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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
PPM  $9.99

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American Artifacts: The Complete Collection

American Artifacts: The Complete Collection


Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That Thomas Edison designed a machine to communicate with the dead, Ben Franklin built a robot, and that one of Jimi Hendrix’s guitars can shoot fire? Do you know why occultists are willing to pay top dollar for a shard of the plane Buddy Holly died in? American Artifacts:...   [click here for more]
Hex Games  $19.99

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Building Characters [Black Box Edition]

Building Characters [Black Box Edition]


Create memorable characters with great story potential! At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story...   [click here for more]
Dancing Lights Press  $9.99

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Conventional Thinking

Conventional Thinking


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: *...   [click here for more]
Simon Burley Productions  Pay What You Want

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Conventional Thinking Volume 2

Conventional Thinking Volume 2


Do you play Tabletop Role-playing Games? Or do you fancy giving it a try? Have you ever considered going to a Games Convention? Then this is the book for you! Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene. Find out: * What...   [click here for more]
Simon Burley Productions  Pay What You Want

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Critical Fumble Deck - Fifth Edition

Critical Fumble Deck - Fifth Edition


Whoops! That was embarrassing. While many fantasy role players feel that their 5th Edition game is already quite lethal enough, we at Critical Hit Publishing obviously have a different point-of-view. Our perspective is that, by adding greater lethality to combat, the players can become more invested in their characters, which can enhance the overall role playing experience. When there...   [click here for more]
Critical Hit Publishing  $24.95 $22.95

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Dark Places Card Set (English)

Dark Places Card Set (English)


This deck of cards is an optional extra for use with the Dark Places roleplaying game (available here). The deck consists of 55 cards in US Poker-Size (2.5” x 3.5”), with round corners and low-gloss UV coating. It contains all the cards found in the roleplaying game book, plus another 26 bonus cards exclusively available in this deck. ...   [click here for more]
Vagrant Workshop  $9.95

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Defining A Galaxy

Defining A Galaxy


It Was a Dark Time for the Galaxy In the late 1980s, Star Wars was becoming a fading memory. The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying...   [click here for more]
Rogue Genius Games  $14.95 $8.95

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Deluxe Campaign Journal

Deluxe Campaign Journal


The Deluxe Campaign Journal can be used by... Game Masters - Planning thier world and adventures for their characters. Mapping the wide wilderness and the features that will draw the characters into a world of adventure. Then, you can map the specific sites of adventures. Players - Keep track of the world that you're exploring. The dangers of the wilderness, taking notes of the features, people...   [click here for more]
DM Philosophy  $29.99 $22.99

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Enhancement Deck

Encounter Enhancement Deck


You can download the full rulebook here. The Encounter Enhancements Deck is really a set of several mini-challenges that GMs and players can use during a game session to increase the tension and excitement of usually more mundane tasks. I got the idea for this after listening to an RPPR Podcast about games within games. If you haven't listened to RPPR, check them out! For example, consider lock...   [click here for more]
Eric Bright  $15.00 $12.00

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Epochrypha - A Book of Speculative Ages

Epochrypha - A Book of Speculative Ages


What is time? Where does it go? How much of it has passed, and how much is yet to come? Worlds, both fictional and real, are immensely varied and strange. Why should their pasts be sensible, organized, and predictable? Why should fictional evolution follow a logical progression? Our world certainly didn’t. This book features: -100 Speculative Ages -Ideas for Using Them...   [click here for more]
Skerples  $11.99

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Everyverse Rpg Future History

Everyverse Rpg Future History


EVERYVERSE RPG Future History features: Ten Eras, approximately 10,000 years, of Humanity's expansion into space. Details of each Era, incliding Overview, Atmosphere, and sample adventure ideas. Options to customize the Eras for your campaigns. ...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $10.99

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Everyverse Rpg Paranormality

Everyverse Rpg Paranormality


EVERYVERSE RPG Paranormality is a guide to providing a context for the use of paranormal powers within the EVERYVERSE RPG game system. It features: Magic: Three levels of specializations and a comprehensive list of over 700 spells Aura: Control the seven chakras of your body's energy field and their 63 powers Psionics: Harness the psychic abilities of your mind. Active and passive modes, six...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $15.99

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Extinction Event

Extinction Event


Earth 2045 We Survived In 2028, we foresaw our fate in the plumes of a distant comet entering our solar system. Humanity united to save itself from extinction as a planet killer comet veered to strike the Earth. Our efforts to stop Armageddon partially succeeded and the sky bled red for a decade as the comet’s debris shrouded our planet. The fleeting unity that saved us vanished and we reverted...   [click here for more]
Mad Ferret LLC  $39.99

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GameGarnish Bards

GameGarnish Bards


Player: "I'd like to cast Bardic Inspiration on Gregor." DM: "Ok, what do you say to inspire him?" Player: "Uhhh...." - or - Player: "I'd like to cast Vicious Mockery on the bandit!" DM: "Ok, what do you say to him?" Player: "Uhhh.... You're... in trouble...?" - or - Player:...   [click here for more]
GameGarnish  $12.99

