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M*e*r*c*y

M*e*r*c*y


“Dear Mom: Just got off a twelve-hour shift in Surgery. We had to operate on more than sixty soldiers today; twelve of them were mine. I lost two. They were just too blown up to go on. I don’t blame ‘em. They’re the lucky ones, the ones who don’t have to wade into bullets and plasma beams any more. Others aren’t so lucky; we get ‘em in pieces, put ‘em...   [click here for more]
Michael Brown  $1.50

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Anderson & Felix Optional Components Guide

Anderson & Felix Optional Components Guide


Let the customizing begin! Anderson & Felix Shipbuilders is the top ship building corporation in Clement Sector.  So when a new catalog of extras comes along, it is an exciting moment for those who wish to customize an existing vessel or order a new set of ships.   That moment is now! The Anderson & Felix Optional Components Guide includes such options...   [click here for more]
Independence Games  $5.99

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The Deliverance of Reine: A 2D6 Science-Fiction Campaign Starter

The Deliverance of Reine: A 2D6 Science-Fiction Campaign Starter


An act of violence on the besieged world of Oris sets a disparate group of wanderers on a path to heroism. When their skill at neutralizing the threat gains them their first shared job — extracting the terrorist daughter of a police captain ahead of a planned raid — they face a shocking discovery and the prospect of welcoming a new member to their fledgling band: death. The Deliverance...   [click here for more]
Michael Brown  $0.99 $0.74

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Uranium Fever

Uranium Fever


Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. The company miner,...   [click here for more]
Stellagama Publishing  $5.99

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Filch

Filch


A jewel-encrusted statuette is at the center of a struggle between an exotic woman; her former lover, a minor crime figure; and various shadowy forces that also want the item. What is the secret of the statuette? And why does it spark desire, greed, and murderous intent? Filch is a one-page, no-frills adventure for Cepheus Engine and other tabletop RPG science fiction games using a 2D6 mechanic...   [click here for more]
Michael Brown  $0.99

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Omega 99

Omega 99


Ten years ago, Moonbase Omega opened to great fanfare as a center of scientific research and discourse. But while one can take the person out of the nation, one can’t take the nation out of the person. Nationalistic concerns soon began taking over and shaping the Omega staff as diplomats, spies, and military personnel also came to the base. But events at an FTL research station on the far side of...   [click here for more]
Michael Brown  $1.50

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Solo

Solo


SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on. If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can...   [click here for more]
Zozer Games  $9.99

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Type A Free Trader "HIMS Hopscotch"

Type A Free Trader "HIMS Hopscotch"


The Type A Fre Trader is the elementry trade vessle of all Imperial space. Sporting 10 staterooms, 20 cryoberths, and 88 tons of cargo space, this 200 ton beauty is the most dependable of all the free traders. All deck plans are in 25mm scale. Here are detailed deck plans for that 200 Ton shipping legend complete with the main deck, passenger and crew deck, and a full exterior view of top....   [click here for more]
Scrying Eye Games  $3.99

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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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12d66^6 [BUNDLE]

12d66^6 [BUNDLE]


This special bundle product contains the following titles. d66 Reasons for a Red Alert System Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities...   [click here for more]
Jon Brazer Enterprises  $6.00 $5.00

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12d66^7 [BUNDLE]

12d66^7 [BUNDLE]


This special bundle product contains the following titles. d66 Biometric Security Systems Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF d66 Biometric Security Systems delivers 36 different systems to make sure the person is who they say they are. Perfect for heist game involving a high security area or a casual day in a legally strict...   [click here for more]
Jon Brazer Enterprises  $6.00 $5.00

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168 SF Adventure Plots  [BUNDLE]

168 SF Adventure Plots [BUNDLE]


This special bundle product contains the following titles. 21 Plots Regular price: $5.99 Bundle price: $3.99 Format: Watermarked PDF Have you planned an adventure and, suddenly, your players decide to go a different direction?  Have you been working all week and need some inspiration for a weekend game?  Are you having a mental block? We're here to help! The...   [click here for more]
Independence Games  $39.92 $31.92

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1970s 2D6 RETRO RULES

1970s 2D6 RETRO RULES


Whilst Cepheus Engine is a sophisticated rules-set that seems able to cope with almost every eventuality, the rules for task resolution and combat that follow are directly inspired by the very first set of 2D6 SF roleplaying rules from 1977. They allow for much faster play, but at the cost of less detail. Use them as an option. Unless specified...   [click here for more]
Zozer Games   FREE 

