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The Gamemaster's Monster Memoir

The Gamemaster's Monster Memoir


The Gamemaster's Monster Memoir is designed as a journal for you to catalogue all the various beasts and monstrosities you've designed for your world. Each chapter offers various blank forms and documents to help detail all the information you need for your games. Chapter 1 - Legendary Monsters: Here you will find those major monsters of your campaign. World serpents, demigods and...   [click here for more]
Fat Goblin Games  $39.95

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The Gamemaster's Worldbuilding Journal

The Gamemaster's Worldbuilding Journal


The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design. Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in...   [click here for more]
Fat Goblin Games  $49.95

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The Goblin, Protocol Game Series 52

The Goblin, Protocol Game Series 52


The Goblin is a story roleplaying game about dark nobility in a mythic land. The thirteen great goblin tribes have gathered to elect a new leader. To end the suffering of the ages, someone must unite the tribes — the once-noble blood of the goblins. Flesh-made-whole and all that. But alas, each goblin believes that he or she deserves to be leader. As the saying goes, “princes to the last.”...   [click here for more]
post world games  $4.99

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The Haunted Mansion [Map]

The Haunted Mansion [Map]


This map pack shows all three floors of a haunted mansion. There is a unique monster write up included in this map set. The monster stats are for Saga: the Game system, but the skilled game master could easily translate it to any other game system. ...   [click here for more]
Saga the Game  $3.25

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The Haunted Ravine

The Haunted Ravine


The Tale of The Haunted Ravine is a Hex Crawl Adventure of Exploration that can be used for any game system but was designed for use with D&D 5e. A Hex crawl map and random roll tables are used to create surprising encounters and mysteries for your players to interact with. Wild necrotic magic, magical mutations, undead, lost souls, and demons all cloaked in a fog fog-choked landscape; forsaken...   [click here for more]
Skullbox Games  $5.00

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The Hut of the Half-Blood Hag - Battlemap

The Hut of the Half-Blood Hag - Battlemap


here is a small hut near to the border between forest and swamp where trees grow high like giants, holding back the sunlight and covering the forest in pale dim; wherein a half-blood witch, Wayaga, lives. She built this house in the middle of water by the side of a tree, crudely assembled from driftwood and branches. Torches and skulls in front of the entrance let you know:...   [click here for more]
Black Scrolls Games  $15.00

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The Hyper Halfling's Treasure Hoard

The Hyper Halfling's Treasure Hoard


When you need treasure, The Hyper Halfling's Treasure Hoard can help! 52 treasure hoard cards combine to make a treasure pile over 471 items high! Each card is an unique collection of treasure. A treasure’s origin might be dragons, pirates, mad wizards, miserly landowners, magical portals or any one of a hundred forgotten reasons. Treasures might be the goal of an adventure, or the reward at...   [click here for more]
Goblins Comic  $10.00

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The Marble Sanctum

The Marble Sanctum


This product was officially released by Lord Zsezse Works in 2014. This is the re-release of that product without any changes but with a physical copy option. The Marble Sanctum was created thousands of years ago by a powerful sect of necromantic arch-mages. Using a magical artifact called the Tao Engine; they pressurized and heated the limestone in place to create a massive...   [click here for more]
Black Scrolls Games  $40.00

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The Metamorphica Revised

The Metamorphica Revised


Random Mutation Tables If your game has a need for random mutation tables and procedures for creating all sorts of mutant abominations or unnatural things, whether they are corrupt demons and unique monsters or strange aliens and new superheroes, The Metamorphica is the book for you. As a collection of biological, psychic, and supernatural mutations, all grouped into tables...   [click here for more]
Red Box Vancouver  $20.00

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The Plotonomicon

The Plotonomicon


Oops, the heroes have ruined the story, again. They managed to get Camelot invaded by the peaceful Seelie while King Arthur was at war, to kill teenage Karl Marx while vacationing in Space·Time or to blow up the Magical University where the entire campaign was meant to take place. Also, they have just entered the Unknowable Dungeon of Unspeakable Death, for which you have no maps, or they are...   [click here for more]
Space-Time Will Tell  Pay What You Want

