathfinder Tales: Guns of Alkenstar ePub

Pathfinder Tales: Guns of Alkenstar ePub


In the Grand Duchy of Alkenstar, guns are both the duchy's most valuable secret and the means by which that secret is kept safe. For retired shieldmarshal Bors Gelgur—a down-on-his-luck drunk still pained by old wounds and memories—the roar of igniting powder is a thing of the past, and the constant adventure of policing the duchy something best left to the young and foolhardy. Yet when treachery...   [click here for more]
Paizo  $0.99

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Dragon #419 (4e)

Dragon #419 (4e)


Contents: 3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer the new year with a full racial write-up...   [click here for more]
Wizards of the Coast  $2.99 $1.79

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Dragon #427 (4e)

Dragon #427 (4e)


Contents: 3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first. 4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction. 9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull....   [click here for more]
Wizards of the Coast  $2.99 $1.79

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Tales from the Rocket Age

Tales from the Rocket Age


Welcome to the Rocket Age!  Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!  Three Aces for the Dancer by Ed Greenwood   The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not...   [click here for more]
Why Not Games  $1.99

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Dragon #373 (4e)

Dragon #373 (4e)


Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill. Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations. Confessions...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #414 (4e)

Dragon #414 (4e)


Table of Contents: Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #415 (4e)

Dragon #415 (4e)


Table of Contents: Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #416 (4e)

Dragon #416 (4e)


Table of contents: 3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat. 4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him. 11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #418 (4e)

Dragon #418 (4e)


Contents: 3 KING OF THE MONSTERS by Stan! It's the end of the world as we know it. 4 THE TARRASQUE by Jeff LaSala Learn the secrets of this primordial, party-eating monstrosity. 9 THE END IS NIGH! by Dennis Johnson Meet the new and improved tarrasque and its twisted cult following. 13 YE OLDE CREATURE CATALOGUE by Tim Eagon Behold four monsters plucked from the Palace of the Silver Princess, the...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #422 (4e)

Dragon #422 (4e)


Table of contents 3 A Funny Thing Happened... by Steve Winter "Dying is easy; comedy is hard." Those words weren't written for roleplayers, but they could have been. 4 Hyrsam, Prince of Satyrs by Mark Monack Hyrsam is so ancient that he remembers — and misses — a time before Corellon and the other gods discovered the Feywild. 9 Tinker Gnomes by Daniel Helmick As dwarves need to mine and elves...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #423 (4e)

Dragon #423 (4e)


Table of Contents: 3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us. 4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark. 8 Ecology of the Gargoyle by Jeff LaSala Gargoyles...   [click here for more]
Wizards of the Coast  $2.99

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The Terrible Revenge Of Simpering Malexineuss The Pretender

The Terrible Revenge Of Simpering Malexineuss The Pretender


YOUR ADVENTURING CAREER HAS NOT GONE AS PLANNED. INSTEAD OF WEALTH AND FAME, YOU FIND YOURSELF IN JAIL IN A SMALL NOWHERE TOWN CALLED MIDDLESMITH. FATE HAS SERVED YOU ONE CRUEL TWIST AFTER ANOTHER. YOU ARE AT ROCK BOTTOM. HOWEVER, JUST WHEN YOU ARE ABOUT TO DECIDE THAT THE ADVENTURING LIVE IS NOTHING BUT TROUBLE AND NOT FOR YOU, YOU LEARN OF AN OPPORTUNITY. YOU HEAR THAT MIDDLESMITH HAS BEEN RAVAGED...   [click here for more]
Gamehole Publishing  Pay What You Want

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Kobold Quarterly #2

Kobold Quarterly #2


Kobold Quarterlyis the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game from the gamer's perspective. The second issue includes articles by Ed Greenwood, Nicolas Logue, Skip Williams, Wolfgang Baur, and Jeff Grubb, among others. It features full-color art by fantasy artists new and familiar. Kobold Quarterly gives you player options,...   [click here for more]
Kobold Press  $3.99

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Kobold Quarterly Magazine 14

Kobold Quarterly Magazine 14


Most people think of kobolds as small, but when the Summer Gen Con issue rolls around, we're huge! HUGE! This year's issue is no exception, with 100 pages packed full of:   Exclusive Pathfinder content, including two articles by Paizo staff The Ecology of the Tengu-in Golarion and in Zobeck An interview with 4th Edition lead designer Rob Heinsoo 4 Treasure Trove articles, with phat...   [click here for more]
Kobold Press  $4.49

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The Lion and The Aardvark

The Lion and The Aardvark


Aesop’s Modern Fables These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the...   [click here for more]
Pelgrane Press  $4.80