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GameGarnish Books

GameGarnish Books


DM: "...and to the right of the window is a tall bookcase." Player: "Oooh... I look at the books - anything interesting?" DM: "Ummm... there are.. uh.. some books." Tired of this scenario? Included in this deck of 54 cards are over 29,000 books, complete with titles, authors, conditions, and physical descriptions. The bookshelves...   [click here for more]
GameGarnish  $12.99

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GameGarnish Bustle

GameGarnish Bustle


Player: "Whew, we finally made it to the big city! What do I see?" DM: "Some buildings, some people walking around." Player: "What else? Anything interesting?" DM: "Ummm..." Tired of this scenario? Included in this deck of 54 double-sided cards are 216 sights, sounds, smells, and mini events that will bring any urban...   [click here for more]
GameGarnish  $12.99

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GameGarnish Events

GameGarnish Events


Player: "I'd like to find out about any upcoming events my character might want to participate in." DM: "Ummm..." Player: "Ok, how about rumors? ...are people talking about anything?" DM: "Ummm..." Tired of this scenario? Included in this deck of 54 double-sided cards are 324 spontaneous and repeating events, ranging...   [click here for more]
GameGarnish  $12.99

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GameGarnish Menus

GameGarnish Menus


DM: "You enter the tavern. As you sit down at a table, a dwarven waitress blurts out What'll ya have, love?" Player: "I'd like to see a menu please." DM: "Ummm... they have chicken... and beef." Tired of this scenario? Included in this double-sided deck of 54 cards are 378 food and drink items, arranged in an easy to use "Today's...   [click here for more]
GameGarnish  $12.99

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GameGarnish Pockets

GameGarnish Pockets


DM: "With a mighty swing you bring the bandit down, dead." Player: "I loot the bandit! What do I find?" DM: "Three copper and his shortsword." Player: "Anything else?" DM: "Ummm... no" Tired of this scenario? Included in this deck of 54 cards are hundreds of items a player might find in someone's pocket...   [click here for more]
GameGarnish  $12.99

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GameGarnish Quests

GameGarnish Quests


DM: "You enter the crowded tavern and manage to find a seat near the eastern wall." Player: "I'd like to see if there are any rumors floating around." DM: "Ummm..." Tired of this scenario? Included in this double-sided deck of 54 cards are over 1.2 million quest seeds, in this format: A person wants/needs an...   [click here for more]
GameGarnish  $12.99

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GameGarnish Wild Magic

GameGarnish Wild Magic


Sorcerer: “I cast __. Shoot, I rolled a one!” DM: “Ok, roll on the wild magic table” Sorcerer: flips through PHB, rolls dice, reads result Tired of this scenario? Included in this deck of 54 double-sided cards are 108 wild magic effects. Unlike most wild magic tables or lists, this deck also randomizes WHO...   [click here for more]
GameGarnish  $12.99

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Heart of the Atom Isa

Heart of the Atom Isa


Heart of the Atom Isa is a system neutral, space hopping fantasy adventure for 1 or 2 sessions, packed full of fun and wild ideas. 
 ♦ 3 distinct adventure locations 
♦ Retro sci-fi/fantasy feel 
♦ A supervillainess to make B-movies proud 
♦ Presented in a manner that is easy to reference at the table
 ♦ A full space market, with tons of unexpected...   [click here for more]
Mottokrosh Machinations  $3.99

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I Think I Stepped In Something

I Think I Stepped In Something


The arcane master, Umptray the Wizard, is protecting a number of thieves, cut-throats and lunatics, and its possible he does not even realize it! Hidden away in his tower he wreaks havoc with little notion as to the destruction being caused. It must be true! It was reported by the Fake Gnus! Can you survive the intricate traps, powerful guardians, and downright silliness of Umptray Owertay? There's...   [click here for more]
Inner City Games Designs  $14.95

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Itras By: The Menagerie (English)

Itras By: The Menagerie (English)


Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes. Emily Care Boss from the foreword (abbreviated): “The game captured something for me. A period, a mind-set, a feeling. Surrealism, German...   [click here for more]
Vagrant Workshop  $19.95

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Kidnap the Archpriest

Kidnap the Archpriest


The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff. Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring: a city (with a map) a fortress (with interior and exterior maps) two hectic...   [click here for more]
Skerples  $11.99

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Nothing To See Here

Nothing To See Here


While you were away, things did not go according to plan. Someone ran up a whole bunch of debts in your name. Someone made a lot of promises and commitments on your behalf. Someone even signed you up for some sort of inn time-sharing scheme. Someone was not very nice; not nice at all. But they looked like you, sounded like you and got you into more than a lot of trouble. Perhaps you'll show them...   [click here for more]
Inner City Games Designs  $14.95

