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 Hottest Basic/BECMI or OD&D, Non-Core Books
 
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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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Fever-Dreaming Marlinko

Fever-Dreaming Marlinko


Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. What you will find inside: Background and hooks...   [click here for more]
Hydra Cooperative  $9.00 $6.75

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Operation Unfathomable

Operation Unfathomable


BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other! SEIZE eldritch artifacts and treasures far above your lowly station! THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!...   [click here for more]
Hydra Cooperative  $12.00

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Between Star & Void

Between Star & Void


Learn the secrets of both Star and Void Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations. Contains...   [click here for more]
DYS Games  $7.99

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Broken System #000

Broken System #000


!!!SOME ASSEMBLY REQUIRED, PLEASE READ BELOW!!! BROKEN SYSTEM IS AN OSR ZINE. IT IS MONSTERS, ITEMS, IDEAS. IT IS ONE OF A KIND. (This is 14 pages, each with 2 of the zine's pages (plus a blank). For best effect, you will be required to trim the whites off the edges. Download it free first to see what we mean.) ...   [click here for more]
BROKEN SYSTEM  Pay What You Want

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00

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The Fungus Forest

The Fungus Forest


The Fungus Forest an OSR Compatible adventure location designed for use with Original, Basic and Advanced Editions of the world’s most popular fantasy role-playing game (and their modern simulacra). Pay what you want for this sprawling 100+ cave complex suitable for low to mid level play. Please download for free if you cannot pay anything; we want this thing in the hands of gamers, not mouldering...   [click here for more]
Nash Press  Pay What You Want

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $9.99

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Ghosts -- The Incorporeal Undead

Ghosts -- The Incorporeal Undead


Ghosts – The Incorporeal Undead includes everything needed to develop and use ghosts in your Labyrinth Lord campaign. Deadly Details on Fear Attacks and Life Draining Touch! Eerie Information on the Incorporeal powers of ghosts and other Undead Special Abilities! Full disclosure on the Sinister Sixth Sense, Scary Sensitives, and Mysterious Mediums! Ten...   [click here for more]
James Mishler Games  $12.99

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Dortoka: City on the Sea of Glass

Dortoka: City on the Sea of Glass


Plunder the dead metropolis on the Sea of Glass in this OSR urban toolkit and setting guide Dortoka: City on the Sea of Glass is a city-building toolkit and adventure module designed to work with Vagabonds of Dyfed. Because of its origin, it’s semi-compatible with most OSR systems (such as B/X and Labyrinth Lord) and PbtA games (such as Dungeon World). Inspired...   [click here for more]
Sigil Stone Publishing  $10.00

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $4.99

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Star Sailors: The Magical Girl Supplement for White Star RPG

Star Sailors: The Magical Girl Supplement for White Star RPG


This supplement is designed to introduce a new player character class into your White Star campaigns. A Star Sailor is a “magical girl” trope often found in classic Japanese anime and manga, but with a science fiction twist. Star Sailors guard the universe from the evil Gloom: extra-dimensional invaders with a talent for destruction. There are new rules for character creation, mascot sidekicks,...   [click here for more]
Okumarts Games  $2.45

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The Petal Hack

The Petal Hack


Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting. The Petal Hack strips the rules down to a minimum so you can focus on...   [click here for more]
Weird Realm Games   FREE 

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What Ho, Frog Demons - HC04

What Ho, Frog Demons - HC04


Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
Hydra Cooperative  $12.00

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Vacant Ritual Assembly #6

Vacant Ritual Assembly #6


After a year of dormancy, Vacant Ritual Assembly is back! Vacant Ritual Assembly is an underground OSR zine, directly compatible with Lamentations of the Flame Princess, but easily adaptable to other dungeon-based games. It's focused on table-useful dark fantasy content, killer artwork, and spreading the gospel of DIY gaming. Issue #6 Includes:...   [click here for more]
Red Moon Medicine Show  $5.00

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Welcome to Dolmenwood

Welcome to Dolmenwood


Dolmenwood is a weird folklore campaign setting — creepy, whimsical, and psychedelic in equal measure — for B/X and other vintage fantasy games. This document, formatted for ease of home-printing, is an introductory guide for players taking their first footsteps under the eaves of this mythic forest and discusses the major locales, the sentient races which inhabit them, and the...   [click here for more]
Necrotic Gnome   FREE 

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Planetary Transmission Issue #2

Planetary Transmission Issue #2


We're back with issue two of Planetary Transmission to help inspire white-box Referees and players alike! Planetary Transmission is a fanzine dedicated to bringing more old school (mixed with a little new school) goodness to the White Star RPG™ What you get in issue two: ZERO GRAVITY Combat and Movement By: Frank Turfler NEW THREATS By Mark Hunt (featuring...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Enchanter Class for Labyrinth Lord and OSR

Enchanter Class for Labyrinth Lord and OSR


The most powerful spells of Prospero, the great magician of William Shakespeare's The Tempest, were not cast by his hand. He had his faithful air spirit, Ariel, cast them for him. Prospero is an Enchanter, cajoling a local elemental spirit to do his bidding. In this class for Labyrinth Lord and OSR games, Enchanters can perceive and communicate with local nature spirits, such as nymphs, fairies,...   [click here for more]
Weird Realm Games  Pay What You Want

