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The Evolution of Fantasy Role-Playing Games
by McFarland

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.

The Evolution of Fantasy Role-Playing Games
 
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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $19.99 $9.99

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

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Level UP: A Book of Fantasy Gaming Lists

Level UP: A Book of Fantasy Gaming Lists


Do you feel a bit intimidated by Dungeons & Dragons? Would you like to impress your gaming group and feel more confident when playing? Then check out Level UP: the fully illustrated fantasy gaming book of lists, answering all of D&D's most pressing questions. Why do wizards live in towers? What are the biggest news stories in the history of Dungeons & Dragons(r)? What don't you know...   [click here for more]
Hack & Slash Publishing  $9.99

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Little Orc Wars [BUNDLE]

Little Orc Wars [BUNDLE]


This special 33% off bundle product contains the bestselling H.G. Wells' Little Orc Wars miniatures game and the two books by the famous author, his Little Wars and Floor Games, that influenced its development! H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $3.33 Format:...   [click here for more]
Skirmisher Publishing  $14.97 $9.99

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Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals

Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals


BUILDING BETTER WORLDS Ludotronics is a conceptually complete paradigm and, building on that core, a comprehensive design methodology for intermediate and advanced game designers. Ludotronics is about concept development, that path from coming up with a raw idea for a game to greenlighting a refined version of that idea for pre-production and later development. Ludotronics...   [click here for more]
J. Martin  $16.50

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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim. Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
Onyx Path Publishing  $4.99

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Many Glorious Lies of Battle

Many Glorious Lies of Battle


No one starts out with all the answers. Knowledge is hard won over the years buy surviving setbacks and learning from them. But humanity possesses the rare ability to learn from the pain of others. Many Glorious Lies of Battle is therefore distilled agony for your enlightenment! Many Glorious Lies of Battle is a collection of letters that experienced gamers...   [click here for more]
Nanuk Ambitions  $5.14

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Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1

Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1


Tiger of Cilengkrang is a beatifully drawn comic series drawn by Alex Irzaqi, inspired by the tabletop Roleplaying game: Musha Shugyo RPG! This is the first issue, available in PDF and print on demand format. The entire serie will count 4 episodes. This issue includes playable characters for Musha Shugyo RPG! Playable RPG contents will be available in each episode. Synopsis A...   [click here for more]
Acchiappasogni  $2.50

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My 1st Character

My 1st Character


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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Old-School Essentials: Author's Notes on the Rules

Old-School Essentials: Author's Notes on the Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome   FREE 

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
John Wick Presents  $19.99 $9.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each...   [click here for more]
John Wick Presents  $19.99 $9.99

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Player Notebook

Player Notebook


Every Character Has a Story. Every Character Is a Story. Your character is more than a collection of stats and gear. No matter what tabletop RPG you play, your character has background, interesting traits, and relationships with player characters and NPCs. And as your story grows, you’ll visit new places, meet interesting creatures, discover incredible items, and take part in legendary feats....   [click here for more]
Monte Cook Games  $8.99

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To...   [click here for more]
Corvid Sun   FREE 

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Reigning Cats and Dogs

Reigning Cats and Dogs


Despite being the heir to the Canine Kingdom, eighteen-year-old Sadie Sablefur has no interest in politics. She’d much rather be practicing her marksmanship or learning new combat techniques. However, when a routine trade mission goes wrong, Sadie’s ability to forge a diplomatic alliance with her enemy might be the only chance she has at saving the Seven Realms from complete annihilation....   [click here for more]
Happy Gnome Publishing  $9.99 $0.99

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Responding to Call of Duty: Critical Essays on the Game Franchise

Responding to Call of Duty: Critical Essays on the Game Franchise


Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments...   [click here for more]
McFarland  $39.95 $19.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth

Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth


In 1997, Guardians of Order published Big Eyes Small Mouth, which became an important milestone in the quirky history of anime-inspired tabletop RPGs. In 2006, the company imploded and the founder disappeared for a while. In between, the company put out dozens of games and supplements, ranging from triumphs like the Sailor Moon RPG and Resource Book to weirdness like the Dual!...   [click here for more]
Yaruki Zero Games  $2.50

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So You've Never Played An RPG?

So You've Never Played An RPG?