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One Hundred Planets

One Hundred Planets


Descriptions of planets in a some resources can be limited. Perhaps a planet is randomly rolled on some chart or other and found to be an ice world. Sure, but that's usually not nearly enough to base a roleplaying session around without some serious work on behalf of the person running the game. So, maybe its an iceworld, but its melting? Again, very nice, but why is it melting?...   [click here for more]
Sequestered Industries  $9.50

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One Page Dungeon Compendium 2013 Print Edition

One Page Dungeon Compendium 2013 Print Edition


The Print Edition of the 2013 One Page Dungeon Compendium featuring 72 One Page Dungeon Contest entries spanning several genres including Modern Espionage, classic fantasy, and even surviving a dinner with the In-laws. The submissions are fairly system neutral by design, and many can be easily dropped into your existing campaign! 600 DPI TIF files were used to create the Print Edition for excellent...   [click here for more]
Shattered Pike Studio  $11.99

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One Page Dungeon Compendium 2014 Print Edition

One Page Dungeon Compendium 2014 Print Edition


The Print Edition of the 2014One Page Dungeon Compendium featuring 109 One Page Dungeon Contest entries spanning several genres including modern horror, sci-fi, and of course classic fantasy. The submissions are fairly system neutral by design, and many can be easily dropped into your existing campaign! 600 DPI Tiff images were used to create the print edtion for image and text clarity. ...   [click here for more]
Shattered Pike Studio  $12.99

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One Page Dungeon Compendium 2015 Print Edition

One Page Dungeon Compendium 2015 Print Edition


The Print Edition of the 2015 One Page Dungeon Compendium featuring over 90 One Page Dungeon Contest entries spanning several genres including horror, sci-fi, and of course classic fantasy. The submissions are fairly system neutral by design, and many can be easily dropped ito your existing campaign! ...   [click here for more]
Shattered Pike Studio  $12.99

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One Page Dungeon Compendium 2018 Tenth Anniversary Print Edition

One Page Dungeon Compendium 2018 Tenth Anniversary Print Edition


The 2018 Tenth Anniversary Print Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between. A retrospective on the contest, written by Michael Curtis, is also included. 175 pages...   [click here for more]
Shattered Pike Studio  $13.99

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Other Magic

Other Magic


Other Magic is an old style zine designed to translate "real" magic practices into a format that is useful for fantasy and horror rpgs. OSR-style versions of the spells are provided, but the content is written in a way that makes the material easily adaptable to just about any system. Other Magic gives background information on the real world magic traditions...   [click here for more]
Woodcut Games  $10.00

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Path of Adventure (Storypath Cards)

Path of Adventure (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Chivalry (Storypath Cards)

Path of Chivalry (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Hope (Storypath Cards)

Path of Hope (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Horror (Storypath Cards)

Path of Horror (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Intrigue (Storypath Cards)

Path of Intrigue (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Morality (Storypath Cards)

Path of Morality (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $11.99

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Path of Shadows (Storypath Cards)

Path of Shadows (Storypath Cards)


Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break...   [click here for more]
Nocturnal Media  $15.99

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Pax Cthuliana

Pax Cthuliana


London, 1927... A sinister discovery is about to unveil itself in your dreams... an untold secret that will disturb the soul of even the most resilient investigator... The slumber of Cthulhu will soon come to an end…as will humanity. This is Pax Cthuliana, a scenario for the Call of Cthulhu roleplaying game. This scenario is unlike anything you’ve ever played before. This is no scenario...   [click here for more]
NEVR  $29.90 $19.90

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Setting Design [Black Box Edition]

Setting Design [Black Box Edition]


Design dynamic settings that support telling great stories! Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise for your...   [click here for more]
Dancing Lights Press  $9.99

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Story Structure [Black Box Edition]

Story Structure [Black Box Edition]


Use time-tested story structures to create better adventures! All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps you leverage...   [click here for more]
Dancing Lights Press  $9.99

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Tavern Tables - The Game Master's Tavern Builder Handbook

Tavern Tables - The Game Master's Tavern Builder Handbook


Tavern Tables: The Game Master’s Tavern Builder Handbook is the definitive guide to creating and running taverns in your role playing game. Combine bits and pieces from its 30+ tables and you will soon have a fully fleshed out tavern for your players to explore. From food to drink to song to atmosphere, this guide has everything you could ever look for. It even...   [click here for more]
Lucky Dice Games  $17.95

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Tentacles? Really?!

Tentacles? Really?!


Ooothulukay has opened a portal to the Lands of Igpay through which he is capturing and enslaving the hapless elves of that land. They are forced to serve as his undead minions, and evil is spreading throughout Igpay. The elves are disappearing, one-by-one, and soon there may be none left, even at the taverns. You might have to get up from your bar stool to get your own flagon of ale. Intolerable....   [click here for more]
Inner City Games Designs  $14.95

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The Adventure Crafter

The Adventure Crafter


The Adventure Crafter Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character...   [click here for more]
Word Mill  $20.95

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