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The Black Gem

The Black Gem


Just in time for Halloween, Faster Monkey Games rises from its deathlike slumber to bring you this tasty treat! Intended for low level characters (1st-3rd), it's perfect for a spooky one-shot adventure. The Black Gem throws the heroes right into the action. Left for (un)dead in an abandoned necropolis crawling with baddies, the PCs must use their wits to survive the night or fall prey to the...   [click here for more]
Faster Monkey Games  Pay What You Want

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PX2 Extra: Planar Primer

PX2 Extra: Planar Primer


A Primer on the Planes of Existence Includes an introduction to the planes of existence, an overview of the planar cosmology, a schematic of planar interaction, an introdution to travel & encounters on the Astral and Ethereal Planes, and information on plane-related magic. This content is as a preview from Old School Adventures™ Accessory PX2: Basic Atlas of the Planes now in development...   [click here for more]
New Big Dragon Games Unlimited   FREE 

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White Box Chivalry [Swords & Wizardry]

White Box Chivalry [Swords & Wizardry]


For Lord and Land White Box Chivalry provides optional rules for Swords & Wizardry White Box which allow any character, regardless of race or class to earn their place as knights of the realm. Whether a wandering Knight Errant or devlish Blackguard, your character can learn the to wield sword and shield in defense of their liege lord and those bound to the land. Swords...   [click here for more]
Barrel Rider Games  $1.99

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The Starrunner Kit: A Sci-Fi Space Toolkit

The Starrunner Kit: A Sci-Fi Space Toolkit


It’s time to set a course through the stars! The Starrunner Kit is here to provide new classes, races, weapons, Mechs, and a huge tool kit for instant generation for your White Star (or other OSR flavored sci-fi games). If you want to be a Scoundrel, Assassin, Hover Bike Rider, or even an Alien Psychic Weapon or Plant-like Lifeform, you’ll find it in Starrunner Kit. Looking for...   [click here for more]
DIY RPG Productions  $9.99

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Brimling

Brimling


"He Who Feeds Me, Leads Me." Brimling brings freebooting fun to your White Star campaign. These diminuitive space pirates ply the stars in search of the greatest plunder in the galaxy: a fine meal. Pint-sized swashbucklers wielding Star Swords stand at the helm of exotic open-decked Star Galleons, eager for adventure, excitement, and a buffet of trouble!...   [click here for more]
Barrel Rider Games  $0.74

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B/X Labyrinth Lord Bestiary 6" x 6" cards (A-J)

B/X Labyrinth Lord Bestiary 6" x 6" cards (A-J)


Every piece of information for your B/X and Labyrinth Lord monsters at your fingertips on these 6" x 6" cards! Not just standard stats like hit dice and armor class, but full treasure listings, attack tables, and saving throws on each card! Easily converted to other OSR games like Adventurer Conqueror King, and Swords & Wizardry. ...   [click here for more]
Gulf Road Games  Pay What You Want

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Arsenal of the Warrior Princess

Arsenal of the Warrior Princess


An archway and a tunnel delving deep into the side of the mountain, branded with the emblem of a forgotten empire...   And within, deathless guardians and treacherous traps await those who would obtain the weapons and treasures of that ancient realm!   Arsenal of the Warrior Princess is an oldschool...   [click here for more]
Starlight Games  $1.99

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Gramma World

Gramma World


It all started with a typo my friend Mitch made while were setting up an upcoming Gamma World adventure on Facebook. Gramma World created a few chuckles and seemed to have run its course except that it kept striking me as funny. A few times a day I would think about it and finally I drew a few pictures of sassy grammas and thought, “this game MUST exist!” As a parody inspired by a gonzo...   [click here for more]
Okumarts Games  $5.99

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The Witch: Aiséiligh Tradition for Swords & Wizardry

The Witch: Aiséiligh Tradition for Swords & Wizardry


Rise up witches! The world is in peril. The forces of evil in the guise of law and weal threaten all lands. The people of good conscience scream out for champions. The Witches of the Aiséiligh Tradition hear those cries and are charged by the Goddess to be Her hands and Her mortal representatives on this plane. And the Goddess is angry....   [click here for more]
The Other Side Publishing  Pay What You Want

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Deadly Delves: Reign of Ruin (Swords and Wizardry)

Deadly Delves: Reign of Ruin (Swords and Wizardry)


Beware The Blackener Of Bright Waters, For She Is Come Again Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones....   [click here for more]
Jon Brazer Enterprises  $7.95

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The Witch for Swords & Wizardry Continual Light

The Witch for Swords & Wizardry Continual Light


The Witch. This is a spellcaster that blends both divine and arcane practices. Whether she is the helpful local healing woman or the evil wicked hag of legends is up to the player. Designed to be used with the Swords & Wizardry Continual Light game. This class adds three new Witch Traditions, new spells, and new magic items to the Swords & Wizardry Continual Light game. ...   [click here for more]
The Other Side Publishing  $1.49

