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 That was it. There is no going back. No return. Nothing. Parker had refused to listen to Anson's warnings, and now I'm all alone. Waiting. Watching. Wondering if Parker-- or whatever Parker had become-- would find me. Part of me wishes she would find me. That part kinda scares the hell out of me. A haunting and sad track that will feel right at home in the background complimenting your darker... [click here for more] |
Black Goat Games |
$0.99 $0.75
|
File Under: Atmospheric Space Horror Music / Dark Ambient
A simple offering to spruce up the terror, unease, and, of course, dread in your space horror, dark future, and/or dark fantasy tabletop games. You may also just want to existentially chill out to the release and feel the uncaring universe cradle your never-ending fears. Included are ten... [click here for more] |
Black Goat Games |
$6.66 $0.99
|
They'll come for us. Just stay calm. Hey, there's supplies... water... iron rations... we'll be okay. We'll be okay. They'll have someone searching for us in no time. Constructed around a continual apocalyptic drone, this 5 minute track is meant to be played in the background when you want things to the dark and spooky. Interesting sounds and aural detritus slip in and out, perhaps sometimes... [click here for more] |
Black Goat Games |
$0.99 $0.50
|
Designed specifically as background music for your darker themed tabletop roleplaying games, "Dungeon Tracks I" is a collection of eight pieces you can play in any order, add to any playlist, or simply loop, providing non-intrusive aural gaming acocompanyment. Also included is a "Dungeon Tracks I Dungeon Mega Track", which combines all eight cuts into one mixed offering, clocking in at just under... [click here for more] |
Black Goat Games |
$3.99 $0.99
|
![Eldritch Horror Toolkit [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/3892/98406-thumb140.jpg) This special bundle product contains the following titles.
Game Masters Collection Volume One: The Twentieth Century Regular price: $4.99 Bundle price: $4.85 Format: ZIP File Game Masters Collection Volume One: the Twentieth Century
The Game Masters Collection is a collection of unique sound effects, ideally suited for all genre RPG and LARP games. These... [click here for more] |
Toxic Bag Productions, Inc. |
$15.38 $14.99
|
 "There was something right there with us as we surveyed the aftermath. It wasn't the cold wind; nor was it the carrion feeders and battlefield pickers who had shown up for the feast. No, it was them. The fallen. They were still there... no doubt asking themselves why they ever laid down their lives in the first place..." Clocking in at 6 minutes and 40 seconds, this haunting piece of dark... [click here for more] |
Black Goat Games |
$0.99 $0.75
|
 “Men talk of killing time, while time quietly kills them.” - Dion Boucicault
Whatever campaign you run, time is always a constant. Does your party have enough time to pull off their plan? Whether you want the public execution to happen when the clock strikes ten, or let the incessant ticking of the clock slowly drive your players insane, these clock and chime sounds are sure... [click here for more] |
Toxic Bag Productions, Inc. |
$2.50
|
A collection of 9 different mystical cult ceremonies. Now you can let your players hear that pesky cult eagerly summoning their icky dark lord to wreak havoc on an unsuspecting world.
Sounds include:
• Binding Spell w/High Priest
• Binding Spell w/o High Priest
• Chant to Summon the Dark Beast
• Oculus Cult Ceremony
• Oculus Cult Sacrifice
•... [click here for more] |
Toxic Bag Productions, Inc. |
$0.98
|
 Demon Fire: Lighter (Modern demon hunter)
You’ve got the demon right where you want him. The smug sonofabitch just walked right into the center of the circle of blood sigils you hid under the throw rug. You smile, just a little, and spark up the chrome lighter in your hand. You throw it to the floor, and the circle erupts in a magical flame. Now old blackeyes there is trapped until... [click here for more] |
Toxic Bag Productions, Inc. |
$1.50
|
 Demon Fire: Match (Steampunk/Early 20th Century Demon Hunter)
You have the demon right where you want it. It’s just walked right into the center of the circle of blood sigils you painted on the floor. Before it knows what’s happening, you light a stick match and touch it to the blood. The circle erupts in a magical flame that spreads out to both sides and surrounds the demon in... [click here for more] |
Toxic Bag Productions, Inc. |
$1.50
|
 Demon Fire: Torch (Fantasy/Middle Ages Demon Hunter)
The daemon has walked right into your carefully-laid trap; directly into the center of the circle of blood sigils on the stone floor. In the dim light of this dank dungeon, it was easy to conceal it with some hastily-arranged dirt and pieces of rat dung. You touch your torch to the edge of the circle, and the floor erupts in a magical... [click here for more] |
Toxic Bag Productions, Inc. |
$1.50
|
EVP: Electronic Voice Phenomena. These mysterious recordings are believed by some to represent the voices of the dead. The earliest examples of EVP were recorded by Attila von Szalay in 1956, and there have been thousands since.
