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Reach Adventure 5: The Borderland Run
by Mongoose

In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them.

Reach Adventure 5: The Borderland Run
 
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Alien Breeds

Alien Breeds


What would an ocean be without a monster lurking in the dark? It would be like sleep without dreams. [Werner Herzog] ALIEN BREEDS is a roleplaying supplement for the Cepheus Engine and other classic 2D6 SF roleplaying games. It details a new species of hostile alien predator with both an unnerving and horrific lifecycle as well as an ability to mutate ad hoc to suit its current...   [click here for more]
Zozer Games  $5.00

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Gypsy Knights Games  $4.99

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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [click here for more]
Gypsy Knights Games  $9.99

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The Pirates of Drinax

The Pirates of Drinax


Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years! In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within...   [click here for more]
Mongoose  $99.99 $29.99

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CT-X The Encyclopedia of Dagudashaag

CT-X The Encyclopedia of Dagudashaag


This is the Signal-GK publication: Encyclopedia of Dagudashaag: an extensive discussion of the ins-and-outs of Dagudashaag Sector. In addition, it includes an "Eyes Only" secret appendix. ...   [click here for more]
Game Designers' Workshop (GDW)  Pay What You Want

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Techbook: Chrome

Techbook: Chrome


Who wants some Chrome? Terra/Sol’s Techbook: Chrome is an alternative take on Cybernetics for the Twilight Sector Setting. As usual Terra/Sol products, this material has been also been designed specifically to be useful for any Traveller game. Within this book, you will find not only cybernetics of various kinds, but also bio-replacements (exact duplicates...   [click here for more]
Terra-Sol Games LLC  $14.99 $8.99

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Traveller Hephaestus

Traveller Hephaestus


A gigantic star ship has stranded nearby a gas giant of a populated system, sending out an automated distress signal. The type of vessel is unknown, so is the language used in the distress signal. However, the ship appears to be very advanced, maybe even beyond Imperial maximum. All communications with the ship have failed so far and suddenly a race for the apparently abbandoned ship begins. Imperials,...   [click here for more]
13Mann Verlag  $11.47 $6.92

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 15: Milligan-class Hospital Ship

Ships of Clement Sector 15: Milligan-class Hospital Ship


Gypsy Knights Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service,...   [click here for more]
Gypsy Knights Games  $4.99

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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
Mongoose  $9.99 $5.99

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Reach Adventure 3: The Calixcuel Incident

Reach Adventure 3: The Calixcuel Incident


In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination...   [click here for more]
Mongoose  $14.99 $8.99

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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
Mongoose  $14.99 $8.99

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A Life Worth Living

A Life Worth Living


“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves. ‘A...   [click here for more]
Stygian Fox  $9.99

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Pioneer Class Station

Pioneer Class Station


A Ship Book and Adventure for the Cepheus Engine and for the HOSTILE setting. They’re everywhere – in fact, they are now so ubiquitous that you probably don’t even notice them anymore. What am I talking about? The Pioneer Stations. The 600-ton Leyland-Okuda Pioneer is a general purpose industrial operations platform, a five-man space station designed to serve as...   [click here for more]
Zozer Games  $4.99

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Traveller Adventure: Three Blind Mice

Traveller Adventure: Three Blind Mice


District 268 with its varied polities and existence in the shadow of the Imperium to trailing, and the Zhodani to Coreward is always a region where travelling can be, well, interesting. In the years prior to the Fifth Frontier War, these tensions can be exacerbated by any number of factions having their own agendas: political, personal, provocative. The Cold War between Trexalon and Collace doesn’t...   [click here for more]
13Mann Verlag   FREE 

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MT Arrival Vengance

MT Arrival Vengance


"Tell Norris I'm sorry" This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the entire Imperium....   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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MT Hard Times

MT Hard Times


I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned privateers. Some...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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Twilight Sector Beyond the Open Door

Twilight Sector Beyond the Open Door


Expand your perspective on the Twilight Sector Setting with Beyond the Open Door. A trio of adventures designed to illuminate the world of Terra/Sol as well as entertain. Uncover the mysteries of the Yamaguchi Ripper, then watch in horror as the intrigues unfold to blossom into a planetwide threat that only your group can stop. ...   [click here for more]
Terra-Sol Games LLC  $19.99 $11.99

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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Through the Veil Part 2

Through the Veil Part 2


Something Rotting in the State of Denmark? By the third day in jump, some of the crew notice something unpleasant. The owner wrinkles his nose occasionally, frowns in a puzzled manner and is seen looking or sniffing inside inspection hatches. By day five, there is a distinct stench in some parts of the ship... Written by Martin J. Dougherty, 'Through the Veil Part 2'...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 3

Through the Veil Part 3


The Last Shining Light of Civilisation As the ship settles onto the landing pad, the Captain reminds the crew that once they leave this system they will be headed out beyond ‘civilised’ space, so they should make the most of the world’s amenities. They have a week to find any cargo that they can, engage in speculative trade, get blind drunk, eat pseudosushi or whatever else...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 5

Through the Veil Part 5


Planetfall at NSSC 2314 Naddod emerges close to the mainworld, which is only a little more inviting than the previous one. At least this world has bright patches to break the monotony of dull rock. The ice fields are light gray except when direct sunlight hits them, when they glitter silver-white. Old friends and a cold, harsh world await... Written by Martin J. Dougherty,...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 6