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Stjernheim: The Siege of Deepknell Hold

Stjernheim: The Siege of Deepknell Hold


A nordic fantasy sandbox adventure module for Vagabonds of Dyfed and other OSR games New lineages and monsters for nordic fantasy Full maps and illustrations An entire adventure with over 30 pages of content This is a nonlinear adventure module for Vagabonds of Dyfed, but is easily convertible to most OSR systems. It’s best suited for three or more low-level player characters,...   [click here for more]
Sigil Stone Publishing  $4.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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GL-1: Taglar's Tomb (Revised)

GL-1: Taglar's Tomb (Revised)


An old plundred tomb where many a grave-robber got their start...now it's your turn to spend the night. If you've got the guts. Taglar's Tomb originally appeared at the Hereticwerks blog for Swords & Wizardry Appreciation Day in 2013. This is a Revised and Slightly Expanded version of that mini-dungeon ideal for a small group of low-level characters who are just getting...   [click here for more]
Hereticwerks  Pay What You Want

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Dice Roll Zine #1

Dice Roll Zine #1


DICE ROLL ZINE #1 Get your old-school gaming fix on! Dice Roll Zine is a 36-page zine for OSR RPGs written by Steven A. Cook and illustrated by some of the best OSR-influenced artists. The premiere issue includes a barbarian class for B/X games, a saving throw-based method for turning undead in B/X games, a trippy sci-fantasy adventure location called The Purple Mushroom...   [click here for more]
Hogtown Games  $4.00

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

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The Manor, Issue #8

The Manor, Issue #8


This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast. Trey Causey gives us a sneak peek at his incredible Strange Stars. And I have added my own spin on Hirelings. A simple...   [click here for more]
GM Games  $2.50

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Psionics

Psionics


Add the mystical powers of the mind, Psionics, to your White Star or Swords and Wizardry campaign! Includes the full Psion character class. A completely new, non-Vancian systerm for handling psionics. Communicate with your allies in orbit with your Telepathy. Consult the Akashic Overmind about the true nature of reality around you! Burn the brains...   [click here for more]
DYS Games  $2.50

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The Lunar Library of Thurindisar

The Lunar Library of Thurindisar


A READY TO PLAY ADVENTURE (COMPATIBLE WITH MOST OLD SCHOOL EDITIONS AND RETROGAMES LIKE LABYRINTH LORD and BASIC FANTASY ROLEPLAYING GAME) Need an adventure that’s ready to go? This book provides just that, plus a chance for your party to travel where no adventurer has before. Alset the Mad is willing to hire you to explore a...   [click here for more]
Sharp Mountain Games  $2.50

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The Cliff-Lair of Heeter

The Cliff-Lair of Heeter


A local tale whispers of a strange sorcerer who has dwelt in the cliffs and crags for centuries. During that time savage lightning has illumined the skies and valleys, seemingly at the bidding of this enigmatic figure. More recently there have been even more bizarre stories. Horses stolen by blue-skinned men for unseemly purposes — disrupting trade and traumatising travellers. You have heard...   [click here for more]
Corey Ryan Walden  $1.99

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Monstrous Miscellany #01

Monstrous Miscellany #01


Monstrous Miscellany #01 contains four monsters for use with Labyrinth Lord: Abnokh, 3 HD Chaotic Evil Demon-Kin that trouble the Material Plane, seeking out victims for their terrible rites and rituals... Greethaw, 13 HD Chaotic Evil giants steeped in demonolatry and sorcery, seeking that which has been lost and forgotten... and...   [click here for more]
James Mishler Games  $1.00

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The Blood is the Life - Basic Vampires

The Blood is the Life - Basic Vampires


“The Blood is the Life!” The Vampire Class for Basic Era Games Vampires… They have haunted our myths and legends since time began. They have been a staple of role-playing villains, monsters, and anti-heroes since the dawn of the role-playing hobby. Now you can play these fearsome monsters of horror tales in your Basic-Era style games. Presented...   [click here for more]
The Other Side Publishing  Pay What You Want

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The Hero's Journey Character Sheet

The Hero's Journey Character Sheet


This is the official character sheet for use with The Hero's Journey Fantasy Roleplaying. This beautiful two-page sheet will help you track all the important details for your character. From Myth Points to Spells Lists to your Luck attribute - all the unique features of The Hero's Journey Fantasy Roleplaying are showcased aind integrated...   [click here for more]
Barrel Rider Games   FREE 

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Tools of the Worldshapers

Tools of the Worldshapers


Expand your campaign horizons! Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction. Contains rules for the following: Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters...   [click here for more]
DYS Games  $6.99

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Lurian Trailing Cluster - Book 1

Lurian Trailing Cluster - Book 1


The waters of the Deluge have receded. We have survived. Now, we must reclaim our birthright: the stars.   The Lurian Trailing Cluster was once a remote frontier, settled by misfits, renegades, and anyone desperate enough for a second chance on a distant world. Now, six centuries after the cataclysmic Deluge wrought untold destruction on civilization, the worlds of the Cluster are...   [click here for more]
Stellagama Publishing  $5.00

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