Title |
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Do you play the Call of Cthulhu tabletop role-playing game? 24 D100 Random Tables for TTRPGs
This book is meant to help game masters run eldritch, horror, or mythos-inspired role-playing games. The tables contain weird or strange objects and situations with a hint of the 1920s and 1930s. The random tables are all presented as D100 and can be used in various ways. Tables include: Fictional Occult... [click here for more] |
dicegeeks |
$4.99 $3.99
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31 1D100 Random Tables and more than 400 Slang Terms
Do you play the Call of Cthulhu or Trail of Cthulhu or another RPG set in the 1920s or 1930s?
If so, here are 31 1D100 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout,... [click here for more] |
dicegeeks |
$4.99 $3.99
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This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,... [click here for more] |
Azukail Games |
$1.99
|
As a Gamemaster, you just can’t have something planned for every eventuality. Perhaps you have to step in to run something on short notice, or the normal group can’t meet, so you want something to change the pace.
Cthulhu Hack offers a simple system for investigative horror, but where to get the horror? Well, From Unformed Realms offers you a collection of random... [click here for more] |
Just Crunch Games |
$3.99
|
Welcome to 100 Oddities for a Chaotic Mutation, one of the volumes in Skirmisher Publishing’s bestselling and popular “100 Oddities” series of system-free sourcebooks!
There are actually a lot more than 100 mutations contained in this universal supplement. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond... [click here for more] |
Skirmisher Publishing |
$2.99
|
Sooner or later, every story lands in a bar. The answer is simple - we’re dry and we need a drink. And the bar is the place where we gamble, drink, swap stories, find lovers or trade bullets because you never know who could be there as well.
This list is intended for any Cyberpunk adventure setting (like Cyberpunk 2020, Cyberpunk Red, Cy_Borg, Carbon 2185, Altered Carbon, Axon Punk, Android, Shadowrun,... [click here for more] |
D10 Dimensions |
$0.99
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This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players to... [click here for more] |
Azukail Games |
$1.99
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Tomes of Cthulhu II is a generic supplement written for horror games based on the works of H.P. Lovecraft. It contains 20 new forbidden tomes of knowledge not meant to be known that can be added to a game. Some of these books have alternative editions and formats, perhaps only one variant but others have more. There are also references to some original sites that could be discovered... [click here for more] |
Azukail Games |
$3.49
|
Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Horror Genre & Subgenres is an 82-page book of random noun, verb, adjective, and adverb d100 tables each for the Horror genre: horror, weird & cosmic horror, dark fantasy, gothic horror, witch, demon, vampire, ghost,... [click here for more] |
Ken Wickham |
$12.99 $9.96
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This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most... [click here for more] |
Azukail Games |
$1.99 $1.79
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This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters... [click here for more] |
Azukail Games |
$1.99
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When searching a room or building players will often be looking for clues that something may be out of the ordinary or have been hidden. Signs of wrongdoing or secret compartments. Hidden or removed evidence. Seeing as they are looking for such, it seems a shame not to give them something to find, so here are 100 different such signs that they can find. None of the are relevant to what they are looking... [click here for more] |
Azukail Games |
$1.00
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1d100 Cults is the perfect supplement for adding intrigue and mystery to your next sci-fi or fantasy RPG session.
This fantastic collection provides you with all the tools you need to create fascinating secret organizations, learn who is lurking behind the seemingly pleasant facade, and delve deep into the dark secrets of local lore.
