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Explore Aconyte’s world expanding fiction ranges with these opening excerpts from the epic fantasy realms of Legend of the Five Rings and Descent: Journeys in the Dark, the eldritch adventure of Arkham Horror, and deep space opera from Twilight Imperium. Featuring excerpts from: Wrath of N’kai by Josh Reynolds: An international thief of esoteric... [click here for more] |
Aconyte Books |
FREE
|
Explore Aconyte’s world expanding fiction of 2021 with the opening excerpts from the epic fantasy realms of Descent: Legends of the Dark, undead horrors in Zombicide, the eldritch adventure of Arkham Horror, and space exploration from Terraforming Mars. Mask of Silver by Rosemary Jones – A movie director shoots his silent horror masterpiece... [click here for more] |
Aconyte Books |
FREE
|
This product includes the Corporia RPG as a TEXT-ONLY reflowable ebook in .epub and .mobi formats. The free character sheet and free city district map guide must be ordered and downloaded separately.
These ebook versions are also included with purchase of the full color RPG.
Corporia is 'knights in shining... [click here for more] |
Brabblemark Press |
Pay What You Want
|
**SAMPLE ONLY**
The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can... [click here for more] |
Nightpath Publishing |
FREE
|
**SAMPLE ONLY**
The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing... [click here for more] |
Nightpath Publishing |
FREE
|
Four teenagers walk along the seaside road of a Greek island during winter. They talk of urban legends and folklore and dream of a portal that would take them to their favorite magic worlds. The ones they often revisit through books, games and movies filled with powerful wizards, knights and dragons.
But is it wise to dream of such things?
For magic is said to manifest through... [click here for more] |
Spiral Lane Productions |
$0.79
|
Player characters visit a lot of different places and we don't see every minute of their time "on screen" during the game. Is it strange to imagine that they're getting tangled up in romantic (or casual) relationships?
This short document has a few tables for you to roll on to create exes to add in the game. Whether you're a player who wants to see what broken hearts your PC has left behind, or a... [click here for more] |
Devon J. Kelley |
Pay What You Want
|
In the wilds an Orc with great mystical power has drawn to him a retinue of loyal Orc minions and established a stronghold. The Orcs have been carrying out kidnap-raids against the nearby villages and hamlets. The young, old and weak have been carried off to the cave, and never seen again. Featuring a dungeon map by Matt Jackson, "The Lair of the Orc Shaman" is a micro adventure for 1st Ed gamers... [click here for more] |
Felbrigg Herriot |
$0.99
|
Jazz hunts vampires when he's not busy being distracted by beer, babes and bands. His life is the perfect mix of adrenaline and fun. Or it is until a vamp decides to try to be friends with him. Plus he’s hired a woman he’s falling hard for when an ex-girlfriend shows up. But Jazz has to figure out who to trust fast or he’ll end up as a pet to an ancient vampire.
For 18+ ... [click here for more] |
Hot Java |
$0.99
|
Stories in the Ether is a quarterly story telling anthology of fantasy, steampunk, and science fiction short stories from Nevermet Press.
This issue features 12 compelling works including:
Iron Butterfly, by Marie Andrews
Brick Jackson Returns to the Land that Time Forgot, by Ian Toltz
Unfamiliar Territory, by Gary Watkins
Cruise of the Lightship Venture, by Sevan Taylor
The... [click here for more] |
Nevermet Press |
$1.50
|
Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with The Alphatiev Gazetteer - volume II!
You are a fan of the Alphatiev fantasy books and have adventured in the ten kingdoms for years. when the second volume of the third-party game source book came out, you snatched it up as quickly as volume 1. The second volume... [click here for more] |
AnSR Games |
$1.99
|
The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can save the city against the schemes... [click here for more] |
Nightpath Publishing |
$1.99
|
The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing the former NIGHT agent and his... [click here for more] |
Nightpath Publishing |
$1.99
|
PDF and EPUB files of Ed Stark's mini-novella trilogy introducing the world of Torg Eternity. ... [click here for more] |
Ulisses Spiele |
$1.99
|
The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service.
The Inn between... [click here for more] |
Texas in August Studio |
$2.50
|
The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service.
The Inn between... [click here for more] |
Texas in August Studio |
$2.50
|
The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service.
