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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could...   [click here for more]
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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
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Queen's Heroes 1:  Queen's Treasure

Queen's Heroes 1: Queen's Treasure


Welcome to Queen's Heroes, a three-part adventure arc that pits your Heroes against the powerful Unseelie Red-Eyed King. In Part 1, Queen's Treasure, one of the fourteen treasures of Avalon, the food-creating Hamper of Llud, has been taken by a Sidhe lord. The people of Avalon face a hungry winter--unless your Heroes dare to infiltrate a Sidhe stronghold and retrieve the Hamper...   [click here for more]
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Queen's Heroes 2: Queen's Promise

Queen's Heroes 2: Queen's Promise


Welcome to Queen's Promise, Part 2 of the three-part Queen's Heroes. The Red-Eyed King ordered his champion warrior, Twyth, to capture Crookback Mountain, establishing a Unseelie stronghold in Inismore. This stronghold would threaten the safety of every person in the Glamour Isles. Can the Heroes defend Crookback Mountain from Twyth and the Unseelie Host? Queen's...   [click here for more]
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Queen's Heroes 3:  Queen's Honor

Queen's Heroes 3: Queen's Honor


Welcome to Queen's Honor, Part 3 of Queen's Heroes. In this final adventure, your Heroes face a direct challenge from the Red-Eyed King. Every Hero will face a direct, personal challenge. Failure will tear the Glamour Isles apart. Queen's Honor is a three-Step adventure for experienced Heroes, designed for groups of up to 5 Players. While part of a larger storyline,...   [click here for more]
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Queen's Heroes: The Heroes

Queen's Heroes: The Heroes


Presenting, from far-off Numa, Pherenike Owen, docent and Knight of Avalon! Presenting, from Avalon, Quin Llwyd, Explorer and "locksmith"! Presenting, from Borequen, Loquillo, the famous Sylkie-born helmsman! Presenting, from Vodacce, Chiara, expert guide and future merchant noble! Presenting, from Inismore, Finn O'Mór, the fili with a powerful fist! The Heroes of the Queen's...   [click here for more]
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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the...   [click here for more]
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7th Sea Adventure: Ring Around the Rosy

7th Sea Adventure: Ring Around the Rosy


The Sidhe are a ubiquitous presence throughout Avalon, living through stories and weaving Glamour wherever they are found. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent – provided they are treated with respect. Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants...   [click here for more]
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7th Sea Adventure: War and Peace

7th Sea Adventure: War and Peace


You want a Colonies adventure? Here’s a Colonies adventure! The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation...   [click here for more]
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7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire


Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire....   [click here for more]
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The Grand Design, Episode 2: Montaigne Blood

The Grand Design, Episode 2: Montaigne Blood


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… This is the second chapter of THE GRAND DESIGN, a multi-part campaign that leads your Heroes toward the dark and terrible secret of the War of the Cross. In this chapter, the Heroes receive a mysterious request: protect a...   [click here for more]
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The Grand Design Episode 4: The Informant

The Grand Design Episode 4: The Informant

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7th Sea Adventure: The Water Lyre

7th Sea Adventure: The Water Lyre


Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne...   [click here for more]
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7th Sea: The New World

7th Sea: The New World


Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
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7th Sea: Players' Guide

7th Sea: Players' Guide


Swashbuckling and Sorcery Piracy and Exploration Espionage and Intrigue Welcome to the New World 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player...   [click here for more]
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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the...   [click here for more]
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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
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7th Sea Adventure: The East is Red

7th Sea Adventure: The East is Red


The relationship between the nations of Théah and the remnants of the former Aztlan Empire has long been balanced on a knife’s edge, their tentative peace enforced by the mighty hands of the Aztlan gods But that could all be on the verge of swift change. On the galleon Nuestra Señora de la Mañana, during a recent diplomatic summit with the leaders of the Nahuacan Alliance,...   [click here for more]
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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret...   [click here for more]
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The Castle

The Castle


In northern Eisen sits the long forgotten Duster Castle, deep within the Angenehme Wald. The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross... The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences...   [click here for more]
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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique...   [click here for more]
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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
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Larder, Armory and Stash

Larder, Armory and Stash


Contained within this supplement are optional rules for wealth, equipment and supplies for use in 7thSea second edition games. First: optional rules for Armor that help resist Wounds but also complicated other Risks while worn. Second: optional rules for giving weapons and tools game mechanic effects. Third: an optional new system of “Supplies” which are pools of materials and goods...   [click here for more]
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The Caliberi Letters

The Caliberi Letters


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into...   [click here for more]
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Destiny Spreads chapter 5 - Eisen Heroes

Destiny Spreads chapter 5 - Eisen Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 5 - Eisen Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example...   [click here for more]
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7th Sea Adventure: Natural Law

7th Sea Adventure: Natural Law


In the Crescent Empire, science and technology advance at a rate seldom matched anywhere else in Terra, and the discoveries that Imperial scholars make on a regular basis border on the extraordinary. One such discovery has the potential to turn the world upside down—a complex mathematical for- mula that, when applied correctly, can predict what a subject will do given any set of situational...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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The Syrneth Codex

