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Price |
This is a basic 3D model for the British City class battlecruiser.
Model complexity is suitable for tabletop miniature purposes, or a miniature starship display collection.
An iconic starship from the FSpaceRPG universe, but can be used with many other science fiction roleplaying games.
STL model file sales for home printing are for personal non-commercial usage - full terms are found in companion... [click here for more] |
FSpace Publications |
$7.00
|
The Civilian Air/Raft for Traveller is a staple of travel and commerce in the Traveller universe. This open-topped 4 tone antigrav flyer can be found throughout all know space in both civilian and military starcraft and planetside agencies.
This four page PDF freebie gives you 10 copies of this wonderful craft on a single page, enough to outfilt a fleet of them with a single print.
Check out our... [click here for more] |
Scrying Eye Games |
FREE
|
This is a supplement for use with Cepheus Engine.
The Sonora sector is a busy place. All kinds of commerce and activity take place in the sector. The trade lanes are busy with commercial ships of all kinds as well as undesirables such as pirates and smugglers. All kinds of space ships can be found in use. Many of these ships have specific purposes for which they have been designed.
This document... [click here for more] |
Old School Role Playing |
Pay What You Want
|
The Class E Starport guide is a Referee resource for the Cepheus Engine RPG and classic 2d6 Science Fiction roleplaying game in the Otdalennyy Subsector (though it should be easily placed anywhere you like)
It contains the following:
Introduction on how to use this book.
The Otdalenny Subsector
Standard Class E Starport Certification Requirments
Design and specifications for Starport Vehicles
The... [click here for more] |
Moon Toad Publishing |
$15.00 $10.00
|
Whether along major routes or far-off regions of space, travelers will encounter starports in almost any star system in civilized space. They represent vital hubs for space travel, offering the opportunity for ship maintenance and repairs, and are the gateways both into space and to innumerable worlds and celestial bodies found in Imperial space and beyond.
Unlike the large and gleaming class C, B,... [click here for more] |
Nienhaus Games |
$6.95 $5.75
|
Im Stile des Original ActionPack aus den 80ern enthält dieses Pack eine Sammlung aus Charakterbögen, Formularen und Schiffsplänen, die bei keinem Classic Traveller Abenteuer fehlen dürfen!
Enthält:
THD-Formular 2 - Persönlicher Lebenslauf x5
Traveller-Cardboard Heroes - Sheet x1
THD-Formular 3 - Schiffspapiere (Kommerziell) x3
THD-Formular 14 - Frachtbrief x3
Deckplan - Freihändler & Scout
THD-Formular... [click here for more] |
Ulisses Spiele |
$10.63
|
Dieser 288 Seiten starke Band bringt euch das gesammelte Wissen der Traveller-Welten. In diesem Band sind folgende Classic Traveller-Bände zusammengefasst:
Atlas des Imperiums
Ergänzungsband 1 – Kauffahrer und Kanonenboote
Ergänzungsband 2 – Tierbegegnungen
Ergänzungsband 3 – Die Spinwärts-Marken
Ergänzungsband 4 – Infodata A-Z
Ergänzungsband 5 – Splitter des Imperiums
De Luxe-Modul... [click here for more] |
Ulisses Spiele |
$26.58
|
Immer auf der Suche nach Traveller Abenteuern? In diesem Sammelband findest du alle Abenteuer, die für Classic Traveller veröffentlicht wurden.
Auf 320 Seiten haben wir folgende Abenteuer zusammengefasst:
Abenteuer 1 – Forschungsstation Gamma
Abenteuer 2 – Schlachtkreuzer Kinuir
Abenteuer 3 – Nomaden des Weltenmeeres
Abenteuer 4 – Gefängniswelt
Abenteuer 5 – Zwielichtberg
Abenteuer 6... [click here for more] |
Ulisses Spiele |
$26.58
|
In diesem einzigartigen Rollenspiel ist schon die Erstellung der Charaktere ein echtes Abenteuer. Je länger man die Ausbildungsmöglichkeiten für seinen Charakter nutzt, desto besser gerüstet ist er auch für seine Abenteuer. Aber Achtung! Du kannst dein Glück auch Überstrapazieren. Jeder Ausbildungseinsatz trägt in sich auch immer das Risiko des Scheiterns und man ist schneller tot als man denkt.... [click here for more] |
Ulisses Spiele |
$26.58
|
„Explorer – Magazin für Traveller-Spieler“, unter diesem Titel wurden von 1986 bis 1988 insgesamt 4 Hefte von Fantasy Productions veröffentlicht, die auf jeweils 32 Seiten ausschließlich Traveller Inhalte boten. In diese Sammelnband haben wir für euch diese 4 Hefte zusammengefasst.
