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Campaign Journal

Campaign Journal


Campaign Journal:Goblin Journals Book #6 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. The Campaign Journal walks a Game Master through the creation of their own full campaigns. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Fate Adventures #1—The Search (PDF)

Fate Adventures #1—The Search (PDF)


Will you survive? This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a...   [click here for more]
Pluma Press  Pay What You Want

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #6—Space Colony (PDF)

Fate Plus #6—Space Colony (PDF)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  Pay What You Want

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Game Master Journal

Game Master Journal


Game Master Journal:Goblin Journals Book #5 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. Game Masters Journals walk a Game Master through the creation of their own game sessions. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Dungeons

Goblin Journals: Book of Dungeons


Book #2 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Dungeons will walk a Game Master through the creation of their own dungeons. It takes them step by step asking questions and giving tips on brainstorming their content. From naming their...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Npc's

Goblin Journals: Book of Npc's


Book #4 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Npc's will walk the Game Master through the creation of their own non player characters. It takes them step by step asking questions and giving tips on brainstorming their content. From...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Quests

Goblin Journals: Book of Quests


Book #1 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Quests walk a Game Master through the creation of their own quests. It takes them step by step asking questions and giving tips on brainstorming their content. From naming their quests...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Towns & Cities

Goblin Journals: Book of Towns & Cities


Book #3 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Towns and Cities will walk the Game Master through the creation of their own settlements. It takes them step by step asking questions and giving tips on brainstorming their content. From...   [click here for more]
GoblinsNest Games  Pay What You Want

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Inner Sanctum Rules

Inner Sanctum Rules


Inner Sanctum Preview Rules Book ...   [click here for more]
New Comet Games  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys...   [click here for more]
Fantasy Flight Games  Pay What You Want

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Symbaroum - Balanced Combat Resistance

Symbaroum - Balanced Combat Resistance


Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight. This document ends with a list of pre-made...   [click here for more]
Free League Publishing  Pay What You Want

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The Living Fantasy Realm LARP Rules

The Living Fantasy Realm LARP Rules


When one walks into a LARP world, there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes! Those of NOBLE BLOOD get an additional phamphlet. From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they...   [click here for more]
Eldrad Wolfsbane  Pay What You Want

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