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The Portal Tarot: The Apprentice

The Portal Tarot: The Apprentice


What do the cards hold for your game? The Portal Tarot: The Apprentice is an easy-to-use, story-inspiring deck of high-fantasy Tarot cards! With these 78 cards, containing a mix of beautiful fantasy art and helpful text, drawing just 3 will give you more than 470,000 unique combinations of ideas: Flesh out a character with a background and motivation! Create a random event,...   [click here for more]
Larcenous Designs, LLC  $24.99

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The Portal Under The Stars - Battlemap

The Portal Under The Stars - Battlemap


This map has made to the Portal Under the Stars, the Dungeon Crawl Classics core adventure. You’ll find only the main area descriptions in my release, if you need the whole adventure with the longer description and encounters, you will find it in the DCC RPG core rulebook or in the “DCC RPG Free RPG Day Adventure Starter 2011 PDF” on the Goodman Games website. This...   [click here for more]
Black Scrolls Games  $19.99

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The Primal Order: Chessboards: The Planes of Possibility

The Primal Order: Chessboards: The Planes of Possibility


One of the best parts of roleplaying is the opportunity to explore strange, new worlds. Now Chessboards: Planes of Possibility provides gamemasters with the first organized, flexible system for designing and evolving game environments. This fun-to-read book covers such topics as the various types of planes and their relationships, planar growth cycles, wways to planes, and several varieties...   [click here for more]
Hostile Work Environment  $14.99

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The Primal Order: Knights: Strategies in Motion

The Primal Order: Knights: Strategies in Motion


"When half-gods go, the gods arrive." —Emerson Everyone who's read The Primal Order knows that deities need to build strong religlons. In Knights: Strategies in Motion, you'll see how three flctional deities approached this task. For those Interested in the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood,...   [click here for more]
Hostile Work Environment  $14.99

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The Primal Order: Pawns

The Primal Order: Pawns


"Slowly but surely withal moveth the might of the gods." — Euripides Even in divine games of chess, the action begins with a clash of pawns. In Pawns: The Opening Move, the first supporting product for The Primal Order, you will find a collection of powerful minions, monsters, and other entitles waiting to help you add some extra excitement and challenge to...   [click here for more]
Hostile Work Environment  $14.99

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The Roleplayer's Arcane Spellbook

The Roleplayer's Arcane Spellbook


Every Magic-user deserves a traveling Spellbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Arcane Spellbook provides a unique journal of comprehensive forms covering all the most important details. 20 spells pages each for 0-9th level spells Detailed cataloging sheets for spell components All your magic equipment, from...   [click here for more]
Fat Goblin Games  $29.95

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The Roleplayer's Divine Prayerbook

The Roleplayer's Divine Prayerbook


Every Cleric deserves a traveling Prayerbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Divine Prayerbook provides a unique journal of comprehensive forms covering all the most important details. prayer pages each for 0-9th level spells Detailed forms for tracking deities & demigods Design and note important churches/temples,...   [click here for more]
Fat Goblin Games  $14.95

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The Traveler's Guide to Edara

The Traveler's Guide to Edara


Explore Edara, a world of high fantasy and steam power, where a renaissance of art and religion clashes with scientific progress. Journey through five realms, each with a robust history, regional maps, city layouts, NPCs, quests, and more, with your favorite role-playing system, or use this book in conjuction with Edara: A Steampunk Renaissance to dive deeper into the world. New technologies cause...   [click here for more]
Caelestis Designs  $40.00

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The Wanderer's Legacy

The Wanderer's Legacy


This supplement compatible with any RPG includes. 1 Divinity, 3 Legendary NPCs, 5 Deadly Monsters, 9 Side Quests and 30 Artifacts. —Maybe you’d like to adventure in another world; use the portals from The Gatekeeper. —Perhaps you want your players to find The Legendary Blacksmith. Where is he? —A chance meeting with The Wanderer; you’ll get enough knowledge...   [click here for more]
Diego Pisa Artworks  $14.99

