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In Volo's Wake (5e)
by Wizards of the Coast

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes.

It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

In Volo's Wake (5e)
 
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A Much Bigger Problem

A Much Bigger Problem


A Much Bigger Problem A Much Bigger Problem is a short adventure for a group of four to five 3rd-level players. This adventure is designed to be useable in any campaign or world setting and is implied to take place in any area that might include some farmlands. Included in the back of this book you’ll find the stats for all of the monsters used in this adventure along with a Player version...   [click here for more]
Taking20  $2.99 $1.99

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Castle Falkenstein: Firearms & Margarine: An Adventure Entertainment

Castle Falkenstein: Firearms & Margarine: An Adventure Entertainment


Murder in the City of Lights! When a prominent leader in the Faerie labor movement is struck down by an assassin’s Cold Iron bullet it falls to the Dramatic Characters to find the culprit. Who could possibly have committed such a dastardly crime? Was it the owner of the margarine factory the labor movement was protesting? Or perhaps the underground anarchist organization known as...   [click here for more]
Fat Goblin Games  $9.95

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The Burning Goblins

The Burning Goblins


The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This...   [click here for more]
Blue Sword Games   FREE 

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Aigyptos: A Gazetteer for 5th Edition

Aigyptos: A Gazetteer for 5th Edition


Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country...   [click here for more]
Skirmisher Publishing  $5.99

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Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1

Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1


And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!” Excerpt from The Book of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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The Kinder (Four Villainous Characters for BASH)

The Kinder (Four Villainous Characters for BASH)


This title contains four fully-stat'ed characters for the BASH superhero roleplaying game that players can use as characters or which Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher. Tween Wolf For years, Will has been dreaming of hunting and...   [click here for more]
Skirmisher Publishing  $0.99

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Echoes From Fomalhaut #01: Beware the Beekeeper

Echoes From Fomalhaut #01: Beware the Beekeeper


A 44-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules. This issue contains... Bazaar of the Bizarre: a 1d100 table to generate strange merchants, with caravan guidelines. The Rules of the Game: sets out the conventions followed in the zine. The Singing Caverns: a two-level cavern system with 49 keyed areas, inhabited by...   [click here for more]
First Hungarian d20 Society  $6.00

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Saga of the Goblin Horde: Back to the Roots (Savage Worlds)

Saga of the Goblin Horde: Back to the Roots (Savage Worlds)


If I could bomb a windmill, a windmill, a windmill. If I could bomb a windmill. That is what I would do. Last year, the humans discovered that goblins hate the taste of vegetables, so they replaced their delicious warhorses with disgusting war horseradishes! Chief Bignose sent a crew to get to the Root of the Problem by killing the vile druid responsible for the...   [click here for more]
Zadmar Games   FREE 

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99

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Gold and Shadows

Gold and Shadows


Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also: - Brave a storm! - Visit Vesten fjords! - Take part in a ball in Montaigne,...   [click here for more]
John Wick Presents  $7.95

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WFRP Ubersreik Adventures - If Looks Could Kill

WFRP Ubersreik Adventures - If Looks Could Kill


Legends claim the Beast of Ortschlamm stalked the marshes near Ubersreik for centuries. But few believe it…   When the adventurers agree to help Rutger Reuter, a charismatic, young merchant from Ubersreik, little do they realise what’s in store. What starts as a simple job guarding building supplies, soon turns to tragedy, horror, and murder. The Characters will...   [click here for more]
Cubicle 7 Entertainment Ltd.   FREE 

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WFRP Old World Adventures - Night of Blood

WFRP Old World Adventures - Night of Blood


Night of Blood is one of the most played WFRP scenarios of all time. It was originally written over thirty years ago by Jim Bambra for WFRP 1stedition, and was published in White Dwarf 87 in March 1987. Later, it was republished in the WFRP 1st edition supplement, The Restless Dead, and has been a firm fan favourite ever since. It’s a dark, stormy night, and the forest creaks as foul creatures...   [click here for more]
Cubicle 7 Entertainment Ltd.   FREE 

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FT 0 - Prince Charming, Reanimator

FT 0 - Prince Charming, Reanimator


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
Purple Duck Games  $9.99

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The Breaking of Forstor Nagar (PFRPG)

The Breaking of Forstor Nagar (PFRPG)


Savage battlecries and screams of pain echo through the streets and off the raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed. Trapped in the heart of Forstor Nagar, the ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living...   [click here for more]
Rite Publishing  $9.99

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Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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DDEX2 Elemental Evil Complete Bundle [BUNDLE]

DDEX2 Elemental Evil Complete Bundle [BUNDLE]


This special bundle product contains the following titles. DDEX2 Elemental Evil Player's Pack (5e) Regular price: $0.00 Bundle price: $0.00 Format: PDF Elemental Evil Player's Pack The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features...   [click here for more]
Wizards of the Coast  $55.84 $33.50