Now Toxic Bag introduces a collection of creepy EVP phrases for you to use in your modern horror game. Are they the voices of departed colleagues? Dire warnings from the... [click here for more] |
Toxic Bag Productions, Inc. |
$0.98
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In whatever far-flung future your players may inhabit, there’s one thing they’re sure to encounter: Advertising. Whether you’re looking for background flavor sounds, or want to construct some narrative based on an ad (is there a hidden message encoded within the Protean Protein commercial?*), these futuristic commercials will put extra sparkle into your game nights and give your adventures... [click here for more] |
Toxic Bag Productions, Inc. |
$1.50
|
Sylvia looked at me. I knew that look. We all did. For years, we had always been careful. For years we only took the easy jobs. But now there we were under the Ruins of Mygalthar, and I could feel that cold chill. That prickling of awareness... Things were about to get difficult. Designed purely to be played the the background at your grim and dark gaming sessions, this track is best thought... [click here for more] |
Black Goat Games |
$0.75 $0.50
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Franz tried to steady his lantern. His hands were trembling so badly that it was almost impossible to wield his light source properly. He could hear something. There was something in the darkness. Watching. And waiting. Just beyond the light. 10 minutes of dark, creepy ambience which should be perfect for your favorite grim game of perilous adventure. Whether it be fantasy or space-faring... [click here for more] |
Black Goat Games |
$0.99 $0.75
|
 "There it stood. A stark and silent monument to what once was and what could be. All we had to do was answer the call. But could we? I could feel it. I could feel the fear..." A piece of background music that embodies the unknown, complimenting any adventure into the strange aeons of gaming. Play it as part of a playlist or on loop, this offering should be great for meeting your dark fantasy,... [click here for more] |
Black Goat Games |
$0.99 $0.75
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The podcast dedicated to Call of Cthulhu and other horror and Lovecraftian roleplaying games.
Winner of the 2018 Golden ENnie & 2015 Silver ENnie for Best Podcast! ... [click here for more] |
Miskatonic University Podcast |
FREE
|
 The podcast dedicated to Call of Cthulhu and other horror and Lovecraftian roleplaying games.
Winner of the 2018 Golden ENnie & 2015 Silver ENnie for Best Podcast! ... [click here for more] |
Miskatonic University Podcast |
FREE
|
The podcast dedicated to Call of Cthulhu and other horror and Lovecraftian roleplaying games.
