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An audio reading by Andrew Voigt of the blogs of James Mathe:
"10,000 Feet to Publishing a Board Game"
So you want to start a board game company? James Mathe takes the 10,000 foot view of what it takes to make a hobby board game these days. In this 10 minute reading you'll get the basics of the blog post in a format you can listen to in your car or wherever.
James Mathe
James... [click here for more] |
Minion Games |
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24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
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A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
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This is an unofficial template that resembles the trade dress for Dragonbane, in a way that is distinct enough from the original trade dress to be in compliance with the Third-Party License.
You may modify this template however you like, and are allowed to use it commercially. You may not resell this template, or redistribute it in any way that competes with it.
Land of the Blind,... [click here for more] |
Land of the Blind |
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Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
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This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".
This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination.
Lucky 7 Enticements: Explore seven captivating... [click here for more] |
DMDU |
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This PDF includes handouts from Baron’s Storyteller Roundtable, a workshop about social and group-dynamic aspects of social deception game Blood On The Clocktower. Now, for the first time, you can get all 65+ handouts in one book.
Storyteller Roundtable draws from twenty-five years studying, working with, and teaching small-group dynamics. Roundtable helps your group... [click here for more] |
Baron Ted |
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Has life's chaos caused your roleplaying sessions to fade into distant memories? As our schedules become increasingly hectic, those cherished weekly sessions with friends drift further apart, turning into an infrequent and sporadic pastime. But what if there was a way to continue roleplaying, even without a group?
Envision yourself as the captain of a formidable ship, navigating uncharted waters in... [click here for more] |
Sparuh |
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A New Resource for Designers and Fans Using Affinity Publisher
Blades Affinity Templates is a series of files meant to guide designers, GMs, and fans of Blades in the Dark in crafting their own iconic playbooks and crews. Contained within are a series of documents and files with easy to use elements as well as helpful tips and examples.
For an example of a finished playbook using this layout and... [click here for more] |
Moth Lands |
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If you are interest in Novus 2e and wanting to know how to make a character and what one might look like before taking the plunge, then just download this Character Generation Overview!
In it, I walk you through making a a character. This includes choosing for the character to be part Gnome, but not a Half-Gnome, so we see how Kindred Talents work.
I also chose to make this character a Monk, a spell... [click here for more] |
Firehawk Games |
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Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the... [click here for more] |
Postmortem Studios |
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Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
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Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap.
Inside you'll find:
An overview of the differences between the Core and Accelerated defaults for Fate Core.
A method for converting skills... [click here for more] |
Evil Hat Productions, LLC |
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FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
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**Join the Epic Frog-Mouse Wars in Mice-at-Arms TTRPG!**
Embark on a thrilling adventure crafted by the Grandmaster Radan Chrobok, the mastermind behind the incredible DMDU! Dive into the conflict between the mighty frogs and cunning mice with this open multi-scenario designed for the Mice-at-Arms TTRPG and all mouse-related tabletop role-playing games.
**Key Features:**
1. **Repaired Rulebook:**... [click here for more] |
DMDU |
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On my upcoming series I will do some theory of designing game books.
This includes:
- writing clues
- mapping it out
- game rules
- riddle design
- creative dice alternatives
- sorting/shuffling the sections
- using counter
- timing and timer
- …
This is my first pdf upload due to testing things out. The book is only an example.
... [click here for more] |
Blue Awesome Strawberry Publishing |
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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
Hard... [click here for more] |
John Freeman |
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Hard SF Worldbuilding Cookbook #3: Rogue Planets
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
The Hard SF Worldbuilding Cookbooks:
Written... [click here for more] |
John Freeman |
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This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
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Inner Sanctum Preview Rules Book ... [click here for more] |
New Comet Games |
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This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
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So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator!
Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days... [click here for more] |
Noah Kastin |
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Il Master Caffè Manifesto è un'iniziativa rivolta ai master e agli appassionati di giochi di ruolo nata per creare un luogo di incontro e scambio di esperienze che possa aiutare tutti i partecipanti ad affrontare avventure sempre più avvincenti. ... [click here for more] |
Born2BPlayer |
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Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
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Here, I paint a Catapult from WizKids with mostly regular craft paint. This mini took about 20 minutes to paint (give or take for dry times). I haven’t painted any minis in quite a long time, so I did this one as I work my way back into it. Hope you enjoy! ... [click here for more] |
Swords & Sandals |
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Let's Make Testing Easy!
