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Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block?
We're here to help!
The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will find... [click here for more] |
Independence Games |
$11.99
|
Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path.
We're here to help you!
21 Plots Go Forth is the fourth in our highly successful Plots series. The book presents... [click here for more] |
Independence Games |
$11.99
|
Running a game can often be challenging.
Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players.
Whatever the reason, we're here to help!
Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations... [click here for more] |
Independence Games |
$11.99
|
"Let's be bad guys!"
The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those... [click here for more] |
Independence Games |
$12.99
|
Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction?
We have the cure!
A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents... [click here for more] |
Independence Games |
$12.99
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Sometimes all a person needs is a helping hand.
The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee.
These can be useful not... [click here for more] |
Independence Games |
$12.99
|
Where would the good guys be without the villains?
21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters.
Your characters can face off against such enemies... [click here for more] |
Independence Games |
$12.99
|
 Have a shot of adventure!
Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path.
We're here to help you!
A Fifth of 21 Plots is the fifth in our puntastically named and... [click here for more] |
Independence Games |
$11.99
|
“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves.
‘A... [click here for more] |
Stygian Fox |
$25.00
|
Can you relate? This book concerns the relationships which have been established, broken, strained, and improved between the worlds of Clement Sector over the time between their establishment during the 2200s and the current situation in Clement Sector as of 2342. It will take each world, one at a time, and detail how well or how poorly each world government gets along with its neighbors. It also... [click here for more] |
Independence Games |
$24.99
|
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe?
Over the... [click here for more] |
Independence Games |
$29.99
|
Winner of the 2018 Zhodani Base Award for Best Adventure!
Restless? Bored? In need of adventure?
Fret no more! Join the Grand Safari!
Grand Safari is a campaign for Clement Sector, Cepheus Engine or any other 2d6 based science fiction RPG. Grand Safari features six linked adventure scenarios designed to challenge any character. The Safari, sponsored by the Gentlemen's Club of Dashwood,... [click here for more] |
Independence Games |
$24.99
|
 Hell's Paradise is a adventure involving a CCA (Cascadia Colonization Authority) team being sent on a rescue mission to an unexplored world in the Dawn Subsector of Tranquility Sector. Written originally for our Mongoose Traveller version by George Ebersole, GKG is now bringing the adventure back in a second edition geared toward the CE/Clement Sector: The Rules version of Clement Sector.
TXE-605b,... [click here for more] |
Independence Games |
$11.99
|
The Ships of Clement Sector series presents a ship from the rich history of Clement Sector.
The Trent-class destroyer is a reaction drive vessel used by the United States Space Navy in the early days of colonization into Clement Sector. The 1500-tonne destroyer was launched in 2185 to provide security and to protect the United States' fledgling interstellar colonies. The Trent-class... [click here for more] |
Independence Games |
$12.99
|
 Assistance requested...
In this two-part campaign adventure, the characters are asked to take some unusual cargo from Boone in Sequoyah Subsector to Dashwood in Dade Subsector. No problem there, right? Just a standard run.
Then when the characters arrive at Dashwood they are asked for assistance from two stranded men in desperate need of assistance. Can they help? Will they... [click here for more] |
Independence Games |
$22.99
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Long Live the Monarchy
Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the... [click here for more] |
Mongoose |
$19.99
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A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers... [click here for more] |
Mongoose |
$19.99
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This book is a compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector setting.
The first vessel detailed here is the Kiviat-class patrol corvette. The Kiviat-class is a patrol corvette designed and... [click here for more] |
Independence Games |
$24.99
|
 The workhorses get it done!
Ships of Clement Sector 10-12 compiles the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the Wraith-class Intruder and the Venture-class Troop Transport, variants of the courier and the prospector respectively.... [click here for more] |
Independence Games |
$24.99
|
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht.
Each ship is beautifully detailed... [click here for more] |
Independence Games |
$24.99
|
 Ships of Clement Sector 7-9: Defense Boats and Light Warships compiles the seventh, eighth and ninth volumes of our popular PDF starship series. Included within this book are the Perth-class frigate, the Berlin-class, the Type 2 System Security Cutter, and the Rattlesnake-class Attack Craft.
Each ship is beautifully detailed with multiple views, detailed deckplans and... [click here for more] |
Independence Games |
$24.99
|
ARRRR! Heave to and prepare to be boarded!
Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of... [click here for more] |
Independence Games |
$19.99
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Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector!
The Cascadia Adventures features the original Gypsy Knights Games adventure series updated for use with Clement Sector:The Rules and The Cepheus Engine! Included are all three of the Cascadia Adventures from our PDF series.
Save Our Ship - A "whale... [click here for more] |
Independence Games |
$19.99
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The race is on!
The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector. The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors. It is a dangerous proposition for the best of ships and crews.
Ever so often though, the pirates hold a... [click here for more] |
Independence Games |
$19.99
|
 Get along, little…fishies? When the constant quest for credits sees the heroes take on roles as livestock drovers on the water world of Doris, they’re unprepared for both the unforgiving nature of the planet’s surface and the deadly secrets hidden in the watery depths. Their jobs, their reputations, and their very lives are on the line as they try to complete their mission, always... [click here for more] |
Michael Brown |
$5.99
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