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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
by McFarland

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world

This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity.

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
 
 Hottest Books About Games, PDF, English
 
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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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A GM's Tarot Guide: NPC Generation

A GM's Tarot Guide: NPC Generation


There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are...   [click here for more]
Mad Pierrot Games  $2.00

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All That Glitters is Palladium

All That Glitters is Palladium


A short (24-page) zine about the history of Palladium Books! Founded in 1981, Palladium Books is one of the weirdest tabletop RPG publishers, which is really saying something. Coverage of 15 different Palladium RPGs and the entire Palladium Books Megaverse! 5 humorous lists of amusing elements of Palladium’s games. A detailed explanation of the Megaversal RPG system and its general strangeness. A...   [click here for more]
Yaruki Zero Games  $2.50

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ARP in 2017

ARP in 2017


ARP Publication plans for 2017. It has been a few years since our last publication and now we're planning to come back with a vengeance. The product lines mentioned in this document rise from the ashes during the remainder of the year. ...   [click here for more]
Alternate Realities Publications   FREE 

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ARP in 2018

ARP in 2018


ARP Publication plans for 2018. But we're still planning to come back with a vengeance! While many say "revenge is a dish best served cold", I can tell you from personal experience, it needs to be served up quite healthy, too. And healthy I haven't been. The product lines mentioned in this document rise from the ashes during the remainder of the year. Matter of fact, one has already been delivered....   [click here for more]
Alternate Realities Publications   FREE 

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ARP Newsletter, Fall 2018

ARP Newsletter, Fall 2018


ARP Publication changes coming in the Fall of 2018. It mostly concerns product alterations in the Big Bang Shootout line, starting with the next new product to be released a few days from now. Also, a little exposition on why we never really did any books focused on specific "gun families" and likely never will. With these various changes in style and production methods, the series can finally truly...   [click here for more]
Alternate Realities Publications   FREE 

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Cauldrons & Casseroles

Cauldrons & Casseroles


As role-playing games are becoming an increasingly popular pastime and hobby for many in our current culture for quite a while, a tradition of gaming food and drinks should evolve accordingly. Cocktail parties or sport events, for instance, have evolve their own food traditions. There is no reason role-playing games shouldn't either. Cauldrons & Casseroles presents 82 recipes...   [click here for more]
Stellagama Publishing  $4.99

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Cinema and Sorcery: The Comprehensive Guide to Fantasy Film

Cinema and Sorcery: The Comprehensive Guide to Fantasy Film


From the dawn of feature films, fans—be they artists, gamers, visionaries, writers, or dreamers—have drawn inspiration from the big screen. Now, between the covers of Cinema & Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day. Learn the who, the what, the where, and the how of your favorite fantasy...   [click here for more]
Green Ronin  $12.95

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Club Anyone: An Interface Zero Novel

Club Anyone: An Interface Zero Novel


In an age of augmented reality, love is found in the most dangerous places. Stranded on Mars, megacorp programmer Derek Tobbit drowns his sorrows in augmented reality sex, only to have his drug-fueled midlife crisis hijacked by a conspiracy that threatens the solar system. It will take all his hacker skill, the friendship of a rogue AI, and the redemptive power of an impossible love to save them....   [click here for more]
Gun Metal Games  $4.97

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Design Notes

Design Notes


This collection of essays serves as the ‘commentary track’ for the smash hit Salt in Wounds Setting and features advice, insight, and a fresh look behind the screen of a professional writer and game designer. Whether you’re a player looking for a new perspective, a GM aiming to build richer worlds, or a hobbyist game designer/writer striving to make the leap towards being a professional:...   [click here for more]
Pangolin Press  $3.99 $2.99

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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."...   [click here for more]
Purple Duck Games  $5.00

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Fast & Light

Fast & Light


Narrative tools and game prep for an improv GM. Do you struggle to improvise at the table? Are you tired of working through a punishing prep routine for every session? Do you simply need faster game prep? Would you like to adopt a lighter GM schedule which still gave you a fun story? I have the answer for you: Fast...   [click here for more]
Phil Nicholls  $4.99

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Game Geek Issues #15

Game Geek Issues #15


THis issue is free, so get a copy right away. Musing of the Avalon Stogie . <o:p></o:p> Behind the Game, S&G <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, Strip #15 <o:p></o:p> Coral Thrown, Chapter IX.<o:p></o:p> Artist Spotlight <o:p></o:p> Mark’s Musings<o:p></o:p> Geek...   [click here for more]
Avalon Classic  $1.00

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GM Direction

GM Direction


GM Direction is a book designed to answer those common questions new GMs have when they're thinking about running a game. If you're an experienced GM, this probably isn't the book for you, but if you're just getting into the role, this book will give you the advice you need to prepare and run a great game. The book is split into two sections: prepping the game and running the game. I discuss...   [click here for more]
C. Daniel Bush  $10.00

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GM Notebook

GM Notebook


It’s Easy to Build, Manage, and Record a Truly Epic Campaign! Build your world. Create great adventures and interesting locales. Jot down ideas, intriguing creatures and NPCs, and locations you can pull out on the fly. And log the your sessions as the campaign unfolds, so you’ll always remember when the players met that key NPC, found that important item, or discovered that vital clue...   [click here for more]
Monte Cook Games  $8.99

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Gomo Guide: Thoneport (Reboot)

Gomo Guide: Thoneport (Reboot)


