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The Evolution of Fantasy Role-Playing Games
by McFarland

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.

The Evolution of Fantasy Role-Playing Games
 
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Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1

Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1


Tiger of Cilengkrang is a beatifully drawn comic series drawn by Alex Irzaqi, inspired by the tabletop Roleplaying game: Musha Shugyo RPG! This is the first issue, available in PDF and print on demand format. The entire serie will count 4 episodes. This issue includes playable characters for Musha Shugyo RPG! Playable RPG contents will be available in each episode. Synopsis A...   [click here for more]
Acchiappasogni  $2.50

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The Ancible Magazine Issue 10

The Ancible Magazine Issue 10

AKR Productions Limited  $5.80 $1.51

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The Ancible Magazine Issue 11

The Ancible Magazine Issue 11

AKR Productions Limited  $5.80 $1.51

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The Ancible Magazine Issue 9

The Ancible Magazine Issue 9

AKR Productions Limited  $5.80 $1.51

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ARP in 2017

ARP in 2017


ARP Publication plans for 2017. It has been a few years since our last publication and now we're planning to come back with a vengeance. The product lines mentioned in this document rise from the ashes during the remainder of the year. ...   [click here for more]
Alternate Realities Publications   FREE 

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ARP in 2018

ARP in 2018


ARP Publication plans for 2018. But we're still planning to come back with a vengeance! While many say "revenge is a dish best served cold", I can tell you from personal experience, it needs to be served up quite healthy, too. And healthy I haven't been. The product lines mentioned in this document rise from the ashes during the remainder of the year. Matter of fact, one has already been delivered....   [click here for more]
Alternate Realities Publications   FREE 

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ARP Newsletter, Fall 2018

ARP Newsletter, Fall 2018


ARP Publication changes coming in the Fall of 2018. It mostly concerns product alterations in the Big Bang Shootout line, starting with the next new product to be released a few days from now. Also, a little exposition on why we never really did any books focused on specific "gun families" and likely never will. With these various changes in style and production methods, the series can finally truly...   [click here for more]
Alternate Realities Publications   FREE 

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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The Elk Man Isn't Real

The Elk Man Isn't Real


This document is meant to spread the word about the Elk Man. It's something like an urban legend, I guess. It seems dangerously dismissive to say it that way, though. I really can't tell you anything more about the thing, or it'll be too late for you. What I can tell you is that this document is designed to scare you. It's meant to make you fall into paranoid habits, to keep you safe. It's meant...   [click here for more]
Anomalous Entertainment Co  $4.61

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Best of Fenix - Volume 1

Best of Fenix - Volume 1


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian,...   [click here for more]
Askfageln  $14.95

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95

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Best of Fenix - Volume 2

Best of Fenix - Volume 2


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian,...   [click here for more]
Askfageln  $14.95

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Best of Fenix - Volume 3

Best of Fenix - Volume 3


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian,...   [click here for more]
Askfageln  $14.95

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40 Years of Gen Con [digital]

40 Years of Gen Con [digital]


In 40 Years of Gen Con, gaming guru Robin D. Laws chronicles the story of every gamer's lifetime. It's a history that reaches out to four decades of gamers to form a vast collage of the Gen Con experience from every point of view - from the gamers playing in the halls, to the staffers behind the scenes, to the exhibitors on the sales floor. 40 Years of Gen Con is a treasure trove...   [click here for more]
Atlas Games  $14.95

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Blowing Up the Movies [digital]

Blowing Up the Movies [digital]


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone...   [click here for more]
Atlas Games  $15.00 $7.95

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors....   [click here for more]
Avalon Classic  $4.95 $1.00

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #11

Game Geek Issue #11


Musing of the Avalon Stogie Behind the Game, Dark Dungeon Map of the Month Coral Thrown, Interlude IV Maps by Claudio Junkyard Wars, Strip #11 Geek Profile Multi-Verse, Net Warriors Scenario Avalon Pathfinder, New Spells Battle Axe, Grog One eye Raging Swan Gaming Arcana, Clans of Black Mountain Cool Stuff Reviews What’s New Avalon Promotions Free...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Ameritrash and Eurogames Map of the Month Junkyard Wars Avalon Pathfinder, Fire Mage Coral Thrown, Chapter 1 Geek Profile Multi-Verse S&G Scenario – Dept. 13, Monster Hunters Shuffler Map and Tiles by Claudio Battle Axe, Elven Wood Elf Ranger Lord Arcana, Giant...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Titan Map of the Month Junkyard Wars, Strip #3 Coral Thrown, Chapter 2 Geek Profile Avalon Pathfinder Wind Sister Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character More Shuffler Maps and Tiles by Claudio Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Warhammer Map of the Month Junkyard Wars An Open Letter in Defense of Gamers by WJ MacGuffin Coral Thrown, Chapter 3 Geek Profile Multi-Verse, New Battle Tiles Origins of Twilight by Sean Wilt Shuffler Map and Tiles by Claudio Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #5