Explorer #1
Traveller-Checkliste Nicht nur eine tröge Liste, sondern auch ganz viel weiterführende... [click here for more] |
Ulisses Spiele |
$13.82
|
Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ... [click here for more] |
Far Future Enterprises - Traveller |
$4.00
|
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
The Classic Traveller Orinetation Pack brings together new and old materials to support Classic Traveller. It includes, in one zipped file:
Don McKinney's Integrated Traveller Timeline,
The comprehensive errata and corrigienda for the entire Classic Traveller line,
the Guide to Classic Traveller
the Guide to FASA Traveller, and
Classic Traveller's Book 0 An Introduction to Traveller. ... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $1.00
|
Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Book 4: Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Book 5: High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, and adds an expanded ship design and ship combat system.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Book 6: Scouts addressed in detail the Imperial Interstellar Scout Service, its organisation, duties, and operations, plus an expanded star system generation sequence.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Book 7: Merchant Prince expands the merchant character generation system, and adds a detailed trade and commerce system with details on how merchant companies are organised.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
Book 8: Robots addresses an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material from the first three issues of Travellers' Digest, it expanded and elaborated on the role of robots in the game.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run... [click here for more] |
Far Future Enterprises - Traveller |
$6.00
|
A mysterious gentleman approaches your group with a proposition - obtain certain trade secrets from a local shipyard, and earn up to Cr200000. Easy, right?
Maybe, but the job leads your group across several parsecs, into conflict with the Imperial authorities, and onto the trail of a 7,200-ton starship.
The Kinunir is a detailed adventure for Traveller characters, complete with four distinct situations,... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
The alien needs help... wounded, frightened, reluctant, the little birdlike creature can only slowly be coaxed into telling its story. Out there, in a research station in the middle of the sea, its sister and brother are being held for terrible experiments, vivisection, and ultimately death!
The alien makes its plea; please, can someone help? Can you? ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
From a clue in an old worn book, from a rumour in a starport bar... the adventurers are led across the sector in pursuit of a century-old treasure worth millions.
Meanwhile, unknown to anyone, the secret of Twilight's Peak is not a fortune, but death, and death in unexpected ways. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Welcome to the Outrim Void - beyond the Imperial border, and beyond the law. Step aboard the merchant cruiser Leviathan, for a trading voyage in search of new markets and personal fortunes. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
The fighting arms of the navy are the fists of empires and Trillion Credit Squadron allows players to construct, deploy and engage these fleets. Includes the Islands Cluster campaign, set in the Great Rift where players can lay waste to entire fleets and worlds without disrupting ongoing games. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Looking for work is a constant chore for Travellers. On Utoland, they find that the help wanted ads in the local paper may give them more than they bargained for... terrible jobs that pay next to nothing, great jobs that can bring them fortunes, and the start of an adventure that takes them across the border into Zhodani territory. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Broadsword - the first in a new class of 800-ton mercenary cruisers devoted to keeping the peace and restoring order, for a price. Included are detailed deck plans, tables of organisation and equipment for the strike team, and four exciting scenarios (one for use with High Guard, and three for use with Striker and Mercenary), all set in the Vilis subsector, against the backdrop of the Fifth Frontier... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape.
This book promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
On the waterworld Bellerophon live the giant sea-creatures called the Daghadasi.
The adventurers are hired to investigate claims that Seaharvester Corporation is hunting the Daghadasi to extinction, threatening worldwide eco-catastrophe. They must contend with the hostile corporation as well as the many factions among the Aramakilar nomads who follow the Daghadasi. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
An amateur scientist obsessed with his science is hiring adventurers to accompany his expedition to a distant planet ion search of a rare and extremely beautiful animal. He knows the planet it comes from, but that still leaves an immense area to search.
Safari Ship includes deck plans and descriptions for the Animal Class Safari Ship, maps and data a subsector and planet, encounter information, and... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
When a corporate executive is murdered on Station Three of Arcturus Belt, the adventurers must solve the crime.
It's up to the referee to decide which of the 9 suspects is guilty. Was it the executive's estranged wife? His mistress? The Solomani rebel? The Aslan noble? This adventure explains how to construct each of the possible crimes, complete with motives, clues, alibis, and even misleading clues... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Who were the Ancients? What were they doing when they roamed the galaxy 300,000 years ago? Why did they destroy themselves in a cataclysmic Final War that annihilated entire planets?