A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF. Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and...   [click here for more]
Oak and Lotus  $10.00

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HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises


Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook...   [click here for more]
Kent David Kelly  $7.99 $0.99

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $7.49 $4.99

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first,...   [click here for more]
BOSS mod  $0.99

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Improv for Gamers

Improv for Gamers


Do you want to be a better roleplayer or GM? Do you want to encourage spontaneous creativity in your gaming group? Do you want to create dynamic, compelling characters? If the answer to any of these questions is “yes,” Improv for Gamers is for you! Based on the popular workshop series, this book provides a selection of fun and easy improv exercises designed to take...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Infinite Horizons, Issue #1

Infinite Horizons, Issue #1


This first issue of Avalon Game’s great Sci-Fi e-zine, Infinite Horizons will bring to you all the great Sci-Fi stuff you have been wanting, and more. Each issue is packed full of great gaming, fiction, comics and review. Did we mention that it’s free!!! Gaming Infinite Futures, Heritage Infinite Futures, New Prestige...   [click here for more]
Avalon Game Company  $1.00

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Inner Worlds: Love, Politics, and Role-Playing Games

Inner Worlds: Love, Politics, and Role-Playing Games


Does it sometimes seem that nothing is OK? Are you fed up of being made to feel guilty? Do you just want to enjoy games without all the politics? In these eight essays on social interaction, ­politics, ­magic, ­mental health, conflict and sex in ­role-playing games, game designer ­Howard Ingham talks around the politics and ethics of creating fictional...   [click here for more]
Howard David Ingham  Pay What You Want

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

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Level UP: A Book of Fantasy Gaming Lists

Level UP: A Book of Fantasy Gaming Lists


Do you feel a bit intimidated by Dungeons & Dragons? Would you like to impress your gaming group and feel more confident when playing? Then check out Level UP: the fully illustrated fantasy gaming book of lists, answering all of D&D's most pressing questions. Why do wizards live in towers? What are the biggest news stories in the history of Dungeons & Dragons(r)? What don't you know...   [click here for more]
Hack & Slash Publishing  $9.99

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Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals

Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals


BUILDING BETTER WORLDS Ludotronics is a conceptually complete paradigm and, building on that core, a comprehensive design methodology for intermediate and advanced game designers. Ludotronics is about concept development, that path from coming up with a raw idea for a game to greenlighting a refined version of that idea for pre-production and later development. Ludotronics...   [click here for more]
J. Martin  $16.51

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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim. Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
Onyx Path Publishing  $4.99

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Many Glorious Lies of Battle

Many Glorious Lies of Battle


No one starts out with all the answers. Knowledge is hard won over the years buy surviving setbacks and learning from them. But humanity possesses the rare ability to learn from the pain of others. Many Glorious Lies of Battle is therefore distilled agony for your enlightenment! Many Glorious Lies of Battle is a collection of letters that experienced gamers...   [click here for more]
Nanuk Ambitions  $5.14

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Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1

Musha Shugyo Chronicles: Tiger of Cilengkrang - Episode 1


Tiger of Cilengkrang is a beatifully drawn comic series drawn by Alex Irzaqi, inspired by the tabletop Roleplaying game: Musha Shugyo RPG! This is the first issue, available in PDF and print on demand format. The entire serie will count 4 episodes. This issue includes playable characters for Musha Shugyo RPG! Playable RPG contents will be available in each episode. Synopsis A...   [click here for more]
Acchiappasogni  $2.50

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My 1st Character

My 1st Character


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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Old-School Essentials: Author's Notes on the Rules

Old-School Essentials: Author's Notes on the Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome   FREE 

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
John Wick Presents  $19.99 $9.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each...   [click here for more]
John Wick Presents  $19.99 $9.99

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Player Notebook

Player Notebook


Every Character Has a Story. Every Character Is a Story. Your character is more than a collection of stats and gear. No matter what tabletop RPG you play, your character has background, interesting traits, and relationships with player characters and NPCs. And as your story grows, you’ll visit new places, meet interesting creatures, discover incredible items, and take part in legendary feats....   [click here for more]
Monte Cook Games  $8.99

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To...   [click here for more]
Corvid Sun   FREE 

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Reigning Cats and Dogs

Reigning Cats and Dogs


Despite being the heir to the Canine Kingdom, eighteen-year-old Sadie Sablefur has no interest in politics. She’d much rather be practicing her marksmanship or learning new combat techniques. However, when a routine trade mission goes wrong, Sadie’s ability to forge a diplomatic alliance with her enemy might be the only chance she has at saving the Seven Realms from complete annihilation....   [click here for more]
Happy Gnome Publishing  $9.99 $0.99

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Responding to Call of Duty: Critical Essays on the Game Franchise

Responding to Call of Duty: Critical Essays on the Game Franchise


Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments...   [click here for more]
McFarland  $39.95 $19.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth

Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth


In 1997, Guardians of Order published Big Eyes Small Mouth, which became an important milestone in the quirky history of anime-inspired tabletop RPGs. In 2006, the company imploded and the founder disappeared for a while. In between, the company put out dozens of games and supplements, ranging from triumphs like the Sailor Moon RPG and Resource Book to weirdness like the Dual!...   [click here for more]
Yaruki Zero Games  $2.50

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So You've Never Played An RPG?

So You've Never Played An RPG?


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today

Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy...   [click here for more]
McFarland  $39.95 $19.99

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $45.00 $17.99

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
Chaosium  Pay What You Want

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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