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INDEX CARD RPG Vol. 1

INDEX CARD RPG Vol. 1


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! SECOND EDITION...   [click here for more]
RUNEHAMMER GAMES  $6.50

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INDEX CARD RPG Vol. 2

INDEX CARD RPG Vol. 2


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! Volume 2 takes...   [click here for more]
RUNEHAMMER GAMES  $6.50

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The Hydromancer- A Dungeon World Playbook

The Hydromancer- A Dungeon World Playbook


A Playbook and Character sheet for the Hydromancer class in Dungeonworld. Select you own preferred playstyle as you utilise this highly varied support class. Bounce from healing to freezing to armour removal and damage as you blend the different states of water to stack effects with a greater emphasis on passive spellcasting making you a valuable team player ...   [click here for more]
Role Cast Die Productions  Pay What You Want

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Toys for the Sandbox 126: The Rose Meadow

Toys for the Sandbox 126: The Rose Meadow


You leave a half dead litch hanging in a meadow somewhere and what do you get? Nothing good. His power has to drain somewhere and if there’s no proper vessel, evil is going to infect the very roses growing up around him. That’s what happened in Port Morganti. Go to the meadow outside town there and you’ll find a Mother Rose of ominous power with uncounted numbers of pale,...   [click here for more]
Occult Moon   FREE 

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Conversation Guide for Role Playing Characters 3.0

Conversation Guide for Role Playing Characters 3.0


New version 3.1 is now available with more printer friendly layout! As a game master, when planning an adventure and writing the characters, I benefit of a template to study various motivations and strategies that characters may use when attempting to get what they want. The template also works as a nice GM screen printout to improvise dialogue between characters - all you need to...   [click here for more]
ThinkDifferent  $0.90

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The Infernal Bone Machine

The Infernal Bone Machine


The great Lich Draxxus has unveiled his most incredible invention yet! A dimension with countless raised skeletons, each instructed to conduct simple arithmatic, based on the skeletons around him. With millions of these creatures all working at once, Draxxus has been able to make developments in magical studies that would have taken centuries! His Bone Zone is the talk of the world! There's just...   [click here for more]
Sandy Pug Games  $4.99

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $0.90

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Toys for the Sandbox 118: The Way Station

Toys for the Sandbox 118: The Way Station


The Unnamed is at the Way Station. Commonwealth soldiers bivouacked there are disgusted. The Unnamed stinks. It stinks of fish and barnacles and human waste. They hold their noses, oblivious that the Unnamed is what they are actually there for. Best they don’t know. Best, even for you not to look closely – not to see the empty eye sockets lost in the hood, swirling a tapestry of...   [click here for more]
Occult Moon  $3.99

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Sao Roque: a quickstart city setting

Sao Roque: a quickstart city setting


A setting supplement for Malandros, usable with any system. Sao Roque is a district in Rio de Janeiro where rich and poor live side by side. The PDF includes 12 major characters and details their often fractious relationships with the other eleven, with stats to use them as PCs in Malandros. Also included are a cast of supporting NPCs, 24 story seeds and a brief guide...   [click here for more]
Porcupine Publishing  $3.99

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The Sydney Razor Gangs

The Sydney Razor Gangs


June 1928. East Sydney has another name: Razorhurst. The districts of Darlinghurst, King’s Cross, Woolloomooloo and Surry Hills are a warren of sprawling slums and ramshackle, rat-infested terraces, home to violent criminals, whores, alcoholics, drug addicts and anyone too poor to move somewhere nicer. It’s a place where you can indulge all your vices. The swirl of...   [click here for more]
Porcupine Publishing  $2.99

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Aluminium Wars

Aluminium Wars


A Malandros setting supplement by Mark Galeotti In 1991 the Soviet Union collapsed, and everything was up for grabs. In the industrial city of Krasnoyarsk, while the big beasts of the new gangster-businessman world fight it out for control of the local aluminium industry, corrupt cops, ambitious politicians, hustlers, thugs, and even a few idealists struggle to thrive and...   [click here for more]
Porcupine Publishing  $4.99

