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10 Workers United

10 Workers United


“The labor movement did not diminish the strength of the nation but enlarged it. By raising the living standards of millions, labor miraculously created a market for industry and lifted the whole nation to undreamed of levels of production. Those who attack labor forget these simple truths, but history remembers them.” --MARTIN LUTHER KING, JR....   [click here for more]
Christopher Grey  $4.99

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A Healer's Gift: A LitRPG Title (Book 1 of the Adventures on Brad)

A Healer's Gift: A LitRPG Title (Book 1 of the Adventures on Brad)


A Gifted Healer. A Dungeon Town. A Fate Yet to be Determined. Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Born in a mining camp, he's unable to still his restless heart and journey's to a nearby Dungeon town to take his first steps as an Adventurer. Follow his journey in a world filled with monsters, dungeons and a leveling system. A Healer's...   [click here for more]
Tao Wong   FREE 

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,...   [click here for more]
Dancing Lights Press  $4.99

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $4.99

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An Adventurer's Heart: A LitRPG Novel (Book 2 of the Adventures on Brad)

An Adventurer's Heart: A LitRPG Novel (Book 2 of the Adventures on Brad)


Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear,more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way. The Adventures of Brad series is a traditional fantasy story with LitRPG elements. ...   [click here for more]
Tao Wong  $3.99

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Building Adventures

Building Adventures


Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters...   [click here for more]
Dancing Lights Press  $4.99

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Building Characters

Building Characters


Building Characters: A minimalist 96-page guide to creating memorable characters for any tabletop roleplaying system or setting. Tabletop roleplaying is about characters. It’s something so fundamental and obvious that it’s often taken for granted. If your tastes run toward the wargaming end of the spectrum, a character is your game piece, the way that you interface with the system....   [click here for more]
Dancing Lights Press  $4.99

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Building Characters [1st Edition]

Building Characters [1st Edition]


Create memorable characters with great story potential! This is the first edition. You can find the second edition here.  At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are...   [click here for more]
Dancing Lights Press  $7.00

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Building Monsters

Building Monsters


Building Monsters: A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting. Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations...   [click here for more]
Dancing Lights Press  $4.99

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Building Theme

Building Theme


Building Theme: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or academics....   [click here for more]
Dancing Lights Press  $4.99

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $4.99

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $4.99

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Bullet Journaling for Gamemasters, Revised

Bullet Journaling for Gamemasters, Revised


The PDF version has been revised to include photographic examples. Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient,...   [click here for more]
Dancing Lights Press  $4.99

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Census of the realms: d1100 fantasy names

Census of the realms: d1100 fantasy names


Eleven tables of [approximately] d100 names for a total of about 1100 fantasy names. Great for one-off games when players can't think of names, or for those sudden NPCs who pop up out of nowhere. Most names are neutral to race and gender, so you may feel the need to adapt as needed. This download contains both a PDF and EPUB. ...   [click here for more]
Mixed Signals  Pay What You Want

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete...   [click here for more]
Encoded Designs  $16.95

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
Encoded Designs  $11.95

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo...   [click here for more]
Pelgrane Press  $2.95

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Game Group Management

Game Group Management


When I first started roleplaying, the rule book showed me all about using the game mechanics. I learned how to create incredible characters, balance challenging encounters, and put together fantastic adventures. In spite of the fact that roleplaying is social in nature, it didn’t tell me how to organize a game group. There was no information on how to deal with interpersonal conflicts, or manage...   [click here for more]
Dancing Lights Press  $3.99

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Group Dynamics [1st Edition]

Group Dynamics [1st Edition]


How can you get your game group to work better together and have more fun? This is the first edition. You can find the second edition here.  Most of you don’t need to be told how to play well with others. Unfortunately, you’ll run into people who do. For whatever reason, they never learned this particular set of social skills. Sitting down to play a game with them can be like...   [click here for more]
Dancing Lights Press  $7.00

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Hand of Glory

Hand of Glory


Long ago, Hand of Glory was the greatest gameshow in existence, a trial of mighty champions beloved by gods and mortals alike. Yet as time passed and ratings fell, the viewers tuned out and all that is left now is the Crew, those abandoned to the sprawling set, and the Host, the  divinely-wrought entity that keeps them trapped there.  In a desperate bid for freedom, you play as champions...   [click here for more]
Laika Small Press  $15.00