Game Geek Issue #5


The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Web of Tears Map of the Month Junkyard Wars Building a Balanced Character by Ramsey “Tome Wyrm” Lundock Geek Profile Coral Thrown, Interlude I Artist Spotlight, Bradley K. McDevitt Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Graveyard Dash, New Map Board and Rules Junkyard Wars, Geek Profile Map of the Month Coral Thrown Avalon Pathfinder, Life Beyond 1st Level, Part 1 Favors as Treasure by Sean Wilt Multi-Verse, Zombie Mash Sonja Saga Shuffler Map and Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #7

Game Geek Issue #7


This month in Game Geek we have… Behind the Game, Me and D&D Mark’s Musings by Mark L. Chance Junkyard Wars Bedrock Games Map of the Month Coral Thrown Geek Profile Artist Spotlight, Miguel Santos Avalon Pathfinder, Life Beyond 1st Level, Part 2 Multi-Verse, Lizardmen Shuffler Map and Tiles by Claudio Battle Axe, Dragon Princes Arcana, Planes and the Multiverse...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #8

Game Geek Issue #8


This month in Game Geek we have… Musing of the Avalon Stogie Behind the Game Junkyard Wars, Map of the Month Coral Thrown Avalon Pathfinder Fiction by Ramsey Multi-Verse Battle Axe Sonja Sage Geek Profile Arcana Maps by Claudio Reviews What’s New Cool Stuff Avalon Promotions Free Stuff ...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #14

Game Geek Issues #14


This month we are giving away a free copy of our great little gaming e-zine. <o:p> </o:p> This issue has all sorts of goodies in it. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, Talisman Coral Thrown, Chapter VIII Junkyard Wars Raging Swan Gaming Multi-Verse, New Zero-G Weapons Geek Profile Avalon Pathfinder, Trem & Joloch Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #15

Game Geek Issues #15


THis issue is free, so get a copy right away. Musing of the Avalon Stogie . <o:p></o:p> Behind the Game, S&G <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, Strip #15 <o:p></o:p> Coral Thrown, Chapter IX.<o:p></o:p> Artist Spotlight <o:p></o:p> Mark’s Musings<o:p></o:p> Geek...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #16

Game Geek Issues #16


Now free E-zine each and every monmth. Issue 16 offers... Musing of the Avalon Stogie <o:p></o:p> Behind the Game, Robot Jocks <o:p></o:p> Coral Thrown, <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, <o:p></o:p> Raging Swan Gaming <o:p></o:p> Avalon Pathfinder, Unseelie Rings.<o:p></o:p>...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #17

Game Geek Issues #17


Another great issue, filled with all sorts of gaming goodness... Musing of the Avalon Stogie..... <o:p></o:p> Behind the Game,Heroes for Hire <o:p></o:p> Junkyard Wars, Strip #17 <o:p></o:p> Coral Thrown, Chapter X <o:p></o:p> Dept 13 Comic, Issue #2 <o:p></o:p> Mark’s Musings <o:p></o:p> Artist...   [click here for more]
Avalon Classic  $1.99 $1.00

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Game Geek Issues #18

Game Geek Issues #18


Another great issues, packed full of gaming goodness. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, SFCF Coral Thrown, Chapter X I Raging Swan Gaming Dept 13 Comic, Issue #3 Free Paper Model.. Junkyard Wars, Strip #18 Avalon Pathfinder, Unseelie Rings Multi-Verse, Cancrian Mercenariy... Geek Profile Battle Axe, More Figures Reviews...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #19

Game Geek Issues #19


Another great issues, packed full of gaming goodness. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, Nova Blast Preview Coral Throne, Chapter XII Raging Swan Gaming Dept 13 Comic, Issue #4 Junkyard Wars, Strip #19 Avalon Pathfinder Multi-Verse Geek Profile Battle Axe Reviews Arcana Cool Stuff What's New Free Stuff ...   [click here for more]
Avalon Classic  $2.95 $1.00

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Game Geek #37

Game Geek #37


New gaming goodness in this issue along with over $5.00 in free games and discounts. Musing of the Avalon Stogie Behind the Game Coral Throne, Chapter XXIV Heroes Wear Masks Dicing With Life Today’s Promise Excerpt Avalon Pathfinder Sorceress Issue #6 BedRock Interview Artist Spotlight....   [click here for more]
Avalon Game Company  $1.00 $0.56