The Inn between... [click here for more] |
Pinnacle Entertainment |
$2.50
|
Product Description
Aurora Award Finalist story from a multi-award winning author
We all have things we hide away inside—secrets, fears, aspects of ourselves we keep locked away. Or try to.
In that respect, the characters we meet in Douglas Smith's Impossibilia are like any of us. They have things inside them too. Only their things are a little... different.
A dead wife that... [click here for more] |
Douglas Smith |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
Magical Realism meets Fantasy Manifesto
Step into a world where reality blurs and magic intertwines seamlessly with the mundane. Welcome to a captivating, magical experience where you become the protagonist of your own extraordinary journey, guided by the enigmatic storyteller.
In this immersive realm of wonder and wonderment, you will inhabit the shoes of fascinating characters,... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Lovesick is a psychological horror game focusing on desperate, unstable romantics--and with a very unique twist. Your group will play as the obsessive, dangerous, and painfully sincere main characters in a story of doomed courtship and warped romance.
Genresick is a supplement expanding Lovesick's intense, emotional gameplay into six new premises, providing original and unique settings, completely... [click here for more] |
consilium games |
Pay What You Want
|
In the vast realm of roleplaying experiences, characters are the heartbeat of every narrative. They are the conduits through which players immerse themselves in captivating stories, face extraordinary challenges, and explore the uncharted territories of their imagination. This book seeks to transform the way we approach character creation, moving beyond the confines of mere mechanics and statistics... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Factions in roleplaying stand as pillars of intrigue, conflict, and collaborative storytelling. They are not just mere organizations; they are the heartbeat of immersive experiences and scenarios that invite players and guides alike to explore uncharted narratives. In this sourcebook, we delve deep into the world of factions, emphasizing their pivotal role in shaping unforgettable roleplaying experiences.... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Building Story is your companion on the path to becoming a masterful roleplaying guide. Within these pages, you will find invaluable insights, practical advice, and inspiration to help you create memorable adventures for your players. Whether you are a seasoned storyteller or a newcomer eager to embark on this extraordinary journey, this toolkit is designed to cater to your needs. It explores... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Roleplaying is a boundless canvas upon which epic adventures are painted, where stories come to life through the collective imagination of guide and players. This canvas, the world in which your tales unfold, is a dynamic entity—a living, breathing tapestry that forms the backdrop to your adventures.
Worldbuilding is the art of shaping this canvas, crafting the landscapes, cultures, histories, and... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Book 1 of Santa Claus Conquers the Martians
In the summer of 1964, a small, unassuming quonset hut on Long Island became the cradle of an unexpected cinematic phenomenon. Here, amidst the changing leaves, a group of New York theater actors gathered for a project that seemed as ephemeral as the season. They were filming Santa Claus Conquers the Martians, a film intended... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Book 5 of Santa Claus Conquers the Martians
Welcome to Santa Claus Conquers the Martians: Adventures, your guide for creating captivating stories designed for immersive experiences in holiday fantasy scenarios. This resource draws inspiration from the 1964 movie, the fantasy-themed sitcoms of the era, and the general level of unhinged mayhem inherent in the... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Book 2 of Santa Claus Conquers the Martians
Welcome to Santa Claus Conquers the Martians: Characters, your guide for creating captivating characters designed for immersive experiences in holiday-inspired fantasy scenarios. This resource draws inspiration from a blend of classic modern fantasy archetypes and contemporary, narrative-driven systems. Santa Claus Conquers... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Book 4 of Santa Claus Conquers the Martians
Welcome to Santa Claus Conquers the Martians: Factions, your essential guide to the art of creating factions and organizations for holiday fantasy roleplaying. Drawing inspiration from the film and a rich tapestry of Christmas lore, this volume specializes in helping you craft dynamic factions that form the cornerstone of... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Book 3 of Santa Claus Conquers the Martians
Welcome to Santa Claus Conquers the Martians: Worldbuilding, your guide for creating captivating settings designed for immersive experiences in holiday-themed fantasy scenarios. This resource draws inspiration from a blend of classic films and television specials. Santa Claus Conquers the Martians specializes... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
If It Wasn’t for Bad Times...
Ex-adventurer Max Gibson wouldn’t have any times at all. Saddled with babysitting the heir to the Dragon Empire, a deadly dragonet with a mind all its own, Max wishes he could hunker down in his bar and shut out the rest of Dragon City, but it seems everyone wants a piece of him.
