In 'One In Six' four players sit down at a table and play a game of Russian Roulette hoping to get answers. Each of them has a role that defines what they know and what they need to find out. Better ask the right questions or the risk you took will be in vain.
'One in Six' was made as part of the #200WordRPG challenge. Please check out http://schirduans.com/david/200-word-rpg-challenge-2016 to find... [click here for more]
Tomorrow Dies Today is a Mooney Bin Entertainment product (formerly Mad Moon Rackets)
Who wants to be a Supervillain?!
The world is a mess. Corrupt politicians, roving warlords, billionaires sucking the common man dry… something has got to change.
Fortunately, General Goodman has stepped out of the shadows to unleash his Doomsday Device upon the world.... [click here for more]
Cinematic Adventures, Thrilling Stories, and High-Octane Excitement!
That's what the Trinity Continuum is all about. However, learning a new game isn't always the easiest of challenges. This product helps new players (and their Storyguides) with a couple of tools.
A few flow charts to help visualize the game's Core Mechanic and how it is used.
Printable... [click here for more]
THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka... [click here for more]
The rules for the Sleuth Investigations Tabletop Roleplaying Game. Take your friends through an episode of your favorite crime solving tv show from tongue-in-cheek like Psych or The Mentalist to serious and heavy like Law & Order, it's all possible in Sleuth Investigations!
This game uses our d10 advantage system, taking the best roll of a group of dice, and adding more dice as your characters... [click here for more]
This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse... [click here for more]