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Dingoes Ate My Banjo!

Dingoes Ate My Banjo!


Enjoy the odder side of Fringeworthy with Tri Tac's new and bizarre book of adventure hooks, designed for discerning Game Masters in search of something different. ...   [click here for more]
Tri Tac Games LLC  $8.95

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Do Not Let Us Die In The Dark Night Of This Cold Winter

Do Not Let Us Die In The Dark Night Of This Cold Winter


“The harbinger of our agonizing death is the crow's shriek. The storeroom in the center of our small town has been ransacked; the shelves lie naked and the empty barrels din like hollow bones when thumped. Folk scurry from home to home through the knee-deep snow, begging for scraps of food and furniture to burn. Many of the elderly have fallen ill and no end to their fever can be found. Our pain...   [click here for more]
cone of negative energy  $20.00 $13.00

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Docks and Canals Modular Map-Tiles (COTBS)

Docks and Canals Modular Map-Tiles (COTBS)


This set is an expansion to our City Set. Although some of the tiles can be used as stand-alone areas, you'll see its full glory only using with that set together. This set is also compatible with the Tropical Islands and Pirate and Ghost Ship sets. See examples below. To get it printed without Grid Lines please >> click here << The Cities of the Black...   [click here for more]
Black Scrolls Games  $30.00

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Downcrawl

Downcrawl


Downcrawl is a system to help gamemasters run randomly generated, open-ended adventures in a weird and fantastical underworld called The Deep, Deep Down: a place so far from the surface that the sun and sky are only legends, and so vast that no bounds can be placed on its dimensions or contents. Compatible with any fantasy roleplaying system, Downcrawl contains rules for taking...   [click here for more]
Aaron A. Reed  $15.00

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Drakonheim Poster Maps

Drakonheim Poster Maps


Drakonheim, the City of Bones is city under the sway of necromancers. Some want them gone, but their undead minions are the only thing defending the city from far worse. This product contains two 12 x 18 inch poster maps. One features the city of Drakonheim, while the other shows the nearby countryside. These are intended to be used with the Drakonheim: City of Bones systemless setting. ...   [click here for more]
Sneak Attack Press  $4.99

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Drakonheim: City of Bones

Drakonheim: City of Bones


Why are we nicknamed the City of Bones?   People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.    It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.    Now there is...   [click here for more]
Sneak Attack Press  $14.99

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Druid Enclave: Atlas (Unisystem)

Druid Enclave: Atlas (Unisystem)


Please note that this book is an Atlas. A copy of the Druid Enclave Adventure Book is required to use this tome. Innovation This adventure incorporates several innovative and creative tools your gaming group can use to use the content for a party of any size, and any level. These approaches also enable a great deal of...   [click here for more]
Infinium Game Studios  $45.00

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Dungeon Builder's Deck

Dungeon Builder's Deck


Dungeon Builder’s Deck The Mini-Dungeon Collection brings you the new Dungeon Builder’s Deck suitable for use with any gaming system. This collection of 114 double-sided full-color standard poker-sized cards–each printed with a different interconnecting geomorphic dungeon map–allows you to quickly build a dungeon for your tabletop roleplaying game with...   [click here for more]
AAW Games  $19.99

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Dungeon Crawl Unlimited: Map Card Pack Set 1

Dungeon Crawl Unlimited: Map Card Pack Set 1


PICK. PACK. PROCEED! Pick a map. Pack it full of monsters and treasure. Proceed to the adventure. That fast. Dungeon Crawl Unlimited Map Card Pack makes an evening of adventure that easy. Supercharge your DCU games with seventy-eight maps: 26 new dungeons, 16 new caves, 10 outdoor maps and 10 GM copies. All of that PLUS 15 Thicket Maps that can be used as either dungeon or cave. Finally, there...   [click here for more]
James Matt Cox  $13.95

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Dungeon Dealer Junior Maze Deck

