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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Hideous Creatures: Hunting Horror

Hideous Creatures: Hunting Horror


“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures! In this series, Kenneth Hite looks at the creatures, species, and monsters...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Hideous Creatures: Lloigor

Hideous Creatures: Lloigor


Hideous Creatures: Lloigor “You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought. The lloigor are vortices of immaterial vibration...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Hideous Creatures: Rat-Things

Hideous Creatures: Rat-Things


Hideous Creatures: Rat-Things “Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation. Rat-things resemble ordinary rats, and are easily mistaken for...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Hideous Creatures: Wendigo

Hideous Creatures: Wendigo


In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968...   [click here for more]
Pelgrane Press  $2.95 $2.21

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95 $2.21

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The Derelict

The Derelict


The crew of a starship is caught in the atomless abyss between the stars when it all goes wrong and they must abandon ship. Their only hope: a mysterious derelict which appeared out of the dead of space. To survive, the crew must follow a chain of clues through a nightmare starship, and face a gut-wrenching choice if they ever want to see home again... An adventure of science fiction horror for...   [click here for more]
Long Winter Publishing  $2.95 $2.21

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The Spear of Destiny

The Spear of Destiny


Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch....   [click here for more]
Pelgrane Press  $2.95 $2.21

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Unspeakable Cults: The Starry Wisdom

Unspeakable Cults: The Starry Wisdom


We give the Hideous Creatures treatment not to one beast but to a whole cult — the “disliked and unorthodox Starry Wisdom sect.” Vile rites and terrifying symbolism unfold to shadow your Trail of Cthulhu game, along with alternate takes, investigative leads, possible echoes, and sinister scenario seeds. In this series, Kenneth Hite looks at the creatures, species, and monsters of...   [click here for more]
Pelgrane Press  $2.95 $2.21

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Vendetta Run

Vendetta Run


Vendetta Run You’ve done worse things, but you’ve never done anything as dangerous as angering the Earps. Because now they’re coming to kill you. And they can’t be killed. Not permanent, anyhow. A survival-horror frame for Fear Itself and Owl Hoot Trail set in the worst and weirdest West. In December 1881, after the...   [click here for more]
Pelgrane Press  $2.95 $2.21

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A Night at the Save 'n' Lots

A Night at the Save 'n' Lots


On a warm August night, a dozen people are shopping at their local Save 'n' Lots Superstore. When the power goes out and a mysterious fog rolls in, they all are stuck together for the night. And then those trapped inside start dying gruesome and unexplained deaths. A Night at the Save 'n' Lots is a modern survival horror scenario for the Gumshoe system. ...   [click here for more]
Chrysaetos Games  $2.99 $2.24

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The Aglaeca

The Aglaeca


Buried under fields, entombed in roots, or burbling under marshes, lurks the aglæca... A new creature for your D100 or GUMSHOE-based horror mystery RPGs. The Aglæca is a beast out of the mists of folk-legends and grandam's fireside tales, an eater of children and king of the wastes. This article includes: Stats for the Aglæca for both percentile-based...   [click here for more]
Alienist Press  $2.99 $2.24

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Achtung! Cthulhu: Heroes of the Sea - Trail of Cthulhu

Achtung! Cthulhu: Heroes of the Sea - Trail of Cthulhu


Wartime roleplaying… …with tentacles! Achtung! Cthulhu brings you a wartime TRAIL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags! Heroes of the Sea is the second standalone adventure supplement...   [click here for more]
Modiphius  $3.11 $2.33

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Fragments, Volume 1, #2

Fragments, Volume 1, #2


The second issue of Fragments presents four short articles on cyberpunk rulesyou can add to your GUMSHOE or Fate game: Cybernetic Abilities in GUMSHOE: A brief system for extraordinary abilities in near-future GUMSHOE games. Virtual Interpersonal Abilities in GUMSHOE: Using interpersonal abilities in virtual spaces in GUMSHOE. Cybernetic Recovery in...   [click here for more]
Nothing Ventured Games  $2.49

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Музыка

Музыка


Когда какая‑то идея по‑настоящему захватывает человека, он может добиться многого. Когда идея по‑настоящему захватывает нескольких человек, они способны изменить мир, в лучшую сторону или в худшую. С точки зрения копов,...   [click here for more]
Studio 101  $2.90

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Ancient Cthulhu Cuneiform Text: TTF Font File (For making RPG prop Handouts)

Ancient Cthulhu Cuneiform Text: TTF Font File (For making RPG prop Handouts)


Ancient Cuneiform Text: TTF Font File The ancient text appears on a number of curious tablets, discovered by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, each one depicting disturbing carvings. They are believed to have been the inspiration for the Mad Arab Abdul Alhazred's monstrous Necronomicon. Create your own blasphemous RPG handouts with...   [click here for more]
The Vaults of McTavish  $3.90 $2.92

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Cthulhu Text: TTF Font File

Cthulhu Text: TTF Font File


Cthulhu Text: TTF Font File Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied translation. The strange text appears on a number of recently discovered papyrus, thought to...   [click here for more]
The Vaults of McTavish  $3.90 $2.92

