Play kid monsters as little heroes in their creepy world.
84 pages of rules, characters, setting, monsters, guidance, and creative tools.
2 or more players. Works best with 2 to 5.
Playtime of 1 or more hours.
Requires six-sided dice, pencils, and paper. Tokens, such as game chips or glass beads, are useful but optional.
Created by the Sims family (two little girls and their dad) with special guests.... [click here for more]
The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]