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21 Organizations 2nd Edition

21 Organizations 2nd Edition


This second edition version of 21 Organizations provides 23 diverse groups from Independence Games' Clement Sector setting each with their own unique history, motives, and goals.  Read about groups as varied as The Reliable Starship Escort Service, The Ducks of Death, Doctors Across the Stars, and Harbringer Productions. In addition, 21 Organizations also includes details and career tracks for the...   [click here for more]
Independence Games  $5.99

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21 Pirate Groups

21 Pirate Groups


Ahoy, mateys! Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders.  The worst of the worst.  21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes. Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror...   [click here for more]
Independence Games  $5.99

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21 Plots

21 Plots


Have you planned an adventure and, suddenly, your players decide to go a different direction?  Have you been working all week and need some inspiration for a weekend game?  Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group.  Within these pages, you will...   [click here for more]
Independence Games  $5.99

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21 Plots Go Forth

21 Plots Go Forth


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series.  The book...   [click here for more]
Independence Games  $5.99

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21 Plots III

21 Plots III


Running a game can often be challenging. Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help!  Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Independence Games  $5.99

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21 Plots Too

21 Plots Too


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group. Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion...   [click here for more]
Independence Games  $5.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme.  21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.   These can be useful not only when planning a short diversion from the main campaign, but also on those occasions...   [click here for more]
Independence Games  $5.99

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21 Plots: Planetside

21 Plots: Planetside


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop?  Do you need a quick adventure for a new group?  Have the players decided to go in a completely different direction?  We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme.  21 Plots: Planetside presents...   [click here for more]
Independence Games  $5.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme.  21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters.  Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [click here for more]
Independence Games  $5.99

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21 Starport Places

21 Starport Places


Location!  Location!  Location! Do your characters need a place to have some fun?  Do they need a place where they can eat?  Do they need a place to rest their heads?  We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but could be useful in any science fiction.  Places as varied as The...   [click here for more]
Independence Games  $9.99

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21 Vehicles 2nd Edition

21 Vehicles 2nd Edition


Need a ride? 21 Vehicles is the first book in a new series set within our Clement Sector setting.  Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector. All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book)...   [click here for more]
Independence Games  $5.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters.  From street thugs to dictators, this volume has them all!  Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters.  Your characters can face off against such enemies...   [click here for more]
Independence Games  $5.99

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2D6 SF Adventurers Holiday Bundle [BUNDLE]

2D6 SF Adventurers Holiday Bundle [BUNDLE]


This special bundle product contains the following titles. Benediction Regular price: $0.75 Bundle price: $0.45 Format: Watermarked PDF On St. Helena, the winter solstice signals a time for food, fun, and family. The celebrations are traditionally opened by the family matriarch delivering a blessing, but for the PCs' latest patron, an old argument has created a...   [click here for more]
Michael Brown  $3.50 $2.10

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2D6 SF Adventures, Vol 9 [BUNDLE]

2D6 SF Adventures, Vol 9 [BUNDLE]


This special bundle product contains the following titles. Apotheosis Regular price: $1.50 Bundle price: $0.86 Format: Watermarked PDF Marquis Natan Kaan has spent the past five years believing his wife and infant son lost in a pirate attack on their starliner. However, he’s recently received word that due to quick action on his mother’s part, the boy may yet...   [click here for more]
Michael Brown  $10.50 $5.99

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2D6 SF Adventures, Vol. 1 [BUNDLE]

2D6 SF Adventures, Vol. 1 [BUNDLE]


This special bundle product contains the following titles. Breakout! Regular price: $0.99 Bundle price: $0.54 Format: Watermarked PDF The PCs are asked to help restore order and security aboard a stricken prison transport. Breakout! is designed for tabletop RPG science fiction games using a 2D6 mechanic — including the Original 2D6 Science Fiction...   [click here for more]
Michael Brown  $8.25 $5.99

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2D6 SF Adventures, Vol. 10 [BUNDLE]

2D6 SF Adventures, Vol. 10 [BUNDLE]


This special bundle product contains the following titles. All the High Places Regular price: $0.99 Bundle price: $0.50 Format: Watermarked PDF The inhabitants of the planet Aoru are deemed unready to join interstellar society, so their world has been declared off-limits, monitored by a network of satellites and a scientific research team. But fate seemingly has...   [click here for more]
Michael Brown  $9.00 $5.99

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2D6 SF Adventures, Vol. 11 [BUNDLE]