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The Boughs

The Boughs


Before we were anything, we were nothing Before we were together, we were alone Before we were Rangers, we were Boughless The world as we know it is an infinite forest, so dense that sun rarely pierces the canopy. Beasts and monsters lurk in the shadows, ready to eat anything even remotely unprepared. The only place that's safe is inside massive, city sized...   [click here for more]
Sandy Pug Games  $10.00

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Danger Cards

Danger Cards


TO ORDER PRINTED CARDS, SEE THE DRIVETHRU CARDS LISTING HERE. Danger Cards is a quick two-page accessory for roleplaying games, a set of cards and some simple text on their use. They are especially suited to use for fantasy games that are Powered By The Apocalypse, but use for other systems and genres is relatively trivial (quick...   [click here for more]
Amagi Games  Pay What You Want

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant...   [click here for more]
TakeOnRules  $2.99

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment. "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our...   [click here for more]
TakeOnRules  Pay What You Want

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Universal Character Template

Universal Character Template


Back in the old day, role playing systems suggested to describe a character using eye color, hair color, personality etc. I remember myself rolling for height and weight of a character with very little purpose to the actual gameplay. Later came systems like FATE, Dungeon World and Hillfolk that introduced traits, bonds and character relationships as core mechanics of the game. I'm a big admirer...   [click here for more]
ThinkDifferent  $0.90

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Toys for the Sandbox 115: The Old Bridge

Toys for the Sandbox 115: The Old Bridge


It was on his birthday that Gotrain dreamed and saw the prognostication of his death. His witch soothed him “No worries,” she lied. But she had seen death too in the bones of halfling children and the livers of squalling cats. It didn’t matter that Gotrain depended on her. The Storms had chosen her to get him to the Black Flame Bridge and manipulate events to the will of the...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 116: Executioner's Square

Toys for the Sandbox 116: Executioner's Square


The executioner’s mask is black and looks like flame. There’s not even an eye hole, so you’ll never glimpse the guy behind it. Attendance at executions is compulsory and more ominous still? You’ll feel whatever the condemned feels – the bite of the ax, the fear, the helplessness. Now it’s Meldonia’s turn to die. She got ripped into slavery very young...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 117: Forest of the Giants

Toys for the Sandbox 117: Forest of the Giants


From the first, the forest wasn’t perfect for these sad, old ancients. They got washed ashore, after all. No choices. Good hearted ents came and stayed with them, but times later the giants died and the ents - caregivers by nature - were left out of whack with the rest of the world. The ents got put to work as smuggler helpers, making the Forest of the Giants feared and shunned by just...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 119: The Dread Pit

Toys for the Sandbox 119: The Dread Pit


There is another version of the world, a sinister version where dark gods plot conquest. The Dread Pit is their portal and, though the pit has been sealed off for some time, Ambostus finds it. The portal is a clockwork construct with winding and unwinding springs. He slides a lever into the slowly moving gears and that unseals it. They say the Dread Pit was used to kill a god and that may be...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 122: The Creshe of the Storm Elves

Toys for the Sandbox 122: The Creshe of the Storm Elves


All storm elves get born in a crèche - but don’t think Christmas and Jesus in the manger. Think vats of harvested body parts in amniotic fluid, primed with heroes’ blood. You’ll meet the Harvester in #122. He’s a cool guy. Always happy and a master of his work. He keeps his scalpels sharp, and carves to prolong life as long as possible. Nothing wrong with that,...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 123: The Low Road

Toys for the Sandbox 123: The Low Road


The Grootslag has been a power below the Horidian Waste for eons, but the Low Road takes you through his domain and you’re going to have to deal with him. Pulling down magical energy from the waste above and from the ulgdain spirits he wallows in, the Grootslag has been making clumsy, elephant-headed spider troops for ages. But no worry, they are not smart, and Mowdain the Red will be...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 124: The Apiary

Toys for the Sandbox 124: The Apiary


What could be sweeter than honey? Magical honey, of course. Only problem is, it’s only made in Weeping Crater jungle. Very, very dangerous place there, so if you have the where-with-all, don’t harvest it yourself. Send someone else – a slave maybe and send Chethrean along to fight off the bandits. She’s available to the highest bidder and if you want tough, Chethrean...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 125: The Sky Prison