Dungeon Dealer Junior Maze Deck


This is a more simple version of the Maze Deck for younger players. Successfully funded with a $22,000 Kickstarter. Make unlimited random dungeons with this 54 card deck. Roll 1D20 to orient the new cards: north, east. south, or west. Pair with our Undead Village deck for massive random settings. "Dungeon Dealer's decks [are] a quintessential supplement...   [click here for more]
Severed Books  $12.99

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Dungeon Dealer Maze Deck 1

Dungeon Dealer Maze Deck 1


Successfully funded with a $22,000 Kickstarter. Make unlimited random dungeons with this 54 card deck. Roll 1D20 to orient the new cards: north, east. south, or west. Pair with our Undead Village deck for massive random settings. "Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice ...   [click here for more]
Severed Books  $12.99

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Dungeon in a Day: Deluxe Edition | Volume 1 (5' X 5' scale)

Dungeon in a Day: Deluxe Edition | Volume 1 (5' X 5' scale)


319 PAGES | 99 ROOMS TO CUSTOMIZE! WHY ARE ALL THE ROOMS BLANK? I'm so glad you asked!   Quick Description: This is a collection of hand-drawn fantasy mini dungeon maps that GMs can drop right into their gameplay, regardless of system. In addition to the main maps, each room has been digitally rendered using a 5' X 5' scale. Each room can then...   [click here for more]
Ted Fauster Books  $39.99

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Enhancement Deck

Encounter Enhancement Deck


You can download the full rulebook here. The Encounter Enhancements Deck is really a set of several mini-challenges that GMs and players can use during a game session to increase the tension and excitement of usually more mundane tasks. I got the idea for this after listening to an RPPR Podcast about games within games. If you haven't listened to RPPR, check them out! For example, consider lock...   [click here for more]
Eric Bright  $15.00 $12.00

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Epochrypha - A Book of Speculative Ages

Epochrypha - A Book of Speculative Ages


What is time? Where does it go? How much of it has passed, and how much is yet to come? Worlds, both fictional and real, are immensely varied and strange. Why should their pasts be sensible, organized, and predictable? Why should fictional evolution follow a logical progression? Our world certainly didn’t. This book features: -100 Speculative Ages -Ideas for Using Them...   [click here for more]
Skerples  $11.99

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Erenoth: Stone Rift

Erenoth: Stone Rift


To the Rift, to the Rift, we go... Delve into Stone Rift, the sprawling, electric, canyon city of the industrious thunder dwarves of Erenoth. Harnessing the lightning above, the dwarves light their city and craft unparalleled objects of wonder and danger. Stone Rift is a city of splendor and ingenuity, of bright progress and shadowy secrets. Be it civil conflict above, or monstrous...   [click here for more]
Absolute Tabletop  $15.95

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Esoterica Secretum Mundi

Esoterica Secretum Mundi


'I have travelled the world and collected much that is hidden. Within these pages are truths, lies and fiction as told to me by occultists, practitioners and scholars of magic, collected and retold in, as far as is possible, their own words. These tales and fragments come from the old streets of London, the fabled souks of Morocco, the back alleys of New Orleans and the boulevards of Paris....   [click here for more]
Fire Ruby Designs  $22.00 $22.00

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Everyverse Rpg

Everyverse Rpg


EVERYVERSE RPG is the COMPLETE role-playing game. It features: As You Like it: 5 methods of character generation Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance Cascades: tree-like arrays of skills from general to specific The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book System...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $17.00

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Everyverse Rpg Future History

Everyverse Rpg Future History


EVERYVERSE RPG Future History features: Ten Eras, approximately 10,000 years, of Humanity's expansion into space. Details of each Era, incliding Overview, Atmosphere, and sample adventure ideas. Options to customize the Eras for your campaigns. ...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $10.00

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Everyverse Rpg Paranormality

Everyverse Rpg Paranormality


EVERYVERSE RPG Paranormality is a guide to providing a context for the use of paranormal powers within the EVERYVERSE RPG game system. It features: Magic: Three levels of specializations and a comprehensive list of over 700 spells Aura: Control the seven chakras of your body's energy field and their 63 powers Psionics: Harness the psychic abilities of your mind. Active and passive modes, six...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $15.00