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor


InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank) Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
InfiniBadger Press  $17.99

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Toolcards: Archetypes

Toolcards: Archetypes


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This archetype deck contains 51 stand-alone cards meant to improve your roleplaying sessions. Archetype cards allow GMs to add dramatic events to the game, without detering from the story. Specifically, this deck introduces gamemasters to the concept or narration...   [click here for more]
post world games  $12.95

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Toolcards: Carcass

Toolcards: Carcass


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This Carcass deck contains 30 companion cards to the main Toolcard: Fantasy deck. Carcass adds Post Apocolyptic elements to the Toolcard series, specifically tied to the Carcass: Exodus game line (coming soon). Card details include NPCs, communities, complications,...   [click here for more]
post world games  $8.95

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Toolcards: Drama

Toolcards: Drama


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This drama deck contains 100 stand-alone cards meant to improve your roleplaying sessions. Drama cards allow players and GMs to add dramatic events to the game, without detering from the story. Need help from an NPC? Can't figure out a riddle? Want to create tension...   [click here for more]
post world games  $19.95

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Toolcards: Fantasy Rogues

Toolcards: Fantasy Rogues


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This quest deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes the name of an underworld contact, a safehouse to hide in, a place to hide things, a pickpocket...   [click here for more]
post world games  $8.95

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Toolcards: Fantasy Spirits

Toolcards: Fantasy Spirits


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This spirit deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes a totem, spirtual aspect, spirtual place, a purvue of spirual powers, and a fetish to focus...   [click here for more]
post world games  $8.95

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Toolcards: Fantasy Towns/Villages Maps

Toolcards: Fantasy Towns/Villages Maps


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This village deck contains 50 cards that can be used with or without the main Toolcard: Fantasy deck. Villages allows gamemasters to build quick villages and towns for fantasy games, with one side of the card dedicated to the map, and the other side with businesses,...   [click here for more]
post world games  $14.95

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Toolcards: Hit Locations

Toolcards: Hit Locations


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This hit location deck contains 30 cards for determining hit locatiions. Each card requires a 1d6 roll in addition to a card draw. The deck works especially when when mixing and matching effects (on the back of the card). Additional examples of cards can be found...   [click here for more]
post world games  $7.95

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Toolcards: Plots

Toolcards: Plots


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This plots deck contains 56 stand-alone cards meant to improve your roleplaying sessions. Plot cards help GMs to add dramatic events to the game, without detering from the story. Especially designed to be used on the fly, this toolcard deck works especially well...   [click here for more]
post world games  $8.95

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Transition Tiles (City - Fortress)

Transition Tiles (City - Fortress)


This set contains 14 transition tiles to the City and Fortress sets. If you need them without grid lines in printed format then please click here to add it to your cart. If you would like to use the two sets together and want a smooth transition between them then this is the set you need! This set contains the transition tiles only! You have to get both the City...   [click here for more]
Black Scrolls Games  $7.00

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Tropical Islands - Map-Tile Set

Tropical Islands - Map-Tile Set


!!! Please note that the printed version of this product will come with 1" grid overlays that you can see in the photos. If you would like to order the printed "Cards" version without the grid lines then please click HERE to add it to your cart. The digital version contains both versions. Thank you! Create...   [click here for more]
Black Scrolls Games  $28.00

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Truly Wild Magic Random Magic Effects Deck

Truly Wild Magic Random Magic Effects Deck


Truly Wild Magic is a full color 54 card deck featuring magical effects that occur when a spell doesn't work the way you expect it to. These effects can happen in place of the spell you were trying to cast or they can happen alongside it, use them any way you wish in your RPG! Instead or rolling dice and checking tables you can simply flip over a random card or deal out multiple to your party if...   [click here for more]
Session Zero  $15.00 $10.00