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Book of All Flesh

Book of All Flesh


The dead have risen. God help the living. It's too late to run. The zombies are everywhere. They stalk through urban jungles and across the carefully manicured lawns of suburbia, shudder to unlife on the bloodiest battlefields of the Civil War and in the deepest tunnels of far-flung interstellar mining colonies. They lurk on your street, in your company's boardroom, in your own bedroom. And they hunger....   [click here for more]
Eden Studios  $4.99

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Children of the Rune

Children of the Rune


They are seldom seen, but their deeds are often marveled at. They live in legend to serve the land. They are the mysterious runechildren, favored by some greater power to receive a distinctive runic tattoo—and magical gifts to work great wonders. Runechildren blaze a brilliant path in a world where good and evil are never clear, guiding it to a destiny not even they always understand. The thirteen...   [click here for more]
Malhavoc Press  $6.99 $4.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #406 (4e)

Dragon #406 (4e)


Table of Contents: Editorial Secrets of the Dark Fey Character Themes: The Black-Hearted Knave Agents of Evil: The Infernal Prince Paragons of Fey Valor Eye on the Realms: Xraunrarr Shall Triumph Eye on Dark Sun: Ur Draxa Eye on Eberron: The Trust Confessions of a Full-Time Wizard Nerathi Legends: The Rangers of Cernall ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #407 (4e)

Dragon #407 (4e)


Editorial: Romancing the Stone Giant By Christopher Perkins Love rocks. D&D Love Stories  By Jeff LaSala The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature. Character Themes: Heroes of Cormyr  By Dan Anderson What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon Knight or War Wizard to...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #412 (4e)

Dragon #412 (4e)


Character Theme: The Mariner Using Ships in Your Campaign D&D Outsider Channel Divinity: Chauntea and Silvanus Confessions of a Full-Time Wizard Eye on the Realms: The Thing in the Crypt Eye on Dark Sun: The Ivory Dungeon Eye on Eberron: The Sovereign Swords D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #172 (4e)

Dungeon #172 (4e)


Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs. Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old mine...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #174 (4e)

Dungeon #174 (4e)


Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years Test of Fire by Scott Fitzgerald Gray: (D&D...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #175 (4e)

Dungeon #175 (4e)


Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered. Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements. The Shrine of the Glass-Spire Forest by Cal Moore: Somewhere...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #178 (4e)

Dungeon #178 (4e)


Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures. The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers against fey...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #179 (4e)

Dungeon #179 (4e)


Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane. Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned metalworking refinery...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #181 (4e)

Dungeon #181 (4e)


Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a Campaign Workshop: Hero’s Battle: Elminster by Chris Sims: Elminster...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong chunk...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #188 (4e)

Dungeon #188 (4e)


Editorial: Table for two by Steve Winter Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12. The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb NPC Stories: Tavern Regulars by Matthew Sernett...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #189 (4e)

Dungeon #189 (4e)


April Adventure Hooks Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13. Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #192 (4e)

Dungeon #192 (4e)


Table of contents: Going Ape! Evard's Shadow Scarred for Life Creature Incarnations: Abyssal Plague Demons Save My Game Backdrop: Daggerdale Eye on the Realms: Masks of Living Flesh Eye on Dark Sun: The Eye of Ablach-Re Eye on Eberron: Kyrzin, the Prince of Slime Monster Manual Updates: Aberrants ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #194 (4e)

Dungeon #194 (4e)


Table of contents: Leader of the Pack Temple of the Weeping Goddess War College Eye on Eberron: Daask Save My Game Eye on Dark Sun: House of the Mind The Crafthouse of Inspiration Eye on the Realms: Thormil's Secret ...   [click here for more]
Wizards of the Coast  $4.99

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The Dragons' Return

The Dragons' Return


Edited by Sue Weinlein Cook A Diamond Throne Fiction Anthology When Dragon and Giant Meet . . . Millennia ago, the dragons fled their homeland after a devastating war with demonic creatures of their own making. The noble Hu-Charad giants arrived on these shores to defeat the dragons’ old foes and, in the centuries since, have become the wise stewards of the land. But then the wyrms return to reclaim...   [click here for more]
Malhavoc Press  $6.99 $4.99

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Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate, as...   [click here for more]
Kobold Press  $5.99

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The New Hero: Volume 1

The New Hero: Volume 1


Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age...   [click here for more]
Pelgrane Press  $6.40

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Champions of Aetaltis

Champions of Aetaltis


Discover a new world of adventure in this collection of pulse-pounding stories written by some of the greatest fantasy authors around, all set in the World of Aetaltis campaign setting. From the vine enshrouded ruins of a lost jungle temple to the seedy back alleys of the villainous city of Port Vale, experience the thrill of heroic fantasy with these gripping tales of action and adventure. Featuring...   [click here for more]
Mechanical Muse  $14.99 $9.99

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers get...   [click here for more]
Kobold Press  $12.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,...   [click here for more]
Kobold Press  $14.99

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