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Extinction Event

Extinction Event


Earth 2045 We Survived In 2028, we foresaw our fate in the plumes of a distant comet entering our solar system. Humanity united to save itself from extinction as a planet killer comet veered to strike the Earth. Our efforts to stop Armageddon partially succeeded and the sky bled red for a decade as the comet’s debris shrouded our planet. The fleeting unity that saved us vanished and we reverted...   [click here for more]
Mad Ferret LLC  $39.99

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EZ Space

EZ Space


- Generic Concept RPG that can be adapted to any of your favorite systems. - Classic ‘50s Spaceships! - Technology and Science from the ‘50s point of view. - A Different History where alien technology jump started our Space Program and men and women with The Right Stuff are running things! - Politics, Mutants and Aliens, Pirates and More! - From...   [click here for more]
Tri Tac Games LLC  $16.95

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Fantastical Currencies Card Set: 1 Gold Mark

Fantastical Currencies Card Set: 1 Gold Mark


Fantastical Currencies Card Set: 1 Gold Mark is a set of micro-cards depicting fantasy currency equal to 1 gold coin. Each deck has 100 cards, with a decorative gold face, and a solid back featuring the Fat Goblin Games logo. These sets of cards are perfect for any fantasy game that uses gold coins and is a great and cheap prop to use at your gaming table. ...   [click here for more]
Fat Goblin Games  $9.95

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Fantastical Currencies Card Set: 10 Gold Mark

Fantastical Currencies Card Set: 10 Gold Mark


Fantastical Currencies Card Set: 10 Gold Mark is a set of micro-cards depicting fantasy currency equal to 10 gold coin. Each deck has 100 cards, with a decorative gold face, and a solid back featuring the Fat Goblin Games logo. These sets of cards are perfect for any fantasy game that uses gold coins and is a great and cheap prop to use at your gaming table. ...   [click here for more]
Fat Goblin Games  $9.95

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Fantastical Currencies Card Set: 100 Gold Mark

Fantastical Currencies Card Set: 100 Gold Mark


Fantastical Currencies Card Set: 100 Gold Mark is a set of micro-cards depicting fantasy currency equal to 100 gold coin. Each deck has 100 cards, with a decorative gold face, and a solid back featuring the Fat Goblin Games logo. These sets of cards are perfect for any fantasy game that uses gold coins and is a great and cheap prop to use at your gaming table. ...   [click here for more]
Fat Goblin Games  $9.95

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Fantastical Currencies Card Set: 5 Gold Mark

Fantastical Currencies Card Set: 5 Gold Mark


Fantastical Currencies Card Set: 5 Gold Mark is a set of micro-cards depicting fantasy currency equal to 5 gold coin. Each deck has 100 cards, with a decorative gold face, and a solid back featuring the Fat Goblin Games logo. These sets of cards are perfect for any fantasy game that uses gold coins and is a great and cheap prop to use at your gaming table. ...   [click here for more]
Fat Goblin Games  $9.95

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Fantastical Currencies Card Set: 50 Gold Mark

Fantastical Currencies Card Set: 50 Gold Mark


Fantastical Currencies Card Set: 50 Gold Mark is a set of micro-cards depicting fantasy currency equal to 50 gold coin. Each deck has 100 cards, with a decorative gold face, and a solid back featuring the Fat Goblin Games logo. These sets of cards are perfect for any fantasy game that uses gold coins and is a great and cheap prop to use at your gaming table. ...   [click here for more]
Fat Goblin Games  $9.95

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Fat Goblin Games presents Star Maps vol. 1

Fat Goblin Games presents Star Maps vol. 1


Weapons at the ready, open communications, and ready shields…StarMaps: Volume I is on viewscreens. Are you itching to fly through the vast, cosmic void of space? Around planets, stars, and asteroids? Do you want beautiful colored nebulas, galaxies, and supernovas as the vista from your viewport? Look no further as StarMaps: Volume I provides you 20 hex gridded maps in space with blackholes,...   [click here for more]
Fat Goblin Games  $12.95

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Fitzhywel's Fantastical Paraphernalia: Caves and Tunnels