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts


GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures:...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws,...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Mi-Go

Hideous Creatures: Mi-Go


“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Star Vampires

Hideous Creatures: Star Vampires


Hideous Creatures: Star Vampires “The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars,...   [click here for more]
Pelgrane Press  $2.95

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Чудовищные твари — Шоггот

Чудовищные твари — Шоггот


Это дополнение из серии «Чудовищные твари» для игры «Ктулху». Много дополнительной информации, относительно «Рукописи Хранителя», призванной расширить и углубить образ существа. Только для глаз...   [click here for more]
Studio 101  $2.95

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Six Packed

Six Packed


A fast-play adventure for The Esoterrorists A mutilated corpse is found hanging a slaughterhouse, bullet wounds in the shoulders, elbows and knees. It looks like a terrorist punishment killing, but there are subtle clues pointing at Esoterrorist involvement... Can you stop a terrible chain of events before the world wakes up to headlines which weaken the Membrane and let the creatures of unremitting...   [click here for more]
Pelgrane Press  $3.95 $2.96

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Creeping Kudzu: A Monster Zine

Creeping Kudzu: A Monster Zine


A monster concept — The Creeping Kudzu — including possible origins and tie-ins for mystery, horror, mythos, sci-fi, and other kinds of gaming. Includes stat blocks compatible with the GUMSHOE SRD and Archmage Engine (13th Age) as well as notes for D&D 5e (SRD) and Fate Core/Fate Horror (SRD). Released under OGL licensing and attributions. ...   [click here for more]
Arkham Archivist  Pay What You Want

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Spiralis - A Lovecraftian Roleplaying Game

Spiralis - A Lovecraftian Roleplaying Game


Spiralis is a rules-light game of eldritch mystery and cosmic horror, inspired by Graham Walmsley's Cthulhu Dark and the Powered By the Apocalypse family of games. It is tailored to run mini-campaigns (2-6 sessions in length), but also works well for one-shots. Creating Investigators takes just a few minutes, and every roll of the dice, whether taking Action or making a Stat Check,...   [click here for more]
Trail of Dice  $3.00

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GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goetia


GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned,...   [click here for more]
Pelgrane Press  $4.45 $3.34

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
Pelgrane Press  $4.45 $3.34

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
Pelgrane Press  $4.45 $3.34

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Hideous Creatures: Serpent Folk

Hideous Creatures: Serpent Folk


Hideous Creatures: Serpent Folk “The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or...   [click here for more]
Pelgrane Press  $4.45 $3.34

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies...   [click here for more]
Pelgrane Press  $4.45 $3.34

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The School of Night

The School of Night


The School of Night “Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed....   [click here for more]
Pelgrane Press  $4.45 $3.34

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Xeno-archaeology!

Xeno-archaeology!


Xeno-Archaeology! “No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.” From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical....   [click here for more]
Pelgrane Press  $4.45 $3.34

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Dissonance: Music for Esoterrorists

Dissonance: Music for Esoterrorists (audio product)


"You've outdone yourself with the Esoterrorists and SSF themes. My reaction to the latter was, "I want to see this movie!""    Robin D Laws, creator of the Esoterrorists James Semple, sound designer and musician offers you four new contemporary tracks for your Esoterrorists game, or any game of contemporary horror. The music here incorporates contemporary...   [click here for more]
Pelgrane Press  $4.71 $3.53

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Four Shadows: Music for Trail of Cthulhu

Four Shadows: Music for Trail of Cthulhu (audio product)


"There in the narrow hall, outside the bolted door with the covered keyhole, I often heard sounds which filled me with an indefinable dread-the dread of vague wonder and brooding mystery."-HP Lovecraft, The Music of Erich Zann What better to set the tone of your Trail of Cthulhu game than some superbly crafted music? Talented musician James Semple has created four tracks specially...   [click here for more]
Pelgrane Press  $4.75 $3.56

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Великий столп

Великий столп


«Великий столп» — приключение в духе фильмов нуар с добавлением лавкрафтовской мистики. Сыщики встретят несколько сомнительных личностей с запутанным прошлым и окунутся в хитросплетение их интриг. Приключение...   [click here for more]
Studio 101  $3.60

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Profane Miracles

Profane Miracles


A fast play adventure for The Esoterrorists Not all miracles are holy Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping. It’s easy to pick up and play. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars"...   [click here for more]
Pelgrane Press  $4.95 $3.71

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See Page XX, Vol 1: The First 24 Columns

See Page XX, Vol 1: The First 24 Columns


See Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column. As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to the Pelgrane Press website. As a GM and rpg enthusiast, it was like having my own expert on tap to write about any rpg issues to...   [click here for more]
Pelgrane Press  $3.95

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse Engine...   [click here for more]
Perambulations Press  $3.99

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Изначальная магия

Изначальная магия


Йа! Йа! Йог-Сотот Неблод Зин! Это дополнение к настольной ролевой игре «Ктулху» раскрывает темнейшие тайны магии Мифов и предназначено для пристального взгляда Хранителя или игрока. Ознакомьтесь с этим трудом... если...   [click here for more]
Studio 101  $5.95 $4.30

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