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A Study in Storytelling: Volume 1

A Study in Storytelling: Volume 1


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 2

A Study in Storytelling: Volume 2


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 3

A Study in Storytelling: Volume 3


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 4

A Study in Storytelling: Volume 4


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 5

A Study in Storytelling: Volume 5


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 6

A Study in Storytelling: Volume 6


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 7

A Study in Storytelling: Volume 7


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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A Study in Storytelling: Volume 8

A Study in Storytelling: Volume 8


A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by Sir Arthur Conan Doyle, these elements can be used with any system, any setting, and any genre. Enjoy...   [click here for more]
Dancing Lights Press  $1.99

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Advanced Fast Initiative

Advanced Fast Initiative


Interested to run more advanced and tactical initiative system but without added overhead and downtime? Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is...   [click here for more]
ThinkDifferent  $0.90

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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BinderStock - Horror - Frog Lizard

BinderStock - Horror - Frog Lizard


“The chanting... it has suddenly gone quiet...“ Each individual Critter Art Pack contains two versions of evocative 3-inch square art work optimized for printing as a handy token, or importing into your favorite online tabletop roleplaying interface. Including: 1 3-inch 600dpi PDF 1 PNG format image with background 1 PNG format image with floating transparency 1 Trading...   [click here for more]
Joseph Fox's BinderStuff  $2.99 $1.99

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BinderStock - Horror - Mire Undead

BinderStock - Horror - Mire Undead


“I feel like this muck is staining my soul as much as my pants. Wait, did you feel something move in here? Oh, that stink...“ Each individual Critter Art Pack contains two versions of evocative 3-inch square art work optimized for printing as a handy token, or importing into your favorite online tabletop roleplaying interface. Including: 1 3-inch 600dpi PDF 1 PNG format...   [click here for more]
Joseph Fox's BinderStuff  $2.99 $1.99

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BinderStock - Horror - Necrotic Thing

BinderStock - Horror - Necrotic Thing


“The muck, it is forming together now... all of those poor dead things put to horrible and extended use.“ Each individual Critter Art Pack contains two versions of evocative 3-inch square art work optimized for printing as a handy token, or importing into your favorite online tabletop roleplaying interface. Including: 1 3-inch 600dpi PDF 1 PNG format image with background 1...   [click here for more]
Joseph Fox's BinderStuff  $2.99 $1.99

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Character Art - Great Old One Warlock - RPG Stock Art

Character Art - Great Old One Warlock - RPG Stock Art


The many limbs of this Great Old One embrace their chosen disciple. Or is that a stranglehold...? 5.5 inches by 8 inches, single use, black and white character line art in PNG format, (transparent background, 300 DPI). John Latta John is a professional artist whose work has appeared in various projects for independent publishers and authors across DMsGuild,...   [click here for more]
John Latta Art  $5.00

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Contraption: The Adventure of the Black Unicorn (Part Three)

Contraption: The Adventure of the Black Unicorn (Part Three)


Contraption: The Adventure of the Black Unicorn was a three issue comic I created and self-published back in 1993. It was supposed to be the first story arc in an on-going comic. I wrote, drew and published the book myself, even driving to cons and selling it at book stores I personally visited. The third issue was never published, but thanks to Patreon supporters...   [click here for more]
Okumarts Games  $1.99

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F-0024 - ghouls

F-0024 - ghouls


IN THIS SET YOU WILL FIND 8 GHOULS TO FORM THE BAKBONE OF YOUR GHOUL ARMY OR A UNIT FOR YOUR UNDEAD ARMY. YOU CAN HAVE A GOOD USE FOR THEM IN A FANTASY DUNGEON. ...   [click here for more]
antohammer the lonely wargamer  $1.00

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F-0025 - Graveyards Giant Bats

F-0025 - Graveyards Giant Bats


IN THIS SET 3 DIFFERENT SWARM OF BATS FROM GRAVEYARD ...   [click here for more]
antohammer the lonely wargamer  Pay What You Want

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F-0026 - undead Bone Giant And Graveyard Golem

F-0026 - undead Bone Giant And Graveyard Golem


IN THIS SET YOU WILL FIND A SKELETON BONE GIANT AND A GRAVEYARD GOLEM FOR YOUR FANTASY WARGAMES AND RPGS. ...   [click here for more]
antohammer the lonely wargamer  $1.00