Fitzhywel's Fantastical Paraphernalia: Caves and Tunnels


Fitzhywel's Fantastical Paraphernalia: Caves and Tunnels 43 Unique 6x6 modular map tiles + bonus tokens! Each tile is 6 inches by 6 inches and designed to connect to several other tiles in the set The set contains: A collection of single rooms and corridors. Several larger rooms composed of 2 or 4 swappable tiles. Extender tiles that make the...   [click here for more]
Michael Fitzhywel  $19.99

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Fitzhywel's Fantastical Paraphernalia: Kit and Caboodle

Fitzhywel's Fantastical Paraphernalia: Kit and Caboodle


Fitzhywel's Fantastical Paraphernalia: Kit and Caboodle 100 Fantasy Item Cards! Physical & 'Print and Play' All the generic equipment you could ever need: from rope, to food, to improvised weapons. Each card comes with full colour art, item details, categories and sometimes a hint of flavour text. The cards have numbers down the sides so you can mark or slide paper-clips...   [click here for more]
Michael Fitzhywel  $19.99

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Fitzhywel's Fantastical Paraphernalia: Townsfolk and Villagers

Fitzhywel's Fantastical Paraphernalia: Townsfolk and Villagers


Fitzhywel's Fantastical Paraphernalia: Townsfolk and Villagers 50 unique NPC cards Each card has a vivid portrait on one side to show your players and fire their imagination. The other side contains information to bring the character to life as well as plot hooks to kick-start amazing and unexpected...   [click here for more]
Michael Fitzhywel  $14.99

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Forest of Fallen Giants - Battlemap

Forest of Fallen Giants - Battlemap


What could you use a marshy wilderness map made more exciting by skeletons and giants for? Who were they, how did they get here and most important, what kind of creatures have been drawn here by the death and remains of eldritch spells that fill the area? Its the area that sane people stay away from. You could just pass through, but you could also find an important detail of...   [click here for more]
Black Scrolls Games  $20.00

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Forget Me Not: Florida, GMZero RPG 6

Forget Me Not: Florida, GMZero RPG 6


Forget-Me-Not (FMN) is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. Set in the fictional town of Gator Creek, FMN allows players to take on the roles of various key figures in town — the Sheriff, the Town Drunk, the Meth Addict, the Tattooed-Face...   [click here for more]
post world games  $14.99

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Forget Me Not: Florida, GMZero RPG 6, Card Deck

Forget Me Not: Florida, GMZero RPG 6, Card Deck


This Card Deck is a physical copy of the cards at the back of the Forget-Me-Not: Florida game. Forget-Me-Not (FMN) Florida is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. Set in the fictional town of Gater Creek, FL, FMN: Florida allows players to...   [click here for more]
post world games  $7.95

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Forget Me Not: Murder Hobo, GMZero RPG 10

Forget Me Not: Murder Hobo, GMZero RPG 10


Forget-Me-Not (FMN) is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. “In the remote town of Ironhome, the Black Dragon Inn attracts many adventurers. Nearby stands the fabled Dark Dungeon, where treasure and glory await for those brave enough. But...   [click here for more]
post world games  $14.95

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Forget Me Not: Murder Hobo, GMZero RPG 10, Card Deck

Forget Me Not: Murder Hobo, GMZero RPG 10, Card Deck


This Card Deck is a physical copy of the cards at the back of the Forget-Me-Not: Murder Hobo game. Forget-Me-Not (FMN) Murder Hobo is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. “In the remote town of Ironhome, the Black Dragon Inn attracts...   [click here for more]
post world games  $9.36

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Fortress Modular Map-Tiles (COTBS)

Fortress Modular Map-Tiles (COTBS)


To get it printed without Grid Lines please >> click here << The Cities of the Black Scrolls - Fortress tiles are finally here! Thanks to our awesome Kickstarter backers this set is containing now a Fortress in the Mountains expansion (7 tiles), ruined tower and wall pieces, and siege machines, too! These additional contents are all free. Thank you!...   [click here for more]
Black Scrolls Games  $30.00

