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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
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Mirage - The Sorcery of Mirrors

Mirage - The Sorcery of Mirrors


In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power. This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it. In this supplement we detail all the powers of...   [click here for more]
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Swashbuckling Adventures Core Rulebook

Swashbuckling Adventures Core Rulebook


Swashbuckling Adventures is the d20 book of daring do and flashing blades that you have been waiting for. Gentleman-robbers and outright-cutthroats play a game of cat and mouse with the king’s men, the Musketeers. Who will you stand with? Swashbuckling Adventures provides all of the rules and background necessary to run more cinematic d20 games. You’ll get everything a DM needs to begin...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
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Nations of Théah: Ussura (Book 7)

Nations of Théah: Ussura (Book 7)


Primal forests cover mile after mile of landscape, stretching through barren plains and snow-swept mountains. The country of Ussura is a raging bear, ruled by a white-haired beast and guarded by pacts of blood. Her church defies the Vaticine, and her people call for strength from an ancient goddess deep within their shifting lands. Uncounted legends lie within her borders, hidden beneath ice and snow....   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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Crescent Empire

Crescent Empire


The Gateway to Paradise Is Opening… For centuries, the Empire of the Crescent Moon has remained isolated from the rest of Théah — barred by cultural barriers and a fearsome embargo by the Vaticine Church. Only a select few have journeyed beyond her borders… but they have seen wonders which put the rest of the world to shame. From fierce desert tribesmen to the cultured...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event. After all, the traveling GM has enough to juggle without having to worry about all the extras. These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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7te See - Angriff des Kraken

7te See - Angriff des Kraken


Théahs Meere sind voller Gefahren, doch wackere Helden stürzen sich in Abenteuer, die ihnen Ruhm, Schätze und Trophäen bringen können. Hafenstädte bieten nicht nur Ruhepausen von den stürmischen Fahrten, sondern haben ihre ganz eigenen Geschichten. Setzt die Segel und seid dabei! Der Angriff des Kraken lässt die Helden einen ebensolchen jagen...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Vergogne - City of Romance

Vergogne - City of Romance


Vergogne, was once a small town on the east coast of Montaigne. Now, after the largely false claims of the local priest, it has become a place of pilgrimage for those who seek romance, and a booming business has flourished to support them. Nobles, duellists and adventurers all visit Vergogne in the hopes of finding love. But in this town it can be expensive, and danger still lurks behind the endless...   [click here for more]
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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
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The Sidhe Book of Nightmares (Swashbuckling Adventures)

The Sidhe Book of Nightmares (Swashbuckling Adventures)


Don't be afraid of the dark… be afraid of what hides within it. For countless millennia, the alien Sidhe have lurked in the corners of our vision… enchanting the unwary with dark magic and tempting the foolish with empty promises of wealth and glory. Théans have rightly learned to fear their cold beauty. But some things are so terrible as to frighten even them. Now, learn...   [click here for more]
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Islands of Gold: The Midnight Archipelago (Swashbuckling Adventures)

Islands of Gold: The Midnight Archipelago (Swashbuckling Adventures)


Somewhere beyond the sea, a new world awaits... At the far end of Thean civilization lies the Midnight Archipelago - a tropical island chain on the edge of the Great Western Ocean. There, brave explorers chart the lost ruins of alien civilizations, pirates carve personal empires in blood and gold, and hidden jungles hold monstrous beings unseen since the dawn of man. Come venture to the...   [click here for more]
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7th Sea: Villains Kit

7th Sea: Villains Kit


The Villain's Kit includes: Footprint Island: An introductory treasure hunt adventure for novice and experienced players. The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations. How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys (and gals) for your 7th...   [click here for more]
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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
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Cathay: Jewel of the East (Swashbuckling Adventures)

Cathay: Jewel of the East (Swashbuckling Adventures)


At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden palace of the Celestial Empress to the fearsome Treasure Fleet that rules the eastern seas, no mystery shall remain hidden to those daring enough to venture forth. Keep your weapons - and your wits - sharp,...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom....   [click here for more]
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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
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Secret Societies: The Invisible College (Book 4)

Secret Societies: The Invisible College (Book 4)


Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook details the...   [click here for more]
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The True Vagos

The True Vagos


“ I can give you neither gold nor silver, but I can teach you much in the ways of getting a livelihood.” —The life of Lazarillo de Tormes, his fortunes & adversities” This supplement offers a couple of new spins on the Corruption concept, introducing a new background that relays on it while adapting a classical figure of spanish literature, el Pícaro...   [click here for more]
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Sharper than any Blade

Sharper than any Blade


Not every hero kills with a blade. Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades? This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several...   [click here for more]
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The Doctor will see you now

The Doctor will see you now


Heroes get injured, a lot. I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds. So I present a collection of...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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Op'a on Board