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How to be a Great GM

How to be a Great GM


Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master means; being diverse and flexible. You have to be ready for any possibility and you need to be able to visualize things in your head that some people have trouble doing...   [click here for more]
Avalon Game Company  $5.99

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How to be a Great GM with Your Kids

How to be a Great GM with Your Kids


If your group has kids and you play Role-Playing Games, then eventually, at some point, your kids are going to ask if they can play Role-Playing Games with you. And so, you wind up asking yourself the inevitable question: How to I get them involved? This great How to book will give you the secrets to including your kids in your hobby and have fun doing it. ...   [click here for more]
Avalon Game Company  $5.99

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How to be a Great Player

How to be a Great Player


What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it or not. You’ve played role playing games since you were too short to get your own stuff...   [click here for more]
Avalon Game Company  $5.99

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How to be a Master GM

How to be a Master GM


Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable. Any...   [click here for more]
Avalon Game Company  $5.99

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How to be an Exceptional GM

How to be an Exceptional GM


Part two in the four part How to Be a GM is here. To become an exceptional Gamemaster, you have to take a step back from Role-Playing Games and take a close look at the elements that make up those games, looking beyond the basics of rules, dice, and mood to the very heart of the game – the heart that most people never even look at. So, we take a closer look, and see that Role-Playing Games...   [click here for more]
Avalon Game Company  $5.99

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How to be an Expert GM

How to be an Expert GM


Once you've decided to push beyond the exceptional and become an Expert Gamemaster, then it's time to take a step back to take a broader view of Gamemastering, and, once you have that view, ask yourself what refinements you can make to your craft. Out of the entire group, the Gamemaster is the only person who must bring craft to the table, and it is the quality of that craft that separates...   [click here for more]
Avalon Game Company  $5.99

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How to Create a Great Campaign

How to Create a Great Campaign


If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!” Session after session of tense and exciting role-playing and combat that created such fascinating stories you re-tell them for years to come. Often times it is easy to think that these people are just lucky enough to played...   [click here for more]
Avalon Game Company  $5.99

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground? The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the...   [click here for more]
Avalon Game Company  $5.99

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master...   [click here for more]
Avalon Game Company  $23.96 $19.96

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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time. ...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Dungeon II

How to Make a Great Dungeon II


Role-Playing Games are dungeons. Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible. The three most classic dungeon locales are the ruined keep, the cave system, and the...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Villain

How to Make a Great Villain


In a traditional story, the villain is a catalyst for story. Usually, the events of the world would follow a destined course of action, but the villain decides that they want more, or they simply want the world to take a different path. Once one person steps out of the shadows to change the course of destiny; another person inevitably steps up to stop them. In more complex stories, a second party...   [click here for more]
Avalon Game Company  $5.99

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How to Play a Great Cleric

How to Play a Great Cleric


A cleric is someone in service of a higher power, a god, a force of nature, an ideal. What vision do we summon when clergy becomes the topic? Is it an old man in brown robes with a ring of hair around a bald patch atop his head that spends his life in cloistered prayer? What about the merry Friar Tuck from Robin’s band of thieves that never met a bottle he didn’t warm up to? For some,...   [click here for more]
Avalon Game Company  $4.99

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How to Play a Great Fighter

How to Play a Great Fighter


What is a fighter? You can answer that question as simply as asking it, but you never really feel satisfied. Fighters are supposed to encompass the way of the warrior, those who live and die by the sword, the monsters who burn villages to the ground and even the humble samurai on bent knee before his charge. So when you ask “what is a fighter?” just understand that the question is...   [click here for more]
Avalon Game Company  $4.99

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How to Play a Great Rogue

How to Play a Great Rogue


Rogues come in all shapes and sizes, this is perhaps why they’re called something as generic as “rogue”. Literally, any kind of underhanded person is a rogue, anyone who by definition will not or prefers not to live to the dictations of society. No, a non-conformist who paints their face with bad clown makeup and listens to droned out suicidal music is not a rogue, they’re...   [click here for more]
Avalon Game Company  $4.99

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How to Run a Business in Your Game Setting

How to Run a Business in Your Game Setting


Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You have to make money somehow, whether it be paper notes, silver coins, or gold bars. Some decide the only thing they can do is go out and risk their lives one more time, hoping to retire. Others… well, they settle...   [click here for more]
Avalon Game Company  $4.99

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How to Run a Great Super Hero Game

How to Run a Great Super Hero Game


Most RPGs puts you and your friends in the role of a brave adventurers fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes. While fantasy games and superhero fiction have a lot in common there are some important differences. This how-to book will help you make that transition from traditional fantasy RPGs to the superhero genre,...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Combat

How to Spice Up Combat


Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics are complicated, and can take a long time to resolve at the table. This can lead to lots of downtime,...   [click here for more]
Avalon Game Company  $5.99

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