Testing turns good products into great ones. Every product benefits from it, from the biggest system books to the smallest gazetteers, but too often, products go without testing because their creators feel that they don’t have the time or know-how to run tests.
It doesn't have to be that way!
Pesto's Guide to Testing is a comprehensive guide to TTRPG testing aimed... [click here for more] |
Spencer Hibnick |
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Have you ever thought about publishing your own Tabletop RPG products for your favorite system? I’ll take you through the steps to do just that with the Savage Worlds Adventurer’s Guild (SWAG) program on DriveThruRPG and get you that first sale. This guide provides need-to-know information that will make the process as easy as possible for an absolute beginner. ... [click here for more] |
Pinnacle Entertainment |
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What can change a person's very nature?
How can the broken be made whole?
What does it mean to be a hero?
In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just... [click here for more] |
Larcenous Designs, LLC |
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Questa piccola guida vi fornirà gli elementi essenziali per iniziare le vostre avventure ne “La Notte Eterna”, ambientazione per Dungeons&Dragons 5.0 edizione. Attualmente su Kickstarter: https://www.kickstarter.com/projects/aliribelli/la-notte-eterna
Iscriviti alla newsletter de La Notte Eterna su www.aliribelli.com/la-notte-eterna per ricevere mensilmente materiale di gioco inedito e... [click here for more] |
Ali Ribelli Edizioni |
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This is a one page guide on how to organize an one-shot story in an easy structure so anyone can easily come up with great ideas for Tabletop Roleplaying Games (TTRPG) without much effort. Note that the stories that come from this structure are very limited, superficial and not focused on any specific genre, this is merely to break the idea of being the Game Master (GM) as something hard for just a... [click here for more] |
Target Role |
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Quick Worldbuilding is a one page guide on how to create a world and scenario for you to set your story for a one-shot or small campaign in Tabletops Roleplaying Games (TTRPG). This file contains one page filled with specific questions which answers will be the details of your world, and a second page which is a fillable sheet for you to take proper note of these questions.
To use this guide it is... [click here for more] |
Target Role |
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What is This?
This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae.
While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool.
Thus,... [click here for more] |
Infinium Game Studios |
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The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.
It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out... [click here for more] |
ndp design |
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Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account
Let Simple Simon Teach You the Pirate Patois
And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn
Pirate Basics
An Advanced Nautical Vocabulary
Lingo From the Gun... [click here for more] |
Black Shark Enterprises |
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Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
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Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight.
This document ends with a list of pre-made... [click here for more] |
Free League Publishing |
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When one walks into a LARP world, there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes!
Those of NOBLE BLOOD get an additional phamphlet.
From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they can... [click here for more] |
Eldrad Wolfsbane |
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The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
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Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by Scum and Villainy, Band of Blades, and many indie games.
This is a guide for anyone... [click here for more] |
Small Cool Games |
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Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age.
Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before... [click here for more] |
TableTop Totality |
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This video tutorial uses Photoshop to take a "distressed text" font and rebuild it to make the text look more realistic and less like a font! Includes one 12:27 video and reference photos. ... [click here for more] |
Adam Jury |
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A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats!
Easily resize the spine without having to manipulate as many elements.
Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use.
... [click here for more] |
Adam Jury |
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A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ... [click here for more] |
Anachromystic |
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Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ... [click here for more] |
Anachromystic |
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This single page sums up how to use my simple 1000 Stories rules with the setting from You - The RPG of Tomorrow.
The You booklet is needed to fully understand how adventures work in that game. This document covers:
The dice you need (2d6's only)
How to make characters
How to use dice to determine results of actions
You was created by Mike Petty. 1000 Stories was created by Mike Petty and Clark Rodeffer,... [click here for more] |
Mike Petty Games |
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This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ... [click here for more] |
JacobtheGM |
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