The Syrneth Codex


Warren Cassaday, Archæologist from Avalon, has been traveling around Théah for the last fifteen years, in search of Syrneth Ruins. This Codex is the first collection of the items and places he has found. by TOBIE ABAD keywords: Syrneth Artifacts, Explorer’s Society, Invisible College ...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
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Nations of Théah: Avalon (Book 2)

Nations of Théah: Avalon (Book 2)


"You don't live the story on the Glamour Isles. The story lives you." - Derwyddon There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside, and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Théah. Welcome to Avalon, where your...   [click here for more]
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Ships and Sea Battles (Swashbuckling Adventures)

Ships and Sea Battles (Swashbuckling Adventures)


"Port side cannons, fire at will!" The seas of Théah are home to dangerous men… almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Deck maps, mass naval rules, guidelines for campaigns set entirely on board ship, and more! Learn the details behind...   [click here for more]
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Madman's Blade

Madman's Blade


“Madman’s Blade” is a 7th Sea 2ed adventure that takes place in the magical land of Avalon. While visiting Carleon, the Heroes come across a crazy old man and soon they are fighting the Sidhe, travel to the Fey Realm, and more! The module features: - A scenario that plays in about 4-6 hours - Beautiful, never before seen art, with an art gallery section at the...   [click here for more]
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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
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Nations of Théah: Montaigne (Book 3)

Nations of Théah: Montaigne (Book 3)


"When the sun sets, the land will run red with blood." — Lady Jamais Sices du Sices This is truly a golden age. Montaigne stands on top of the world, and no one can challenge her authority. The limitless gold that pours from the Empereur’s coffers fuels the war against Castille — a war which can only end in victory for Montaigne, and the destruction of the Empereur’s...   [click here for more]
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Nations of Théah: The Pirate Nations (Book 1)

Nations of Théah: The Pirate Nations (Book 1)


“When do we go home? We are home.” — Bloody Bonnie McGee, bosun of the Black Dawn   No men are as free as the sons of the sea. The pirates of Théah are not bound by nationality or religion, only a desire for adventure… and profit. Théah’s kings and queens may rule the land, but freedom rules the waves. The Pirate Nations includes:...   [click here for more]
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Nations of Théah: Vodacce (Book 6)

Nations of Théah: Vodacce (Book 6)


Every web has a center. Vodacce is a dark tower rising from the ashes of an ancient empire. It is a land of intrigue, deception and destiny where Fate binds and frees. The Vodacce sourcebook, sixth in the Nations of Théah series, details the mystical powers of the Fate Witches and the sinister designs of the Merchant Princes. ...   [click here for more]
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At Sword's Point

At Sword's Point


The Swordsman’s Guild (7th Sea: 1st Edition) remains one of the most sought-after books from the original publishing run of 7th Sea. It told the story of the creation of the guild, helped clear up some of the rules of the legality of duels and collected all of the Swordsman Schools that were part of the guild into one book for easy reference and comparison. Fans of the...   [click here for more]
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Nations of Théah: Castille (Book 5)

Nations of Théah: Castille (Book 5)


A prince in exile, a people in turmoil, a nation at war. The fifth nation sourcebook for the 7th Sea RPG, Castille introduces a country embroiled in full-scale war with Montaigne. Highlights include the Vaticine Church of the Prophets and their faith, the lost fire magic of the Old Empire, Vodacce smugglers, and further material about the Brotherhood of the Coast. New character options and swordsman...   [click here for more]
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Nations of Théah: Vendel & Vesten (Book 8)

Nations of Théah: Vendel & Vesten (Book 8)


Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forged a new future. Today, bankers and merchants rule the country, and swords and longboats have been replaced...   [click here for more]
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The Children Cry

The Children Cry


Children are disappearing on the island nation of La Bucca, victims of a being they call the Bogeyman, the subject of nursery rhymes and fairy tales. They need Heroes to venture out into the night and battle the monster who preys on them, but is that monster really a slavering beast haunting the island's coasts... or does it roam somewhere much closer to home? A 7th Sea: Second Edition adventure...   [click here for more]
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Nations of Théah: Eisen (Book 4)

Nations of Théah: Eisen (Book 4)


Devastated by war, the Eisen homeland is a reeking cesspit of mud and disease. Her people have been scarred by the destruction, but their experiences have given them strength few Théans possess. However, unless one of the Iron Princes finds the strength necessary to reunite their nation, it’s only a matter of time before a greedy neighbor invades and destroys them all. Contains in-depth...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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7te See - Angriff des Kraken

7te See - Angriff des Kraken


Théahs Meere sind voller Gefahren, doch wackere Helden stürzen sich in Abenteuer, die ihnen Ruhm, Schätze und Trophäen bringen können. Hafenstädte bieten nicht nur Ruhepausen von den stürmischen Fahrten, sondern haben ihre ganz eigenen Geschichten. Setzt die Segel und seid dabei! Der Angriff des Kraken lässt die Helden einen ebensolchen jagen...   [click here for more]
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