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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular,...   [click here for more]
Catalyst Game Labs  $15.00

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful...   [click here for more]
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BattleTech: Ghost Bear's Lament (Part One)

BattleTech: Ghost Bear's Lament (Part One)


The Clans: a civilization that worships war. Soldiers altered in body and mind. Men and women bent to the blade. They slash through space, cutting through their enemies like a laser cuts through flesh. No one can stand against them. Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior. Victory is all he has ever known. That’s about...   [click here for more]
Catalyst Game Labs  $2.99

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CHALLENGE Magazine No. 37.

CHALLENGE Magazine No. 37.


CHALLENGE Magazine No. 37. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 37. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, Paranoia, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 39.

CHALLENGE Magazine No. 39.


CHALLENGE Magazine No. 39. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 39. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 45.

CHALLENGE Magazine No. 45.


CHALLENGE Magazine No. 45. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 45. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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BattleTech: Experimental Technical Readout: Primitives, Vol. 1

BattleTech: Experimental Technical Readout: Primitives, Vol. 1


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Intelligence Operations Handbook

BattleTech: Intelligence Operations Handbook


INTELLIGENCE OPERATIONS HANDBOOK (PDF) [FAS1673p] Print Price (1993): $18.00 File Size: 45.2 MB The Inner Sphere has been fighting a shadow war of clandestine intelligence operations for centuries, pitting House against House, agency against agency. In the war against the Clans, those same organizations cooperated to save worlds and keep hope alive on captured planets. Now, something...   [click here for more]
Catalyst Game Labs  $9.00

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BattleTech: Experimental Technical Readout: Davion

BattleTech: Experimental Technical Readout: Davion


Davion Ingenuity The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new...   [click here for more]
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BattleTech: Historical Turning Points: Misery

BattleTech: Historical Turning Points: Misery


Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end. The extension of...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Hot Spots: Terra

BattleTech: Jihad: Hot Spots: Terra


Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone,...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Vintage Rulebook Bundle

BattleTech: Vintage Rulebook Bundle


BattleTech Manual, BattleTech Compenium, BattleTech Compendium: The Rules of Warfare, BattleTech Master Rules, BattleTech Master Rules [Revised Edition] (PDF) [FAS1626p/FAS1640p/FAS1691p/FAS1707p/FP35000p] Print Price (BattleTech Manual: 1987): $12.00 (BattleTech Manual: 1990): $15.00 (BattleTech Manual: The Rules of Warfare: 1994): $18.00 (BattleTech Master Rules:...   [click here for more]
Catalyst Game Labs  $12.00

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BattleTech: BattleForce Bundle

BattleTech: BattleForce Bundle


BATTLEFORCE 1 & 2 RULEBOOKS (PDF) [FAS1611p/FAS1703p] Box Print Price (BattleForce: 1987/BattleForce 2: 1997): $20.00/$35.00 Zip File Size: 63 MB BattleForce is the BattleTech game of lightning-fast combat. Units in BattleForce are represented in a more abstract manner, but still retain their individuality, allowing for fast playing games. It’s...   [click here for more]
Catalyst Game Labs  $5.00

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BattleTech: McCarrons Armored Cavalry

BattleTech: McCarrons Armored Cavalry


MCCARRON'S ARMORED CAVALRY (PDF) [FAS1669p] Print Price (1992): $8.00 File Size: 15.5 MB Colonel Marcus Barton commands the Second Regiment of McCarron's Armored Cavalry, also known as Barton's Regiment, and he is a man obsessed. He has waited forty years to avenge his father's dishonor at the hands of Lester J. Otto. He blew his first chance, but he swears he will not make another mistake. He...   [click here for more]
Catalyst Game Labs  $4.00

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BattleTech: Technical Readout: 3060

BattleTech: Technical Readout: 3060


The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size ‘Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: TechManual

BattleTech: TechManual


The Ultimate Grease-Monkey Resource! How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Total Warfare

BattleTech: Total Warfare


The Future of Warfare! It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle,...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Historical: Brush Wars

BattleTech: Historical: Brush Wars


Low Intensity Warfare The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that...   [click here for more]
Catalyst Game Labs  $18.00

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1 Page Hexagonal War Game Maps - Gradual Slopes

1 Page Hexagonal War Game Maps - Gradual Slopes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Gradual Slopes" presents a selection of thirty (30) gradual...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Low Cliffs and Mesas

1 Page Hexagonal War Game Maps - Low Cliffs and Mesas


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Low Cliffs and Mesas" presents a selection of twenty-eight...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Roads and Bridges