Op'a on Board


Beyond being known for its dangerous waters, the Atabean Sea is a hub for trade and a source of exported goods: sugar, molasses, bananas, coffee, tobacco, rum, gold, information—and also guava. The sweet and sour tropical fruit has now become a favorite among those who have tasted it as well as those who grow it. But like anything sourced from the collection of islands, it comes with a price...   [click here for more]
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Release the Kraken

Release the Kraken


Among the legendary sea monsters of Terra’s Pirate Nations, the Kraken is the most feared and most respected. Seafarers with families use tall tales of the Kraken to frighten and entertain their children, and legends of encounters with the Kraken regale the patrons at dockside taverns on every shore. A Pirate Nations adventure that pits your Heroes against this fearsome legend of the...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Nation: Vondholm

Nation: Vondholm


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe filling in the cracks and spaces between their larger brothers and sisters. Nestled in the mountainous crags and forests between Eisen and Ussura is one such nation; once poor but independent and struggling to forge it's own destiny once again. Here you will find new history, story, and mechanics detailing the...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial,...   [click here for more]
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Waves of Blood

Waves of Blood


The definitive sourcebook for the Théan seas! The waters surrounding Théah are as deadly as her mainland, where brutal pirates and mighty navies battle for supremacy. Some fight for plunder and glory, while others seek to push the boundaries of human exploration. A sailor’s life contains untold freedoms — and perils to chill the soul. The adventure of a lifetime is waiting...   [click here for more]
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Church of the Prophets

Church of the Prophets


Everyone in Théah worships something. The Vaticine Church is one of the most powerful organizations in the world of 7th Sea, and this book details not only its organization, but those of the Objectionists, the Orthodox Ussuran Church, and the Church of Avalon. Read about the feared Inquisitors, who keep the church’s flock free of impure speculations. Explore the question of the Fourth...   [click here for more]
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7th Sea Adventures: Freiburg (Boxed Set)

7th Sea Adventures: Freiburg (Boxed Set)


No Questions... No Rules... No Mercy... Five years ago, Eisenfurst Nicklaus Trague established a new kind of city: one free of government, laws, and oppression; one where everyone was welcome. Freiburg has since become a haven for the desperate and ambitious: built on the remains of a drachen graveyard, sprawling beneath an alien watchtower, it seethes with untold corruption... and countless...   [click here for more]
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Destiny Spreads: chapter 4 - Montaigne

Destiny Spreads: chapter 4 - Montaigne


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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The Six Silent Circles

The Six Silent Circles


A society of Théan scholars, united by their intellect, their ambition, and their hunger for knowledge, has dedicated itself to a thorough study of the fundamental principles of the universe. These visionaries hope that with the proper application of research and logic, they can truly understand their world. And then conquer it. The Six Silent Circles are a villainous secret society that...   [click here for more]
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Minor Arcana

Minor Arcana


Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas. That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside...   [click here for more]
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Bloody Misadventures: Dramatic Battles on the High Seas

Bloody Misadventures: Dramatic Battles on the High Seas


Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. These tools focus on the Heroes and their deeds rather than the tactical minutia of wind velocity and powder charges. Inside you will find: tools designed for easy integration with any Action Sequence, including...   [click here for more]
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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes tools...   [click here for more]
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Strongholds and Hideouts (Swashbuckling Adventures)

Strongholds and Hideouts (Swashbuckling Adventures)


The terror of a thousand midnights is somewhere in that castle. All you have to do is find him... No swashbuckling hero would be complete without a secret hideout to keep him safe from his enemies... and no ruthless villain would go through life without an imposing fortress from which to work his twisted will. Now those thrilling locales are yours to explore! Fortresses and Hideouts contains...   [click here for more]
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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
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Secret Societies: The Knights of the Rose and Cross (Book 1)

Secret Societies: The Knights of the Rose and Cross (Book 1)


"You cannot live forever, so live a life that will never be forgotten." All throughout Théah, the Seal of the Rose & Cross is synonymous with adventure and heroism. Unaffiliated with any nation, the Knightly Order stands for honor and justice. However, behind the flashing blades and dashing smiles is a dangerous secret that will change the face of Théah forever....   [click here for more]
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The Winter Wedding

The Winter Wedding


The Winter Wedding is a short mystery adventure designed to be played in a single session or divided into three portions. In it, Heroes will race to uncover the murderer of an Ussuran boyar before his widow is forced to marry again. With multiple possible suspects, clues, culprits, and optional sidelines, no two plays will be the same. ...   [click here for more]
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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
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Explorer's Society (Swashbuckling Adventures)

Explorer's Society (Swashbuckling Adventures)


Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them? At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover...   [click here for more]
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Hearts and Harlots

Hearts and Harlots


From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade. In this supplement we take a look at the oldest profession and the Guild that protects those who follow it. Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its...   [click here for more]
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