This table has four columns: Cult Name, Leader... [click here for more] |
Terry Herc |
$1.99
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100 haunted locations
Welcome to the world of darkness and mystery, where the line between reality and imagination is blurred. This book is a guide to help Dungeon Masters create an eerie atmosphere for their players, by providing a list of 100 unique creepy things and events that can be encountered in various unsettling locations. With this comprehensive list, Dungeon Masters can... [click here for more] |
Doppelgänger Publishing |
$1.25 $0.99
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Cults threaten adventurers, civilization, and the existence of the universe itself. Whether they are sacrificing virgins, summoning tentacled horrors, or infiltrating every level of society, it is inevitable that your heroes are going to have a run-in with cultists at some point in their adventuring careers. And, after all, hidden temples hold the best treasure and no one builds them like a cult. But... [click here for more] |
Skirmisher Publishing |
$0.99
|
This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Most of them are suitable for any setting or time period, but a few require settings having a technology equivalent to at least the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players... [click here for more] |
Azukail Games |
$1.99
|
This tool can be easily applied to create a planets with a range of life, civilization, gravity, and features for your players to stumble into. Whether you need an instant planet for the escape pod to land on, the location for a sleepy space port, a rock for those space pirate’s to store their booty, or just a sad dump for the players to get supplies from, this set of lists will help you.
This product... [click here for more] |
D10 Dimensions |
$1.49
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This supplement has 100 apparitions that characters could encounter. They are suitable, perhaps with some tweaking, for any setting in which ghosts might be expected to be encountered. The apparitions may be reliving the moment of their death, or perhaps following a job or hobby from life. They may be on a cycle, forever repeating the same event, fading away in between, or they may keep doing what... [click here for more] |
Azukail Games |
$1.99 $1.49
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The concept of bounties and bounty hunters has been around since people first managed to successfully escape into the wilderness to evade the long arm of the law.
This list is intended for any game in the Wild West genre (like Boot Hill, Tall Tales, Deadlands, Wild West, etc.). Whether the fugitive is a lowdown thief or an innocent framed for a crime they didn’t commit, this table can help you generate... [click here for more] |
D10 Dimensions |
$1.49
|
Sooner or later, every story goes to the speakeasy. The answer is simple - we’re dry and we need a drink. And the speakeasy is the place we gamble, drink, dance, swap stories or trade bullets to remind ourselves that we're alive and free regardless of sex, race, or color.
This list is intended for any Roarin' 20's / Proohibition adventure setting (like Gangbusters, Call of Cthulhu, Justice Inc.,... [click here for more] |
D10 Dimensions |
$0.99
|
The boss said to meet at the West Hamilton Cigar Shop, ask for "Mops". He'll meet us there.
With this supplement you'll be able to add detail and life to any Prohibition era speakeasy your players may come across. Whether the party happens to be a group of friends trying to investigate forces beyond their reckoning, prohibition agents trying to track down bootleggers or just small time gangsters... [click here for more] |
Pink Dice Bag Publishing |
$2.99
|
This is a list of 100 genuine texts that have been published on alchemy that could be found on a bookshelf. The texts cover different types of alchemical topics, such as spiritual alchemy and the philosopher's stone, medicinal and herbal alchemy and practical alchemy, which evolved into chemistry, including books on the border between alchemy and chemistry. The books are ordered by the year of publication,... [click here for more] |
Azukail Games |
$1.00
|
This is a list of 100 books that players might find on an occultist's bookshelf. The books are mostly suitable for a modern setting, as many were first published in the 20th century. There are books with older initial publication dates, primarily those in Latin.
The books cover a wide range of subjects, from Alchemy to Kabbalah to Tarot to Yoga, and are genuine books, some by famous names. Whether... [click here for more] |
Azukail Games |
$0.75
|
This is a collection of creepy items, events and occurrences that could be found by players in a haunted or creepy house. Most of the results are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th centuries depending. Some encounters and items may not be immediately obvious as being disturbing; some will require that players pay close attention... [click here for more] |
Azukail Games |
$1.99
|
This is a list primarily suited for the 19th century or later. There are 100 different items on the list, each of which is a detailed description of an item that could be found in the possession of an occultist or pagan. The items are most suited for hermetic or pagan practitioners, with a strong Celtic influence, although there are some other traditions. An example result: 42. Gemstone - A piece... [click here for more] |
Azukail Games |
$0.75
|
Make the perfect nightmare haunting that will frighten, shock, and bewilder your players in the best possible way! This tool will help you introduce the terrifying world of ghosts, apparitions, and their mysteries in a disturbingly creepy, and believable way. Watch how the atmosphere around your table becomes grim and grave...