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Fenix 3, 2016

Fenix 3, 2016


Fenix jubilerar med nummer 75. På 100 välmatade sidor hittar du massor av spelmaterial, till de senaste spelen, flera äventyr bland annat till Drakar och Demoner Retro, Leviathan och Western IV, Kaknäs karaktärer till Mutant, mentala krafter i Sci-Fi!, Flottlägret Gråvada till Symbaroum och Kenneth Hites stämningsfulla kampanjmiljö Independence Day 75....   [click here for more]
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Fenix 5, 2011

Fenix 5, 2011


I detta välmatade temanummer om försvunna platser och skatter hittar du en äventyrsbilaga signerad Christoffer Krämer i bästa matinéstil om jakten på försvunna artefakter, Kenneth Hite skriver om staden med de gyllene vampyrerna - med äventyrskrokar för olika tidsepoker. Dessutom blir det artiklar på temat till En Garde!, Eon och New Horizon...   [click here for more]
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Fenix English Edition - the Kickstarter Issue

Fenix English Edition - the Kickstarter Issue


The Lost Treasures Issue Mummies – A New Approach Although it is an iconic monster in the history of horror movies, most fantasy and horror games do not give the mummy the respect it deserves. A flaming torch or some holy water, and it’s all over. Whether you are a roleplayer or a miniatures gamer, here are some options you can use to restore the bandaged...   [click here for more]
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Fenix English Edition 1, 2015

Fenix English Edition 1, 2015


The Grim Dark and Gritty Realism Issue Noe’s Bodies - A hitching mini-game of hobo necromancy Charlie Noe, Grand Head Pipe of the National Tourist Union, was elected Hobo King on August 22, 1900, at the Hobo Convention in Britt, Iowa. He’s got big plans for his kingdom, here at the new century’s morning. And you hoboes are part of those plans. You’ve...   [click here for more]
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Fenix English Edition 1, 2016

Fenix English Edition 1, 2016


The Random Chance Issue The House of Ill Fortune - Minigame and Random Encounters Table It stands at the edge of town, or on the oldest street, or out in the country. It is usually decades – sometimes even centuries – old, although it might be new and modern and alien in this way instead. Its doors and windows resemble a screaming face, or express the bland idiocy...   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
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Fenix English Edition 1, 2019

Fenix English Edition 1, 2019


Fenix no. 1, 2019 has a Nostalgia theme. This issue is only 8 pages of English material, featuring the following articles: Nostalgia – Pete Nash takes the readers back to a time long gone It was a Different Time – Graeme Davis on gaming in years long gone by Magnus Fallgren made the illustration for Graeme Davis...   [click here for more]
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Fenix English Edition 2, 2014

Fenix English Edition 2, 2014


Cosmic Horror & Gladiators in Ancient Rome The Dark Between the Stars Cosmic Horror and Great Old Ones in Space. Text: Kenneth Hite, Art: Lukas Thelin Gladiators A look at the truths behind gladiatorial exhibitions and how they can be introduced into a RuneQuest campaign. Text: Pete Nash, Art: Maria Zelmerlöw & Kristoffer Engström...   [click here for more]
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Fenix English Edition 2, 2015

Fenix English Edition 2, 2015


The Animal Issue Cats & Nightmares - A Savage Worlds expansion In Cats & Nightmares, you play a cat. You can’t do things cats can’t. You can’t hold a gun, use a computer, drive a car, or disguise yourself as a dog. But you can do the things that cats can. You can kill rats, smell emotion, jump to the Moon, and walk through Dream. You hunt nightmares...   [click here for more]
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Fenix English Edition 2, 2016

Fenix English Edition 2, 2016


The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources...   [click here for more]
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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
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Fenix English Edition 2, 2018

Fenix English Edition 2, 2018


The Gender& Diversity Issue Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay! Text: Graeme Davis, Art: Anna Landin Grandville...   [click here for more]
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Fenix English Edition 2, 2019

Fenix English Edition 2, 2019


Fenix no. 2 has an Archeology theme This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured. Antiquarians & Shovelbums Graeme Davis writes about archeology in gaming Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article Ancient ruins and unexpected...   [click here for more]
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Fenix English Edition 3, 2014