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Fringeworthy d20 edition

Fringeworthy d20 edition


Fringeworthy, the original RPG of Inter Dimensional exploration, presents this d20 edition, filled with information, scenarios, friends and foes, aliens, equipment and artifacts. Secrets of the Tehrmelern, history of the Mellor, and the ultimate purpose of the Fringepath System are here for you. Illustrated by such talented artists as Otto Blix, Tom Dow, Ben Rodriguez, William Askel Kuehl, Peter...   [click here for more]
Tri Tac Games LLC  $21.95

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Frontier Explorer - Issue 16

Frontier Explorer - Issue 16


Hello Explorers! Welcome to Issue 16 of the Frontier Explorer. This issue is a big reminder that this really is a community magazine and that we couldn’t do it without you. A special thanks to Joseph Cabadas and Chris Donovan who stepped up and provided a huge number of articles for this issue. In this issue you’ll find a variety of new equipment, weapons, and vehicles, as well as a...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 17

Frontier Explorer - Issue 17


Hello Explorers! Frontier Explorer issue 17 is now available. This issue is focused on robots and leads off with an amazing article by author Joseph Cabadas that collects, collates, and combines the various robotics rules from the Star Frontiers rulebooks and magazines into a single comprehensive rule set that can be used with either the Alpha Dawn or Zebulon’s Guide rules. Following up on...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 18

Frontier Explorer - Issue 18


Hello Explorers! Frontier Explorer issue 18 is now available. This issue is focused on spacecraft (we have four new ones) and optional rules for the Knight Hawks board game. In addition we have a variety of campaign background material along with the usual Jurak Hangna articles and comics. This issue took a little bit longer to put together because I had an absolute crazy last four weeks including...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 19

Frontier Explorer - Issue 19


Hello Explorers! Issue 19 of the Frontier Explorer is now available. This year is the 35th anniversary of Star Frontiers and issue 19 takes us back to where we all started, Volturnus, Planet of Mystery. We have a number of articles looking at equipment, adventures, and background material about the planet. In addition we have a number of our regular features, more robot articles, a debut article...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 20

Frontier Explorer - Issue 20


Hello Explorers! Issue 20 of the Frontier Explorer is now available. This issue marks five years of publishing the Frontier Explorer (how time flies). Together we’ve produced over 800 pages and over 400,000 words of content and by the looks of it we are still going strong. This issue is primarily focused on creatures and races. What is a science fiction game without more races and creatures...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 21

Frontier Explorer - Issue 21


Hello Explorers! Welcome it issue 21 of the Frontier Explorer. This time around we have another spaceship themed issue and you might just recognize the cover image. As we are celebrating the Star Frontiers 35th Anniversary I thought I’d use the iconic Knight Hawks cover image for this issue. The issue contains a pair of new ships along with a redesign of the venerable assault scout with...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 22

Frontier Explorer - Issue 22


Hello Explorers! Welcome to issue 22 of the Frontier Explorer. This issue sports and amazing cover image by Chris Walton. Inside, you’ll find a variety of articles include some character archetypes, new equipment, new creatures, and rules for constructing space stations. This issue also contains some early information on a new game FrontierSpace by DWD Studios that will see some coverage...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 23

Frontier Explorer - Issue 23


Hello Explorers! Welcome to issue 23 of the Frontier Explorer. This issue focuses on Clarion Station and all the things to see and do there. As part of our Warriors of White Light challenge, we have a couple of articles detailing the home of the Clarion Royal Marines. The other feature article in this issues is one detailing a conversion of the Star Frontiers races to the new FrontierSpace RPG....   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 24

Frontier Explorer - Issue 24


Hello Explorers! Welcome to issue 24 of the Frontier Explorer. Now that Spacefleet has cleared out the recent sathar incursion, we can start publishing again. This issue picks up right where we left off including some articles that were ready to go but didn’t make it into issue 23. All of the usual articles (Jurak Hangna, comics, etc) are here along with articles about derlict spaceships,...   [click here for more]
Frontier Explorer  Pay What You Want

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