If the scum down in Goblintown aren’t trying to throw... [click here for more] |
Full Moon Enterprises |
$4.99
|
Hard Times Have Come to Dragon City
Retired adventurer Max Gibson has seen better times. Ever since he and his treasure-hunting friends struck it big and called it quits a decade back, it seems like things have slid downhill.
It’s hard enough to scrape by in a sprawling mountain city in which elves and dwarves live higher than humans in every way. It’s worse at night,... [click here for more] |
Full Moon Enterprises |
$4.99
|
The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more] |
Third Culture Kids |
Pay What You Want
|
Story Summary
A shapeshifter hero battles ancient spirits, a covert government agency, and his own dark past in a race to solve a murder that could mean the end of the world.
~~~
"I can’t remember the last time I read a book that spoke to me, so eloquently, and so deeply, on so many levels. ... I’ll be rereading it in the future because it’s that sort of... [click here for more] |
Douglas Smith |
$4.99
|
San Sibilia
This city never changes, this city never stays the same. Close to the coast in a river delta, San Sibilia’s sprawling districts are connected by rambling trams and ramshackle ferries. You may have read about San Sibilia once in a 20-part encyclopedia in a dusty shop around the corner, but haven’t been able to find the bookstore since.
A Visit to San Sibilia
A... [click here for more] |
Monster Mind |
$5.00
|
If you’re looking at the description of the book on this commerce website, I can only assume that you’re seeking a quick summary of what this book is about. People are like that, always asking questions like: What’s this thing about? Where are we going? What’s on your shirt? Why are you ignoring me? Why won’t you take your headphones off? What is that machine over there?... [click here for more] |
Yaruki Zero Games |
$5.99
|
You wake in a room.
You don’t where you are, where you came from, what’s happening. You don’t know who you are. Your identity has been taken from you. It will come back with time, but can you trust it? This world is not what it seems. Are you?
And then there’s the murder.
Who killed the dead man? Was it you? Was it one of the people who woke in the room with you? Are you... [click here for more] |
Rite Publishing |
$5.99
|
Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age... [click here for more] |
Pelgrane Press |
$6.40
|
Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top writers slices, dices and... [click here for more] |
Pelgrane Press |
$6.40
|
Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more] |
Onyx Path Publishing |
$6.99
|
eBook, Paperback, Audiobook On sale at http://robstetson.com
Slater Stone is running for President. He thinks that the President is in charge. He can’t wait to call the shots.
Driven and controlled by people and forces that no one knew existed, he finds out that the President is only a puppet.
Who runs the world? Will President Stone be able to make things right, or are we all doomed to... [click here for more] |
RobStetson |
$7.95
|
“Arise! my Daughters Too long has Earth been without My champions Arise! like the Sun and spread my Light Arise! and push back the long festering Evils Arise! as Magical Girls Arise!”
—The Blessing Of The Life-Giving Sun
I don't pretend this book answers the question What's So Cool About Magical Girls? but I hope it helps you find your own answers.
Saddle-stitched print copies... [click here for more] |
Axes & Orcs |
$8.00
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
Every night, legions of zombies scratch at the outer walls of Dragon City, trying to claw their way into the grim and gritty metropolis ruled over by the Dragon Emperor, the mighty beast that keeps the hordes of hungry dead from storming the place and tearing it to the ground. Inside, ex-adventurer Max Gibson — now "Freelance" — tries to keep his head down and enjoy his early retirement, but something... [click here for more] |
Full Moon Enterprises |
$9.99
|
The Chuubo’s Marvelous Wish-Granting Engine RPG is the most recent diceless RPG from Jenna Katerin Moran, author of the well-regarded Nobilis and an important contributor to Eos’ Weapons of the Gods and White Wolf’s Exalted RPG. It’s a progressive, warm-hearted game that focuses on adventure and slice-of-life stories — think Laputa:... [click here for more] |
Jenna Katerin Moran |
$10.00
|
What is Spark?
Shakespeare’s Romeo and Juliet is a tale of two youths torn between family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. The Spark RPG helps you tell those kinds of stories. It’s about examining your characters’ motivations, convictions, and perspectives.
Spark is a roleplaying, storytelling game. You play the... [click here for more] |
Genesis of Legend Publishing |
$10.00
|
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more] |
Gallant Knight Games |
$10.00
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|