Toys for the Sandbox 125: The Sky Prison


Execution isn’t an option in the Commonwealth. As a work around, the nation suspends really bad guys - dangles them down below Sky City. They think this method is foolproof. But, really? Not so much. Nobody can lock up the truth, so when they suspend a traitorous priest, they find his ideas have wings. His body, though still needs rescuing. You could do it. You’ve got a pretty good...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 127: The Giant's Grave

Toys for the Sandbox 127: The Giant's Grave


“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 128: The Necromancer's Fortress

Toys for the Sandbox 128: The Necromancer's Fortress


Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 130: The Lasting Victory

Toys for the Sandbox 130: The Lasting Victory


It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
Occult Moon  $3.99 $2.99

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Toys for the Sandbox 132: The Grand Gardens

Toys for the Sandbox 132: The Grand Gardens


The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 133: The Lighting Waste

Toys for the Sandbox 133: The Lighting Waste


The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
Occult Moon  $2.99

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Jakabol: A Dungeon World Adventure

Jakabol: A Dungeon World Adventure


In Jakabol, where giants reign Men, elves & dwarves tread carefully. For a giant, woke from sleep Will surely mean the end of thee. Jakabol is a 41-page adventure pack for Dungeon World, containing a host of handy information for running games in and around the foetid giant's crypts of Jakabol, hidden deep in the mountains. 3...   [click here for more]
Joe Banner  $3.50

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Supernatural Spell Book

Supernatural Spell Book


Supernatural powers come from the belief in a deity. While some draw power from their belief in a benevolent, omnipotent being, others draw their energy from mad gods of chaos and destruction, war and famine. It is not enough to simply believe in the deity, practitioners of supernatural magics desire to be an extension of the realm of their deity. This may mean that practitioners of the supernatural...   [click here for more]
Role Cast Die Productions  Pay What You Want

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Astral Spell Book

Astral Spell Book


Astral spells draw power from across the planes and place them into the hands of individual spellcasters to control then influence the environment by utilising spirits and extraplanar energies. This spell book contains a list of Astral spells which can be utilised within any apocalypse engine games that allow spellcasting. ...   [click here for more]
Role Cast Die Productions  Pay What You Want

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Ulric's Little Descriptive of The Kestevan Chronicle – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Kestevan Chronicle – Somewhat Optimized for Dungeon World


Great steading, great adventuring! Packed with tips, lore and scraps of legend, this gaming aid is a translation of an original Little Descriptive produced by Ulric of Skara’s copyhouse! Print it on two sides of an 8 1/2 x 11 sheet and fold it just like the original version. The original was brought from ancient Kesteva into our world through a multidimensional door discovered by an...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of Roxen – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Roxen – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of Rattvik – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Rattvik – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Mapas em branco

Mapas em branco


Este documento contém dois mapas em branco – uma ilha e um vale – para uso em jogo. O objetivo desses mapas é apresentar a fundação geográfica do cenário de aventuras, devendo ser customizados de acordo com as descobertas e perigos que os saqueadores encontrarem. Esse sistema é 100% compatível com o RPG Saqueadores na Fronteira...   [click here for more]
Letraimpressa  $0.99 $0.50

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Discover Kesteva – Somewhat Optimized for Dungeon World

Discover Kesteva – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! Do you need a break from the modern world? So do we. Once upon a time, an anonymous former newspaper Editor in a fog-shrouded Midwestern town discovered a multidimensional door into an ancient kingdom. Specifically, to a library full of historical records. It is Royal Road West’s charge to preserve, translate and disseminate the texts that...   [click here for more]
Royal Road West  $9.95

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Conjure Hagalaz-Destiny

Conjure Hagalaz-Destiny


Conjure Destiny is a collection of elements for use with the Conjure Hagalaz game. However, the majority of elements can easily be used in Dungeon World or Dungeons and Dragons games. • Six quests in the Sub Tropical region of Kestrek in the nation of Lisanbre. • Three quests on the moon of Vorda, with suggestions of how to get there and how to run quests there. • A village and desert...   [click here for more]
Blake Ryan  $3.00

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