Fenix English Edition 3, 2014


The Alternate History Issue Centaury An Invasive Alternate-Worlds RPG Text: Kenneth Hite, Art: Lukas Thelin Alternate History The concept of alternate history is one which provides an excellent source of material for Roleplaying Games. Take a ostensibly historical time and place, then tweak it so that a few personalities, discoveries or even...   [click here for more]
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Fenix English Edition 3, 2015

Fenix English Edition 3, 2015


The Detective Genre Issue The Theory and Practice of the MacGuffin Every so often, we like to drift from the specific to the general, providing not just fantods and fripperies for your campaign but a look, if you will, at fantodology, or at least at fantod aesthetics. With this installment, we approach the generally specific, or the specifically generic: the MacGuffin, which...   [click here for more]
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Fenix English Edition 3, 2016

Fenix English Edition 3, 2016


The Jubilee Issue – Fenix celebrates 75 straight issues on a bimonthly schedule Independence Day 75 What would the world be like 75 years after defending itself against the Martian Attack during the War of the Worlds? An intriguing game setting by Kenneth Hite. Text: Kenneth Hite, Art: Lukas Thelin Jubilees and Celebrations – Chariot Races in...   [click here for more]
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Fenix English Edition 3, 2017

Fenix English Edition 3, 2017


The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add...   [click here for more]
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Fenix English Edition 3, 2018

Fenix English Edition 3, 2018


The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge...   [click here for more]
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Fenix English Edition 3, 2019

Fenix English Edition 3, 2019


Fenix no 3, 2029 has a War theme This issue featured a lot of Swedish only material, such as a complete miniature game based on modern military science(!). Alas, in English we are happy to feature a really good article by the ever productive and inspiring Pete Nash. War, what is it good foran article for Mythras by Pete Nash Lukas...   [click here for more]
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Fenix English Edition 4, 2014

Fenix English Edition 4, 2014


The Time Travel Issue Agents of A.R.G.E.N.T. This isn’t so much a setting as a setting element, for the GM to use as a source of one-shot NPCs, as an ongoing rival or patron organization for the player characters, or as the surface of a time-spanning mystery. You can add the Agents of A.R.G.E.N.T. to any time-travel campaign already in progress, or start a campaign...   [click here for more]
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Fenix English Edition 4, 2015

Fenix English Edition 4, 2015


The Swedish material in this issue had a focus on roleplaying games for kids. Thus, the amount of material in English was kept to a minimum. Still, you always get at least one title to train your language skills if you are a Swede – or not to get completely ignored if you follow our work from other parts of the world. The Cover art for this issue was made by Peter Bergting,...   [click here for more]
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Fenix English Edition 4, 2016

Fenix English Edition 4, 2016


The Corruption Issue The Shadow under Newport This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s...   [click here for more]
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Fenix English Edition 4, 2018

Fenix English Edition 4, 2018


The Wilderness Issue The Living Wilderness In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting...   [click here for more]
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Fenix English Edition 5, 2014

Fenix English Edition 5, 2014


This issue goes Beyond the Road Most Taken The Five Flowers Tangled A Historical Geopolitics by Kenneth Hite. This article provides a game setting, beyond the road most taken when it comes to game settings. Text: Kenneth Hite, Art: Lukas Thelin Bernard the Barbarian shalt not A Comic Strip Text & Art: Åke Rosenius Bernard the...   [click here for more]
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Fenix English Edition 5, 2015

Fenix English Edition 5, 2015


The Tech Issue The Highway of Time A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out...   [click here for more]
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Fenix English Edition 5, 2016

Fenix English Edition 5, 2016


An issue dedicated to the unknown Terra Incognita – a System Neutral Help to Map the Unknown Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and...   [click here for more]
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Fenix English Edition 5, 2017

Fenix English Edition 5, 2017


The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle. In their...   [click here for more]
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Fenix English Edition 5, 2018

Fenix English Edition 5, 2018


The Religion Issue Creating Fantasy Religions The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though,...   [click here for more]
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Fenix English Edition 6, 2014

Fenix English Edition 6, 2014


The Revolutionary Issue By the Action of Phlogiston Revolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping...   [click here for more]
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