Winner of the 2018 Golden ENnie & 2015 Silver ENnie for Best Podcast! ... [click here for more] |
Miskatonic University Podcast |
FREE
|
I couldn't see anymore. I couldn't care anymore. I could only just hear my heartbeat being smothered by the howling wind. Good background music for your scary game sessions can be hard to come by. In this case, Mr. Zoth and his Werespiders present to you a 13min 36 sec track that can be played at a lower volume; it has eerie noises, spooky electronics, weird wind, some distant screams, and... [click here for more] |
Black Goat Games |
$0.99 $0.75
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An extended version of the track "October 1347", "Ottobre MCCCXLVII" is geared towards dark ambience and increasing the mood of doom in your tabletop roleplaying games. Or, perhaps, you would like some grim sonic company during a time of isolation. The original version can be found on the Mr. Zoth and the Werespiders album "Great Mortality", released January 2020. This is a 320 kbps MP3 file,... [click here for more] |
Black Goat Games |
$1.99 $0.99
|
It was insanity. We were going back. To... to that place. I swear to you, I could feel our ship's navcom resisting the coordinates we typed in. I can't get what happened to Jenkins out of my mind. "Space madness" they called it. "Pilot error" they also said. They read our reports. They knew what Jenkins said she found. But they didn't listen. Home Office never listens... A revisit to the... [click here for more] |
Black Goat Games |
$0.99 $0.50
|
 "“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” - H.P. Lovecraft, The Call of Cthulhu Designed and created for the backers of The Book of Starry Widom Kickstater project, this official soundtrack is now also available to you through here! Eleven tracks of haunting, eerie, and weird, dark... [click here for more] |
Black Goat Games |
$8.99 $1.99
|
Maybe things would be different. Professor Clarkson said that if we wait it all out, we'll be okay. Kelly is sick, but that doesn't mean THE sickness, right? People always get sick. There's always hope. All we have is hope. Just going to wait this out. Ten minutes of dark ambience that should find its home in any RPG group who needs some forboding and creepy mood music. Suited nicely for... [click here for more] |
Black Goat Games |
$0.99 $0.75
|
 Dr. Seith Chandler looked at the instrument panels. There was something Captain Holz wasn't telling him. She was trying to remain calm, but Seith could see the stress underneath it all. They had approached too close to the anomaly, he internally chanted; too close, too close. After a tense few moments, Holz muttered "oh no". Eerie, weird, ominous, and a bit droning, this track nicely fits... [click here for more] |
Black Goat Games |
$1.25 $0.99
|
Episode 64 – The Good Friends talk to James Raggi, creator of Lamentations of the Flame Princess
We’re back, and we’re continuing last episode‘s coverage of Lamentations of the Flame Princess with an interview with James Edward Raggi IV, the man behind the horrors. This was originally meant as a brief insert for the last episode, but we finally seem to have found someone who... [click here for more] |
Paul Fricker |
FREE
|
Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was... [click here for more] |
Paul Fricker |
FREE
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Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write... [click here for more] |
Paul Fricker |
FREE
|
Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional.... [click here for more] |
Paul Fricker |
FREE
|
Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call... [click here for more] |
Paul Fricker |
FREE
|
Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques,... [click here for more] |
Paul Fricker |
FREE
|
Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history.... [click here for more] |
Paul Fricker |
FREE
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Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next... [click here for more] |
Paul Fricker |
FREE
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Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering... [click here for more] |
Paul Fricker |
FREE
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Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a... [click here for more] |
Paul Fricker |
FREE
|
Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their... [click here for more] |
Paul Fricker |
FREE
|
Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis,... [click here for more] |
Paul Fricker |
FREE
|
Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette... [click here for more] |
Paul Fricker |
FREE
|
Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new... [click here for more] |
Paul Fricker |
FREE
|
Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s... [click here for more] |
Paul Fricker |
FREE
|
Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of... [click here for more] |
Paul Fricker |
FREE
|
Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath... [click here for more] |
Paul Fricker |
FREE
|
Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit... [click here for more] |
Paul Fricker |
FREE
|
Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto... [click here for more] |
Paul Fricker |
FREE
|
Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs.... [click here for more] |
Paul Fricker |
FREE
|
Episode 119 – The Good Friends get more of that old-time Mythos religion
We’re back and we’re starting a cult. No, worse than that — we’re starting three of them! Last episode, we looked at how real religions and their practices might inform our depiction of Mythos sects in Call of Cthulhu. Now we’re taking things one step further. Building on what we’ve learnt,... [click here for more] |
Paul Fricker |
FREE
|
Episode 120 – The Good Friends play back The Stone Tape
We’re back and we’re watching in helpless terror as echoes of the dead past haunt us, screaming endlessly. This is our look at the classic 1972 British horror film, The Stone Tape. Fittingly, the BBC originally broadcast it as a ghost story for Christmas. We may be a day late on that front, but the nights are still cold and... [click here for more] |
Paul Fricker |
FREE
|
Episode 121 – The Good Friends delve into System Matters
We’re back and we’re wondering just what it is we’ve been doing with all these dice. Inspired by our mention of Ron Edwards’ System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
As well as talking about theory, we also try to provide some... [click here for more] |
Paul Fricker |
FREE
|
Episode 122 – The Good Friends observe the rituals of folk horror
We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of... [click here for more] |
Paul Fricker |
FREE
|
Episode 123: The Good Friends rekindle their love for The Wicker Man
We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late... [click here for more] |
Paul Fricker |
FREE
|