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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
Wizards of the Coast  $2.99

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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
Wizards of the Coast  $2.99

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Hyperconscious: Explorations in Psionics

Hyperconscious: Explorations in Psionics


Hyperconscious: Explorations in Psionics By Bruce R. Cordell A 160-page adventure-sourcebook Preview http://www.montecook.com/mpress_Hyper_TOC.html Art Gallery http://www.montecook.com/mpress_Hyper_art.html Other links for this book http://www.montecook.com/archive_mpress.html#Hyper Dream is the gate, Mind the fuel, and Time an illusion...   The institution known as the...   [click here for more]
Malhavoc Press  $23.99 $11.00

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Tomb of Abysthor

Tomb of Abysthor


Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret...   [click here for more]
Necromancer  $11.95 $9.99

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Dungeon Crawl Classics #3: The Mysterious Tower

Dungeon Crawl Classics #3: The Mysterious Tower


An adventure for character levels 3-5 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $6.99

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Glory Hole Dwarven Mine (1981)

Glory Hole Dwarven Mine (1981)


Glory Hole Dwarven Mine By Edward R.G. Mortimer This 48-page Universal Playaid details the rich Dwarven Mine which lies just outside the walls of the City State of the Invincible Overlord. The City-State is alive with rumors of the strange happenings deep within the Glory Hole. Something is going on down there - is it the deiscovery of ancient catacombs filled with the artifacts of a long-dead civilization?...   [click here for more]
Judges Guild  $6.50 $3.99

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $4.99

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Dungeon Crawl Classics #26: The Scaly God

Dungeon Crawl Classics #26: The Scaly God


An Adventure for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $9.99

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Rappan Athuk Reloaded

Rappan Athuk Reloaded


This may not be the world's largest dungeon, but its certainly the deadliest! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled these halls for decades. Treasures and monsters abound, but can you find your way out again? Lost in the red mists, you wonder. The Bloodways await. Kill them all, Orcus will recognize his...   [click here for more]
Necromancer  $74.99 $19.99

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Dragons of Autumn (3.5)

Dragons of Autumn (3.5)


Dragonlance® War of the Lance Campaign, Volume One Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B8 Journey to the Rock (Basic)

B8 Journey to the Rock (Basic)


To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B7 Rahasia (Basic)

B7 Rahasia (Basic)


Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
Wizards of the Coast  $4.99

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HHQ1 Fighter's Challenge (2e)

HHQ1 Fighter's Challenge (2e)


Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore. You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! ...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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HHQ8 Cleric's Challenge II (2e)

HHQ8 Cleric's Challenge II (2e)


Something evil is stalking the parish of Barlox. Ten years ago, the village's temple burned to the ground and the parish priest disappeared. The temple has since been rebuilt, but life has not returned to normal. A current of fear and discontent now ripples beneath the surface of this once sleepy wine-making community. Old rivalries have turned bitter, and unwittingly unleashed a force of ancient...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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HHQ4 Cleric's Challenge (2e)

HHQ4 Cleric's Challenge (2e)


Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed...   [click here for more]
Wizards of the Coast  $24.95 $9.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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The Crypt of St Bethesda

The Crypt of St Bethesda


Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. The Crypt of St Bethesda is a d20 System adventure booster designed for 5-8 characters levels 2-4. It can be played as a stand-alone adventure or dropped into any ongoing campaign setting. ...   [click here for more]
Alderac Entertainment Group  $2.49 $0.79

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Judges Guild JG3: Dark Tower

Judges Guild JG3: Dark Tower


An Adventure for Character Levels 8-10 An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets...   [click here for more]
Goodman Games  $12.99

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Dungeon Crawl Classics: Saga of the Rat King

Dungeon Crawl Classics: Saga of the Rat King


This adventure module uses 1E rules.   One of the most notorious villains returns in this long-await compilation! The Rat King and his progeny have brought danger to the town of Silverton. First, in Idylls of the Rat King, the heroes must explore an abandoned silver mine to put down threats to local caravans. A new bridging adventure, The Scourge of Silverton, then leads...   [click here for more]
Goodman Games  $8.99

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Castles & Crusades DB5 The Conquered East

Castles & Crusades DB5 The Conquered East


“Into the East you say?” bellowed the wild eyed foreigner. “Well that’ll be a true path to glory or hell if ever I heard of one! Gird yourselves well my Bowbe’s, for the armies of the Orc King are canny and cunning!” Not far from the Crater of Umeshti in the Haunted Highlands, stands the city of Dro Mandras. It serves as the capitol of the Duchy of Karbosk and...   [click here for more]
Troll Lord Games  $7.00

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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
Fantasy Flight Games  $6.95

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Dungeon Crawl Classics: Saga of the Dragon Cult

Dungeon Crawl Classics: Saga of the Dragon Cult


An Adventure Path That Takes Characters From Level 1 to 10 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar

Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
Goodman Games  $7.99

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