The answer lies hidden somewhere, and the clues are all around. Join an band of adventurers confronted with the greatest puzzle of the ages as they try to solve it. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Signal GK - the Vilani interstellar distress signal. When starships are in trouble, they use it like SOS or Mayday.
Now Travellers can embark on adventure through the Solomani Rim, and never be sure when they will hear the signal, or need to send it.
Who would have thought that this adventure contains the seeds of the dreaded Virus in Traveller: The New Era! ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
1001 Characters
Traveller Supplement 1
Contains 1001 pre-generated Traveller characters ready for use as non-player characters, quick characters for a spur-of-the-moment game, or to supplement the work of the referee. Plus a bonus of nine characters drawn from science-fiction. 44 pages ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Animal Encounters
Traveller Supplement 2
This supplement provides a general set of animal encounter tables for use in most common situations. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
The Spinward Marches
Traveller Supplement 3
Maps and world data for the 16 subsectors of the Spinward Marches Sector. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Citizens of the Imperium
Traveller Supplement 4
Character generation for twelve new character types. Wet Navy, Orbital Forces, Barbarians, Belters, and more. Plus 40 pre-generated examples of each. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
76 Patrons contains sixty separate patron encounter situations for everyone from a single adventurer to a dozen of more, each one with three or more possible resolutions, over two hundred possible combinations. In addition, sixteen mercenary job offers: four each of security, commando, cadre and striker tickets for the aspiring mercenary leader.
Enough ideas to keep a Traveller campaign busy for... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Traders and Gunboats
Traveller Supplement 7
Detailed deck plans for common starships within and without the Imperium. Plus, High Guard statistics for each starship. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Library Data (A-M)
Traveller Supplement 8
From the data banks and the galactic encyclopedias of the Imperium, a compilation of important facts of interstellar society, culture, history and science. Included are data entries A through M, plus essays on the Imperium, its Emperors, and more! 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Fighting Ships
Traveller Supplement 9
The ships of the Imperial Navy.
48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
The Solomani Rim contains sixteen pre-generated subsectors for Traveller, complete with subsector maps, world data, and background information.
The Solomani Rim is an old and civilised sector, high in population and technological sophistication. It contains nearly 400 inhabited worlds, including Earth. It forms the setting for many of the published Traveller adventures and makes an excellent... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Library Data (N-Z)
Traveller Supplement 11
With its companion booklet, Library Data (A-M), this booklet completes the basic encyclopedia of the Traveller universe.Included are data entries N through Z. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Forms and Charts
Traveller Supplement 12
Blank forms for common activities, and to add atmosphere to adventures. 48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
Veterans
Traveller Supplement 13
Over two hundred characters generated using the rules in Book 4, Mercenary, with resumes for the players to see and a separate section containing information reserved for the referee. The veterans come from all branches of the Army and Marines; tech levels run from 7 to 15.
48 pages. ... [click here for more] |
Far Future Enterprises - Traveller |
$5.00
|
The Lost Rules
Traveller Special Supplement 4
This special supplement examines and interpolates various Lost Rules tucked away and forgotten in various Traveller sources, and was produced to complement the Classic Traveller Reprints from Far Future Enterprises. 26 pages.
... [click here for more] |
Far Future Enterprises - Traveller |
$2.00
|
Claw Claw Bite magazine proudly presents issue 19, 74 pages of content for your Traveller, Starfinder, or other sci-fi RPG.
Gritty space opera with fast starfighters, towering mechs, blazing plasma-swords, bizarre psionic powers, strange aliens, and a new campaign seed complete with a fully-detailed subsector known as The Skein Reach. ... [click here for more] |
Unicorn Rampant Publishing |
Pay What You Want
|
The Stalwart Heroes find themselves caught between a ferocious blizzard and Icelandic legend when they gallantly aid a young woman in getting home before the storm hits. But winter’s fury is as nothing compared to the legend that becomes all too real — one that’s determined to kill the young lady and her family, despite the efforts of the PCs to stop it.
Claws of the Yule is a short holiday... [click here for more] |
Michael Brown |
$1.00
|
This is an adventure for Cepheus Engine.
The Sonora sector has a number of political entities which have fought for control of parts of the sector from time to time. Two such entities are the Pamal Alliance and the Sonoran Protectorate. Both of these entities fought for centuries over control of planets in the sub-sector where both entities live. Recently the two entities signed a peace treaty. The... [click here for more] |
Old School Role Playing |
Pay What You Want
|