2D6 SF Adventures, Vol. 11 [BUNDLE]


This special bundle product contains the following titles. Aid and Comfort Regular price: $0.99 Bundle price: $0.57 Format: Watermarked PDF An asteroid strikes the planet Hanalda with the force of millions of nuclear weapons, leaving death and destruction in its wake. The adventurers, as part of the interstellar government’s efforts to help the survivors,...   [click here for more]
Michael Brown  $10.41 $5.99

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A Cemetery by the Moon Unblessed

A Cemetery by the Moon Unblessed


When the brutal government of the planet Taras unceasingly conducts ethnic cleansing and other pogroms, it's up to the adventurers -- working with an interstellar sophont-rights organization -- to bring the atrocities to light. But a simple mission to gather information becomes a life-or-death struggle when the Tarans decide the visitors are becoming too nosy. Will they end up just more occupants of...   [click here for more]
Michael Brown  $0.99

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A Collision of Worlds

A Collision of Worlds


This is an adventure for Cepheus Engine. The Olonsean Empire has contracted with the Huskara Corporation to build new weapons for their further conquest of the sector. THe Ilsunsi Directorate has recently discovered the location of a Huskara Corporation factory on a lifeless vacuum world. The Directorate is willing to pay well for mercenaries to find out what these new weapons are and to destroy...   [click here for more]
Old School Role Playing  Pay What You Want

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A Fifth of 21 Plots

A Fifth of 21 Plots


Have a shot of adventure! Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! A Fifth of 21 Plots is the fifth in our puntastically named and...   [click here for more]
Independence Games  $5.99

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A Life Worth Living

A Life Worth Living


“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves. ‘A Life Worth...   [click here for more]
Stygian Fox  $4.99

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A Shot in the Dark

A Shot in the Dark


This is a Cepheus Engine Adventure The Wessendon Corporation has recently acquired the vaccum world 102-146 for mining operations. But recently a survey ship that was sent to probe the planet was fired upon by someone or something on the surface as it attempted to land. This planet was presumed to be uninhabited. A team must be sent to investigate the planet and silence the guns that are firing on...   [click here for more]
Old School Role Playing  Pay What You Want

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Ad Astra

Ad Astra


In the mid-21st century, the dream of faster-than-light travel was finally achieved. Suddenly the doorway to the stars was flung wide open. But the new frontier was colonized not as an organized, united effort -- it became a massive “land rush.” The Anisoi, debased descendants of a once-mighty empire laid low by a mysterious calamity, could only watch as the newcomers laid claim to stars they once...   [click here for more]
Michael Brown  $3.99

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Advantage and Disadvantage (2e)

Advantage and Disadvantage (2e)


Advantage and Disadvantage for the 2d6 science fiction system reference document (2e 2d6 SF SRD) is a second edition update for the Universal Machine core mechanic. This simple, one column, one page document comes in Word, Open and Rich Text file formats. A bonus formatted PDF gives you the Advantage and Disadvantage rules in the classic science fiction roleplaying game font and layout,...   [click here for more]
Universal Machine Publications  Pay What You Want

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Aid and Comfort

Aid and Comfort


An asteroid strikes the planet Hanalda with the force of millions of nuclear weapons, leaving death and destruction in its wake. The adventurers, as part of the interstellar government’s efforts to help the survivors, are on hand to help the relief agency with several missions to render aid. But their efforts are complicated not only by the aftermath of the impact and the fires, but bureaucracy,...   [click here for more]
Michael Brown  $0.99

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Alell, civilized and cultured- see it while you can.

Alell, civilized and cultured- see it while you can.


Alell, civilized and cultured- see it while you can.   “The concert hall at Alell is the finest venue in the Imperium and almost acoustically perfect, unfortunately the locals are a pain in the arse.” Gallably Morinon, Chief Conductor of the Reginian Symphony     The Overall Vibe Alell is a beautiful world with a moderate temperature, rich blue sky and lush vegetation...   [click here for more]
Mongoose  $5.00

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Alien Contact!

Alien Contact!


This is an adventure for Cepheus Engine. The Thenuserilge System, in the Sonora sector, has recently become the focus of interest sector wide as a black hole has been discovered there. This uninhabited system is claimed by the Rysnian Confederation of Worlds. The Rysnians have been getting reports of a new alien race in the the vicinity of this black hole. They are offering good money for travelers...   [click here for more]
Old School Role Playing  Pay What You Want

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