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Tunnel of Unfathomable Peril (System Neutral)

Tunnel of Unfathomable Peril (System Neutral)


This adventure was created as a stretch goal to the ThrowiGames project, “Off the Beaten Path: City Excursions” on Kickstarter. Unlike the side quests for the main book, this adventure is multiple pages and uses a “sensory” description technique for the encounter areas. There are limited text and story to the overall adventure and each encounter area. This leaves it up to...   [click here for more]
ThrowiGames  $10.00

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Umberwell: Blackened Be Thy Name

Umberwell: Blackened Be Thy Name


Discover Umberwell, a fantasy metropolis of stunning strangeness and decadent splendor. Explore a city of urban dungeons, encounter marvelous artifice, and hear the prayers offered to the six goddesses of the City of Exiles. Tour the city’s island sprawl, its underground warrens, its undersea domes, and the rusting towers that lead to its skyward reaches. Mingle...   [click here for more]
Dolorous Exhumation Press  $17.00

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Uncertain Worlds

Uncertain Worlds


This is sort-of, almost useful as a game book. Its a book of all the 'Game Objects' or fictional ideas from the False Machine blog by Patrick Stuart that haven't been included anywhere else. Its just fictional stuff, no cultural commentary, analysis, essays or discussion. Everything here is available on the blog for free if you want it. Much of it is in the old 'False Machine' book, if you happen...   [click here for more]
False Machine Publishing  $6.32

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Undead Village - Dungeon Dealer

Undead Village - Dungeon Dealer


Create random villages with this 54 card deck. 40 dwellings including inns, churches, and houses. This can be used for any setting -- fantasy or modern. 14 road cards allow for extending the play space. Use 1D20 to orient each card: north, east, south, west. Shuffle dwellings and roads into separate stacks to control how the village flows. Enemy markers determine if PCs are surprised by NPCs. "Dungeon...   [click here for more]
Severed Books  $12.99

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Village Modular Map-Tiles (COTBS)

Village Modular Map-Tiles (COTBS)


To get it printed without Grid Lines please >> click here << The Cities of the Black Scrolls - Village tiles are finally here! Thanks to our awesome Kickstarter backers we had a chance to create this set. Thank you! 70 double-sided tiles that are containing dirty roads, squares, and smaller cottages, gardens, fields, and thatched roof homes. They...   [click here for more]
Black Scrolls Games  $33.00

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Villages of Ashlar (System Neutral)

Villages of Ashlar (System Neutral)


A System Neutral GM's Resource by John Bennet, Creighton Broadhurst, Greg Marks and Marc Radle Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian village published...   [click here for more]
Raging Swan Press  $12.99

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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Winter Eternal Ice suit

Winter Eternal Ice suit


The ice suit is an iconic image from Winter Eternal. Without it there would be no exploration or travel outside the cities or Archways. This poster could be used to inspire players around the table, or to add some Winter Eternal flair to a game room....   [click here for more]
Just Insert Imagination  $3.00

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WitchPig - The Midderlands Card Game

WitchPig - The Midderlands Card Game


WitchPig - The Midderlands Card Game. Designed as a fictitious, card-based, gambling game in the roleplaying setting for The Midderlands (also available from MonkeyBlood Design & Publishing). WitchPig Craze Sweeping The Haven Isles --------------------------------------------------------------------- The card game of WitchPig is sweeping across the Haven...   [click here for more]
MonkeyBlood Design  $22.43

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Woodfall

Woodfall


Woodfall is a system neutral dark fantasy mini setting. Explore a dark fairytale setting, wade through a misty swamp, get caught up in the fighting between warring monster clans, discover a strange town of witches and thieves, and search for forgotten treasure. Woodfall is a swamp belonging to a king where witches, thieves and outlaws are squatting. They have built a town on...   [click here for more]
Lazy_Litches_Loot  $18.00

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