This content assumes a typical haunted house scenario... [click here for more] |
Lore Wise Games |
$1.99
|
100 CULTIST HOME FINDS (Modern Setting) This list contains 100 different things to find in the home of a cultist… some expected, some unexpected, some just out of place. Other things horrifying while some things seem perfectly innocent? Or are they? Perfect for modern settings– especially crime and horror. The GM should use this list to set a certain mood to a location or either... [click here for more] |
Fishwife Games |
$1.00
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Players will often come across books during their adventures. In some settings and systems, books play an important role in the plot. In most, they are at the very least a source of knowledge, clues and value. Although many books may share the same general appearance, especially if they were all produced at the same time, in order to make some stand out, or provide extra clues or information, there... [click here for more] |
Azukail Games |
$1.00
|
This is a list of 100 books on the paranormal that players might find on a bookshelf. The books are mostly suitable for a modern setting, as the vast majority were first published in the late 20th century, although some are older. These books range on subjects such as past lives, ghosts and hauntings, weird happenings and the powers of the mind. All the books listed are genuine books, some of them... [click here for more] |
Azukail Games |
$0.75
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This is a list of 100 different occult-related that players might find in rooms belonging to an occultist. The items are suitable for most settings where such may be encountered. The items cover various different types. There is a distinct edge towards modern paganism and Wicca practices, as these most commonly use items, but there are some from other traditions too. These are all genuine types of... [click here for more] |
Azukail Games |
$0.75
|
Usable for any Mythos-based game, "Oracles" is a supplement for Cthulhu Stardust, a game about humanity's last five years. This set of oracles can be used to make solo and cooperative (multiplayer, GM-less) play easier, or as an inspiration to a GM/Keeper for their campaigns. With the same depth of detail and blackest of humour as the original, "Oracles" is a... [click here for more] |
Random Wyvern Publishing |
$2.95
|
This generator consists of three tables that will allow the GameMaster to come up with titles, or even the names of monsters, inspired by the works of H. P. Lovecraft and others. The generator can be used to create random results, or suitable ones can be chosen manually. The tables are "things," prepositions and "places." The tables have 50, 12 and 100 results, giving many different combinations.... [click here for more] |
Azukail Games |
Pay What You Want
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Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition.
This list is intended for any roaring 20’s... [click here for more] |
D10 Dimensions |
$0.99
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Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public.
This list is intended for any 1920s or 1930s system... [click here for more] |
D10 Dimensions |
$0.99
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This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a flapper with a lust for danger, an unbalanced gold digger, a fugitive with a heart of ice, or a power hungry lady of the evening. This roleplaying... [click here for more] |
D10 Dimensions |
$0.99
|
This is exactly what it says on the tin: a list of 108 titles and epithets that would be perfect for the gods and goddesses in your next campaign. These entries are taken from a variety of mythologies, including Egyptian, Norse, Roman, and Sumerian.
There are 10-12 entries each for:
The Arts (e.g. Ruler of the Builders)
Death, the Dead, and the Underworld (e.g. Visitor of the Dying)
Fate, Luck,... [click here for more] |
WMB Saltworks |
$1.00
|
Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition, and each could become a place of intrigue, conflict,... [click here for more] |
D10 Dimensions |
$1.49
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The speakeasy of the 1920’s and 1930’s was full of moonshine, bathtub gin, and other homemade hooch. And those very rough alcohols pushed people to develop cocktails to blend and obscure those tastes for more delicate and refined drinkers. These 100 cocktails were really available during prohibition in North America and abroad.