1 Page Hexagonal War Game Maps - Roads and Bridges


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Roads and Bridges" is intended to add roadways, bridges,...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Shallow Canyons & Sinkholes

1 Page Hexagonal War Game Maps - Shallow Canyons & Sinkholes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Shallow Canyons & Sinkholes" presents a selection of...   [click here for more]
E. Fuhr Game Accessories  $1.99

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1 Page Hexagonal War Game Maps - Wooded Shoreline

1 Page Hexagonal War Game Maps - Wooded Shoreline


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Wooded Shoreline" presents a selection of twentyfour different...   [click here for more]
E. Fuhr Game Accessories  $2.99

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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming


3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Contains over over 90 models of walls, bases, gates and swap-able center pieces Modular tiles within tiles, having created a variety of plain square base templates with empty middle slots. The middle slots allows the option to swap out different "center pieces" to suit different game set ups while allowing for greater variety. For example, during...   [click here for more]
Project Mobius 3D Design  $56.32

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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol3

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol3


This set includes a sub set of tile, gate and center piece that form the entrance area leading to the main room with more tiles, gate and center pieces forming corridors and smaller pathways. There will be different variations of them unlocked through stretch goals. The base set now consists of over 80 pieces. There is a main base tile piece that is designed to work with center pieces including those...   [click here for more]
Project Mobius 3D Design  $51.06

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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol4

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol4


For this volume I have picked train station as the theme as I have never designed anything train related before. (Interesting fact – I used to be an HO scale model railroad enthusiast when I was a kid!). Picking a theme really helps me stay focused. Then I thought, why not have a train battle take place within the station with bridge going from one platform to another? Using crates and containers...   [click here for more]
Project Mobius 3D Design  $56.32

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Battle Maps 3d ww2

Battle Maps 3d ww2


Hello and thank you for taking the time to view this wonderful battle maps. Included in here are 10 30x30 jpg maps that you can print out and use in your home game. There are tons of options that you can use with these maps but they really shine when you are running those dnd encounters. Your going to get 2 shipment maps with shipping containers and pallets spread around to walk around and fight through....   [click here for more]
RPG Fantasy Graphics  $5.99

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
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BattleCorps: Fiction: Hector E-Pub

BattleCorps: Fiction: Hector E-Pub


Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States. Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable...   [click here for more]
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BattleCorps: Fiction: Lion's Roar E-Pub

BattleCorps: Fiction: Lion's Roar E-Pub


Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war. David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream...   [click here for more]
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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s...   [click here for more]
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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender. National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their...   [click here for more]
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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery. Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’...   [click here for more]
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BattleTech Historical: Wars of the Republic Era

BattleTech Historical: Wars of the Republic Era


Local Disputes In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future… For a time, it almost was. Historical: Wars of the Republic Era describes the border conflicts that inevitably...   [click here for more]
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BattleTech Legends: Assumption of Risk

BattleTech Legends: Assumption of Risk


THE FUTURE OF THE REALM Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its Champion, veteran of the war against challengers who wish his crown for their own. There is no place he would rather be. Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone Victor Steiner-Davion, comes to Solaris...   [click here for more]
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BattleTech Legends: Bloodname (Legend of the Jade Phoenix, Vol 2)

BattleTech Legends: Bloodname (Legend of the Jade Phoenix, Vol 2)


Truebirth – Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth – Born of the natural union of parents, these too are soldiers, but pale imitations of their truebirth superiors. Depised for their imperfections, they fight where and when their Clan commands....   [click here for more]
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BattleTech Legends: Dagger Point

BattleTech Legends: Dagger Point


Covert operations Edwin Amis, new commander of the Eridani Light Horse, faces a touch decision: Should he openly defy the First Lord of the Star League? Sun-Tzu Liao, the First Lord, has sent Star League troops as "peace-keepers" to the St. Ives Compact to prevent open rebellion by angry citizens—but they're not seeking peace. Amis knows the mission is only a guise for reclaiming...   [click here for more]
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BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)

BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)


THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES... 30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation...   [click here for more]
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BattleTech Legends: Double Blind

BattleTech Legends: Double Blind


Using fast and furious hit-and-run tactics, Marcus GioAvanti and his Avanti's Angels mercenaries have earned a tough reputation throughout the Inner Sphere. But the Inner Sphere isn't where their newest job is taking them—because their latest employer resides in that remote and mysterious region of space known as the Periphery... The Magistracy of Canopus has been the target of aggression by...   [click here for more]
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BattleTech Legends: Endgame

