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This third supplement to the 1000 Stories RPG is written for educators. It explains some general considerations for using it in class to explore a lesson topic. Given the story-based nature of an RPG, this works best in Language Arts or Social Studies classes. Creative students could find ways to tie it into any subject.
By planning a Story and playing through it, students deeply explore the theme... [click here for more] |
Mike Petty Games |
FREE
|
24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
Pay What You Want
|
Have you ever got stuck without ideas when creating towns, cities, etc. for your RPG adventures?
Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place?
Then this little guide is for you!
A town is not just a place where a bunch NPCs live and wait for the... [click here for more] |
Mist Bard Press |
$2.49
|
A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
Pay What You Want
|
Awarded a Judges Spotlight ENnie in 2021
This is filled with great fantasy art which is used to showcase and highlight the quick to read, bite-sized prompts that are presented. The pictures are also used as creative prompts with thought-provoking questions referencing the illustrations.
This is an art book that educates. Something to flick through for inspiration,... [click here for more] |
The Grinning Frog |
$43.65 $39.91
|
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
Pay What You Want
|
This publisher's resource contains the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild.
Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create... [click here for more] |
Pinnacle Entertainment |
$4.99
|
This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".
This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination.
Lucky 7 Enticements: Explore seven captivating... [click here for more] |
DMDU |
Pay What You Want
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own.
This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN... [click here for more] |
Omnichromatic Pirate Unicorn Games |
FREE
|
The Backstory Cards Technique Guide is your one-stop source for unlocking the potential of Backstory Cards. This free 10-page PDF includes:
The instructions on one page, so you don't have to just refer to the three cards in the core deck
Essential tips for players and GMs
Plenty of advice on creating and using an effective setting grid, including genre-based... [click here for more] |
Galileo Games |
FREE
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology, dressing... [click here for more] |
Raging Swan Press |
FREE
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design.
This book covers such subjects as:
What's... [click here for more] |
Raging Swan Press |
$4.99
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Pelgrane Press |
$7.95
|
Caltrop Solo
This document provides a simple set of generic solo tools that can be included in any Caltrop-derived game.
These rules use the native Caltrop d4 mechanic for its oracle and for adventure flow control. Generic open-question prompt words are provided, and instructions for how these should be modified as you build your Caltrop game.
These solo rules are covered by the same... [click here for more] |
Parts Per Million |
$2.00
|
CaltropEX Solo
This booklet gives a solo play SRD for the Caltrop Classic Core EX.
The intention is that these solo rules can be built into any game derived from Caltrop EX.
All the most common solo tools for oracle-driven play are here, along with advice on integrating solo play into your Caltrop-based game/rules.
... [click here for more] |
Parts Per Million |
$2.00
|
Want to write for games?
Think your art is ready for professional publication?
Not sure how to get your foot in the door?
Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry.
This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the... [click here for more] |
FR Press |
$0.99
|
This special bundle product contains the following titles.
Homebrew and Hacking: Crafting Heritages and Cultures Regular price: $11.00 Bundle price: $10.00 Format: PDF This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games.
You can... [click here for more] |
Homebrew and Hacking |
$44.99 $20.00
|
How to best describe Landscapes?
It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards... [click here for more] |
Conflict Games, LLC |
$0.99
|
Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or... [click here for more] |
Swan Tower |
$2.99
|
How to Save Money Starting Your Own PDF Game Company. “In a single page, you’ll learn the secret to saving thousands of dollars in starting your own RPG publishing company.” You’ll also receive a special bonus: 10 Secrets for PDF Publishing Success. These secrets are lessons existing publishers learned the hard way--through costly and time consuming trial and error! The... [click here for more] |
12 to Midnight |
FREE
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
Pay What You Want
|
Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap.
Inside you'll find:
An overview of the differences between the Core and Accelerated defaults for Fate Core.
A method for converting skills... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
|
FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
Pay What You Want
|
Build the Store Your Community Deserves.
Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you.
In Friendly Local Game Store, you’ll learn what you need to know... [click here for more] |
Pelgrane Press |
$9.95
|
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction... [click here for more] |
McFarland |
$9.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
Walkthrough: World of Warcraft MMORPG
Even if you aren't a member of a current raid team, this is a great chance to gear yourself up and apply to a raid, to kick your character’s power level up a notch, or to dose that Alt of yours item level on the cheap.
I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one... [click here for more] |
DemOniX LLC Publishing |
$1.95
|
GENERIC ADVENTURE MAGAZINE, #1, 2018.
In this issue: Speed writing an adventure!
In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre.
Four simple steps to create... [click here for more] |
PenguinComics |
$2.00
|
GENERIC ADVENTURE MAGAZINE, #2, 2019.
In this issue: Backwards gaming!
Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included... [click here for more] |
PenguinComics |
$2.00
|
The Guide to Naked Geomorphs provides tips, suggestions and examples of how to use the Naked Geomorph products. It includes two free full products: Cavern Basic Set D (C1-15D) and Cavern-Tunnel Passage Set C (M1-12C) so you can try out actual product content before buying anything.
Additionally, it includes an archive of supplementary textures for digital editing of the map tiles, and an archive... [click here for more] |
Safatti Games |
FREE
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00
|
This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
Pay What You Want
|
How to Run a Game
In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether.
No this isn't a cook book. I was hungry when... [click here for more] |
DM Studios |
$0.50
|
When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,... [click here for more] |
Avalon Game Company |
$5.99
|
This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
|
Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over.
The package you will download contains a... [click here for more] |
Usherwood Publishing |
$1.00
|
FOLLOW YOUR DREAMS AND WORK FOR YOURSELF
★★★★★ "The Artist's Way for the 21st century!"
Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you!
According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The... [click here for more] |
Cristian S. Aluas |
$4.99
|
Tous les conseils pour améliorer vos parties de jeu de rôle !
La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.
Vous y trouverez notamment des conseils pour :
- gagner du temps lors de la préparation et l’écriture de vos scénarios... [click here for more] |
Footbridge |
$36.84 $12.81
|
In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ... [click here for more] |
Taoscordian Games |
$4.99
|
So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator!
Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days... [click here for more] |
Noah Kastin |
Pay What You Want
|
Il Master Caffè Manifesto è un'iniziativa rivolta ai master e agli appassionati di giochi di ruolo nata per creare un luogo di incontro e scambio di esperienze che possa aiutare tutti i partecipanti ad affrontare avventure sempre più avvincenti. ... [click here for more] |
Born2BPlayer |
Pay What You Want
|
Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
Pay What You Want
|
"This is the single most valuable resource to date for the design of cooperative games."
— Raph Koster, author of A Theory of Fun
"Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers."
— Richard Launius, designer of Arkham Horror
“Required reading for game designers of any kind, bursting at... [click here for more] |
Pelgrane Press |
$9.95
|
Make your own minieuro to play PaperTown or everything you want!
Print the pages of this pdf in black and white on paper of different colors.
You can use some different material and size washers to represent the 1 and 2 euro coins, as you can see from the picture.
In this case... [click here for more] |
PaperTown |
$1.07
|