The entries in this list include the name of the cocktail and the... [click here for more] |
D10 Dimensions |
$0.99
|
This is exactly what it says on the tin: a list of 108 titles and epithets that would be perfect for the gods and goddesses in your next campaign. These entries are taken from a variety of mythologies, including Egyptian, Norse, Roman, and Sumerian.
There are 4 entries each for:
Eloquence & Language (e.g. The Riddler)
Oceans, Lakes, & Other Water (e.g. Foam of the Sea)
Partying &... [click here for more] |
WMB Saltworks |
$1.00
|
Femme Fatale, vamp, maneater, siren, temptress. An attractive and seductive woman who is likely to cause distress or disaster to a man who becomes involved with her. In the pulp world of the roaring 20’s, women found new power and freedom to vote, claim birth control, experiment with speakeasies, and dress wildly with the newest dances. Scorned by conservatives and discovered by the press, some of... [click here for more] |
D10 Dimensions |
$1.49
|
This roleplaying tool can be easily applied to any established town or city to give a game master dozens of different groups / places that create the infrastructure that runs the City. This list is intended for any roaring 20’s game (like Gangbusters. Call of Cthulhu, Justice Inc. etc.) that relies on a functioning city as the urban backdrop. While many of these buildings are not intended for public... [click here for more] |
D10 Dimensions |
$0.85
|
This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a cooling corpse, an arrested mobster, or a criminal with either a heart of gold or a mind of hate. This roleplaying tool gives you dozens of... [click here for more] |
D10 Dimensions |
$0.99
|
Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public.
This list is intended for any 1920s or 1930s game... [click here for more] |
D10 Dimensions |
$0.99
|
100 Things To Find In The Home OF A Modern Witch This list contains 100 different things that you might find if exploring the house of a modern day witch. Some things are expected, some are not. Many are realistic while a few have a fantastic or throwback feel. Some things are related to modern witchcraft while others are more reflective of the occupant’s personality and other casual... [click here for more] |
Fishwife Games |
$1.00 $0.75
|
This is a list of 100 different items that could be found in an experimental psychology laboratory from the late 19th to early 20th centuries. These could be found in universities and learning institutions, or possibly asylums and sanatoriums. At later dates they might be found in museums. Many of these items are designed to test the various senses in the early years of psychology. Some may be useful;... [click here for more] |
Azukail Games |
$0.75
|
Grinning Skull Design Studios brings you another in their Historical Reference & LARP LAB series, this time with the 1893 Rand, McNally & Co. Pocket Atlas.
Collated with the Historical gamer in mind to add much more Victorian flavour to your historical themed games. this publication contains the original 1893 text & maps. This publication is ideal for any RPGs or LARP... [click here for more] |
Grinning Skull Studios |
$2.00
|
People were committed to Insane Asylums for a variety of mental, physical and social reasons. Whether they were committed to contain a disease, hide socially embarrassing condition, to gain an inheritance, end a marriage, hide an accusation or address a true mental disease or limitation, everyone was committed for a reason.
This list is intended for any 19th century to late 1920s campaigns (like Call... [click here for more] |
D10 Dimensions |
$0.99
|
The Bureau of Prohibition’s main function was to stop the selling and consumption of alcohol. Agents were tasked with taking down illegal bootlegging rings and became notorious for raiding many popular nightclubs. Many agents were often uncertified when they were hired and paid low wages which opened the door to corruption.
This list is intended for any roaring twenties setting (like Gangbusters,... [click here for more] |
D10 Dimensions |
$0.99
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100 Things To Find In The Home OF A Modern Witch 2 This list contains 100 different things that you might find if exploring the house of a modern day witch. Some things are expected, some are not. Many are realistic while a few have a fantastic or throwback feel. Some things are related to modern witchcraft while others are more reflective of the occupant’s personality and other... [click here for more] |
Fishwife Games |
$1.00 $0.75
|