BattleTech Legends: Endgame


It is the darkest hour of the ongoing civil war between Prince Victor Steiner-Davion and his sister, Katrina. With Victor brought low by the assassination of his love, Omi Kurita, the allied forces are rudderless. As Victor recovers in hiding, Katrina's military rallies. Victor's last chance lies before him, and he will need to draw on his strongest supporters. Kell. Allard-Liao. Sandoval. Marik....   [click here for more]
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BattleTech Legends: Falcon Guard (Legend of the Jade Phoenix, Vol. 3)

BattleTech Legends: Falcon Guard (Legend of the Jade Phoenix, Vol. 3)


In 2786, the elite Star League Army fled the Inner Sphere, abandoning the senseless bloodshed ordered by the Successor Lords. Now, almost three hundred years later, the Clans, heirs of the Star League Army, turn their eyes back upon their former home. Nothing will stop them from raising the Star League banner over Earth once again. For two years, the Clans BattleMech war machines have overwhelmed...   [click here for more]
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BattleTech Legends: Falcon Rising

BattleTech Legends: Falcon Rising


As the Khans of the Clans gather on Strana Mechty to plan a new invasion of the Inner Sphere, Jade Falcon Khan Marthe Pryde strives to rebuild her Clan to its former glory. She bloods new warriors and wins others in Trials from other Clans, but she cannot waste any fine warrior—even those who are freeborn. She gives a Trinary composed entirely of freeborns to a freeborn Star Captain and allows...   [click here for more]
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BattleTech Legends: Freebirth (Twilight of the Clans, Vol. 4)

BattleTech Legends: Freebirth (Twilight of the Clans, Vol. 4)


"Dispatch Horse to the planet Huntress!" The orders to investigate the secret experiment being done by the Falcons on the Smoke Jaguar homeworld came down from the Jade Falcon Khan herself. But does the covert mission require the natural bravery of a freeborn warrior—or do Horse's genetically engineered comrades consider him expendable? The perilous trek is dead-ended by a crash landing—right...   [click here for more]
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BattleTech Legends: Ghost of Winter

BattleTech Legends: Ghost of Winter


All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen...   [click here for more]
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BattleTech Legends: Heir to the Dragon

BattleTech Legends: Heir to the Dragon


A flash of steel, a thin crimson line, and a foamy gurgle of confusion marked the beginning of Takashi's rule, and the passing of Theodore's grandfather. Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself...   [click here for more]
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BattleTech Legends: Highlander Gambit

BattleTech Legends: Highlander Gambit


HIGHLANDER GAMBIT (ebook) Death Commando Loren Jaffray is dispatched to the planet Northwind to destroy the elite Northwind Highlanders by winning their trust and starting a war from within--but Loren is waging his own personal battle between honor and duty. (This ZIP file contains two digital files: an AZW file for use with the Amazon Kindle and an EPUB file for use with many other ebook readers)...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech Legends: I am Jade Falcon

BattleTech Legends: I am Jade Falcon


For years, Star Commander Joanna has had to live with the shame of the Jade Falcon defeat at Twycross, and the nightmares of the heroic Aidan Pryde flaunting his bloodname in her face. Now, with the arrival of the new Star Colonel Ravill Pryde, who will lead them against the Wolf Clan, Joanna must once again fight for her chance to recapture the glory of her victory at Tukayyid. But will her advanced...   [click here for more]
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BattleTech Legends: Initiation to War

BattleTech Legends: Initiation to War


On the planet Epsilon Eridani, young Tybalt Kelly dreams of one day becoming a MechWarrior—no matter how much his father hates the idea. When the local County Shu Militia starts recruiting for warrior training, Tybalt finally gets his wish. But he might not live to regret it. Because the raw, untested forces of the Shu are about to meet their baptism by fire. Unidentified 'Mech raiders have...   [click here for more]
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BattleTech Legends: Measure of a Hero

BattleTech Legends: Measure of a Hero


Colonel Felix Blucher's orders from the Archon were simple enough: quash the Davion Loyalist uprising on Thorin. But Blucher never planned on facing the fearless Archer Christifori, local militia leader and decorated MechWarrior in the Clan Wars. As tension rise between Blucher's Lyran Alliance and the Davion Loyalist population, Archer is torn between obedience to the Archon or allegiance to his...   [click here for more]
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BattleTech Legends: Mercenary's Star (The Gray Death Legion Saga, Book 2)

BattleTech Legends: Mercenary's Star (The Gray Death Legion Saga, Book 2)


BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters....   [click here for more]
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