Through the Veil Part 6


An Uninhabited Garden World. What Could Possibly Go Wrong?.. The Naddod lands on the largely-unexplored garden world of NSSC 2111 where a walk through the forest for the space-weary crew is a chance to stretch their legs and breathe some real air for a change, and maybe take in the local wildlife. Or maybe run from the local wildlife... Written by Martin J. Dougherty, 'Through...   [click here for more]
Spica Publishing   FREE 

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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Through the Veil Part 9

Through the Veil Part 9


An Old Friend or an Old Enemy?... Time is running out for the Naddod's owner; he needs medical treatment urgently and there is someone who can help - but will he? Or will past problems prove too much to overcome? The clock is ticking... Written by Martin J. Dougherty, 'Through the Veil Part 9' is a free adventure set in Spica Publishing's...   [click here for more]
Spica Publishing   FREE 

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully detailed...   [click here for more]
Gypsy Knights Games  $19.99

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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections....   [click here for more]
Mongoose  $9.99 $5.99

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The Defiled

The Defiled


The adventurers are hired to clear a temple desecrated by vicious animals, but the nature of the temple and the animals is the biggest surprise of all. The Defiled is a one-page, no-frills adventure for Cepheus Engine (or other science-fiction systems using 2D6 as a mechanic.) Designed as a one-shot, it can easily be slotted into an ongoing campaign and includes a map and antagonist stats....   [click here for more]
Michael Brown  $0.75

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The Celsius Agenda

The Celsius Agenda


A stolen computer file of forbidden research plunges the travelers into a struggle against a deadly assassin with a frightening ability. The Celsius Agenda is a no-frills adventure suitable for tabletop RPG science fiction games using a 2D6 mechanic, starring characters of varied career backgrounds. ...   [click here for more]
Michael Brown  $0.75

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High Guard: Aslan

High Guard: Aslan


High Guard: Aslan is a supplement for High Guard, bringing the mighty ships of the Aslan to your campaign. Despite outward appearances, Aslan ships use much the same technology as human vessels, and either race can readily utilise ships belonging to the other with a minimum of difficulty. However, Aslan do display a slightly different approach towards ships and this is reflected in their design....   [click here for more]
Mongoose  $14.99 $8.99

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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
Mongoose  $14.99 $8.99

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MT Knightfall

MT Knightfall


Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then eacape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city\'s treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted random...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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CT-G Duneraiders

CT-G Duneraiders


Riches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and enigmatic Dune-raiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war! Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and information...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Tripwire

Tripwire


In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds. Imperial agents suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and...   [click here for more]
Mongoose  $24.99 $14.99

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Flynn's Guide To Azri Drakara: Rodan Subsector

Flynn's Guide To Azri Drakara: Rodan Subsector


Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography...   [click here for more]
Samardan Press  $9.99 $4.99

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The Astral Splendour

The Astral Splendour


The Astral Splendour - a beautiful new starship laden with passengers - begins her maiden voyage across the Outer Veil, but all is not as it seems… The player characters are passengers or crew members on the Astral Splendour, a luxury liner built by United Starlift. The ship is the first of the type and is on her maiden voyage, having just completed shakedown cruises and certifications....   [click here for more]
Spica Publishing  $7.99

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Through the Veil Part 1

Through the Veil Part 1


A free meal to listen to a job offer? That’s the best deal going right now... The patron is the owner of a ship that just put into Marcos, and he’s hiring. He has a reputation for being a hard taskmaster but he knows his way around the frontier. Details of the job are sketchy but it’s posted as a long-duration cruise out to Coreward. That’s a long way,...   [click here for more]
Spica Publishing   FREE 

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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Through the Veil Part 7

Through the Veil Part 7


Workin' in a Coal Mine, Goin' Down-down-down... The Naddod lands on the rockball world world of Tootega where solving a problem in the local mine could lead to help for the Naddod's owner. Just watch your vacc suit doesn't spring a leak down there... Written by Martin J. Dougherty, 'Through the Veil Part 7' is a free adventure set in Spica...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 8

Through the Veil Part 8


Low on Fuel and a Sick Man On Board... The Naddod needs to refuel urgently, as her owner is getting sicker and weaker. But why would something be hidden in the system's gas giant, and why would the Naddod's owner send her onwards to a system with no refuelling facilities? When you assume, you make an ass of you and me... Written by Martin J. Dougherty, 'Through the...   [click here for more]
Spica Publishing   FREE 

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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Through the Veil Part 10

Through the Veil Part 10


A little wood cutting. What could possibly go wrong? The Naddod arrives at NSSC 3009, where help is needed constructing the local dam. With modern technology available to help, what could possibly go wrong for the adventurers? This last part the the Through the Veil series is dedicated to its originator, David Chase. Written by Martin J. Dougherty, 'Through the Veil Part 10'...   [click here for more]
Spica Publishing   FREE 

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Clement Sector Core Setting Book

Clement Sector Core Setting Book


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe? Over the...   [click here for more]
Gypsy Knights Games  $19.99

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21 Plots

21 Plots


Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will find...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Gypsy Knights Games  $4.99

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