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HFA: The War of the Prophecy

HFA: The War of the Prophecy


On the same day, at the same time, the priestesses of the Five Worlds all announce the same news: the Worlds are scheduled to be remade. From among the mortal populations, a goddess will be chosen, and she alone will determine what happens to them. What follows next is a tale of predatory gods, warring nations, and larger than life heroines at the dawn of time. Featuring a revised text and exclusive...   [click here for more]
Voidspiral Entertainment  $15.00

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Hippogryph Issue Seven

Hippogryph Issue Seven


In This Issue: The Soft Reboot Revisiting the Black Box Movement RPG Manual Cost as Barrier to Entry Game Design: The Man in the Arena Do What You Can Black Box: Everything is a Remix Politics in Roleplaying Settings Black Box and Remix Culture Freebies, Trolls, and What Have You Guide Instead of Gamemaster System Rather Than Rules Why “Player” Is In But “Game” Is Out Dancing Lights Press Forums Current...   [click here for more]
Dancing Lights Press  $0.99

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]

Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95

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Literary RPG Structure

Literary RPG Structure


In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ...   [click here for more]
Taoscordian Games  $4.99

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]

Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]


This special bundle product contains the following titles. Eureka: 501 Adventure Plots to Inspire Game Masters Regular price: $16.95 Bundle price: $13.48 Format: ZIP File "Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and...   [click here for more]
Encoded Designs  $33.90 $26.95

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek...   [click here for more]
Encoded Designs  $16.95

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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Names and Their Meaning

Names and Their Meaning


Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title. Tabletop roleplaying has instilled in me three things: a love of history, a love of words, and a love of lists. While other people gravitated toward Appendix N, what I loved most about the 1st Edition Dungeon Master’s Guide were...   [click here for more]
Dancing Lights Press  $4.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Encoded Designs  $11.95

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Paper Cutout Fantasy Dice

Paper Cutout Fantasy Dice


Paper Cutout Fantasy Dice is a simple little game between two people. The main attraction is the dice representing various opposed forces. The winner is the player with the most dice left when the game stops. Eliminating the other player’s dice is an automatic win. A few hours of prep time is needed to photocopy and cut out the dice, fold and glue them, and then let them dry. Copyright ©...   [click here for more]
Cactus Games  $2.00

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Phrases and Names

Phrases and Names


Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title. Can we just take a moment to reflect on what an amazingly pulpy name Trench Johnson is? It sounds as if he should be fighting crime alongside Doc Savage or the Shadow, or getting beaten up in a rain-slick alleyway by Mike Hammer or Sam Spade. I can’t...   [click here for more]
Dancing Lights Press  $4.99

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Playing the Market

Playing the Market


Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings? Playing the Market may be just what you’re looking for. With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control...   [click here for more]
Hudspeth Games  Pay What You Want

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Premise: 100 Superhero Plot Ideas

Premise: 100 Superhero Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $3.99

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Premise: 100 Weird Fiction Plot Ideas

Premise: 100 Weird Fiction Plot Ideas


Stories at the intersection of fantasy, science fiction, and horror! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what...   [click here for more]
Dancing Lights Press  $3.99

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Sacred Band (2nd Ed.)

Sacred Band (2nd Ed.)


A re-release of Joe Carriker’s critically-acclaimed LGBTQ+ superhero novel The golden age of heroes is decades past. Society at large found it could not condone vigilantism. Now metahumans are just citizens — albeit citizens with incredible talents — who are assisted in living "normal" lives by the government. Magnetically-empowered college student Rusty Adamson may have been...   [click here for more]
Green Ronin Publishing  $8.99

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Setting Design [1st Edition]

Setting Design [1st Edition]


Design dynamic settings that support telling great stories! This is the first edition. You can find the second edition here.  Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear...   [click here for more]
Dancing Lights Press  $7.00

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Story Design Volumes 11-20 [BUNDLE]

Story Design Volumes 11-20 [BUNDLE]


10 Best Selling Titles to Help You Plan and Structure Adventures! Use classic, time-tested plot structures to create your own stories! Works with any system, any setting, and any genre! Each volume walks you through building a different type of story! Only pay for titles you haven't previously purchased! This special bundle product contains the following titles. , Story...   [click here for more]
Dancing Lights Press  $9.90 $5.94

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Story Design: Breakout Stories

Story Design: Breakout Stories


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $0.99

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