Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That Thomas Edison designed a machine to communicate with the dead, Ben Franklin built a robot, and that one of Jimi Hendrix’s guitars can shoot fire? Do you know why occultists are willing to pay top dollar for a shard of the plane Buddy Holly died in? American Artifacts:... [click here for more]
What is time? Where does it go? How much of it has passed, and how much is yet to come?
Worlds, both fictional and real, are immensely varied and strange. Why should their pasts be sensible, organized, and predictable? Why should fictional evolution follow a logical progression? Our world certainly didn’t.
This book features:
-100 Speculative Ages
-Ideas for Using Them... [click here for more]
Other Magic is an old style zine designed to translate "real" magic practices into a format that is useful for fantasy and horror rpgs. OSR-style versions of the spells are provided, but the content is written in a way that makes the material easily adaptable to just about any system.
Other Magic gives background information on the real world magic traditions... [click here for more]
The Book of Contemporary Magical Places is 140 pages of modern, seemingly mundane, locations that are imbued with magical power. Some are quite minor; A a haunted street, a subway platform that can translocate, but some are spectacular, or dangerously malevolent. From minor corners of the planet to Earth shattering pocket universes, these places are there for you to use as a Gamesmaster... [click here for more]
The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously... [click here for more]
Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [click here for more]