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today

Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy...   [click here for more]
McFarland  $39.95 $19.99

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $45.00 $17.99

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
Chaosium  Pay What You Want

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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SX2 Starry Knight Press 2019 Catalog

SX2 Starry Knight Press 2019 Catalog


STARRY KNIGHT PRESS 2019 CATALOG A Full Color Catalog Featuring the Gaming Supplements of Starry Knight Press Hello and welcome, gamers! The Starry Knight Press 2019 Catalog features our entire selection of currently available books and supplements, information on upcoming titles, and a map of the currently discovered portion of my campaign world of Terrans, all depicted...   [click here for more]
Starry Knight Press  Pay What You Want

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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games


Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction...   [click here for more]
McFarland  $39.95 $9.99

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the...   [click here for more]
Sentinel Hill Press  $8.00

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The Art of Journey To Ragnarok

The Art of Journey To Ragnarok


The Art of Journey To Ragnarok Artbook contains all the original concept art designed for Journey To Ragnarok - Adventure and Setting. ...   [click here for more]
Mana Project Studio  $4.99 $3.99

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."...   [click here for more]
Wizards of the Coast  $4.99

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The Board Game Book, Volume 1

The Board Game Book, Volume 1


The ultimate guide to tabletop gaming Board gaming has become one of the world's hottest hobbies, with millions of players discovering the fun, challenge and excitement of releases like Ticket to Ride, Catan and Pandemic. This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely...   [click here for more]
Clyde & Cart Press  $18.00

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  $9.99 $4.99

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The Elk Man Isn't Real

The Elk Man Isn't Real


This document is meant to spread the word about the Elk Man. It's something like an urban legend, I guess. It seems dangerously dismissive to say it that way, though. I really can't tell you anything more about the thing, or it'll be too late for you. What I can tell you is that this document is designed to scare you. It's meant to make you fall into paranoid habits, to keep you safe. It's meant...   [click here for more]
Anomalous Entertainment Co  $4.61

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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The Gonzo Documents: Vol. 1

The Gonzo Documents: Vol. 1


The Gonzo Documents is a collection of individual mini-stories from people in the world of Axon Punk: Overdrive. These stories add new ideas and perspectives to the setting of the game and were commissioned primarily from members of marginalized communities, such as people of color, women, differently-abled people, and LGTBQ people. Check out this collection to gain inspiration for...   [click here for more]
Wrong Brothers Gaming  $10.00

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The MarmiCon Conundrum

The MarmiCon Conundrum


Occult detective Ross Fulton and his assistant Ted have come to Indianapolis for MarmiCon, the largest gaming convention in the Midwest. Ross and Ted have to track down the elusive Franklin Fletcher, a game designer, con man, and Enochian mage, but they soon learn they’re not the only ones on his trail. Now Ross and Ted must outwit their rival, find Fletcher, and figure out why portals to other...   [click here for more]
Hex Games  $2.99

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The Mercenary Field Guide 2019

The Mercenary Field Guide 2019


On the surface the Mercenary Field Guide 2019 is a very specific book relating to a single group, going to a single event on a single year. However, the advice contained within it holds wider appeal and would be useful to anyone attending any roleplaying based convention. Tackling issues around how to be a good GM and player it also contains general advice on surviving a convention without giving...   [click here for more]
Nanuk Ambitions  $5.14

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The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers

The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers


Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the...   [click here for more]
McFarland  $39.95 $19.99

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The Other Side of the Table

The Other Side of the Table


A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings. ...   [click here for more]
Chromatic Chameleon  $1.00

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The Role-Playing Society: Essays on the Cultural Influence of RPGs

The Role-Playing Society: Essays on the Cultural Influence of RPGs


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television...   [click here for more]
McFarland  $29.95 $15.99

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The Sega Arcade Revolution: A History in 62 Games

The Sega Arcade Revolution: A History in 62 Games


Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of...   [click here for more]
McFarland  $39.95 $19.99

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The Traveller Bibliography

The Traveller Bibliography


Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian...   [click here for more]
BITS  $14.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Video Games and the Mind: Essays on Cognition, Affect and Emotion

Video Games and the Mind: Essays on Cognition, Affect and Emotion


Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological...   [click here for more]
McFarland  $39.95 $19.99

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Video Gaming in Science Fiction: A Critical Study

Video Gaming in Science Fiction: A Critical Study


As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers...   [click here for more]
McFarland  $39.95 $19.99

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W20 Art of Werewolf the Apocalypse

W20 Art of Werewolf the Apocalypse


The Art of Werewolf: The Apocalypse A Visual Guide to Werewolf 20th Anniversary Edition Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.   Shifting from Lupus to Homid and...   [click here for more]
Onyx Path Publishing  $4.99

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Whirl Fang Zine Vol.0

Whirl Fang Zine Vol.0

RLS777  $3.00

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Your Best Game Ever

Your Best Game Ever


Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were talked about for years! Sometimes, everything just turns out right. But...   [click here for more]
Monte Cook Games  $18.99

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Your Best Game Ever FREE PREVIEW

Your Best Game Ever FREE PREVIEW


This is a free preview of the Your Best Game Ever. You can also purchase the complete book. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments...   [click here for more]
Monte Cook Games   FREE 

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Тайна Нестора Анвара

Тайна Нестора Анвара


Старый голограф в главной зале чайханы «Вахиб» подёрнулся рябью, но беспорядочное мельтешение цветных пятен вскоре вновь превратилось в улыбающееся лицо Джала́ба Кориа́на, ведущего новостей «Глашатая». Звуковая...   [click here for more]
Studio 101  $2.14

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